Author Topic: Rules: College Daze Rules -- Revised July 11  (Read 5202 times)

Offline MarianT

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Rules: College Daze Rules -- Revised July 11
« on: April 19, 2012, 03:58:18 PM »
COLLEGE DAZE

   If you miss the Sims 2 University, this project is for you. It lacks the evil cow, but you can’t have everything. The rules below assume that you have all the EPs, but you can modify it for the base game by substituting different skills for the ones you don't have. Life span should be set on long, story progression should be on and sims should have full autonomy.

1.   Create a young adult in CAS. This will be your house parent. You can give this Sim any traits and lifetime wish you like, but he or she will get a job in education.

2.   Create 7 teens. Their traits must be randomized.

3.   Move them onto a large empty lot (50x50 or larger). Use the familyfunds cheat to get 100,000 Simoleons.

4.   Build a dormitory and classrooms. The dormitory should include 4 bunkbeds and a comfortable bed for the houseparent and the cheapest refrigerator, stove, and dishwasher. You may have one nice shower in the houseparent’s bathroom, but the others should be the cheapest shower. It should also include a pool table, foosball, and dartboard, plus a sprinkler in the garden. The classrooms should include skilling objects.

5.   You may age up a teen when he or she has been on the honor roll for three days. At this time, you may pick a trait and a major. The lifetime wish will be based on the major (majors and requirements listed below). Each Sim will also be eligible to go on one spring break to a foreign country. Each Sim should have a different major.

6.   Each Sim “graduates” when the requirements for the major are fulfilled.

7.   You can score this for a challenge. Set a limit of 12 weeks. Score 50 points for each Sim who graduates. For Sims who don’t graduate, score 1 point for each skill point in major skills. Skill points in other skills don’t count. Sims who have graduated can also get credit for grad school with a multiplier:  1 + .1 for each skill challenge. Sims who have not graduated don’t get any credit for skill challenges.

Example:  Sim A graduated in engineering and completed 5 skill challenges for a score of 75 (50 x 1.5 = 75); Sim B majored in art but did not graduate. He picked up 10 points in painting, 10 in sculpture, and 5 in photography for a score of 25.

Majors:

Art – Max 3 of painting, sculpture, photography, and street art. Choose Renaissance Sim for lifetime wish.
Athletics – Max athletics, martial arts, and diving (or cooking). Choose Renaissance Sim for lifetime wish.
Biological Sciences – Max fishing, gardening and science. Or substitute a collection of 30 different beetles, butterflies, and minor pets for one of the skills. Choose The Zoologist, Private Aquarium, Perfect Garden, or Renaissance Sim for lifetime wish.
Communications – Max 3 of writing, charisma, photography, or social networking. Choose Renaissance Sim for lifetime wish.
Engineering – Max logic, handiness, and inventing. Choose Renaissance Sim or The Tinkerer for lifetime wish.
Fine Arts – Max one of the Art skills, writing, and one instrument. Choose Renaissance Sim for lifetime wish.
Home Economics – Max cooking, gardening, and handiness. Choose Renaissance Sim for lifetime wish.
Music – Max 3 instruments. Choose Renaissance Sim for lifetime wish.
Physical Sciences – Max logic, handiness, and science. Or substitute a collection of 30 different rocks, gems, and metals for one of the skills. Choose The Tinkerer for lifetime wish.
Restaurant Management – Max cooking, nectar making and mixology. Choose Renaissance Sim for lifetime wish

Restrictions

No pets (including dragons) allowed. No Sim may collect items for another Sim. Gems bought from the consignment shop cannot be counted for the collection. Gems made from board breaking and sculpting may be sold but not counted. The crystal tree from Lunar Lakes is excluded. No vampires. No Brain-Enhancing Machines.

If you don’t have all the EPs, you may substitute other skills for the ones you lack. If you don’t have Pets, you may substitute fish for minor pets. Only one Sim may travel at a time.

If you want to play this as an ongoing game rather than a challenge, you can move out Sims who have graduated and adopt children who can be aged up as soon as they arrive at the "campus."

Edited to add: If you want to play this as Hogwarts (i.e., all your students are witches), you may substitute alchemy for any skill.
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Offline warr2098

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Re: College Daze Rules
« Reply #1 on: April 19, 2012, 04:31:52 PM »
I might try it! Also is the adult in a separate dormitory or not?

