Author Topic: Life States Dynasty Hints & Tips  (Read 23561 times)

Offline KRae

  • Watcher
  • ******
  • Posts: 2359
Re: Life States Dynasty Hints & Tips
« Reply #175 on: March 04, 2014, 08:41:15 AM »
With the life states human, genie, and imaginary friend, there is no special coloring on the panel as there is with witch, vampire, fairy, etc. to designate life state. Always marry your non-colors to colors, for example your IF to a fairy not a human. That way you can see at a glance what life states your nooboos are. No waiting for them to develop special abilities.

Offline LivvieLove

  • Queen of Mush
  • Watcher
  • ******
  • Posts: 2372
  • "Sh! Be quiet! The nutters are out to get me."
Re: Life States Dynasty Hints & Tips
« Reply #176 on: March 04, 2014, 12:17:39 PM »
With the life states human, genie, and imaginary friend, there is no special coloring on the panel as there is with witch, vampire, fairy, etc. to designate life state. Always marry your non-colors to colors, for example your IF to a fairy not a human. That way you can see at a glance what life states your nooboos are. No waiting for them to develop special abilities.
Good point about that, but Genies you can tell as an infant by just looking at their needs panel (if the needs are shades of blue/purple rather than green/yellow). I.F. though are a pain to figure out, I believe you can only tell for sure once they are children right? It can save you a lot of hassle if you marry your I.F. in at a time where there are colored panels to compare them against so you don't have to raise them all assuming them all to be heirs only to find out they're not.



Registered members do not see ads on this Forum. Register here.

Offline Trip

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 4040
  • Oh, she wanna creep like ivy?
Re: Life States Dynasty Hints & Tips
« Reply #177 on: March 04, 2014, 12:22:48 PM »
If you have World Adventures, you can try taking a photo of a suspected IF spawn. The subject will register as "Imaginary Friend."
No respect, no chance, cease and desist when I chant-

Forum Rules / DecaDynasty

Offline LivvieLove

  • Queen of Mush
  • Watcher
  • ******
  • Posts: 2372
  • "Sh! Be quiet! The nutters are out to get me."
Re: Life States Dynasty Hints & Tips
« Reply #178 on: March 04, 2014, 12:31:59 PM »
If you have World Adventures, you can try taking a photo of a suspected IF spawn. The subject will register as "Imaginary Friend."
Thank you so much. My IF is going to be the last generation this time (after my genie). I just had my Witch master photography. This is going to help me so much.

Also, ALWAYS check your vampires! Maybe it's just mine, but they don't show needs similar to other Sims. When my human Sim is hungry to the point of the "Starving" 24 hour moodlet, she'll go in the red in her portrait panel. My Vampires never show that. In fact, they won't autonomously try to feed themselves most of the time - it seems they'd rather starve then get some plasma juice out of the fridge/synthesizer!
I have to check on them twice a day to ensure they're not starving or tired. Invest in a lot of plasma fruit, as I think they prefer those. All of my other life states will take care of themselves, just not the Vampires. *Shrugs* who knows why.

Offline Trip

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 4040
  • Oh, she wanna creep like ivy?
Re: Life States Dynasty Hints & Tips
« Reply #179 on: March 04, 2014, 12:34:06 PM »
Also, the Motive Mobile will not refill a vampire's thirst motive, even though it fills other vampire motives just fine. Vampires are weird.
No respect, no chance, cease and desist when I chant-

Forum Rules / DecaDynasty

Offline sunsetsorbet

  • Townie
  • ***
  • Posts: 115
Re: Life States Dynasty Hints & Tips
« Reply #180 on: July 04, 2014, 02:44:58 AM »
My sim's traits are commitment issues, daredevil, friendly, natural cook, and never nude.  She's a genie and the founder.   

She's doing cooking for her 1st skill, and culinary as her career.  I was hoping jam/preserves could be her item in the mausoleum. 

