Author Topic: The Piaget Wonder Child Challenge (Complete!)  (Read 9812 times)

Offline officialghosts

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The Piaget Wonder Child Challenge (Complete!)
« on: January 24, 2016, 09:33:41 PM »
Date: January 1st 20XX

Location: *Classified*

Program: The Wonder Child Project

Project: RRR (Phase 1)

 

Briefing

Greetings Citizen. You have been randomly selected to participate in the Wonder Child Project. The government has noted your unmarried status and desire for children. We are here to remedy both.


Piaget's Theory of Child Development- A Wonder Child Challenge

Hello, everyone, and welcome to the Wonder Child Challenge! I know it's been mentioned on the forum once or twice before, but I don't think I've seen any stories on it. I'm here to change that! Now, I actually completed a run of this challenge back in December of 2014, when it first came out. Back then, I got a score of 544, which is respectable enough and still pretty high. But I knew I could do better. I had two major attempts between my first and this one, the first which failed because of the tournament challenges completely rethinking my approach to these kinds of things, and the second due to a combination of no time and the introduction of Get Together and clubs.

Seeing the completely overpowered nature of clubs reignited my desire to complete this challenge, especially since Pinstar gave the go ahead to use them. With the forum giving me a free copy of Get Together (thanks again, Carl and Mrs. Flynn!) and two weeks of winter break ahead of me, I was ready to go.

Now, even with all this explanation, I haven't gotten around to explaining the challenge! Basically, you start off with two cas-fresh adult sims (must be adult, not young adult). Their goal is to raise the most successful kid possible through their child and teen years; the Wonder Child. Your score is based off the skills and traits the child has acquired at the end of the challenge, along with some other goals. For the full rules and scoring guides, you can go here: http://www.simslegacychallenge.com/wonder-child-challenge-rules/

Oh, and the name: the family's last name is Piaget, named after Jean Piaget, a pioneering developmental psychologist who theorized on how people developed through childhood. All of the chapters will have names based off of developmental psychology, because I'm a nerd.

Chapters List:
Chapter 1: Developmental Psychology
Chapter 2: Social Clock
Chapter 3: Industry vs. Inferiority
Chapter 4: Critical Period
Chapter 5: Formal Operational Stage
Chapter 6: Crystallized Intelligence
Chapter 7: Emerging Adulthood
The Final Score, Reflections, and Hindsight Bias
An Epilogue, of Sorts

Offline oshizu

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Re: Piaget's Theory of Child Development- A Wonder Child Challenge
« Reply #1 on: January 26, 2016, 03:43:46 PM »
@officialghosts

Last spring, I completed this with the thought of using my Wonder Child for the Apocalypse Challenge but that challenge still scares me.
I'm looking forward to reading about your your Wonder Child Challenge and watching your little Piaget child grow up!



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Offline officialghosts

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Re: The Piaget Wonder Child Challenge- Chapter 1: Developmental Psychology
« Reply #2 on: January 26, 2016, 10:10:13 PM »
@oshizu Thanks! I've also considered doing the Apocalypse Challenge, but it scares me too.  ::)

Now, finally on with the story!

Chapter 1: Developmental Psychology



Meet Paisley and Petre Piaget, the parents of our future Wonder Child. Who knew woohooing in a bush could be so adorable? Even if Petre is being impaled in multiple places by branches. This was just regular woohoo, by the way. There are some goals these two need to accomplish before the Wonder Child can be conceived. While this was on the first day, this isn't where they started. Let's rewind a bit.

(Another thing of note about Paisley and Petre, and something that will come up quite often in this challenge. I reuse/alter a lot of my older sims, and these two are no exception. Petre is a male adult version of the third generation heir of my now defunct Immortal Dynasty challenge, and Paisley is actually the mother of my first Wonder Child with different facial features. Same name, though. Ironically, this Paisley would learn none of the skills the old one did.)



Paisley and Petre met on Oak Alcove, a 20x15 lot in Newcrest. The size might be concerning for a normal growing family, but the Piagets wont have to worry about luxury items like walls or fridges. 

