Author Topic: Get Together - First Impressions  (Read 4698 times)

Offline Carl

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Get Together - First Impressions
« on: December 08, 2015, 03:52:05 AM »
Share you first impressions of the Sims 4 Get Together here and help your fellow members decide if they want it. The game can be ordered through this link, and any sales will help cover the Forum's expenses.

My own first impressions were posted in the Announcement I made with Clubs. EA accomplished something this one that definitely needed done - getting Sims out of the house. I felt little reason to leave other than to collect. Clubs are a great feature that does not suffer like Get to Works's content does, in that the only thing that fully integrates with everyday gameplay with GTW is Aliens. So this one has at the very least a bit more replay value and will likely integrate with future content. Everything in Get Together will factor into day-to-day gameplay, and there are tons of new objects with the pack. It definitely is a value, but you must at least be interested in Clubs in order to fully enjoy it.

The addition of groups in the free patch helps make clubs more entertaining, because you can make your Sims move together and do a variety of activities - even large-scale gardening - as a group. Sims will fan out and do things on available objects, and it's nice. The Club Perks add some reward to using the feature, and you can go as deep as you want with it in order to extend the experience. For someone who maxes things, they may want to pick activities that allow for multitasking and mass-accrual of points, while someone else may pick only a few club activities that don't overlap and just enjoy it slowly.


Offline Zyffyr

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Re: First Impressions
« Reply #1 on: December 09, 2015, 03:49:27 AM »
I started a new game with the intent of seeing how easily I can abuse the system - always one the first things I do before I settle into regular play.

Immediately upon loading the game I created a new group called "Food-n-WooHoo". Encouraged actions? Cook, Eat, Be Friendly, Be Romantic, WooHoo (which does include Try for Baby). The only membership limit was for age - no kids/teens.

I then went to add members and selected 4 women (2 single, 2 married) and 1 man from town to invite and started a gathering. I hadn't even met anyone at this point. Everyone showed up and I was able to go straight to "Lets have a kid" with no further interaction. 3 of the 4 women said yes right off - Nancy Landgraab said no but was happy to hop into bed with the other guy there.

By the time I ended the gathering I had full romantic bars with all the ladies other than Nancy and not a hint of jealousy. I also had enough points to buy the 2nd level of the Flirty enhancement.

I stopped at that point, resolving to only make reasonable use of the system in the future.

I can see great potential value for non-abusive gameplay and so far I am quite happy with the purchase.

As a note, I suspect that the challenge team will probably have to completely ban clubs in the tournament.



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Offline MarianT

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Re: First Impressions
« Reply #2 on: December 09, 2015, 08:44:03 AM »
One recommendation I'd make is to put your age setting on long or turn aging off completely if you can. I played with a single sim who had a job, and she really didn't have enough time to hang out much with the club she formed before having to go home and get some sleep. When I go back to her, I'll probably have her start taking an occasional day off work.

The other recommendation I'd make is to make your household a club that enjoys eating, sleeping, etc. That way you can pick up many useful perks -- skill-related ones, but also a perk that makes job progress faster.

My sim went to the nightclub -- the Narwhal place -- and the Partihaus club showed up there as well as some of the townies from WC and OS. Watching Mortimer Goth on the dance floor was a special treat. In the café, the Avant-Garde club showed up. So if you're wondering whether the clubs will add more people to community lots, they will.

My sim formed a painting club -- the Rembrandts -- with the requirement that members have a +2 in painting or creativity. She picked up 2 more adults and 2 children. Unlike what you saw in trailers, there are not easels scattered around Windenburg, so you do have to place your own. I'm also not sure what to do with a painting done by someone in your club, as my sim could not scrap the painting that someone else started nor sell it when it was finished. When I play the sim that painted it, I'll see if she can put it in inventory. But they also got points for being friendly with club members, so the club did pick up some perk points.

