Author Topic: Anyone else have a "mugging" problem?  (Read 7685 times)

bshag

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Anyone else have a "mugging" problem?
« on: March 28, 2011, 11:14:19 AM »
When I first was able to place smithy and make my blacksmith, I couldn't wait to play him.  Then I had him go to the piles of stones to mine for materials and the first thing he did was to get mugged. :o  That was bad enough but everywhere he went he got mugged.  He was nearly broke before I could get him back to his place...that and almost dead.  I ended up restarting the game without saving cause he was having severe quest issues, couldn't keep his buff out of the red, etc. :P 

Anyone else have this problem and is there any way to kill these bandits? 

Offline HtFde

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Re: Anyone else have a "mugging" problem?
« Reply #1 on: March 28, 2011, 11:44:04 AM »
Um - have you ever taken a look at your kingdom stats? I bet security is in the deep red. Do a few quests that have a shield as reward (and build barracks) and bandits are a thing of the past.

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Offline Katluvr

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Re: Anyone else have a "mugging" problem?
« Reply #2 on: March 28, 2011, 12:43:42 PM »
As HtFde said, it's probably due to low security in your kingdom aspects.  For my first ambition I have been trying to select buildings and quests that will enhance whichever aspect(s) is lowest at the time and this has helped me to avoid a lot of those problems.  I'm sure there will be ambitions and watcher challenges where this strategy won't work, but it's good for a start.

When selecting a new quest I noticed that some had a yellow icon with an exclamation point that warned about paltry aspects.  I assume this is to help direct you to which quests might help improve gaps in your kingdom.

Good luck with your unruly muggers.

Offline Ricalynn

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Re: Anyone else have a "mugging" problem?
« Reply #3 on: March 28, 2011, 12:55:18 PM »
When selecting a new quest I noticed that some had a yellow icon with an exclamation point that warned about paltry aspects.  I assume this is to help direct you to which quests might help improve gaps in your kingdom.

As far as I know, this means that something within your kingdom is going to change in a way that all future gameplay is also changed.  Like take for instance the one to assassinate your king, you either lose one of the heroes or you lose your king/queen.
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Offline HtFde

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Re: Anyone else have a "mugging" problem?
« Reply #4 on: March 28, 2011, 04:31:15 PM »
When selecting a new quest I noticed that some had a yellow icon with an exclamation point that warned about paltry aspects.  I assume this is to help direct you to which quests might help improve gaps in your kingdom.

Er, not so :)

The yellow ! tells you that you'll receive points in excess of your aspect capacity!

Each building you build raises the potential in an aspect. Like, when you build barracks you increase potential for security, a tavern will increase potential for art and culture, the clinic will increase potential for wellbeing and so on. If you take a quest with a yellow ! it means you'll receive more points in an aspect than your city can, er, handle. So it's wise to first do another quest, then build a building that will raise your aspect capacity and THEN do the formerly ! marked quest.

Offline HtFde

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Re: Anyone else have a "mugging" problem?
« Reply #5 on: March 28, 2011, 04:33:14 PM »
As far as I know, this means that something within your kingdom is going to change in a way that all future gameplay is also changed.  Like take for instance the one to assassinate your king, you either lose one of the heroes or you lose your king/queen.

No, the yellow ! next to a quest simply tells you that you're going to receive more points in one (or more) aspects than your current city can handle - in other words: You're wasting aspect points if you do this quest. See also my comment above.

Offline Jonna

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Re: Anyone else have a "mugging" problem?
« Reply #6 on: March 28, 2011, 04:41:55 PM »
I think the ! for excess points is in a red circle (as well as being on a different "page" in your quest book).  The one for the actual quest means that something in your kingdom can drastically change.  Obviously, as mentioned earlier, a hero could die.  Not sure what happens for the missing child quest, though.  Can you actually fail to find him?  I've done that one three times now, choosing different options, and so far he has always shown up.