As they got to know each other, they quickly discovered how much they have in common; both Loved the Outdoors, were Good, and were Family Oriented. They were also Quick Learners. They were so similar, it was almost like they were made for each other! Thanks to their similarities, they soon became best friends...



...and more. This is where the bush came in, because we've gotta get those gold dates. The first day of the challenge was spent completing the Soulmate aspiration, for a good source of easy early points, and the "Share Burden" social helping with keeping the two on the same page, needs wise. One mistake I made in my original challenge was allowing the parents to do things like eat or sleep. Nonsense! At least for the beginning of the challenge. Later, once they've outlived their usefulness, I'll let them roam a little more to focus on the Wonder Child themselves. But for now, they're chained to an IV of moodlet solvers.



Another mistake I made in the first challenge was getting them jobs. Well, OK, back then it wasn't a mistake. You see, I played my challenge in such a way that I started the challenge and got through my WC's child stage before the patch that "fixed" careers, and then finished out the teen stage of the challenge afterwords. Back then, careers were easy to get through, and thus a legitimate strategy!

The patch honestly helped my challenge in the end, as it made the teen aspirations easier and the parent's careers weren't really important anymore. And even if careers were still the same, I probably wouldn't use them now, as they take up too much time for too little gain. This is where my second attempt at the challenge fell apart, as my parents were too busy with their careers to help the child. So the only career joining done in this challenge (by the parents, at least) was Paisley, who purchased Connections using her Soulmate points and got some easy money and mood aura objects, which will be needed since plumbob lamps aren't allowed.



Soulmate was completed early Monday morning. What followed was a journey to the gym, and a scramble to find people who could train both Paisley and Petre in Fitness. I started off with the Windenburg gym, but there didn't seem to be any gym trainers there. Both the Oasis Springs and Willow Creek gyms had one trainer each, and none of them appreciated being asked to leave during work hours to train at another gym or home. What followed was a tedious scramble that I'll save you from having to hear about, but I eventually worked it out. One thing I tried is using clubs to get them to my lot. I don't remember it really helping. This is one strategy I'll try multiple times throughout the challenge, and I don't remember it really working for any of them.



"Woah," you might be thinking, "isn't this challenge about the Wonder Child? Why are you focusing so much on the parents?" Well, dear reader, just because the parents can't earn points for this challenge, it doesn't mean you should ignore them. In fact, the success of the parents was a key point of my strategy. You know the goals I mentioned they had to complete before they could have the Wonder Child? Well, I wanted Paisley and Petre to max as many of the mentorable skills as they could, so by the time the Wonder Child is born they could mentor them, speeding up the skilling process exponentially.   

For these skills, I planned on dividing and conquering between the two. So why were they both learning Fitness? Well, Bodybuilder provides some easy points, and Fitness is an easy skill to learn thanks to the presence of gym trainers. Completing Bodybuilder also gave them a better chance of living through the entirety of the challenge, because at this point I wasn't sure how long it would take for them to learn and mentor the Wonder Child through all the skills.



A day or two later, both Paisley and Petre maxed Fitness and completed Bodybuilder. I haven't discussed the use of clubs too much yet, mostly because everything that can be said about them has been covered better somewhere else on the forum. But just know that they've already shown how powerful they are, and it only gets crazier from here. But that's it for now. Hopefully we can zoom through the rest of Paisley and Petre's skilling in the next update or two, and get to the main event soon enough. Thanks for reading, and see you next time!  :)

Offline oshizu

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I especially love your first image of your couple popping out of a bush.  The picture is so perfectly balanced and framed, while the happy couple look so dynamic.

Next chapter, please!  ;D  (I can't wait to see the nooboo of such a great-looking couple!)

Offline Joria

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This is fabulous!!  I love your couple and your strategy looks really great.  Can hardly wait to see what you do with this.
What?  Grannies can't play games?
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Offline Playalot

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Ooo interesting! I've never really considered doing a Wonder Child challenge before but you're changing my mind!
“Don't cry because it's over, smile because it happened.”  ― Dr. Seuss
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Offline officialghosts

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock
« Reply #6 on: January 30, 2016, 12:31:56 PM »
Thanks everyone!

