Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 366071 times)

Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1400 on: October 09, 2012, 06:51:19 PM »
Or Son/Daughter and Grand Children?

Offline RaeLynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1401 on: October 12, 2012, 12:03:23 AM »
I have completed 6 photography collections.  Previously, I had completed 5 photography collections but the skill challenge said I only did 4.  I traveled to Egypt and the number of collections completed in the skill challenge area went back to 1.  I completed my 6th collection and now it says 2.  I should only need 5 to complete the challenge.   May I consider this skill challenge complete?



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Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1402 on: October 12, 2012, 02:04:10 AM »
I have completed 6 photography collections.  Previously, I had completed 5 photography collections but the skill challenge said I only did 4.  I traveled to Egypt and the number of collections completed in the skill challenge area went back to 1.  I completed my 6th collection and now it says 2.  I should only need 5 to complete the challenge.   May I consider this skill challenge complete?

How many did it show when your Sim returned home?
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Offline RaeLynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1403 on: October 12, 2012, 11:09:38 AM »
Ugh!  It's back to 4.  I guess the collections I complete while traveling don't count at home.  I have one more collection I am trying for at home.  Hopefully it will work this time.  It's just frustrating when I thought I would be able to focus on other things I still have to worry about this.

Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1404 on: October 12, 2012, 12:40:14 PM »
That sounds like a glitch to me, since some of the collections to be completed (if memory serves) can only be completed while travelling.

Metro's or Rica's final call, of course.

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1405 on: October 12, 2012, 01:15:34 PM »
Ugh!  It's back to 4.  I guess the collections I complete while traveling don't count at home.  I have one more collection I am trying for at home.  Hopefully it will work this time.  It's just frustrating when I thought I would be able to focus on other things I still have to worry about this.

When you open up your skill journal to look at your photo collections - how many of them actually say complete next to the name?   If it's more than the challenge calls for - you're fine.  If you want just print screen a shot of it for your own records in case someone questions it (they won't, i'm just naturally suspicious of someone telling me I cheated).   Otherwise, move on.   Unless you want the game to actually recognize that you've completed it but there's no way to do that I don't think.   Maybe clear our your caches and DCbackup (except ccmerged).  It's like a couple of the other ones that are a little messed up.  You're fine.
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Offline RaeLynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1406 on: October 12, 2012, 04:21:31 PM »
*facepalm* 

I was waiting for my horse to die to get Death Riding in the Pets in Action collection.  My heir was just too far away when he passed and death was far too quick in riding off with my horse.....  She was only at a neighbors house down the street!

Oh well.  I am considering this challenge complete.  The other collections look like a lot of work, if not impossible when going for HoF.  I did get a screenshot showing my problem however.  I clearly completed 6 collections but the challenge doesn't register it.




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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1407 on: October 12, 2012, 04:56:36 PM »
Yeah you're good.  Also - you never know - you may take a picture some day down the road and it will probably complete itself. 
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Offline Deklitch

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1408 on: October 12, 2012, 07:47:56 PM »
Congrats RaeLynn, so 11 more strangers to photograph and then you'll supermax. :)

Offline Beezy

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1409 on: October 16, 2012, 09:18:11 AM »
I've seen a lot of people with female heirs not marry someone because they were an elder. Does that mean it's against the rules to marry an elder?

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1410 on: October 16, 2012, 09:21:12 AM »
It may just be strategy.  I've seen some marry elders.  Heirs can only get married as adults and then they need to try for baby within 10 days of being in the new house.   However, there is nothing in the rules that says no to elders.   Part of it could be when you see an heir propose they want the person to be young so there's no aging glitch where you get married and find out the spouse could die the same day.
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Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1411 on: October 17, 2012, 01:31:16 PM »
I just learned from the Life States Dynasty tip thread that the toadification spell slows down a Sim's aging. I also know (because it just happened, although not in my dynasty file) that you can get hit with toadification while mixing an elixir. A cure elixir will restore the Sim, as well as a couple of other things. My question is, do people playing dynasty files have to be concerned about this? Is it an automatic fail if your heir can't get cured right away?
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1412 on: October 17, 2012, 02:08:23 PM »
I just learned from the Life States Dynasty tip thread that the toadification spell slows down a Sim's aging. I also know (because it just happened, although not in my dynasty file) that you can get hit with toadification while mixing an elixir. A cure elixir will restore the Sim, as well as a couple of other things. My question is, do people playing dynasty files have to be concerned about this? Is it an automatic fail if your heir can't get cured right away?