My sim was invited to go to Knight Night at the Rattlesnake Bar. A few people in knight costumes were there, but they were not members of a club. You can get bar food at all the bars now, not just the ones in Windenburg. I don't remember the full selection -- around 8-10, I think.

I've only scratched the surface so far. One detail I love -- the sound of the chimes from the clock tower in Windenburg. I don't know if you hear them everywhere in town or just in the old part. Another nice thing was that although she teleported to the bar and café, my sim walked home through Windenburg, and then went through the loading screen when she reached her lot. Something I don't love -- the way the mountains look in the background, with a blue outline all along their edges. My graphics have to be on the lowest setting, though, so I hope that people with higher settings don't have a problem. The other thing I didn't like was that photography was not included in the activity list for clubs.

There are some new interactions, though -- sharing photos is one, and apparently your sim can "exchange numbers" as a new Romance interaction. I really like the new clothing for women and children, haven't dressed any men yet. All in all, I'm very pleased.
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Offline HeatherLovesSims4

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Re: First Impressions
« Reply #3 on: December 09, 2015, 12:08:55 PM »
I made a similar club to Zyffyr called The Romantics and my Sim had romantic relations with everyone except one sim.  It got to be a little old, so I disbanded the group and my Sim entered into a relationship with another Sim (who had not been in the club).  Well, while my Sim and her boyfriend were out at the Ancient Ruins, Don Lothario (a member of the The Romantics) kissed my Sim and her boyfriend got very upset.  Now I have to do some damage control to save that relationship.

I like the idea of creating a group for the family household.  I think that will come in handy and I will definitely have to try that.

Offline Bri

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Re: First Impressions
« Reply #4 on: December 09, 2015, 02:54:34 PM »
I actually find myself enjoying this expansion pack much more than I expected.  I do wish they had eliminated a few more bugs (or made sure the new patch didn't make any), but this is definitely been fun.

Now, I just hope they integrate future content with previous ones and it would be good as well.


Offline callycat

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Re: First Impressions
« Reply #5 on: December 09, 2015, 04:40:04 PM »
Unlike what you saw in trailers, there are not easels scattered around Windenburg, so you do have to place your own. I'm also not sure what to do with a painting done by someone in your club, as my sim could not scrap the painting that someone else started nor sell it when it was finished.

I found quite a few easels around the place, so they are out there. For painting it's best to have the club based at your house, then you can sell the paintings afterwards.
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Offline Mack

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Re: First Impressions
« Reply #6 on: December 09, 2015, 05:04:42 PM »
So far I love this expansion. I am always awed by the talented people that create these worlds. Every details is a delight to look at. Homes, outdoors are beautiful. I like the hilly effect of the streets, curved stone wall which sadly we cannot duplicate when we are building on a lot. Windenburg has truly a European feel to it.

As for the game play, I just went with the flow. If I got an invitation from someone, I went. There is always a bunch of people everywhere and my Sims got to know 20+ in two Sims days. Basically I visited all venues and dabble a bit with interactions, objects etc... My Sims "fertilized" the bush on her own and came out with a negative moodlet. At the Buff , she dove bucked naked and bellied flop. At the pool, bellied flop some more but started to have the hang of it. Very funny. As gardening is one of my favorite to play, I kept an eye on the harvestables. There seems to be more in the neighborhood where the maze is.

As usual, Carl has written excellent guides. But sometimes I like to discover the game play by myself. With the introduction of "clubs", I find it challenging to decide how best to start.  Everything is new and exiting and I end up all over the map. There is so much info,choices and other things to do or try. And that, my friends, is what I am going to do right now.
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Offline Kamxam

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Re: First Impressions
« Reply #7 on: December 09, 2015, 09:56:46 PM »
Made a swimming pool club but some non-clubbers managed to get in before i could make it exclusive and it took them forever to leave so i could do so. Wish they had a "Everyone but your club leave " or such option though.   Was surprised by the amount of people i had come in though. It's like everyone in town was desperate to go swimming. lol
Having fun with this expansion though. Wanted to have a club for people who are married to ghosts but so far i don't think it can be done from what i can see.
Think with more expansions it will be VERY fun to see what can be done. :)