Oshizu and Joria, I'm glad you like my couple so much! I spent quite a few hours in CAS trying to get my sims right before I started, making sure they would produce a good looking child no matter what combination of genes occurred. And I do quite like how my Wonder Child turns out.  ;)

And Playalot, I would definitely recommend the challenge- I personally had a lot of fun with it.

Now, on to the next chapter!

Chapter 2: Social Clock

Hello, and welcome to the Piaget Wonder Child challenge! This chapter is mostly going to cover the events before the birth of the Wonder Child, but make sure to stick around till the end!



After maxing Fitness, Paisley and Petre got to work on maxing the mentorable skills. Beforehand I did a test to find out what skills you can actually mentor someone (specifically a teen) in. Mentor doesn't seem to have an effect on what can be taught, although it may have an affect on whether you can mentor without maxing a skill. Oh well! Clubs make maxing skills so easy that it doesn't matter. Again, I haven't talked much about clubs, because there isn't much that hasn't been said. Just know that they're always in use in the background, and throughout the challenge pretty much every helpful boost (skill boosts, networked club, rally the troops, the emotional boosts, renowned club, and all the social interaction boosts) is purchased.



So, what skills can be mentored? The ones I've found are Fitness, Painting, Logic (when using the chess board), Writing, Piano, Guitar, Violin, (but not DJing), and Handiness. Since all these skills except Fitness require Inspired or Focused, I created two "rooms" to account for each. This is a strategy I've used for pretty much every challenge set up, using half shells of rooms with three walls and no roofs to guarantee environmental boost, get the outdoor bonus, and ensure the emotional aura of one room doesn't seep into another.



To keep things simple, I also assigned skills along the emotion line, although they both worked in the Inspired room some since there are more skills there. But Petre started out working on Inspired skills, and would end up learning Painting, Writing, Violin, and Guitar. Meanwhile, Paisley got the Focused skills, and learned Logic, Handiness, and Piano. These took a little longer to learn, specifically since Paisley learned Logic by making Mathematical Diagrams to power her Focused room. Petre took a similar approach with Painting to get a 3+ Happy environmental boost for the Inspired room. At this point we only had low level career rewards to work with, so I had to do some extra work to try and get the strongest moodlets. I don't really understand how the environment boost works, but I have a theory that it's impossible to break into a 3+ emotional boost with low environment items. I didn't get 3+ in the Inspired room until I switched from 2+ to 4+ items, no matter how many I put in there, and Paisley's 2+ Diagrams never got her to 3+.

Friday morning, Paisley maxed Handiness. Petre is almost finished with Writing, and they both only had one skill left to max, both of which were relatively fast to learn instruments. If I waited any longer into the week, the Wonder Child might not have had enough school days to get an A that week. (You get more points the faster the Wonder Child gets an A before aging up.) I decided that there's no better time than now, so a closet magically appeared at the backside of the house, and Paisley and Petre are allowed to see each other for the first time in days.



...And a Wonder Child is conceived.



Now, I could leave the post off here, but this isn't really the exciting part, is it? And the next few days are spent pretty much the same way as the ones before them, skilling their butts off. Paisley finished Piano, and Petre finished Writing and Guitar. Afterwards, they both started going back to other skills, to make money, complete some unfinished aspirations, or both! Paisley made bathtubs using the sculpture table (at this point I wasn't sure I wanted to deal with Granite Falls), and Petre painted and struggled to complete Bestselling Author. They also built a rocket at this time, to help the future Wonder Child build their Rocket Science skill and complete Nerd Brain. Speaking of that future Wonder Child...



Monday afternoon, Paisley laid down her hammer and saw and went into labor. A crib magically appeared on the other side of the room so Paisley could immediately give birth. We don't have time for that "waiting" or "hospital" nonsense here.



