Author Topic: Tricks and Treats  (Read 15516 times)

Offline MomOfMany

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Re: Tricks and Treats
« Reply #60 on: July 09, 2018, 01:36:10 PM »
Thanks Metro! Let me just say I have no idea how I won this one. I did a couple of practice runs before I started this to see what traits the dogs should have to make this challenge easier. I found smart to help with learning tricks and troublemaker to help the dog to misbehave more often.
I started with lot traits of training ground, private dwelling, and dog hangout which was later changed to penny pixels.
Sims traits were cheerful, dog lover, and neat.
Aspiration was friends of the animals.
First thing I did was join the Good Timers for the rally the troops perk. Then the adoption service to get a dog. I always reviewed 3 dogs and instantly greeted the dog and would do the get to know interaction three times to learn the traits except when you could see the traits by the interactions possible and I kept any dog with one of the two traits mentioned above and sent the rest back. I only adopted one dog at a time mostly I rarely adopted two. I started on the tricks right away and only did the behaviors if they happened to show up. Most of the dogs only had a handful of behaviors show up. By the time I had 7 dogs and almost all tricks learned I only had about 17 behaviors corrected. So then I was puzzled on how others had 30 something. So I came back here and read the challenge thread again for any questions that might help. Then I seen crth's post with their score noting they had to reteach some behaviors which had already happened to me once or twice. I seen the higher score was excepted so I pmed the team to see if encouraging misbehavior and correcting them is allowed and was given the green light so I finished off the challenge telling my one dog with the troublemaker trait to misbehave and then immediately correcting her. It was quite tedious. She did run away at one point for a day which set me back. I kept the house door looked to everyone but household members until I wanted to adopt then I would unlock and relock when that was over because it was easier to manage with less people inside my little house. All the dogs went to the vet for spay/neuter and only two of the dogs got sick so I didn't have to go to the vet often. I lived next to the vet office just to make that easier as well. I only adopted one stray and she was the troublemaker the rest were from the adoption service. The last dog was an accident. I called not realizing I could only look at however many empty slots where available. So when I choose one of the dogs it closed out and showed up before I could do anything so I had to adopt it because of the rule that you must adopt one.
Sorry I am not very good at strategy posting I never expect to win I just play for fun. Lots of mistakes were made. Anyone could have easily came in and beat me and I was sure GlazeyLady or someone would.

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #61 on: July 09, 2018, 01:42:14 PM »
Thanks for posting your strategy, MomOfMany. The little trick you discovered -- encouraging the dog misbehavior and then reteaching them...is interesting and came about later in your file. It almost makes me want to see what the potential score could be knowing this from the get-go and moving ahead day 1 with that strategy.



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Offline Rinkils

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Re: Tricks and Treats
« Reply #62 on: July 09, 2018, 02:48:39 PM »
Great thinking @MomOfMany , congratulations!

Yes, it is what I thought. I actually did reteach several misbehaviours many many times (having 4 troublemaker dogs), but I thought it was just an omission from devs for it to be a thing, so I counted it just once without rethinking.
During test runs, I googled a bit what kinds of misbehaviours were possible, and I set up the lot to produce opportunities for the dogs to misbehave.
I would leave piles of human food on the ground, had a broken shower to constantly produce puddles, I had my Sim often pick up the dog messes but canceled the action to make him drop it and produce a trash pile, I had many counters for dogs to jump on, I kept a nonstop club gathering to always have Sims around for the dogs to bark at, at the end my Sim mostly napped to inspire the dogs to wake him up. I kept a spreadsheet where I noted which dogs learned / unlearned what, and played it basically like a bingo, towards the end trying to specifically follow specific misbehaviours I was missing for the specific troublemaker dog (like when I missed eat human food, I locked myself and the dog in a room full of human food on the floor, and nothing else, and repeatedly encouraged misbehaviour - but it never ever worked).
I have to say I had to push myself to finish and I basically ran out of screen time (we had visits over, and my baby has been teething in the first league lately), so I kind of gave up on Friday week 1, and ran the game on speed 3 since then without intervening, just to make it to the end. Otherwise a great challenge, "doggy chaos" is a very fitting, very sweet term. :)