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Offline Ricalynn

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Re: Anyone else have a "mugging" problem?
« Reply #7 on: March 28, 2011, 04:43:08 PM »
I think depending on how you try to find him (which hero), your popularity can change and that's about it.
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Offline Schipperke

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Re: Anyone else have a "mugging" problem?
« Reply #8 on: March 28, 2011, 05:18:21 PM »
Muggers have just started turning up in my game.  In the first game, I never saw a mugger.  That was the game in which I inadvertently achieved the Dead Sim Walking award for very low happiness level, so maybe the muggers were just to depressed to do their thing.   ;)
 
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Offline Ricalynn

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Re: Anyone else have a "mugging" problem?
« Reply #9 on: March 28, 2011, 05:21:26 PM »
Schipperke  - do you have a knight or spy?  do you have low security on your list?  I'm curious as I've never been mugged other than that first quest you do with your king.
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Offline Schipperke

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Re: Anyone else have a "mugging" problem?
« Reply #10 on: March 28, 2011, 05:43:36 PM »
Schipperke  - do you have a knight or spy?  do you have low security on your list?  I'm curious as I've never been mugged other than that first quest you do with your king.

This game has the aspects pretty much balanced.  If anything, security is a little higher than the rest.  There is a knight but no spy yet.  Do you think having the knight and the spy keeps muggings from happening?
 
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Offline Ricalynn

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Re: Anyone else have a "mugging" problem?
« Reply #11 on: March 28, 2011, 05:45:08 PM »
Do you have a blacksmith?  Are the walls up around your kingdom with the little houses?

And what I mean is when you click the arrow under your name in kingdom mode is the security red, yellow or green?
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Offline HtFde

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Re: Anyone else have a "mugging" problem?
« Reply #12 on: March 28, 2011, 05:46:31 PM »
This game has the aspects pretty much balanced.  If anything, security is a little higher than the rest.  There is a knight but no spy yet.  Do you think having the knight and the spy keeps muggings from happening?

Not as such - certain buildings will allow you to have more points in an aspect - but they only increase potential, not the aspect itself. So you either have to do quests that will raise security or ... do something else entirely and provide a lot of training partners for a cruel knight or spy. :)

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Re: Anyone else have a "mugging" problem?
« Reply #13 on: March 28, 2011, 05:54:55 PM »
Do you have a blacksmith?  Are the walls up around your kingdom with the little houses?

And what I mean is when you click the arrow under your name in kingdom mode is the security red, yellow or green?

Green, definitely green.  Yes to the blacksmith, that's always one of the first ones I place.  I'm not sure about the walls - I'll have to go back into the game and see.  Now, doesn't that sound like a good excuse for playing some more?   ;D
 
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Offline Ricalynn

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Re: Anyone else have a "mugging" problem?
« Reply #14 on: March 28, 2011, 06:20:03 PM »
I've never been mugged but my security in the kingdom has always been a bit on the high side.  I tend to have all the buildings placed early (except for the imperial domination one I just did).  I may not actually put a spy in but I have the building in place.  Just putting the barracks down seems to keep guards everywhere or maybe that's for doing a quest and I'm just not realizing it.
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bshag

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Re: Anyone else have a "mugging" problem?
« Reply #15 on: March 29, 2011, 04:58:05 PM »
Thanks for all the responses guys! :)

I think as soon as you place the smithy the walls go up.  I already had the knight and the first quest he had he got the snot beat out of him too, but by the one he was suppose to challenge. :P  He's doing much better, now that he is level 7. ;D  After I restarted the quest, I noticed a smaller number of bandits, cutpurses, pirates and hooligans.  At least he was able to mine several times without getting mugged.

I am guilty of playing my sims instead of going back to medieval.  But as soon as I get back I'll look to see how high my security is now.  Like I said, I quit the blacksmith without saving cause he was epic failure.

Yeah, I think the ! is because of the points are too numerous to earn during that quest and you won't get credit for them.

Offline mtglady

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Re: Anyone else have a "mugging" problem?
« Reply #16 on: April 03, 2011, 09:03:11 PM »
Thanks for all the responses guys! :)

Yeah, I think the ! is because of the points are too numerous to earn during that quest and you won't get credit for them.