So in the comfort of her own Focused room, Paisley gave birth to a little girl. Meet Philappa Piaget, our Wonder Child.

Next chapter, Philappa will age up, and the challenge will begin for real. Thing'll get a little crazy from here on out, so get excited! Thanks for reading, and see you next time!  :)



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Offline oshizu

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #7 on: January 30, 2016, 12:52:06 PM »
Thanks for sharing your two-room setup. It's such a treat to read about and see how you play!
I'm a big fan of the Focus +7 and +9 prints from the observatory/microscope.

Looking forward to meeting the little one!  ;D

Offline Magpie2012

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #8 on: January 31, 2016, 05:40:18 AM »
You can learn the schematic for the mascot without going to Granite Falls. The statue is purchasable in Buy Mode. I read somewhere that it allows you to learn the schematic even if it's one you bought and not the original GF one.
because... Math *Pippin The Most Tenacious Simmer*

Only 2 things are infinite... The universe and human stupidity. And I'm not sure about the universe. *Albert Einstein*

Don't believe all the quotes that have been attributed to me. *Albert Einstein*

I can't ignore ALL of the voices in my head - Some of them actually make sense! *Blayzen*

Offline Indira

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #9 on: January 31, 2016, 10:28:55 AM »
Interesting set-up you got going there. It would be fun to read how you go about mentoring the Wonder Child.

Offline Joria

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #10 on: February 01, 2016, 07:55:09 PM »
Wow!  Are you sure this isn't "Wonder Parents"?  Those two are terrific and I'm sure little Philaapa will be a Wonder Child par none.
What?  Grannies can't play games?
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Offline JudesSims

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #11 on: February 02, 2016, 08:35:36 PM »
Umm...@officialghosts, I'm using your #wonderchild, Philippa, for my Piaget Apocalypse Challenge. I downloaded her from the Gallery. I've just posted the first chapter on my blog. Would you rather I didn't? I can remove it if you want. I didn't realize you had a story going :(

Offline officialghosts

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #12 on: February 02, 2016, 09:35:41 PM »
@JudesSims It's more than fine if you use my Wonder Child! I'm actually rather excited to see what you do with her! The only thing I request is possibly linking back to my story.

Offline JudesSims

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #13 on: February 02, 2016, 09:36:47 PM »
Okay. Whew! She had triplets and I would have hated to lose them!

Offline JudesSims

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #14 on: February 02, 2016, 09:37:17 PM »
I will post on Carl's in the morning.

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #15 on: February 02, 2016, 09:37:41 PM »
I will link back !

Offline officialghosts

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #16 on: February 24, 2016, 09:25:49 AM »
Thanks everyone! I'm glad you're enjoying reading about my strategies, because I love sharing them!

Also, @Magpie2012 , I checked it out and you're right! I never knew that. Thanks for the tip!

And sorry It's been so long since the last update. I've been really busy lately, and still am. Hopefully I can get in an update fairly soon, and I should be able to finish up during spring break in a few weeks.

Offline oshizu

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #17 on: February 24, 2016, 12:11:41 PM »
Yay! I'll be looking forward to more about your Piagets!

Offline Magpie2012

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #18 on: February 29, 2016, 10:33:35 PM »
Lol I only found out because I wanted to use the mascot in my Skill of the Week Tournament Challenge to get some (lots) more cash, but alas, my poor simmie never reached the required skill level in time during her handiness week :-(

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because... Math *Pippin The Most Tenacious Simmer*

Only 2 things are infinite... The universe and human stupidity. And I'm not sure about the universe. *Albert Einstein*

Don't believe all the quotes that have been attributed to me. *Albert Einstein*

I can't ignore ALL of the voices in my head - Some of them actually make sense! *Blayzen*

Offline oshizu

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #19 on: March 02, 2016, 10:52:59 PM »
@officialghosts
I'm preparing to start the Wonder Child Challenge, so I re-read your thread today. Your discussion of your previous attempts and current strategies is extremely informative.
One thing I can't for the life of me figure out. In your image of Petre painting, there are dozens of brown horizontal things on the walls of his room--are they wall shelves?
No rush, just wondering.  :)

Offline Tigerskin

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #20 on: March 07, 2016, 05:26:20 PM »
@oshizu I believe they are the light you receive in the painting career - I think it gives an inspired environmental boost.