I'm not sure what her second skill should be, that won't get in the way of a future generation.  Options:
  • Nectar making - kind of goes with cooking?  I'm making her future baby-daddy garden, so she could use his produce or just buy some from the grocery store.  But what about future gardener heir?
  • Charisma - she is friendly.  But what if a future sim needs charisma for their career?
  • Consignment - I had thought maybe selling jam/preserves would be an option, but I don't think it is.
  • Other that I haven't thought of...

Offline Turoskel

  • Watcher
  • ******
  • Posts: 1122
Re: Life States Dynasty Hints & Tips
« Reply #181 on: July 04, 2014, 04:31:46 AM »
My founder did cooking and alchemy, that worked very well. So if you have supernatural that is a good option giving you elixirs for the rest of the dynasty, her husband did the gardening for her so he could grow her alchemy ingredients.

There are some nice wishes with nectar making I found out when one of mine did it, I'd ignore the vizard of vine challenge to be honest, it's buggy and too much hassle, my nectar maker was after my gardener generation. One of her 5k+ wishes was make 500 bottles of nectar I then sold them all at consignment and completed those challenges, so 3 nectar challenges and 3 consignment.

Charisma I messed up there really as I cut myself off from journalism because I already used it, my gardener used it as it was part of his lifetime wish, so yes with hindsight I'd say save charisma for that career.

While I'm here I'll give some info on mermaids I've learnt, a bit like what was mentioned with vampires a mermaids hydration is affected by very little, a shower wont quite fill it but a bath will, swimming obviously, the moodlet manager and motive mobile works, a witch hygiene spell doesn't.

Base game and ep plumbing items work fine but any store items such as the outdoor shower or the skylight studio one do nothing, the dirt defiant LTR doesn't help either, and I found my mermaid was pretty lax at looking after herself and would let herself just dry up if I didn't keep an eye on her, unlike plasma fruit that will fill a vampires thirst kelp is more like eating any other produce, it only partially fills them up so they are hungry a lot too, although the hardly hungry LTR does help with that.

On the plus side though I found they can be astronauts as their hydration lasts just long enough for a day in space, it's very low when they come out but at least they don't dehydrate while at work, worried the life out of me the first time though, I really thought she wouldn't last the day.



Registered members do not see ads on this Forum. Register here.

Offline Lisa46

  • Watcher
  • ******
  • Posts: 1307
Re: Life States Dynasty Hints & Tips
« Reply #182 on: July 24, 2014, 04:00:58 PM »
Some tips - do kids music and all the others so with a little luck you may have a choice for heir.

Don't become a celebrity early. I wished I hadn't done that with Cerulean but she had an opp.

Witches and sunlight charms are amazing. Gen 2's spouse was Wilhelmina Wolff (spoilers!) and it was great because gen 1's spouse could cast sunlight charms. Wilhelmina finally aged up in week 6 - twice!

If you plan on using witches use them early, for founder or second generation. They do not live extended lives and there is no way to become one legally so they may all die out after a while.

Moonlight falls is the best town for this dynasty. Hands down. Townies starting supernatural makes it so much easier in terms of spouses.

And Jules MacDuff isn't beautiful but he is a great spouse. C'mon, Alchemy level 7!

Alchemy is great for this dynasty. Use it for potent invigorators and the like.

EDIT: If you have a fairy founder, it's always a good thing. Have them do gardening and grow basil. PERFECT basil. Atlantico maxed his career in a week, and now I just have to have him go to school on Monday, actually get that honor roll moodlet, and cake him up.

Also, Science has easy skill challenges, but never let a science sim garden. It causes a glitch where you can't harvest the plants. Thank god Cerulean was done with requirements before Jules got the science skill!

Offline Lisa46

  • Watcher
  • ******
  • Posts: 1307
Re: Life States Dynasty Hints & Tips
« Reply #183 on: July 28, 2014, 03:17:14 AM »
SunsetSorbet, I'd go with nectar making as there are no traits that go with that, but you'll need a spouse to do gardening. Move your spouse in early then do that.