If you put your cursor over the goblet in the Quest Loot area, another panel will pop-up showing you what aspects you would receive, as well as the RP, $ and XP.  If you only need one security aspect then you don't have to worry about finishing the quest in the Platinum level unless you just want to make the additional RP, $ and XP. 

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Offline Theo

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Re: Anyone else have a "mugging" problem?
« Reply #17 on: April 04, 2011, 02:06:18 PM »
I had muggers in the kingdom when security was low (red) but I did not consider it a problem. Why? I give my combat heroes the Bloodthirsty fatal flaw. I use the Threaten For Money action to mug the muggers. The combat that follows clears the FF debuff and provide EXP and money. I then challenge the mugger to a duel to the death. No more muggings in the area until a new mugger arrives the next evening.

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Offline TwinSpirit

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Re: Anyone else have a "mugging" problem?
« Reply #18 on: April 04, 2011, 02:12:01 PM »
Yeah, I quite like the muggers myself. Trying to go against my level 10 spy-master and his doomsword =)

lavav5

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Re: Anyone else have a "mugging" problem?
« Reply #19 on: April 04, 2011, 08:51:01 PM »

I think as soon as you place the smithy the walls go up.


You get castle walls once you have the capacity to reach security level 7. A lot of people were having crashing issues with the walls until EA made the patch for it. Anyways, once you place enough buildings (it doesn't necessarily matter which ones they are however certain buildings will give you more security points than others) the walls will automatically go up.

Offline mtglady

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Re: Anyone else have a "mugging" problem?
« Reply #20 on: April 04, 2011, 09:42:41 PM »

I still had muggers even with the walls up especially at the dock and by the gate when my Smithy (who I was playing at the time) went to the village. 

Sometimes it is fun to play allowing the muggers and/or low security as you can receive Watcher Achievement rewards.  It also helps to build up your Spy and Knight by allowing 'free' duels to the death!

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Re: Anyone else have a "mugging" problem?
« Reply #21 on: April 04, 2011, 09:50:17 PM »
On the first ambition, I never got mugged. On the second ambition, I noticed I will get an announcement that so and so got mugged for $0.  I guess the poor sim is really is poor and my sim, I can't even count how many times the guy gets mugged.  Probably once a night, lol.  :)
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Re: Anyone else have a "mugging" problem?
« Reply #22 on: April 05, 2011, 10:45:04 AM »
I've never been mugged but my security in the kingdom has always been a bit on the high side.  I tend to have all the buildings placed early (except for the imperial domination one I just did).  I may not actually put a spy in but I have the building in place.  Just putting the barracks down seems to keep guards everywhere or maybe that's for doing a quest and I'm just not realizing it.

I think it's for an edict.  The one where you'll have more guards sent to protect villagers.   After that I had guards everywhere and no barracks up yet.
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Offline liivanehiir

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Re: Anyone else have a "mugging" problem?
« Reply #23 on: May 22, 2016, 12:20:40 PM »
I also have alot of mugglers, bandits and such.
I have the walls around my land, have the barracks, spy headquarters, guards scattered across, and I keep sending the criminals to the pit. But they keep coming back!
But I also have only 1 point on security(it says very low)
How to I fix it? How much does making the security-quests help?

Offline Sindocat

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Re: Anyone else have a "mugging" problem?
« Reply #24 on: October 27, 2017, 04:54:31 AM »
To improve Kingdom security, choose Quests that reward multiple Shields (the security icon) rather than Hearts (well-being), Heads (knowledge) or Lyres (culture). When you select a quest, you can mouse over the reward icon, to see the improvement you earn for each level - bronze, silver, gold and platinum. It is worthwhile to strive to complete each quest at Platinum. The best quests will raise your Kingdom's security by 4, at platinum-level victory.

Unless you raise Kingdom security with quests, your buildings only increase potential. And as long as you have "low" security, you will have bandits and burglars, no matter how many you duel to the death or send to the pit. Raising Kingdom security is the only solution.
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