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Offline MarianT

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Re: College Daze Rules
« Reply #2 on: April 19, 2012, 06:33:55 PM »
It's up to you. I gave the houseparent a larger bedroom.
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Offline Deme

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Re: College Daze Rules
« Reply #3 on: April 20, 2012, 09:30:00 AM »
Question... Why is Cooking in the Athletics Section? I mean, wouldn't riding make more sense (And the No Pets rule could just be changed to 'horses are the only pets allowed,' since horses can't collect stuff), since it actually involves being physically active?
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Offline MarianT

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Re: College Daze Rules
« Reply #4 on: April 20, 2012, 12:48:31 PM »
The idea behind placing cooking in the Athletics major is that it involves nutrition. It never occurred to me to add riding -- I didn't attend the kind of college where people had their horses on campus.  The rules for projects tend to be looser, however. If you want to substitute riding, go ahead.
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Offline CSquared2

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Re: College Daze Rules
« Reply #5 on: April 20, 2012, 04:28:15 PM »
MarianT, this is really neat.  Goodness knows if I'll ever finish, but I'll have to give this a try.   :)

Offline Pam

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Re: College Daze Rules
« Reply #6 on: April 20, 2012, 11:31:02 PM »
Hi Marian.

I'm sorry if the rules for projects weren't clear.  I've just updated them for better clarification.  However, before you post rules for a Project, you need to get them approved by me and Metropolis Man.  Once they're approved, you can post the rules and I'll put a link to them in the main Project thread.

You can read details on how to do it here.

Until that all gets worked out, I'm going to lock this thread and move it to the Graveyard Board.  That way, it's still here for you and it won't have to be written all over again.  Once again, I'm sorry that it wasn't more clear.
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Offline Ricalynn

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Re: College Daze Rules
« Reply #7 on: August 08, 2012, 07:53:49 PM »
Was this project ever turned in for approval?
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Offline MarianT

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Re: College Daze Rules
« Reply #8 on: August 08, 2012, 10:22:39 PM »
yes, to both Pam and Metro Man
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Offline EtnaFan666

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Re: College Daze Rules
« Reply #9 on: October 08, 2012, 11:08:34 PM »
I apologize for bringing this back from the dead, but I wanted to say this is an interesting challenge, sort of like a Teen Asylum but with more set goals.

I am running through this a bit for a while - because I failed to have the money to buy Supernatural - and I love it. I have seven rainbow-colored teens named after various Pokemon with my Simself as the headmaster.
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Offline MarianT

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Re: College Daze Rules
« Reply #10 on: October 09, 2012, 06:35:29 AM »
That sounds great!
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Offline ombradellarosa

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Re: College Daze Rules
« Reply #11 on: January 09, 2013, 05:55:08 PM »
I have a question: Why didn't you choose One Sim Band as the LTW for the Music major? I know you wanted to keep everything roughly equal so only three instruments but even if you only max three instruments wouldn't One Sim Band give you more LTHP for skilling music specifically?
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Offline MarianT

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Re: College Daze Rules
« Reply #12 on: January 09, 2013, 07:07:43 PM »
I wanted to keep it at 3 skills per student. But I can't think of any reason why someone couldn't have One Sim Band as a LTW, especially if they wanted to keep playing that sim after "graduation."
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Offline ombradellarosa

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Re: College Daze Rules
« Reply #13 on: January 10, 2013, 01:45:46 AM »
I guess this will be different now that University is coming out. Before that I was coming up with my own majors following this format, like French Studies, Child Development, etc. Now I am considering making up minors to go with the majors from University.
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By intl_incident                                                      By samoht04

Offline MarianT

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Re: College Daze Rules
« Reply #14 on: January 10, 2013, 06:37:31 AM »
What a cool idea! I'm looking forward to University, too.
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Offline JonMom2009

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Re: College Daze Rules
« Reply #15 on: January 10, 2013, 06:57:10 PM »
Ombradellaros: Would you share your mNora with us? I am interested in more options? this is a great idea, I don't know when I'll get University so I'll have fun with this!

Offline ombradellarosa

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Re: College Daze Rules
« Reply #16 on: January 12, 2013, 03:36:04 AM »
Okay, I haven't done the minors yet, but here are the additional major options I came up with (because I'm obsessed with both the Sims and education and have too much free time):