Offline Playalot

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Re: First Impressions
« Reply #8 on: December 10, 2015, 01:20:40 AM »
I haven't played long enough to really have a first impression beyond looking around the new world of Windenburg, which is just lovely. Just wanted to say that there are a few easels scattered around Windenburg but you have to really look for them! There are three or so near the large fountain/nightclub in the newer area and one behind 'South Square Coffee' that I've found so far. I haven't tried out clubs yet, too busy exploring!

*edit @callycat sorry, didn't see your post, you had already mentioned about there being easels around. The more I explore the more I find! There are actually a lot of easels throughout the world. Trouble is I can't find a way of deleting the paintings on them as there are not placed on editable lots. So it seems that once a townie has made a painting they are there forever.
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Offline reggikko

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Re: First Impressions
« Reply #9 on: December 10, 2015, 01:51:05 AM »
I am really impressed with the club feature. Family clubs are a very powerful tool since you can keep the club event running in the background while your Sims do their everyday activities and really rack up the perks points. Buying skill perks removes a lot of drudgery, freeing your Sims up for more fun stuff.

I think this is arguably EA's best work in the Sims franchise. I give it a very enthusiastic thumbs up.

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Re: First Impressions
« Reply #10 on: December 10, 2015, 05:49:56 AM »
I am really impressed with the club feature. Family clubs are a very powerful tool since you can keep the club event running in the background while your Sims do their everyday activities and really rack up the perks points. Buying skill perks removes a lot of drudgery, freeing your Sims up for more fun stuff.

Oooo, hadn't thought of this - great idea!

Offline callycat

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Re: First Impressions
« Reply #11 on: December 10, 2015, 06:17:40 AM »
I'm genuinely surprised how much I like it. I wasn't going to pass up anything with new aspirations etc., but all the going out dancing stuff didn't thrill me from the trailers as I've never done much of that with most of my games. But you know, this makes it easy and fun enough that I am letting them go out and enjoy themselves, and letting the household's friends do the housework and other tasks has lots of potential.
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Offline Cheezey

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Re: First Impressions
« Reply #12 on: December 10, 2015, 08:32:03 AM »
Honestly, so far I feel like I am missing something else that everyone is seeing and liking about the clubs. I can see objectively where it could be useful for skilling, but it also strikes me as almost cheat-level easy where, like having too many focus items, it can lower the challenge to the point where as a player I feel no sense of accomplishment or enjoyment. (Kind of like how vampires skilled in Sims 3, although, to be fair, I haven't played a club long enough to see if it's that fast.)  I can also see where it could be used for laughs, like forming a club that puts everyone in an silly outfit and makes them wander around town in it, but those are the sort of uses I'd only use once in a while rather than frequently. 

Perhaps it's just not suited to my play style. I freely admit I don't like socializing in this game except very firmly on my terms. I get annoyed when strangers come up to my sims and interrupt them on public lots, and sim behavior from visiting guests like raiding my fridge, making drinks on my bar, or worse, using my computer (a peeve in real life) drives me batty. In fact, I had a mod in for a while that prevented anyone, even relatives and full green best friends, from trying to visit me unless I invited them over, because it seemed like they'd try to visit constantly.

I do really like Windenburg and a lot of the new items and clothing. Maybe I haven't figured out a good way to use the clubs to do things I like yet. If they were more temporary I'd wonder if they could be used to better stage screen shots for stories, but I don't know if there are social consequences for forming and deleting throwaway clubs. I haven't messed around with the feature enough, because I don't really see long-term what any sims I'm playing would do in one that wouldn't be redundant with what they already do.  By that, I mean, they already have tons of focus items so a skill boost from a club because friends are visiting them doing what they are doing would just mean more sims in the way to me, with no positive to outweigh it. Unless the club does something extra other than making the skill grow even faster, which to me, I don't think is a good enough trade off.  I'm also not particularly interested in them having more friends or higher relationships with friends as a goal. It's nice when it happens, but not something I seek out, generally.