There really should be no excuse for someone pursuing Alchemy and accidentally hit with Toadification not to immediately make a Cure Elixir -- it's available at lvl 2. So yes you have to be on your toes and aware that this can happen because it would be a fail if the spell was not removed -- you'd be extending your life.

Offline RaeLynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1413 on: October 18, 2012, 07:56:57 PM »
I think my aging is stuck on my DecaDynasty.  I was counting the days until my Heir ages to Adult since that is the last requirement she needs.  I started paying close attention at 6 days left.  At 2 days left I noticed that is seemed like it took longer to change, but it still said 2 days left the next day.  I thought maybe I didn't remember right.  Now, it is 3:05am the NEXT day, and it still says 2 days.  By my calculation, she should have her birthday today! 

It's not just the Heir.  The Heir's twin and her younger brother are not aging either.  I checked that I do have aging on.  What is the problem.  And what can I do?

Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1414 on: October 18, 2012, 08:20:34 PM »
I think my aging is stuck on my DecaDynasty.  I was counting the days until my Heir ages to Adult since that is the last requirement she needs.  I started paying close attention at 6 days left.  At 2 days left I noticed that is seemed like it took longer to change, but it still said 2 days left the next day.  I thought maybe I didn't remember right.  Now, it is 3:05am the NEXT day, and it still says 2 days.  By my calculation, she should have her birthday today! 

It's not just the Heir.  The Heir's twin and her younger brother are not aging either.  I checked that I do have aging on.  What is the problem.  And what can I do?

I guess the first thing I'd recommend is going back to an earlier save. Hmmmm...aside from that? Maybe resetting the various affected Sims. Hopefully others will have ideas too.

Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1415 on: October 25, 2012, 11:07:47 AM »
Can I place Sims from another EA town into my dynasty town?
 -- Absolutely not. The only Sims allowed to be added in dynasties are founders for the Immortal Dynasty and Life States Dynasty. A player should only be using Edit town for placing lots that are missing due to expansions or for placing skills books that are missing from a town library.   Every other change you want to make to your town has to be done through buying real estate in game or with permission to fix something broken. 

Can I use Edit Town to replace the City Hall in Sunset Valley with the combination one from Bridgeport?
 --No. This is to be done on a case by case basis with approval from Metro, Ratchie, Pam or myself. Some rabbit holes can be replaced if there is a bug involved or to add something to the town. With the exception of empty lots, all other lots from a town must remain unchanged until such a time as your Sim family owns it and then makes changes via build mode.  If you want to combine rabbit holes just to create more room for other buildings, think of what buildings have no value to a dynasty.  Extra libraries, gyms, casinos and parks don't actually help with skills or requirements most of the time so if you still need room for lots that do help with requirements, think about trimming those down first.  Example of allowed replacements:  You can replace the stadium in Sunset Valley with the Binder Clips stadium from Starlight Shores because it's both a stadium and a big show venue. Or if you are experiencing the combined building bug - you can ask permission to replace the combined building with two separate rabbit holes.
Dynasties are about strategy and part of that strategy is the town you choose.   All towns should still look like themselves once you've left Edit Town to start playing your game.

Can I use the buildings from Union Cove in another town?
 -- Yes; however, Union Cove buildings are the only player made buildings that you are allowed to be placed in Edit Town.

