Author Topic: The Sims 3 4x4 Dynasty  (Read 151945 times)

Offline ratchie

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Re: The Sims 3 4x4 Dynasty
« Reply #75 on: September 01, 2013, 07:42:48 PM »
The 4x4 dynasty stories board is now up,thank you for doing that Pam.

Looking forward to reading all the new dynasties.

Rachel
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Offline _Annika_

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Re: The Sims 3 4x4 Dynasty
« Reply #76 on: September 01, 2013, 08:00:08 PM »
So as far as earning money, spouses and spares are allowed to contribute towards earning money to buy properties?

Secondly, what is the exploit for the inventor career? Is it the one like in scultping where you place an item on the ground, then sell it in buy mode, then undo, and then resell?

Thirdly, teens can register as self-employed?!



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Re: The Sims 3 4x4 Dynasty
« Reply #77 on: September 01, 2013, 08:01:58 PM »
So as far as earning money, spouses and spares are allowed to contribute towards earning money to buy properties?

Secondly, what is the exploit for the inventor career? Is it the one like in scultping where you place an item on the ground, then sell it in buy mode, then undo, and then resell?

Thirdly, teens can register as self-employed?!

I'm pretty sure the answer to the first one is yes, but don't quote me on it either.

It's the same for any self-employment career.

You bet teens can be self-employed.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #78 on: September 01, 2013, 08:13:48 PM »
So as far as earning money, spouses and spares are allowed to contribute towards earning money to buy properties?

Yes

Secondly, what is the exploit for the inventor career? Is it the one like in scultping where you place an item on the ground, then sell it in buy mode, then undo, and then resell?

This is consider an exploit and is banned in the tournament, however this is dynasty, I don't see any rules on dynasty about this.  I know Metro didn't like this exploit, maybe it is safer to just not do it?

Offline _Annika_

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Re: The Sims 3 4x4 Dynasty
« Reply #79 on: September 01, 2013, 08:34:59 PM »
Thank you Nutella - that answered my next question. I was already assuming it would be banned. I remember reading somewhere that the exploit was banned, but I couldn't remember if it was a dynasty thread or the general challenge rules. To me it seems too cheaty, and I like it to be a challenge.

So there are no restrictions on adding to the household, only that potential spouses must be invited by the heir?

Also, could we raise our own townie clones to be spouses? I know you can't always get a spitten image of the original sim, but it's kind of nice to have the genes from the original inhabitants of the town.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #80 on: September 01, 2013, 08:39:34 PM »
So there are no restrictions on adding to the household, only that potential spouses must be invited by the heir?

Also, could we raise our own townie clones to be spouses? I know you can't always get a spitten image of the original sim, but it's kind of nice to have the genes from the original inhabitants of the town.

No restrictions on adding to the household, just make sure they are the correct life state.  Yes potential spouses must be invited by the heir, nobody else.

Raise townie clones?  You thinking about using clone drone on your sim?  I don't see anything wrong with you doing that, as long as the heir is the one inviting your clone in as potential spouse.  And also make sure the clone is the correct life state too.


Offline _Annika_

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Re: The Sims 3 4x4 Dynasty
« Reply #81 on: September 01, 2013, 08:43:27 PM »
Not clone drone - getting DNA samples and raising them from babies. Unless clones from the clone drone potion have their age reset to the start of the life stage? In that case, it would be easier that way to maintain original townie genes.

Another question, can we delete empty residential lots at the start of the game?

EDITED for another question

EA store lots are allowed, right? Like the Al Fresco Street Market?



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Re: The Sims 3 4x4 Dynasty
« Reply #82 on: September 01, 2013, 08:46:35 PM »
It could happen, but since heirs are the only ones that can invite their spouses in, they have to clone them and essentially raise their own spouse. If it's even allowed under those conditions, since the life states dynasty has a similar rule with the added stipulation that spouses can be added the household only when both they and the heir are YAs or older. I don't know if this dynasty is meant to go by the same ruling or not.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #83 on: September 01, 2013, 08:51:42 PM »
Not clone drone - getting DNA samples and raising them from babies. Unless clones from the clone drone potion have their age reset to the start of the life stage? In that case, it would be easier that way to maintain original townie genes.