Offline callycat

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Re: First Impressions
« Reply #13 on: December 10, 2015, 09:09:51 AM »
Honestly, so far I feel like I am missing something else that everyone is seeing and liking about the clubs. I can see objectively where it could be useful for skilling, but it also strikes me as almost cheat-level easy where, like having too many focus items, it can lower the challenge to the point where as a player I feel no sense of accomplishment or enjoyment. (Kind of like how vampires skilled in Sims 3, although, to be fair, I haven't played a club long enough to see if it's that fast.)

I haven't noticed a cheat-level increase in skilling, but I haven't looked too closely. Buying the upgrade to help certain skills along seemed to make more of a noticeable difference. You can have a club that does non-skill activities easily enough if you need the other functionality for some reason, and it makes any visitors you happen to need a lot easier to manage.

As EPs come out, Sims games always make the basic things easier, or give you options to do so, it's part of the design. Usually it's easier money-making or things like the elixirs as an occult short cut. I think this is the first time they've really made the social stuff easier, and that might be why I like it. Managing friends and not letting the relationships decay is usually more than I can be bothered with - in Sims 3 the endless notifications about losing friends always stressed me out. Here I just need to click once to make a whole group turn up and they will play chess together, do friendly interactions or whatever else I put in as a club activity. They manage most of the social stuff themselves unless I want to guide them, and if I do there's no problem directing them. 

There don't seem to be downsides to kicking people out of clubs or disbanding them so far.
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Offline MarianT

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Re: First Impressions
« Reply #14 on: December 10, 2015, 09:28:39 AM »
@callycat and @Playalot , thanks for letting me know about the easels. It might be that if I send an artist's club to a spot, I'll just have to set down easels for them. But then the paintings that aren't done by my sim will stay on the easels. Hmm...have to think about this more.

@Cheezey, I don't think there are any downsides to disbanding a club, but haven't tried that yet. Getting the perk for a skill does make the sim skill faster, which means that leveling up in baking is less tedious than it used to be. You can make a club out of just your family, and use the activities to get them to autonomously do things that you would like. With gardening selected, for example, sims will garden. You could also get the club door and put your computer in a room available only to your family. Of course, you can also do that with the locked door that you already have.
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Re: First Impressions
« Reply #15 on: December 10, 2015, 11:38:20 AM »
I'm really liking it so far and thanks so much for the suggestion of doing an art club on the home lot.  I started a club for my painter called The Raphael's (she only paints classics) and I've provided several easels on the porch.  The doors are locked so only household members can enter.  After work each day, my painter has to do a couple paintings for her work activity.  So I start a gathering at her house and the 5 other members come over, listen to the stereo on the porch (a club activity) and paint.  My painter is able to sell all of the completed paintings to the Gallery or a Collector (Gallery if the club member is in the painter career).  Note: if I stop the gathering a sims are still painting, they will stay until they've completed the painting and then leave.  VERY profitable - especially for a starting sim.  I'm made about 10k in 2 days.

Offline MarianT

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Re: First Impressions
« Reply #16 on: December 10, 2015, 12:22:59 PM »
@Dellena, Wow! Incidentally, my painting club is called The Rembrandts, lol.
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Re: First Impressions
« Reply #17 on: December 10, 2015, 12:52:14 PM »
@Dellena, Wow! Incidentally, my painting club is called The Rembrandts, lol.

Great minds think alike. :D

Offline Cheezey

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Re: First Impressions
« Reply #18 on: December 10, 2015, 01:19:50 PM »
Glad to know that disbanding or deleting clubs doesn't have any kind of negative consequence.  I was worried that the former members might lose relationship with the sim who got rid of it, or it might stay in their club list if they are inactives.