Am I allowed to choose an empty lot and place a rabbit hole on it to get access to the new career?
 -- No.  You are still not allowed to create your own lots from Edit Town.  If you wish to place the gypsy caravan, or any other rabbit hole from an expansion in your town, you have two choices.   If there is not a version of it in the community lot bin, you can save it to the bin from a new unaltered version of the expansion town or you can purchase a property in your dynasty game town and place the rabbit hole via the community objects category in build mode.    If you choose to purchase the property to place the item, that property will then be sold by the game so remember that if buying a property is part of your requirements.

Am I allowed to add graveyards from other towns to my town?
 -- Placing any lot with a dead Sim on it is banned unless the Sim is removed before the lot is played.  Adding dead Sims to a town they're not from is a lot like adding Sims which is also banned.

When I get a new expansion, can I place the new buildings into my town or do I have to wait?
 -- You have to place the buildings at the exact moment you load up the game after you receive the expansion.  Sometimes the game will prompt you but not all of the lots someone may need/want are available at the time.  This is a one time deal so make sure you have everything ready before you play your dynasty again.

When I load up a new game, there are sometimes lots auto placed onto the empty lots the town came with.  Am I allowed to move them/delete them?
 -- As long as you are not removing any of the town's original community lots, yes you can delete or move them.  The equestrian center is on the dynasty lot when you start the game, yes you can delete it and move either the large one or small one to another lot in the town.   Do not place the equestrian center on top of a lot that was already there like the fishing hole between the Landgraabs & Altos.  If you don't want that Katy Perry BonBon park behind the police station, go ahead and remove it from the town.  If you need to place a 60x60 lot at the end of Pinochle Road for a studio but the junkyard is in the large 40x40 lot at the end, move the junkyard to another lot in order to place the new lot where you need to. 

Can I use the terrain tools to soften the terrain around a lot to give my sims access to a placed lot or to blend in placed lots with the surrounding world?
 -- Yes with limitations.   If sims can't get onto a lot near the science center without running around the military base four times, then yes go ahead and soften the terrain to allow access to the venue.   Even though none of the other terrain tools are advantageous in anyway, Edit Town is not to be used to make lots pretty.   They are only to be used on lots that your Sim doesn't own to correct routing issues with placed lots.

Can I change the lot type of a lot in town to something else?  Example: The Water Hole Juice Bar in Riverview to a Hangout or Recurve Strand in SV to a beach or Small Parks of Moonlight Falls to anything.
 -- The answer to this used to be a flat no.  With the introduction of Moonlight Falls and the small park situation, it was agreed upon that players can now change some lots.   Small parks & undesignated lots can now have their lot designation changed to one of these four choices only: Hangout, Beach, Big Park or Cat/Dog Park.  The reason for this is to allow players the ability to purchase these lots in game to place rabbit holes as needed or to give more options for real estate purchases.   You cannot delete these lots as per the rules but you can now purchase them which will allow you the ability to personalize placement of a few things you may not have been able to fit. Example: Changing a 64 x 64 small park in Moonlight Falls to a Big Park.   You can now purchase the Big Park and place a studio which needs at least 40 x 40 and one of the diners or the TL bistro since you still have room (if you wanted to).
Note: Because you have to place the Casino, the casino does not fall within the allowance of this policy.  It has to remain the same.

Can I place the festival lots made by the Gurus for Monte Vista and Dragon Valley?
 -- Yes.  These are considered official lots.   Please note that the Dragon Valley festival lot needs to be designated a festival ground in order to spawn festivals.   This is the only lot that you can place that is allowed to have it's designation changed.   No other lot placed by you can ever have it's designation changed.




List of Lots for each town that are allowed to receive a Lot Designation Change: If it's not on this list - ASK.