Offline Lisa46

  • Watcher
  • ******
  • Posts: 1307
Re: Life States Dynasty Hints & Tips
« Reply #184 on: August 14, 2014, 11:37:18 AM »
Do not, in any case, use Logic as a toddler skill. Then they will gain Logic while being tutored, and honestly? I don't want that.

Offline Trip

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 4040
  • Oh, she wanna creep like ivy?
Re: Life States Dynasty Hints & Tips
« Reply #185 on: August 14, 2014, 12:15:18 PM »
I taught logic to all of my toddlers, and while tutoring raised their skill, it didn't seem to do it significantly. Certainly not enough to get them to level 10.

My genius second heir sneaking chess time whenever I took my eye off her was far more deadly (still didn't mess me up, though).
No respect, no chance, cease and desist when I chant-

Forum Rules / DecaDynasty

Offline Lisa46

  • Watcher
  • ******
  • Posts: 1307
Re: Life States Dynasty Hints & Tips
« Reply #186 on: September 07, 2014, 05:20:02 PM »
In terms of life states: Watch for mermaids carefully. If you manage to find an original townie mermaid, you're in luck, and keep an eye on them so they don't die. If you want original townies, like I do, it is easy to get werewolves, fairies, and vampires because of their extended life. I would try to save those for a later generation.

Humans are very easy to get. You can just cure vampires and other long lived Supernaturals.

Aliens: Wait until an alien visits. Believe it or not aliens abducting you doesn't mean you know them. 

For that tricky seventh generation: Make that generation a ghost for two reasons. One, ghost potions can guarantee this. Two, you don't ever have to lock your last generation up so who cares anyway?

Offline Lisa46

  • Watcher
  • ******
  • Posts: 1307
Re: Life States Dynasty Hints & Tips
« Reply #187 on: September 24, 2014, 01:59:31 AM »
Just something I noticed - mermaids don't fill hydration from the motive mobile. I know that vampires don't get thirst refilled by the motive mobile but mermaids is a new one.

Offline dontmindme

  • Immortal
  • *****
  • Posts: 566
Re: Life States Dynasty Hints & Tips
« Reply #188 on: September 25, 2014, 12:23:03 AM »
Don't forget that you can change the long-lived LS into a human (so long as you don't start with a human, obv). Already have a vamp heir yet want a vampy original townie? Move them in and have them forsake the vampire life state.

Offline Lisa46

  • Watcher
  • ******
  • Posts: 1307
Re: Life States Dynasty Hints & Tips
« Reply #189 on: September 25, 2014, 06:25:51 PM »
Yeah, I thought about using that too but seeing as I'm playing Moonlight Falls it isn't really necessary.

Offline Lisa46

  • Watcher
  • ******
  • Posts: 1307
Re: Life States Dynasty Hints & Tips
« Reply #190 on: September 30, 2014, 11:38:32 PM »
One more thing - I have noticed a lot of people saying that you should save stuff like cooking and nectar making. However, neither of those skills have skill challenges that involve food quality. They are all about the numbers. For cooking - 75 meals. For nectar making - 200 bottles.

Offline LivvieLove

  • Queen of Mush
  • Watcher
  • ******
  • Posts: 2372
  • "Sh! Be quiet! The nutters are out to get me."
Re: Life States Dynasty Hints & Tips
« Reply #191 on: October 16, 2014, 08:37:25 PM »
One more thing - I have noticed a lot of people saying that you should save stuff like cooking and nectar making. However, neither of those skills have skill challenges that involve food quality. They are all about the numbers. For cooking - 75 meals. For nectar making - 200 bottles.

I may be wrong, but isn't there one for Nectar Making that requires x amount of money to be made, thus... you would need higher quality to achieve more money made quicker.

Offline KRae

  • Watcher
  • ******
  • Posts: 2359
Re: Life States Dynasty Hints & Tips
« Reply #192 on: October 16, 2014, 09:37:28 PM »
The challenges are squishing 40 batches, 15 different combos, making 200 bottles and the cursed vizard of vine. However, there are big wishes for making high value bottles, so maybe that's why one should wait.