Officialghosts mentioned the connections reward was purchased to get the low level rewards within the careers and once you 'earn' one, from then on you can buy more.

Offline oshizu

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #21 on: March 07, 2016, 05:45:07 PM »
@Tigerskin
Thank you for the info! I'd only ever seen/used them in gold, so didn't recognize them looking so brownish.
Also, I never knew give off an Inspired aura. I usually go for postcards or Prose/Pop. 
Appreciate your response.  :)

Offline Tigerskin

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Re: The Piaget Wonder Child Challenge- Chapter 2: Social Clock (1/30/16)
« Reply #22 on: March 08, 2016, 02:06:11 AM »
@oshizu, no worries  :)

I have to admit I tend to stick to the shower & prose/prop combination as well. Usually my sims tend to have painting as a hobby, so I tend to forget the career rewards.

Offline officialghosts

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@Tigerskin Thanks for helping oshizu out, haha. You're correct, they are career rewards. Prose n' Pop and postcards are both nice, but also time consuming to obtain, at least relative to career rewards.

Wow, it’s been a while! Sorry about that. I got a good part of the way through this post, but then exams started approaching, and they’ve been pretty much holding me hostage for the last month. But the worst of it has passed, so hopefully I can start getting these done!

Chapter 3: Industry vs. Inferiority



Philappa is immediately aged up. I could've had her earlier and left her as a baby for a while, but it would probably waste more time than it saved. Here she is as a child, looking quite serious about the task in front of her. Like her parents before her, she aged up to Love the Outdoors. Her first aspiration is to be a Whiz Kid, but we'll be switching so much between them in the early days that it's not important.



You see, I had a little issue on my hands. Obviously I wanted the parents to start assisting Philippa on her mission right away, but I also wanted Paisley to get pregnant and give birth to a spare as soon as possible (I'll explain why when they're actually born. Which may be this update! SPOILER ALERT FROM THE FUTURE: It is not this update.) So I switched to Social Butterfly, and had to finagle Philappa's actions in such a way that she didn't interrupt her parent's babymaking. Emotional scarring (or an Embarrassed moodlet) is not part of this Wonder Child strategy.

(At this point I tried again to use adding people to the club to meet my goals, but if I remember correctly, Philappa became acquainted to the people in the club but wasn't registered as meeting them under the aspiration. Boo.)



Ah, Social Butterfly. The dread of sims players everywhere. I don’t know whether the jury’s out on this or Whiz Kid being the most difficult child aspiration, but I tend to lean towards this one. Mostly because things like Incredibly Friendly and a lot of the more powerful interactions that make the adult social aspirations easier aren’t really accessible. Also, because I tend to have my sims be total recluses unless they’re aiming to complete one of these aspirations. At least this isn’t the Sims 3. I still have no clue how making friends works in that game.



While it can still be a force to be reckoned with, Social Butterfly isn’t nearly as threatening now, thanks to the use of, you guessed it, clubs. The purchase of Popular Club and Friendly Bonus made friend making much easier, and Popular Club seems to be just as powerful as Incredibly Friendly. Not only that, but I get very lucky and actually had people around for Philappa to befriend. Often when trying to complete this aspiration, I have to scramble around the neighborhood to find people to talk to. Especially the children, as school always seems to interrupt the process and I have to look for stragglers. But not this time, as it was the evening, and not one, or two, or even three, no, four kids walked by the Piaget residence, eagerly snatched up by Philappa’s (friendly) claws.



And so, about 7 or so hours after becoming a child, Philappa completed Social Butterfly. I was amazed. I had known the clubs were powerful, but I hadn't realized just how effective they were. With a start like this, I couldn't wait to see what the rest of the challenge would be like.