  • Appaloosa Plans
    • Hangman's Tree
  • Barnacle Bay
    • Crow's Nest Campgrounds
    • Garden of the Forgotten
    • Grace's Garden
    • Lookout Park
    • Pirate's Hideaway
    • Wanderer's Watering Hole
  • Bridgeport
    • Buena Vista Resort
    • Bogaard Overlook
    • Civic Plaza
  • Hidden Springs
    • Hidden Gardens
    • Fairyfolk Park
  • Lucky Palms
    • Botanical Gardens
    • Community Parking Lot
    • Palms Park
    • The Perfect Park
    • Rio Vista Park & Playground
    • The Wishing Well
    • Wonderful Wells Community Garden
  • Lunar Lakes
    • Community Garden
    • Gamma Gardens & Park
    • Kelvin Pavillion
    • Memories of Appaloosa Plains
    • Memories of Hidden Springs
    • Memories of Riverview
    • Memories of Sunset Valley
    • Memories of Twinbrook
    • Penumbra Park
    • Solstice Stones
    • Umbra Playground & Park
  • Moonlight Falls
    • 41 N Falls Ave
    • 71 N Falls Ave
    • 96 Horseshoe Bend
    • 99 Horseshoe Bend
    • 149 Horseshoe Bend
    • 205 Valley View Drive
    • 206 Valley View Drive
    • 270 Valley View Drive
    • 302 Knott Street
    • 305 Knott Street
    • Moonlight Point
    • Playful Park
    • Zoomsweeper Test Track
  • Riverview
    • Azalea Acres Community Garden
    • "All the Rave" Warehouse
    • Dogwood Playland
    • Four Bridges Park
    • The Gazebo
    • Plaza Park
    • Riverwalk Park
    • The Water Hole Juice Bar
  • Roaring Heights
    • Downtown Community Garden
    • Oceanview Park
    • Roaring Heights Visitor Center
    • The Boardwalk
  • Starlight Shores
    • Tot Spot Playground
    • Starlight Plaza
  • Sunlit Tides
    • Paradise Park & Garden
    • Seaside Sculpture Park
    • Sunshine Park
  • Twinbrook
    • Twinbrook Community Garden
    • Twinbrook Esplanade
    • Willowglen Ampitheatre
  • Sunset Valley
    • Maywood Glen
    • Recurve Strand
    • Sunnyside Strand
  • Union Cove
    • Small Plaza
    • Zen Garden
  • Midnight Hollow
    • Gloomy Garden
    • Passé Park
    • Precarious Pub
  • Monte Vista
    • Etruscan Park
    • Sunlit Stride Park
    • The Public Pizzeria
  • Aurora Skies
    • Fiskar Fishing Park
    • Sundhöll Community Pool (to Pool only)
    • Sustainable Community Garden
    • Lend and Learn Library (to Library only)
    • Placid Park
    • Björn Café
  • Dragon Valley
    • Community Garden
    • Dragon Tavern
    • McCafferty's Pub
  • Isla Paradiso
    • Petite Park
    • Ichtaca Community Garden
    • Rebecca's Cafe
    • Island Jewel Park
    • Paradise Pub
    • Beso De Sol Garden





Always remember when it comes to Edit Town we're generally very set in our ways.  If you want to know if something is allowed and don't see it in the rules or on this post, ASK before doing it.  This could save you the trouble of losing the ability to get into HOF.



On 3/12/2013, the following rule change was made:

The following lots are the only lots allowed to be placed from a vacation world into a homeworld:  Phoenix Martial Arts Academy,  The Scholar's Garden,  Champ Les Sims Nectary, Keith's Komics, B's Bowlarama, The Grotto and Roasted Toasted Beans Coffee Shop.

On 6/03/2013, the following ruling was made:

Players who wish to play in Union Cove have prior approval to demolish Metro's Mansion and Amberlea Manor.   Also, Velmoor De D'Onlyn is not allowed to enter the household or count as a best friend for the best friend requirement.   He doesn't age and therefore could be a huge advantage to someone.   

If you have already started a dynasty in UC and would like to demolish those two lots, you may do so.  However, if you've already started, you cannot place any new lots on the new empty spaces.