Rule:  Heir #1 then brings in a spouse/partner to produce heir #2 after heir #1‘s requirements are finished.

says requirements are finished before you can bring in a spouse/partner.  So what you are doing would be against the rule.

Offline _Annika_

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Re: The Sims 3 4x4 Dynasty
« Reply #84 on: September 01, 2013, 09:04:39 PM »
Sorry for being dense, I don't understand how it would break the rule? If Heir #1 finishes their requirements, then clones the townie to get the baby spouse, and uses life extending techniques so that when the spouse becomes a young adult, they are then the same age to try for Heir #2. I just want to get clear before I even start.

Also, another question, if a founder/heir joins a career/profession, but does not max it, does it invalidate this career as a career requirement for other heirs?

More questions - can other sims come and go from the household as they please? So I could move in a spare, then promptly kick them out?

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #85 on: September 01, 2013, 09:23:32 PM »
Sorry for being dense, I don't understand how it would break the rule? If Heir #1 finishes their requirements, then clones the townie to get the baby spouse, and uses life extending techniques so that when the spouse becomes a young adult, they are then the same age to try for Heir #2. I just want to get clear before I even start.

Sorry misunderstood you, thought you were cloning before requirement is done.  You should be fine cloning as long as heir #1 finishes his requirement and he is the one doing the cloning.

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #86 on: September 01, 2013, 09:40:59 PM »
I thought it was decided that a spouse could be brought in at any time, but they could not try for baby until the requirements were met. Bloodline heirs are allowed to be imaginary friends and which means that IFs are allowed to be spouses. They would have to be there from childhood (they are invited by heir).

Offline Shirin

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Re: The Sims 3 4x4 Dynasty
« Reply #87 on: September 01, 2013, 10:01:20 PM »
I thought it was decided that a spouse could be brought in at any time, but they could not try for baby until the requirements were met. Bloodline heirs are allowed to be imaginary friends and which means that IFs are allowed to be spouses. They would have to be there from childhood (they are invited by heir).
This is my understanding as well. Spouses can be brought in at any time to work on their moneymaking potential, but no working on the nooboo potentials until requirements are done. Same as Lifestates Dynasty.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #88 on: September 01, 2013, 10:16:14 PM »
Hm not sure, the wordings make me think we bring in spouse after requirement finish, will have to bother Metro to clarify this  :o

Offline _Annika_

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Re: The Sims 3 4x4 Dynasty
« Reply #89 on: September 01, 2013, 10:31:33 PM »
Thank you Shirin, Nutella and KRae.

Does anyone know about my other questions?

1. Can we delete empty lots at the start of the game?
2. Are EA store lots allowed?
3. If a founder/heir joins a career/profession, but does not max it, does it invalidate this career as a career requirement for other heirs?
4. Can we move/kick non-heirs out?

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Re: The Sims 3 4x4 Dynasty
« Reply #90 on: September 01, 2013, 10:33:56 PM »
Thank you Shirin, Nutella and KRae.

Does anyone know about my other questions?

1. Can we delete empty lots at the start of the game?
2. Are EA store lots allowed?
3. If a founder/heir joins a career/profession, but does not max it, does it invalidate this career as a career requirement for other heirs?
4. Can we move/kick non-heirs out?

1. Yes, as long as they are truly empty.

2. Yep.

3. No it doesn't.

4. Yep.

Offline smartburn

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Re: The Sims 3 4x4 Dynasty
« Reply #91 on: September 01, 2013, 11:00:38 PM »
Regarding nooboos, my understanding was that only the moving heirs had to wait. Not that it's a bad thing to wait given the limited time for everything else, I'm just curious.

I also want to clarify lifestates of spares and helpers - my reading was that they could be anything other than simbots since they're not contributing to the bloodline or other core requirements, at least in a direct way. If this is correct, it leads to the question of why simbots can't live there, considering the only age up/down restriction is with heirs...not trying to argue with the rules, I'm just curious.

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #92 on: September 01, 2013, 11:04:26 PM »
All heirs have to wait to try for baby until their 4 individual requirements are met. The moving heirs also have to wait until the group (moving) requirements are met and have their baby in the new town.