None of the families in my established saves have any practical use for the clubs, but then, I think that's because everyone in those families is already skilled up in what I want them skilled in, they've maxed their careers or school performance, have tons of money, and don't have any need or desire for new friends or romances.  Almost all their items are high end and unbreakable. Essentially, they're "done" with everything I'd want them to do aside from completing a few collections and that's why I'm not really seeing a point to putting them in clubs.  Especially since I have little interest in the dancing or DJ stuff at all.  Normally, with expansions there are specific things to do, like with Get to Work it was to try out new careers.  The clubs of this expansion are more of fleshing out what's already there and putting some flexibility with it.

I suspect the clubs are more fun/compelling on a fresh save with sims that could benefit from them without having all the money, skills, and career unlocks done already. So I decided to make an insane mischievous sim that will start out fresh from CAS and create a troublemaking group to outdo/rival the Renegades, all while wearing panda suits from Outdoor Retreat. (So I can call it "Pandamonium" of course.  ;D ) I'll see how that goes.

Offline MarianT

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Re: First Impressions
« Reply #19 on: December 10, 2015, 01:49:41 PM »
Pandamonium is a great name! Yes, the clubs are more useful for those sims that are just starting out. Also, if your sim is very choosy about picking friends, you could pick several traits and require that club members have at least one of them, or pick 3 traits, and look for a sim (or sims) with all of them. Very useful in finding a spouse.
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Offline Playalot

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Re: First Impressions
« Reply #20 on: December 10, 2015, 03:14:07 PM »
I agree that clubs are decidedly more useful for sims that are just starting out. The skill rate is increased during a club meeting and then the money bonus of selling crafted items is a real help. I created a painting club too, although, to be fair they really were painting slaves as all the were allowed to do was paint and listen to the radio. They weren't allowed to do any socialising, eating or sleeping. lol My sim made quite a lot of money in a couple of days as well as picking up the perk that increases job performance.

To be honest, it did feel a little cheaty but then again if I'm doing a dynasty I use slaves helpers anyway. This just allowed me to have helpers that I didn't have to take care of any of their needs. Nice.

I then made a new game and tried out the DJ and dance skills. My fav, but I knew that before I even bought the expansion. There were a few very immersive game play moments when it really was like being in a nightclub. Very cool and very fun. My sim joined the Powerhouses as you've got to be fit so you can dance all night, right. Then skilled up and joined the DJ club (can't remember it's name right now) and eventually joined the partyhause (spelling?) club as it seemed to fit in with his socialising, out all night life style. That's where things got a little interesting. I didn't realize that one of their requirements was to be romantic with everyone.  :-\ My jealous sim started flirting with the leader. Fair enough I though, he must like her. But then she flirted with someone else... and then someone else flirted with him... and so on. The chaos was real and had me laughing as I sat watching this all unfold. Not very conducive to skilling up but pretty entertaining.

Next game was all about being mean. It was great! My sim joined the rebellious club, The Renegades, and had a time of his life. He over threw the leader by back stabbing him and talking trash. Then changed a few of the activities. What better way to get a rocket built than by making your rebel club help you out. So my sim fought with the 'enemy' club, built a rocket, skilled up in logic and rocket science of course and again bought the perk to increase his job performance all within quite a short time frame. Fun. I then decided to mix it up a little and had my sim flirt a little with the leader of the enemy club and build up the romance bar a little between them. Once that was done I then threw a club gathering in a location where the enemy club was and sat back and waited. I'll let you explore that kind of scenario for yourselves. It was a lot of fun.

I have played about 6 hours so far and have only seen about a third of the new world, which really is beautiful. I can see how powerful the club system is for a new sim and also think it changes the game play quite a bit for me. I had to really change my style of play which at first felt very awkward but worth it for the fun. The good thing is that I can still play my preferred style if I want as I don't have to use the club system if I don't want to.