On 6/21/2013, the following rulings were made:

In regards to placing lots:    Yes it's cool we can now place lots over water.  However,  Players have never been able to place an empty lot just to place one and still cannot.   This part of Edit Town is never going to change.   If you place a lot, it needs to have a purpose and a venue put on top of it.  Otherwise, don't place the empty lot.

In regards to moving towns:  Townie DecaDynasties are allowed to change town twice to help reduce file size and fix glitches.  While at this time it is not certain if this type of move will fix glitches, we do know it can reduce file size.  This is now the preferred way to move in the Townie DecaDynasty.    The exact procedure for this will be explained in detail and posted as soon as all the kinks are figured out later this afternoon.    If you need to move prior these rules, contact me via PM and we'll talk.  I'm available for most of the afternoon/evening.

In regards to purchasing private lots/additional homes:   Townie Decadynasties are not allowed to purchase private lots or additional homes.  The whole purpose of this dynasty is to move into townie homes.  Townies cannot move into homes if the player has them purchased.  We feel this feature goes against the spirit of the challenge. 


On 7/03/2013, the following rulings were made:

Resorts - If a player wishes to own a resort, that is their choice.  To get access to one players will need to either place a resort from Island Paradise. No new lots can be placed to be converted by you into a resort. Resorts are not business or properties so they don't count for those requirements.  There is also no career associated with resorts.

Dive Lots -  Due to the fact that it's glitchy and requires lots of cheating to place a lot somewhere other than IP, dive lots are not allowed to be placed in other worlds.
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Offline Ricalynn

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1416 on: October 25, 2012, 09:29:25 PM »
Yes, I feel that is only fair given that we changed the rules after you started. Make it a one shot deal just as players are allowed before they begin -- i.e. one Edit Town session and that's it.

Metro has said it was alright to go back into Edit Town for already established games just this once due to the new rules.  Remember after this, it has to be done via bought property or with permission.
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Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1417 on: October 26, 2012, 03:56:48 AM »
@Ricalynn:

Great job on the Edit Town FAQ.  Has it been added to the main rule post?  I didn't see it, but that doesn't mean it's not there.  :)
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1418 on: October 26, 2012, 05:37:48 AM »
@Ricalynn:

Great job on the Edit Town FAQ.  Has it been added to the main rule post?  I didn't see it, but that doesn't mean it's not there.  :)

It's hiding as a link due to its length:

4. The Edit Town screen is off limits with two exceptions:
  • Twinbrook, Bridgeport, and Hidden Springs players can add the Book Corral to the town library.
  • Anyone can use Edit Town to place EA-created buildings and lots.
  • All changes to Edit Town have to be made before you choose your founder's home.  Additional changes are only allowed with permission due to game glitches or in the case of an expansion release.
    • For a thorough analysis of the ins and outs of what you can and cannot do in Edit Town please check out Rica's post.
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Offline Beezy

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1419 on: October 26, 2012, 10:13:40 AM »
Right now, my heir is about 3-5 days away from adult. The only requirement left is 6 opportunities. Am I in good shape?

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1420 on: October 26, 2012, 11:48:06 AM »
Yes, you'll still have 21 days from adult to elder. But you might want to have your heir become a celebrity and try to pick up a couple of those opportunities.
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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1421 on: October 28, 2012, 03:12:58 AM »
Sorry if this has already been asked or answered, but are we allowed to do the DecaDynasty in Union Cove?
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Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1422 on: October 28, 2012, 03:44:03 AM »
Yes, Dynasties are permitted in any EA created world or Union Cove (but no other player created worlds!)

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1423 on: October 28, 2012, 03:45:35 AM »
Thanks Shirin!
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Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1424 on: October 28, 2012, 03:47:25 AM »
Actually, don't hold me to that. I just did another scan of the rules, and I don't see anything about Union Cove.

I don't know why it wouldn't be allowed, but let me go double check something first.

Just in case.

Edit: Well, darn. I thought for sure I had seen someone already doing a current DecaDynasty in UC, but apparently not. So I will retract my answer, and let Metro/Rica/Pam confirm that instead. Sorry :-[