Author Topic: Gameplay ideas  (Read 1636 times)

Offline WillBrookes147

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Gameplay ideas
« on: July 17, 2020, 09:12:45 PM »
Hey I'm playing a legacy family and I'm having repetitive ideas for my Sims' storylines. I tried watching some stories on r/prorevenge and other subreddits but they all seem to be the same. If you could give me some ideas I could match them up with a sim. All ideas will be appreciated thanks.

Offline Brian_Z

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Re: Gameplay ideas
« Reply #1 on: July 18, 2020, 03:33:34 PM »
I kinda petered out during generation 2, but I started doing a legacy where the game started with most packs disabled.  I didn't bother disabling stuff packs (except pet stuff, since that's dependent on Cats & Dogs), and 3 of the 4 first GP's stayed on- Vampires off, but the other first 3 were definitely not worth a generation focusing on.  Each new generation got a new pack switched back on, chosen with dice rolls.  Game packs were paired up- if "x" is rolled, that represents these 2 GP's.  The first dice roll gave Gen 2 Realm of Magic and Jungle Adventure.  Gen 3 were still kids when I got distracted, but I had rolled for them and EP 1 was chosen- Get to Work.



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Offline MarianT

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Re: Gameplay ideas
« Reply #2 on: July 18, 2020, 05:13:11 PM »
You can always try one of the forum's dynasty challenges:

https://www.carls-sims-4-guide.com/forum/index.php?board=113.0
When the Zombies Come(Completed)--100 Nooboos Nabbed




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