There are some interactions that I really miss. I don't know if the patch changed that or the expansion pack but I really miss the ability to take a screenshot and assign any emotion to it so my sim can reminisce and get into that emotion in a split second. Now the only emotion available for a screenshot is the emotion your sim is in when the screenshot is taken. Bummer.
I also couldn't get 'play chess with...' to work either. I had to form a group with the sim I was with first, which felt a bit silly. A group of two sims... hmm. I also got hit with the 'toilet bug' where my sim would cancel all actions to go use the toilet every few minutes or so. I just side stepped that by buying him the Steel Bladder reward and deleting his toilet. Hope his visitors 'go' before visiting is all I can say. I'm pretty sure EA will patch a fix for this soon as it seems pretty common going by the bug thread and the forums. I'm also a bit stumped about the easels in the world. It seems a bit strange that they have to stay filled with townies paintings forever... which could be a very long time if you play a generational game. Weird. I guess you could run around starting paintings on them all in a new game so at least your sims could use them when they want but really, who's got time for that?

I really enjoyed how the game adapted to my choices as a player. When I was playing my social sim his phone never stopped. He was invited to parties, club gatherings, outings etc. When I was playing my mean sim it was quite different. The only people who contacted him were his club members, which really worked as after all it would be nuts for his enemies to be inviting him out or txting him.

So overall I like Get Together. I don't know if I will use clubs all the time but I suspect I might once I become more familiar with them. I really love how I can customize a club to basically anything that is in game now. I can see me creating a club for a specific goal and then just disbanding it once that goal is accomplished. I think the world is beautiful and some of the community lots are quite stunning. I really love the size of the world. The neighborhoods feel very open and large. I think it's a winner.

*edited: Sorry about the wall of text, didn't realize I'd written so much, congrats if you managed to read it all folks!  :)
**update on toilet bug, SimGuruDaniel is looking at this now. Nice. Now fixed in Dec 17 patch
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Offline reggikko

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Re: First Impressions
« Reply #21 on: December 10, 2015, 05:00:37 PM »
What I was thinking last night was how this EP might work in the future. I understand why (I think) this took priority over other player wants (::cough::toddlers::cough:: ). I never played Sims 3, but I know in Sims 2 it was often very difficult to get a group to do what you wanted them to do. If they release a Seasons EP, you could create a winter fun club where members could build snowmen or ice skate together.  A future pack with restaurants? With clubs, it's easy to get Sims to dine out together. And even toddlers: Mommy/Daddy/toddler play group clubs. If/when we get supernaturals, there could be a vampire club/werewolf club rivalry. Really, as long as future packs are coordinated properly, the possibilities are nearly endless.

This certainly changes Dynasty play since it virtually eliminates the need to move in helpers, as Playalot points out. This is HUGE for me because I like focusing on my families and don't really like having to move in a bunch of other Sims. Except for Don. I love Don. Couple that with family "clubs" and I am totally sold on this EP.

Also, five words: "Bear night at the bar." I couldn't stop laughing.


Offline callycat

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Re: First Impressions
« Reply #22 on: December 11, 2015, 10:04:34 AM »
Also, five words: "Bear night at the bar." I couldn't stop laughing.

Oh, that's perfect! I've only had Knight night so far.
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Offline Cat_Mom

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Re: First Impressions
« Reply #23 on: December 11, 2015, 12:24:39 PM »
So far I'm really enjoying Get Together. Windenburg is beautiful and very modern. Clubs are fun...my first is a kids club, The Jolly Rogers, dress up as pirates and play pirate adventures...very cute!
  Thanks for all your input and suggestions for play, much appreciated.

Offline tonycdh

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Re: First Impressions
« Reply #24 on: December 11, 2015, 07:16:25 PM »
I hang out at the bluffs all day. Just a very well created hang out. I get invited to the ruins all the time though, so the crew will go over there once in a while. But by far, my favorite place is the bluffs.

 

anything