Agriculture -- Max gardening and riding. Befriend 10 large pets and grow eggs, cheese, burger patties, and steak. Choose either The Jockey or The Perfect Garden for lifetime wish.
Alien Studies -- Max logic and handiness. Be abducted by aliens. Befriend an alien. Upgrade a spacecraft. Optional: Raise an alien baby. Choose The Tinkerer for lifetime wish.
Asian Studies -- Max martial arts. Optional: learn charisma. Read 10 books from China. Obtain a level 3 VISA in China. Make 10 friends from China. Choose from Martial Arts Master, Seasoned Traveller, or Great Explorer for lifetime wish.
Business -- Max charisma and logic. Do an 'internship' in the business career (join the Business career at level 1). Befriend your boss and co-workers.
Child Development -- Max logic. Potty train 5 toddlers. Teach a toddler skill to 5 toddlers. Tutor students for 20 hours.
Computer Programming -- Max logic and handiness. Hack for 30 hours. Do 10 upgrades on computers. *Must have Computer Whiz trait to hack.* Choose The Tinkerer for lifetime wish.
Criminology -- Max athletic, logic, and painting. Choose International Super Spy or Forensic Specialist: Dynamic DNA Profiler for lifetime wish.
Egyptian Studies -- These skills are optional: photography and charisma. Read 10 books from Egypt. Obtain level 3 VISA in Egypt. Make 10 Egyptian friends. Explore 6 tombs in Egypt. Choose Seasoned Traveller or Great Explorer for lifetime wish.
English -- SuperMax writing, and read 30 books. Choose Professional Author.
Fine Arts -- Choose three skills to max from: painting, photography, writing, sculpting, any instrument. Choose from Illustrious Author, Master of the Arts, Visionary, or Renaissance Sim for lifetime wish.
Foreign Studies -- Charisma is optional. Read 3 books from each location (France, Egypt, China). Obtain at least level 1 VISA in each country. Invite home at least 1 foreign friend from each location. Choose Seasoned Traveller or Leader of the Free World for lifetime wish. (Leader of the Free World is not actually related aside from charisma, I just like the idea of foreign relations being a prerequisite for entering politics.)
French Studies -- Max nectar making. Charisma is optional. Read 10 books from France. Obtain level 3 VISA in France. Make 10 friends in France.
History -- Max writing. Read 30 books. Explore six tombs. Choose Great Explorer or Professional Author as lifetime wish.
Political Science -- Max charisma and writing. Do an internship in political career. Make 10 friends.
Supernatural Studies -- Max alchemy. Make best friends with at least 1 Sim from each Supernatural type. Research the Supernatural at the Vault of Antiquity 15 times. Enter 5 Trivia contests.
Theatre Arts (My own major, couldn't resist!) -- Max charisma, writing, and one instrument.

I also made the following changes to existing majors: I offered Visionary as an option for the Art major (for some reason, Sculpting doesn't register as power wishes when I do Renaissance Sim anyway), for the Athletics major I offered the option of either maxing cooking (nutrition) or training Sims on exercise machines for 30 hours, for Music I made the lifetime wish One Sim Band, I added discover 25 celestial bodies to the Physical Sciences major, and I added an internship to the Restaurant Management major.

I think all the majors I made up or modified would probably be harder, so I don't know if they really line up. I haven't actually played this yet.
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By intl_incident                                                      By samoht04

Offline MarianT

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Re: College Daze Rules
« Reply #17 on: January 12, 2013, 07:00:36 AM »
I like your majors. I haven't played this all the way through, either. I guess I have a hard time playing a full house unless it's for a challenge.
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Offline ombradellarosa

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Re: College Daze Rules
« Reply #18 on: January 12, 2013, 02:16:23 PM »
I like your majors. I haven't played this all the way through, either. I guess I have a hard time playing a full house unless it's for a challenge.

Thank you, I had fun making them up. I've been working on minors to complement the majors for University now, as well as building a university to go with these majors here.
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Offline Pluto_Proserpina

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Re: College Daze Rules
« Reply #19 on: January 12, 2013, 04:37:54 PM »
It's high time there was a University option for Sims 3.  I do worry my Sims 3 sims are barely educated. 

How about:
Archaeology:  [Max athletic, explore 6 tombs,] Complete all the relic collections.  (This will obviously involve exploring a lot of tombs, and athletic skill is likely to get well developed in doing so.)  Great Explorer or Seasoned Traveller.

Offline ombradellarosa

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Re: College Daze Rules
« Reply #20 on: January 12, 2013, 10:09:16 PM »
Oooh, I like it. It's funny that I'm building an Archaeology section of the university and didn't even think of the corresponding major. May I propose Private Museum as an alternative LTW? Then they will get lots of relics-related wishes.

I want to make an Anthropology major (I am fond of anthropology in real life) but I don't know what the requirements would be.
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Offline ilovebakedgoods

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Re: College Daze Rules
« Reply #21 on: March 09, 2013, 04:38:01 PM »
I started a College Daze before University came out and now it's kind of on the back burner while I get my University obsession taken care of, ha ha. Anyway, I love the idea of Archaeology (and Pluto's suggestion!) and I really would love to see some sort of Anthropology and its many branches in this game in the future.

I love this challenge and I will play it again sometime.