Philappa was switched back to Whiz Kid, and immediately sat down for a few games of chess. With another bun successfully placed in the oven, Petre was glad to be her opponent. He had around the same Logic level that Philappa had (meaning none), so he was perfect for the job. Paisley provided a keen eye over the proceedings, mentoring her daughter in a game she herself had never played. Her advice seemed to be sound, though, as Philappa's Mental skill shot up with remarkable speed.

After her chess games were done, Paisley sat down and read to Philappa, then assisted her with her homework. Then it was back to chess until school was about to start, at which point I started to pile on the happiness moodlets to assist in keeping Philappa Very Focused throughout the school day. I won't go through the trouble of listing all of the moodlets she was packing (some clubs, needs, and rewards related ones), but I will talk about some of the less obvious ones.



The first is the fairly well known Brighten Day. It's a quick, easily accessible interaction that builds both relationship and charisma quite decently. It only provides a +1 moodlet, and only for 4 hours, but don't underestimate it, as sometimes that one extra moodlet is the difference from a normal emotion and a "Very" emotion. Another +1 4 hr moodlet I used was Reveal Deep Secret. It's another quick one that's unlocked when the sims are good friends.

Other than that, I had Philappa re-become best friends with Paisley, which gave a nice “New Best Friend” +2 bonus for 10 hours. Not the most powerful, but that time frame should cover most work periods (I think the only one it doesn’t is the higher levels of Diamond Agent, but it may also not cover the Villain branch or some levels of the Astronaut career.) If you have at least three sims in a household, it’s a nice idea to keep them at a high relationship so they can switch around being BFFS and get the boost. One thing to note, however; I’m pretty sure if you have two people become best friends, then have one of them become best friends with a different person in the 10 hour period, the one who no longer has a best friend will lose the moodlet, no matter how much time was left. Just something to keep in mind if you try this strategy.



Philappa returned home from her first day of school as a B Student. This is a good sign, though not too exciting as of yet. Even without the clubs I could get kids very close to getting from a C to B on the first day, so I’m not surprised the clubs could cover that minute a difference. It’s still nice, though.

As you can see in the image above, I also had Paisley and Petre start building a rocket while Philappa was at school. This won’t be important until her teen years. In retrospect, I should’ve continued to level their Rocket Science skills after they finished. My failure to do so will come back to bite me in the butt later.



Philappa quickly completed her homework and extra credit in the hopes of getting an A the next day. After that, she’s switched over to Rambunctious Scamp. She joked around with Paisley for a while to get Playful, sat on the playground for about 2 minutes, and then hopped over to the computer to practice typing and play Keyboard Commander. Because nothing says “Motor Skill” like sitting around at a computer all day.

I feel like I should point out the $10,000 or so painting above her head. I’m pretty sure it’s an instant +3 environmental boost, but it’s been a while since I played. I also have one of the incenses from Spa Day by her side for the extra Energized moodlet, although it’s hard to see with the chair blocking it. While they’re kind of risky, what with the fire and everything, I find them quite useful for pushing someone into the “Very” version of an emotion. This is especially true of Energized, which can be difficult to build up due to most of the sources being very circumstantial, time-consuming, or unreliable.



The rest of the night was spent working on Rambunctious Scamp, with great success. Only one incense fire! As morning (and thus class) drew nearer, Philappa gets close to maxing Motor. She’s then moved over to the monkey bars once more, and, with one hour left before school, maxed Motor and completed Rambunctious Scamp. She then went through the same process she did the morning before…



...and came home an A Student. Which I don't actually have a picture of. Welp. Here's spoilers for next time?

With 11 days left until aging up, Philappa had
  • Gotten an A
  • Completed Social Butterfly and Rambunctious Scamp
  • Gotten to the last stage of Whiz Kid and reached level 7 of Mental
The power of clubs, everybody.

And with that, I think I should leave it off here. Will the next eleven days of Philappa’s childhood be as successful as the first two? We shall see, and hopefully we won't have to wait three months to do so. Thanks for reading, and see you next time!  :)

Offline oshizu

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How great that you are back!