Offline Trip

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 4040
  • Oh, she wanna creep like ivy?
Re: Life States Dynasty Hints & Tips
« Reply #193 on: October 16, 2014, 09:50:24 PM »
Also, if they're self-employed as a nectar maker, then you really do want high-value bottles.
No respect, no chance, cease and desist when I chant-

Forum Rules / DecaDynasty

Offline dontmindme

  • Immortal
  • *****
  • Posts: 566
Re: Life States Dynasty Hints & Tips
« Reply #194 on: November 05, 2014, 04:45:49 PM »
Just a quick thing for vampires: If you're doing the Science skills, DO NOT let them analyze plants. My vamp, who had never been near a plant before that, gained three levels in gardening with 1 analysis.

Offline Lisa46

  • Watcher
  • ******
  • Posts: 1307
Re: Life States Dynasty Hints & Tips
« Reply #195 on: January 23, 2015, 01:06:13 PM »
If you can't find a teen RI for your heir, and you are playing in Moonlight Falls, use Trip's "fireworks in  cemetery" trick to wake up all the ghosts. There is a teen ghost there somewhere.

Offline Trip

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 4040
  • Oh, she wanna creep like ivy?
Re: Life States Dynasty Hints & Tips
« Reply #196 on: January 23, 2015, 02:03:58 PM »
Not just one, but two! Fricorith Tricou and Jimmy Vu are both teens.

Depending on how your spousal plans are set up and how much luck you have, you can reserve the Wolff children for your romantic interests, as they might end up being teens for a while. Waylon always tends to be in my games, anyways.
No respect, no chance, cease and desist when I chant-

Forum Rules / DecaDynasty

Offline Lisa46

  • Watcher
  • ******
  • Posts: 1307
Re: Life States Dynasty Hints & Tips
« Reply #197 on: January 23, 2015, 03:53:49 PM »
By the time you reach the last few generations though, that might not work so well. Waylon Wolff aged up once in my game, so I have to find a new RI for the 6th generation.

Offline goldenwanderer

  • Llama Wrangler
  • **
  • Posts: 25
Re: Life States Dynasty Hints & Tips
« Reply #198 on: March 23, 2015, 06:26:05 PM »
I've discovered something interesting about aliens born into the dynasty, and I thought I'd share.

One of my heirs married an alien. As an alien, Zuvihac had a Brain Power bar instead of an Energy bar. He never had to sleep. He painted and wrote books and cared for his children all day, and then occasionally had to refill his Brain Power bar.

He had one alien child, Jalaso, who didn't inherit his alien "powers" until he was a teenager. At that point, I assumed Jal would be like Zuvi and never have to sleep. I was wrong. After a long day at school, a negative moodlet warned me that Jal was almost out of energy. After a good night's sleep, he got the fully rested moodlet.

As it turns out, my part-alien boy had both energy and brain power needs, but the energy bar isn't visible.

(The same thing was true for Jalaso's alien daughters; they needed to sleep the same as everyone else. But they also had to restore their brain power now and then, and they could do anything else an alien can do.)

So, if one of your heirs has a nooboo with an alien, keep that in mind. If they're anything like the alien babies in my game, they'll need to sleep. Keep an eye out for those moodlets - they're the only way you can keep track of the energy need.

(I have no idea if this applies to abduction-babies - I've never experienced that phenomenon.)

Offline Trip

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 4040
  • Oh, she wanna creep like ivy?
Re: Life States Dynasty Hints & Tips
« Reply #199 on: March 23, 2015, 07:36:37 PM »
Abduction babies are full-blooded aliens, so they should function like aliens you move in.

I think it's connected to the way the alien life state is handled, since it's through a "DNA percentage" rather than a hidden trait like basically any other life state.
No respect, no chance, cease and desist when I chant-

Forum Rules / DecaDynasty

 

anything