Author Topic: Mixing supernatural species  (Read 15303 times)

Leto85

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Mixing supernatural species
« on: September 04, 2012, 04:27:30 PM »
I'm not sure if this is even possible, as I don't have the expansion, but I was wondering if you could now finally mixup different supernatural sims together. Not only werewolves with zombies, elves and witches, but also with the previous supernatural beings like genies, mummies and invisible friends.

Offline cathyknits

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Re: Mixing supernatural species
« Reply #1 on: September 04, 2012, 04:28:50 PM »
My understanding is that the children of two occult species will be one or the other, not a combination, regardless of which EP the occults in question came from.

That said, experimentation might prove interesting.
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Offline Ricalynn

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Re: Mixing supernatural species
« Reply #2 on: September 04, 2012, 04:35:12 PM »
The SimGurus said every live chat and every other chance they got that if you mixed two species the children would only ever be one or the other not both.
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Leto85

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Re: Mixing supernatural species
« Reply #3 on: September 04, 2012, 05:45:44 PM »
The SimGurus said every live chat and every other chance they got that if you mixed two species the children would only ever be one or the other not both.

How boring. :(
Wonder what's wrong with mixing up best of both worlds. Was one of the things I really liked to do in The Sims 2: Mixing all the special species into one Sims.
Ah well, most likely those species are indicated by a special hidden skill. And hidden skills can still be mixed by using the right mods.
If EA doesn't do it, some fan will.

Offline Wiry

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Re: Mixing supernatural species
« Reply #4 on: September 04, 2012, 05:47:59 PM »
So one can't bring a genie ghost back to be a genie zombie?
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Re: Mixing supernatural species
« Reply #5 on: September 04, 2012, 06:13:53 PM »
So one can't bring a genie ghost back to be a genie zombie?
There are zombie hybrids for all of the life states. Anyone can be infected by the zombie exlir. 
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Offline Ricalynn

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Re: Mixing supernatural species
« Reply #6 on: September 04, 2012, 06:21:15 PM »
However, zombies are extremely limited and can't woohoo so really it depends on your playstyle whether you want one of them.
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Offline lvrugger

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Re: Mixing supernatural species
« Reply #7 on: September 04, 2012, 10:39:21 PM »
I saw in the Prima Guide (I know, not 100% reliable) that you can make a ghost in CAS and then have that ghost transform (using a spell, elixir, bite, etc) into a hybrid ghost/other. I know I'm going to be playing around with mating various combinations for the next few days...

Offline Ricalynn

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Re: Mixing supernatural species
« Reply #8 on: September 04, 2012, 10:42:07 PM »
Any occult can die therefor any occult can become a ghost whether intentionally or accidentally.   However, a vampire cannot also be a werewolf or a fairy or a witch or an IF or a genie.
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Offline PlatnumDymnd

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Re: Mixing supernatural species
« Reply #9 on: September 04, 2012, 11:05:58 PM »
How boring. :(
Wonder what's wrong with mixing up best of both worlds. Was one of the things I really liked to do in The Sims 2: Mixing all the special species into one Sims.
Ah well, most likely those species are indicated by a special hidden skill. And hidden skills can still be mixed by using the right mods.
If EA doesn't do it, some fan will.

Maybe EA will figure it out. I mean we did have ghost vampires. I'm not a very patient person but they say good things happen to those who wait.  ;)

Offline thelittlepakeha

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Re: Mixing supernatural species
« Reply #10 on: September 06, 2012, 08:21:59 AM »
I'm pretty sure I remember seeing Oberon and Titania Summerdream as zombie fairies, at least.

Leto85

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Re: Mixing supernatural species
« Reply #11 on: September 06, 2012, 04:42:46 PM »
I'm pretty sure I remember seeing Oberon and Titania Summerdream as zombie fairies, at least.

Really? Well, that would be something. At least you guys could mix up to three crossbreed species: zombies, fairies and ghosts.
I hope one of you can come up with a zompier as well though.