Offline Rinkils

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Re: Tricks and Treats
« Reply #63 on: July 09, 2018, 02:55:59 PM »
Oh, and I would like to add that the troublemaker trait is golden, and I selected dogs with that trait, whereas smart dogs who are not troublemakers present a trap because they misbehave even less frequently than non-troublemaker, non-smart dogs. The best combo is smart AND troublemaker - they misbehave often, and when you correct them, they learn in the first take.

Offline GlazeyLady

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Re: Tricks and Treats
« Reply #64 on: July 09, 2018, 03:13:08 PM »
@MomOfMany - Your comment:
I technically have 2 more sim days and 30 more min real time to play but I can't I'm too tired.

Image in my head:

Offline GlazeyLady

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Re: Tricks and Treats
« Reply #65 on: July 09, 2018, 03:38:03 PM »
I called not realizing I could only look at however many empty slots where available. So when I choose one of the dogs it closed out and showed up before I could do anything so I had to adopt it because of the rule that you must adopt one.

That happened to me too, but I just figured it was something I did, an inadvertent click or something.  I didn't realize I could only meet one because I only had 1 space left.  Thank you for explaining that.

I didn't practice this one all the way through and realized too late that getting all the tricks would be fairly easy and the differentiating factor would be the behaviors.  Early in the adopting I was looking for the more positive traits, and only started looking for troublemakers and aggressive dogs at about dog 5 - then I only had the option of 1 aggressive and 1 troublemaker.   

None of my dogs wanted to drink from toilet, although a couple of them stared at it profusely.  Maybe that was because most of my dogs were small - can small dogs drink from the toilet?  Also none ever begged for food, even when they were hungry and I let the Good Timers all get hungry enough to actually eat in front of them.  The dogs did eat from human food left on the floor though.  But they never wanted to play in the trash or eat trash.  I guess they probably did chase each other, but I was thinking of that as play and didn't even check to see if I could train on that, so maybe I just missed that. 

I had all dogs, but made my lot a cat hangout because I thought "eating poop" probably referred to dogs getting cookies from the litter box.  But I guess the stray cats won't use the litter box, so that didn't work for me.  Also guessing that dogs won't jump up on the counter, and that behavior refers to cats.  But after raising two teen-age boys and now helping to raise their daughters, I don't even want to think about trying to train a cat!  :)

I never thought about training/untraining/retraining the behaviors - I commend you on that kind of thinking - you were counting behaviors learned by pets (which is what the rules said to count), while the rest of us were counting pets that learned behaviors (a subtle but important difference).

I was also surprised that dogs that showed in the adoption panel as spayed or neutered still had to be retreated - my sim did the spaying at home, and newly adopted dogs that showed up in the panel as spayed/neutered showed up on the surgery station to be spayed/neutered again.  So I spayed/neutered them all again . . . . . maybe that's why they weren't very cooperative about displaying some of the behaviors I needed to train away . . . .  ;)

Awesome job @MomOfMany

And now . . . . . let the romancing commence!!

Offline MomOfMany

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Re: Tricks and Treats
« Reply #66 on: July 09, 2018, 04:07:05 PM »
Metro I know the score could have been much better but a little luck is needed as well to find that troublemaker dog.
Yes that troublemaker trait is needed and unfortunately I was only able to find one in my official file. My Good Timers kept cleaning up the puddles and trash so sometimes I would end the gathering. More times than anything the dog choose to drink from the toilet though. I don't know if small dogs are able to as my troublemaker was not small but many of my dogs were and the troublemaker was the only one to drink from the toilet. Many behaviors never showed up for me I only seen 9 different behaviors.
GlazeyLady yes that image is about right. LOL Most of my dogs were supposedly spayed/neutered but were able to be encouraged to mate with others so I just re-spayed/neutered them all so the option was grayed out.



