Author Topic: Skyscrapers/Bar-buildings etc.  (Read 15350 times)

Snowyluc

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Skyscrapers/Bar-buildings etc.
« on: November 06, 2010, 05:15:51 AM »
I’ve got a few questions about the new buildings in Bridgeport, that came with Late Night.

1.   Can you build skyscrapers? For instance, you can build one from scratch, or you can edit one – is this possible in Edit Town mode?
2.   The actual buildings/venues, is there any difference to a bar or skyscraper? Meaning, are they separate buildings? Or do you just find bars and/or discos in skyscrapers?
3.   Also, if it is possible to build venues, is there supposed to be a way to tie NCPs to them? Like guards etc.?


Sorry if these questions are inconvenient!  I just enjoy building things, and a skyscraper or bar would be an amazing challenge for me!


Thanks,


Snowyluc

Offline Saltypaws

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Re: Skyscrapers/Bar-buildings etc.
« Reply #1 on: November 06, 2010, 05:29:51 AM »
If you add the ropes to a venue or add a bar, you will have a mixologist and bouncer automatically show up for work.  You can't build skyscrapers yet, but you can build a bar or lounge.  I added the Grind to Riverview and fixed it up, made an upstairs and put another bar and dancefloor up there and a mixologist showed up to work.  You can also remove the ropes to get rid of the bouncer too, so more people will come to the bar or lounge.

Skyscrapers are big, tall buildings with maybe a lounge on top.  I consider a bar more of a smaller place, like the Grind. :)
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Snowyluc

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Re: Skyscrapers/Bar-buildings etc.
« Reply #2 on: November 06, 2010, 05:38:30 AM »
Oh, cool!
So no skyscrapers, but you can build lounges and bars? Nice.

Offline Saltypaws

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Re: Skyscrapers/Bar-buildings etc.
« Reply #3 on: November 06, 2010, 05:41:11 AM »
I am not much of a builder, but the game gives you so many options now.  I have not built a bar from scratch, but I had place that was awesome in my library I had forgot about.  I added a bar and a dance floor and speakers.  It really turned out nice and will post a pic when I go back into the game.  Have fun and if there is anything else you need help with, just ask. :)
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Offline Glic2000

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Re: Skyscrapers/Bar-buildings etc.
« Reply #4 on: November 06, 2010, 10:05:07 AM »
I’ve got a few questions about the new buildings in Bridgeport, that came with Late Night.

1.   Can you build skyscrapers? For instance, you can build one from scratch, or you can edit one – is this possible in Edit Town mode?
2.   The actual buildings/venues, is there any difference to a bar or skyscraper? Meaning, are they separate buildings? Or do you just find bars and/or discos in skyscrapers?
3.   Also, if it is possible to build venues, is there supposed to be a way to tie NCPs to them? Like guards etc.?


1.  Not from scratch, no, but you can edit the existing ones, and yes you can do it in Edit Town mode.  The area you can edit is quite limited, but you can get around that a bit with cheat codes (they're in the readme file that comes with the game).

2.  Any of the venues can be in a skyscraper or not. 

3.  The NPCs are tied to the objects, so if you build a "professional" bar it will have a mixologist with it, and the barrier ropes will have bouncers with them. 

Snowyluc

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Re: Skyscrapers/Bar-buildings etc.
« Reply #5 on: November 06, 2010, 11:43:36 AM »
1.  Not from scratch, no, but you can edit the existing ones, and yes you can do it in Edit Town mode.  The area you can edit is quite limited, but you can get around that a bit with cheat codes (they're in the readme file that comes with the game).

2.  Any of the venues can be in a skyscraper or not. 

3.  The NPCs are tied to the objects, so if you build a "professional" bar it will have a mixologist with it, and the barrier ropes will have bouncers with them. 

Thanks Glic!
That helps me a lot. You too, Salty.

winnow

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Re: Skyscrapers/Bar-buildings etc.
« Reply #6 on: November 07, 2010, 06:08:43 PM »
1.   Can you build skyscrapers? For instance, you can build one from scratch, or you can edit one – is this possible in Edit Town mode?


You can't build skyscrapers (no skyscraper shells that I can find without a mod that makes them available) but you can build buildings up to 6 floors if you count a flat roof (with, e.g., a bar, pool, etc. on it) as a floor. As far as I know, you can't build higher than that.

You can either use all the floors as part of the bar (or apartment, shop, or whatever else you put in it) or use the "level skip marker" or "hidden room marker" (round balls that look like tomb markers) that are in the buydebug section in the buy mode tab. You need to put a "public room marker" in the ground floor lobby so that NPCs can use the elevator. I quickly made a 6-floor lounge to check this out. I put a subway stop there and at a few more locations (e.g., town square, sports arena, another bar). I put a Duke Professional Juice Bar on each of the floors, including the ground floor (just to make sure that sims could use them and they'd be staffed with NPCs). I put in an elevator and a few things on each floor (e.g., TV, arcade games, shuffleboard, darts, dance floor with public speakers, etc.). Each of the bar objects was staffed with a mixologist within a Sim hour and there were a lot of Sims there doing things like dancing, playing games, etc. If I wanted the bar to be only on the roof, I would have used "skip level markers" on floors 2 - 5. I didn't use a "public room markers" on any floor but the ground floor but if you have problems without one, you may want to put one on any floor that you want NPCs to use if they aren't showing up after you put a "public room marker" in the ground-floor lobby (and elevators to all the floors).

You can do the same thing to make an apartment but as far as I know you need a mod to have NPC Sims live there. If you want to make an apartment without NPC Sims, you can do the same thing as for bars, etc., except you need to make sure to use "skip level", "hidden room", or "public room" markers. Any areas without makers will be "owned" by your Sim and within her/his control (and I'm assuming you don't want all the building to be owned by your Sim). You need to put a callbox in the ground floor lobby as well as the regular residential mailbox and some kind of trash can on the lot so your Sim can get mail and throw away stuff. (You need a mod for the communal mailbox and the trash chutes. As far as I know, you need those to have NPC Sims live there. There are also some other things you need to do if you want to have NPC Sims live in the apartment building.)

You use the same commands to build as to edit (i.e., testingcheatsenabled true, buydebug on, rbbb off (or RestrictBuildBuyInBuildings off/false)) to get access to the markers (or to get rid of them if you're editing an existing building). You may need to use moveobjects on to place things like elevators.



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Offline wildredchild

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Re: Skyscrapers/Bar-buildings etc.
« Reply #7 on: November 07, 2010, 06:23:17 PM »
winnow, welcome to the forum.  Could you please edit your post and define AFAIK?  I have no idea what that means and I am certain that our foreign users won't know that it is either.  Thanks and once again, welcome to the forum!  Glad to have you here.

winnow

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Re: Skyscrapers/Bar-buildings etc.
« Reply #8 on: November 07, 2010, 07:46:58 PM »
Thanks and once again, welcome to the forum!  Glad to have you here.

Thanks. I appreciate the welcome. I hope I've edited my post appropriately. I have visual problems (as well as a movement disorder) so I may have missed something. Please let me know if there are any problems with my post now. Thanks.

Offline wildredchild

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Re: Skyscrapers/Bar-buildings etc.
« Reply #9 on: November 07, 2010, 10:34:03 PM »
Thank you very much!