Offline ombradellarosa

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Re: The Sims 3 4x4 Dynasty
« Reply #93 on: September 02, 2013, 12:00:26 AM »
I also want to clarify lifestates of spares and helpers - my reading was that they could be anything other than simbots since they're not contributing to the bloodline or other core requirements, at least in a direct way. If this is correct, it leads to the question of why simbots can't live there, considering the only age up/down restriction is with heirs...not trying to argue with the rules, I'm just curious.

That is far from the truth. The specific life states allowed are human, ghost, witch, mermaid, imaginary friend, and alien. All of these share in common that they have the same life span. Fairies, genies, werewolves, vampires, Simbots, and mummies all have longer life spans so they are not allowed. It's not just about the bloodline.
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Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #94 on: September 02, 2013, 12:02:57 AM »
Metro also posted -- Life state changing elixirs can be thrown at non-Founders/Heirs.  So only founder / heirs have restriction to life state.

Offline Shirin

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Re: The Sims 3 4x4 Dynasty
« Reply #95 on: September 02, 2013, 12:43:20 AM »
Metro did also state that Plantsims are allowed for spouses, post heir, and for spares.

That's actually a good question, KRae. Why not Simbots (or mummies, I guess)? Unless they fall under the same blanket restrictions as alienboos via kidnapping.

I will await Metro's response, but my personal vote (should it come to that) would be to allow them.

Offline smartburn

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Re: The Sims 3 4x4 Dynasty
« Reply #96 on: September 02, 2013, 12:58:24 AM »
Simbots and mummies (which I had forgotten about) have shorter lifespans than everyone else. Shirin, interesting point about the alienboos - I don't have Seasons and have no plans to get it, so it didn't occur to me that would also be banned for spares and helpers as well.

The waiting to try for baby makes sense and I'll plan accordingly.

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Re: The Sims 3 4x4 Dynasty
« Reply #97 on: September 02, 2013, 01:10:30 AM »
Sorry, I meant to say different life spans.
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Offline hazelnut

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Re: The Sims 3 4x4 Dynasty
« Reply #98 on: September 02, 2013, 04:06:28 AM »
I have an inventing tip for the insane, almost got my dynasty sim kicked out of China but was worth it for the sheer fun, did the same thing in Rica's challenge but at home.

Basically buy a lot of the cheap portable stereos, line them all up, I put them in rows of ten then detonate somewhere near the middle, don't do it too near anything you wish to keep as fires break out and keep your sims well clear, for Rica's challenge I lined up the full amount for diabolical detonator and I think it was just 38 that didn't go up first go, serious fire hazard but such fun watching them go off like dominoes  ;D

Had a job getting her to collect the scrap though as her motives bombed from the vile surroundings but if it's your home lot dragging them into inventory still counts them on the scrap collected total.

It does take a while to max as a career but for the two challenges, scrap collector and diabolical detonator, they can be got fairly fast this way, but it is a bit dangerous so best done well away from everything and everyone.

Ooh, that sounds fun!   ;D  I knew about the dishwasher chain but stereos would be cheaper.

Dragging into inventory counts as collecting scrap?  That's useful to know.  Harvesters are also useful for speeding things up.

Another inventing tip--blowing up the rocket at the the military base yields more than enough scrap in three easy-to-pick-up piles.

It doesn't always, at least recently.  In the Life States my Sim had to blow up the junkyard as well and then a few cars to get Scrap Collector.  It still makes it a quick challenge, though.

I think I'm going to have to try the inventing career. The only other careers I have left interfere with something else and I need to use those skill challenges. The only other career would be childcare. Hmm...that might work if spouses and spares did most the work with the kids while the heir invented.

Childcare's certainly easier with lots of people doing the actual work but it's still quite a slow career, despite only having 5 levels.  On the other hand, you do get all those presents from parents as you get near the top,  Would they count as a collection, I wonder?  (Or even as career rewards?)

Secondly, what is the exploit for the inventor career? Is it the one like in scultping where you place an item on the ground, then sell it in buy mode, then undo, and then resell?

Yes, that's the one I meant.  I've not used it because (a) I only found out about it fairly recently and (b) it feels like cheating.

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Re: The Sims 3 4x4 Dynasty
« Reply #99 on: September 02, 2013, 06:04:34 AM »
Hm not sure, the wordings make me think we bring in spouse after requirement finish, will have to bother Metro to clarify this  :o

I am okay with spouses being brought in early and so long as they are invited by an heir. The key is that there is no Try For Baby early.

 

anything