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Offline Rinkils

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Re: Tricks and Treats
« Reply #67 on: July 09, 2018, 04:15:43 PM »
Many behaviors never showed up for me I only seen 9 different behaviors.

I think the count is about 13:
Attack (other dogs)
Bark at Sims
Drink from puddle
Drink from toilet (only big dogs)
Play in puddle
Play in trash
Eat from trash
Eat human food
Beg for food
Jump on counters (only big dogs)
Pee inside
Wake up a Sim
Knock over trash (never seen this one, just read on some other forum)

Offline Metropolis Man

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Re: Tricks and Treats
« Reply #68 on: July 09, 2018, 04:39:52 PM »
And now . . . . . let the romancing commence!!

Thumbs up for this comment. :) I am pretty excited for today's new challenge -- there are so many more neighborhood stock Sims compared to when we ran this event three years ago -- lots of planning ahead. Hopefully, I won't need a Sesame Street or Barney refresher course and will remember what letters follow correctly.

Offline HelenP

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Re: Tricks and Treats
« Reply #69 on: July 09, 2018, 06:07:56 PM »
Congrats MomOfMany, that was an amazing score.

My sim set herself up in the sea front house in Brindleton Bay, which she bulldozed before she moved in.  Her traits were loves outdoors, dog lover and cheerful with friend to animals as her aspiration.  The lot traits started as private dwelling, peace & quiet and dog hangout.  She immediately joined the goodtimers to get rally the troops but then created her own club to control perks and activities.  She bought a satelite dish, a computer and an aquarium set her own club to focused and researched vamp lore until she could make plasma packs.  She then bought cheap fish from the aquarium, converted them to plasma packs and sold them until she had most of Fab Wealthy done.  The accumulated satisfaction points were spent on anti-septic, morning sim and later night owl, the club perks were spent on dog training skill and better happy vibe levels.  The money was spent on a surgery station, 2 automatic food bowls and a bath. The peace & quite lot trait changed to training ground.

She then went hunting for strays and luckily found 3 that she could adopt.  Once they were part of the household and had been neutered it was a case of training and rallying troops with breaks to teach pee outside and any other misbehaviours that happened.  Day 2 saw 4 more strays turn up due to dog hangout which where duely adopted and neutered and then dog hangout was switched to penny pixies.  One of the dogs came with squirrel scratch which was easily dealt with on the surgery station and then the train, rally troops and teach random misbehaviours continued until they had all learned the 8 tricks.

At this point I disbanded the club, bought a bed, toilet, shower, counters, fridge and trash can.  Food was made and left on the floor, the trash can was emptied and cancelled to leave piles of trash on the ground, the only indoor space was the bathroom so puddles were everywhere and my sim got to experience eating and sleeping.

In the end all the dogs learned to pee outside, not to bark at people and not to drink from puddles.  Most learned not to eat human food or play in puddles and a few had learned not to beg, drink from toilet, wake people up, jump on counters, eat the trash or play in the trash.  I didn't use the 'attack ...' command at all so probably missed a few points there.  I found that correcting 'knock out trash' corrected 'play in trash' so basically 1 misbehaviour with 2 names.  Apart from the dog who was sick when adopted, only 2 got ill as elders.

Offline Rinkils

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Re: Tricks and Treats
« Reply #70 on: July 10, 2018, 12:30:53 AM »
I didn't use the 'attack ...' command at all so probably missed a few points there.  I found that correcting 'knock out trash' corrected 'play in trash' so basically 1 misbehaviour with 2 names.

I didn't realize that about the trash.
I had 2 spontaneous dog fights after which I got the option to Lecture about attacking, didn't command the dogs to attack either.

 

anything