Offline cathyknits

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Re: Mixing supernatural species
« Reply #12 on: September 06, 2012, 05:00:43 PM »
"zombie" is an overlay - any sim can be zombified. But zombies can't woohoo, so they can't breed while zombies.
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Offline Teresa

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Re: Mixing supernatural species
« Reply #13 on: September 06, 2012, 10:51:52 PM »
I am not sure werewolves can breed with humans.  Well, not while in werewolf state.  I have a werewolf male and human female.  They woohooed all day long while he was werewolf.  Nothing.  Then the light bulb went off, and he changed back to human.  Chimes on the first try.  (I am serious about woohooing all day, they started when they woke up in the morning and kept trying until they were both about to starve around dinner time)

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Re: Mixing supernatural species
« Reply #14 on: September 06, 2012, 11:22:57 PM »
I am not sure werewolves can breed with humans.  Well, not while in werewolf state.  I have a werewolf male and human female.  They woohooed all day long while he was werewolf.  Nothing.  Then the light bulb went off, and he changed back to human.  Chimes on the first try.  (I am am serious about woohooing all day, they started when they woke up in the morning and kept trying until they were both about to starve around dinner time)

Was there a Try for Baby option while in werewolf form?
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Leto85

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Re: Mixing supernatural species
« Reply #15 on: September 07, 2012, 03:13:08 AM »
Was there a Try for Baby option while in werewolf form?

It only work when there is? I thought sims could accidentially get pregnant as well.

Offline Teresa

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Re: Mixing supernatural species
« Reply #16 on: September 07, 2012, 11:31:43 AM »
Yes there was a try for baby option in werewolf form, but I also get that when the sim is already pregnant.  So unlike Sims 2, I can't tell from that if she is pregnant.

Offline Cas

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Re: Mixing supernatural species
« Reply #17 on: September 07, 2012, 11:34:22 AM »
It only work when there is? I thought sims could accidentially get pregnant as well.
I think you can only have accidental pregnancies via mods.

Offline TheAshpie

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Re: Mixing supernatural species
« Reply #18 on: September 07, 2012, 12:37:33 PM »
I can confirm this as well. I tried for a baby with my male werewolf several ( 10x times) with no luck, switched him back to human form and chimes on the first try!

Leto85

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Re: Mixing supernatural species
« Reply #19 on: September 07, 2012, 06:06:54 PM »
I think you can only have accidental pregnancies via mods.

Hm, I thought one of my sims got accidentially pregnant one day, or I've heard this from somebody else. Perhaps I'm wrong though.
But if werewolves can only get pregnant while being in 'human-form' I wonder if this will influence the supurity of the werewolf gene over genes of which specie the female is.

Offline Lysita

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Re: Mixing supernatural species
« Reply #20 on: September 07, 2012, 06:26:01 PM »
Sims can get accidentally pregnant, I've had it happen before. When you don't hear the chimes but the female is pregnant the next day. I don't know whether that was a glitch, or is meant to be part of the mechanics.

Offline Ricalynn

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Re: Mixing supernatural species
« Reply #21 on: September 07, 2012, 06:28:56 PM »
Sims can get accidentally pregnant, I've had it happen before. When you don't hear the chimes but the female is pregnant the next day. I don't know whether that was a glitch, or is meant to be part of the mechanics.

You can only get pregnant with the Try for Baby not with Woohoo which is what they  meant.   Not hearing the chimes while trying for baby doesn't mean it's an accident.  Just a sound glitch really. 
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Offline Wiry

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Re: Mixing supernatural species
« Reply #22 on: September 07, 2012, 07:09:22 PM »
I'm pretty sure sims can get pregnant by Woohoo (I think the odds are like 5%) But it HAS happened to me before.
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Offline KittyClaws

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Re: Mixing supernatural species
« Reply #23 on: September 08, 2012, 04:46:33 AM »
Yes, sims can get pregnant when not trying for a baby.  It's just much less likely that way.