Author Topic: The Sims 4 Rival Dynasties Challenge  (Read 77275 times)

Offline Nutella

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #15 on: November 18, 2015, 05:30:34 PM »
There is a pull down menu on the auto age played Sims.  It has "yes, no, active household only" -- choose the active household only. 

Offline ClayMask

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #16 on: November 18, 2015, 05:36:25 PM »
There is a pull down menu on the auto age played Sims.  It has "yes, no, active household only" -- choose the active household only. 
Ah yes, I see it.  Thanks.



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Offline simfulicious

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #17 on: November 18, 2015, 06:02:21 PM »
There is a No Cull mod found on Modthesims that would eliminate the culling.  I don't know if the team would consider allowing it? 

Offline MarianT

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #18 on: November 18, 2015, 06:13:32 PM »
We're thinking about the No Cull mod, but considering other options.
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Offline JonMom2009

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #19 on: November 18, 2015, 08:28:56 PM »
I didn't see that the Founder had to max two unique skills. Does this only start with the Heirs?

Offline Nutella

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #20 on: November 18, 2015, 08:43:56 PM »
Yes, two unique skills start with Heirs.

Offline MarianT

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #21 on: November 19, 2015, 08:40:39 AM »
@JonMom2009, the founder doesn't have to come up with two unique skills, but any skills that your founder maxes will be ineligible to be maxed by the heirs.
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Offline LenaLJ

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #22 on: November 19, 2015, 09:49:21 AM »
Now that my head has stopped spinning. Will the wonderful @LenaLJ be giving us one of her wonderful spreadsheets? Because this is A LOT of madness. LOL

Thanks for the nice words.

And yes a spreadsheet will be available as soon as i get it finished :)

Offline MarianT

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #23 on: November 19, 2015, 10:10:01 AM »
There is a No Cull mod found on Modthesims that would eliminate the culling.  I don't know if the team would consider allowing it? 

We've given players permission to start removing townie households once the number hits 130. That should prevent culling, but if it doesn't, let us know.

I also want to mention that LenaLJ and Nutella -- especially with her playtesting -- and of course, our fearless leader, Metro, were a big help with this.
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Offline dethdukk

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #24 on: November 19, 2015, 03:27:33 PM »
@JonMom2009, the founder doesn't have to come up with two unique skills, but any skills that your founder maxes will be ineligible to be maxed by the heirs.

Confused here:  if the founder has no need for unique skills, and its already been stated that you can have shared skills (asked by playalot and answered by nutella),  why are the skills that the founder maxes considered locked out of your unique skill pool?
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Offline reggikko

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #25 on: November 19, 2015, 03:42:37 PM »
Do the same rules from the Immortal Dynasty apply as to moving in helpers and playable premade families with the exception that they can be moved out when the heir moves?

Offline Nutella

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #26 on: November 19, 2015, 04:11:56 PM »
@dethdukk

The skills that the founder maxes considered locked out for your heir's unique skill pool.  Remember heirs need to max 2 unique skills within the bloodline, if the founder maxes painting (example), then painting cannot be used as a unique skill for any of your heirs in that bloodline.  Painting will be your free for all skill (shared skill).

Offline Nutella

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #27 on: November 19, 2015, 04:17:14 PM »
Do the same rules from the Immortal Dynasty apply as to moving in helpers and playable premade families with the exception that they can be moved out when the heir moves?

Sorry, what move in rule are you specifically referring to?

Offline simfulicious

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #28 on: November 19, 2015, 04:27:31 PM »
There is a No Cull mod found on Modthesims that would eliminate the culling.  I don't know if the team would consider allowing it? 

We've given players permission to start removing townie households once the number hits 130. That should prevent culling, but if it doesn't, let us know.

I also want to mention that LenaLJ and Nutella -- especially with her playtesting -- and of course, our fearless leader, Metro, were a big help with this.

How do we know what level the population is?

Offline MarianT

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Re: The Sims 4 Rival Dynasties Challenge
« Reply #29 on: November 19, 2015, 05:03:52 PM »
From time to time, you can go into Manage Households and check. I don't know of any other way than to count up the unplayed households manually. When to check depends on how often you send sims to community lots, to retail stores, etc., but probably after you move the first heirs out.
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