Author Topic: The Binderclips: Household Skills 2!  (Read 282 times)

Offline Trident

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The Binderclips: Household Skills 2!
« on: December 04, 2019, 10:02:14 PM »
So!

Here’s my new attempt at the Household Skills Project, (created by the amazing hazelnut!)

For anyone who doesn't know, Household Skills is a ginormous, multi-generational challenge, where you attempt to do every single thing in the game. Max every career, complete every LTW, supermax every skill, etc, etc. Each new household unlocks a new skill, and everyone in the house has to learn the skill, while at least one member must supermax it. The heir (which can be any Sim in the birth order) gets to move out and start the next household once a certain set of requirements have been met.

Unfortunately, looking at my plans for the Paperclips, I realized that I was almost certainly going to overload my poor PC. This time, I’ve sketched out an outline that focuses on finishing households based on expansion pack, rather than going alphabetically. The maximum amount of expansions I should have at any given time, (besides the last household, which will terrifyingly have all of them at once,) will be three. Most households will only have two. (Since I can’t exactly turn off Ambitions. I need it for self-employment careers.)

(Please excuse the ugly screenshots, guys. I promise they'll get better!)

Our founder this time is Bottle Green Binderclip.



She's a distant cousin of the Paperclips from the last attempt. Her traits are Neat, Athletic, Childish, Nurturing, and Absent-Minded. (I really, REALLY want to get that one out of the way.) Her Lifetime Wish is technically to Become A Superstar Athlete, but it’s actually to become a dragon tamer.

I’m quite attached to my old naming scheme, where a I would pick a color and it’s hex code, why yes I have read the Dreamweaver dynasty, why do you ask? so I’ll just be keeping it. However, since we are no longer progressing alphabetically, I’ll plug in a random number generator each time I need a color for an heir.

(This, uh. This naming system also serves to keep them color-coordinated, which helps me keep track of who needs to do what.)

We’ve got Generations and Seasons installed, and I hope to have them uninstalled in three generations. So! Let’s get to it.



We’re starting in Dragon Valley this time, because I think it’s quite pretty there. We'll be spending the longest amount of time in the first town, so I wanted to pick somewhere nice. (Heirs can move neighborhoods when they're ready to move, but I have a limited number of neighborhoods, since I am not made of money.)

Now, full confession; this is my second time using Bottle Green.

I sank about three hours into a Sunset Valley file, only to realize that I had been playing on the ‘Long’ lifespan. (I was using it for my nectar challenge, and my timespans REFUSE to stay separate between files. It’s infuriating.) I thought about just aging Bottle Green up at a normal time, but it would have made me feel so, so guilty, so I’ve instead restarted.

Again.



The first thing Bottle Green did was get herself a job. (The Dragon Valley sports center is a TENT! Amazing! I like to imagine it’s a neat circus.) I know that her job description says “Rabid Fan”, but it really means “Beginner Dragon Wrangler”.



The second thing she did was rocket herself right to level 2 of the Athletics skill. (And look at how cool the gym is!)

(While I’m on the subject of the gym, uh, hey, EA? Is there a reason the showers don't have walls?!)

While Bottle was busy skilling, I was spying around town.

First cool thing I found was this lovely park, and I wondered; how is this gonna work for the seasonal festivals?



The second important thing I found was this community garden.



Super fun fact for everyone; if your Sim harvests food, and haven’t yet unlocked the gardening skill, the harvesting won’t add any skill gain. So, Bottle spent a few fatigued hours gathering food to keep from buying a fridge.

As the second day rolled around, I realized that there was no festival pop-up notification. No nothing. I checked out the parks; still nothing.

And it finally hit me, that, well.

EA didn’t feel like making another lot for their new town.

I checked the EA lots and nope, no festival grounds for Dragon Valley. (Nothing for Roaring Heights, either.)

Normally, I wouldn’t really care, but, as I am invested in trying to actually play with the Seasons, I restarted the file for the third time that day, and plopped down the Central Park Festival Grounds before actually playing the game. The Sunset Valley look doesn’t quite fit Dragon Valley, but, frankly, neither did anything else.

Once again; move in, set up the funds, get the job, start the skill, harvest the food.



This time, I at least got to use an old standby trick for early money gain. Flowers are worth an obscene amount of money when you only have a thousand dollars starting budget.

Here’s what all we ended the first day with.



I’m VERY happy that we managed to afford a nice shower. Plum out of money, but hey! That gives a great moddlet boost. Usually, about an hour before Bottle leaves for work, I’ll have her fulfill a quick wish, (she’s Neat, so it’s usually something like “clean the sink”,) take a shower, and pop off to work with two long-lasting positive moodlets to help her “mood” metric.

The next day, while Bottle was jogging to work, she suddenly stopped. The new item in her queue read, “Converse about existentialism.” Curious, I followed.



Well! There’s something I didn’t know about.

Normally, I consider dragons a little too “cheaty” for my taste. I think they’re deeply overpowered, especially for the first household.

But, since this is supposed to be about playing everything in the game….I went ahead and brought it home.



Sadly, it hatched as a purple dragon. Bleh. It’s my understanding that purples can help learn charisma, which would ruin the challenge, so I sold it off. (We can pretend he went to a loving family somewhere in town, yeah?)

The money paid for a toy box, at least. (I wasn’t getting a bed until I managed to get some exercise equipment.)



Get yourself a childish Sim, honestly. She plays with her toys before the carpool comes, and it helps boost her mood for work. And it’s cheap!

By Tuesday, 11 pm, Bottle was level five of athletics, and we were on a very good track.

So I had to ruin it, of course.

On Thursday, when she had the day off, I had her quit and re-join the career, in an effort to avoid the dreaded “no promotions last level seven” bug in the sports career. So. Hey! Here’s hoping!

By the end of Week one, she was back to almost level two of her career, level seven of her skill, and nearly ⅖ of the way through Marathon Runner.

She spent Sunday hassling her boss for a promotion.



It barely ever worked. Ugh. Emma Delaney is a tough but to crack. (Probably doesn’t help that her husband was attracted to Bottle Green. As was every single one of her male coworkers.)

Give me Marty Keaton any day of the week. Much simpler.

Now; the matter of a spouse.

I’m a serial planner. It’s what I do. In an effort to scope out potential mates, I tempted the repo-man, called a repairman, and met the mailman.

Sorry; tempted the repo-woman, called a repair woman, and met the mail woman.

Yay.

In a last ditch effort, Bottle ordered a pizza. I had really wanted to avoid using the pizza person from Dragon Valley, since that was what I had done last time, but I was very swiftly running out of original townie options for NPCs.



And look! Mick Quinlan showed up. I think he and Bottle Green will make some lovely colored children together.

I won’t bore you with the supermazing. If you want to imagine what happened, look at this for about six hours.



Most interesting thing that happened were two glitches. The first one, at two separate points, for no reason, added 19, 600 simoleons to my bank account. I used familyfunds both times to knock it back down, and have no idea what that happened. The second glitch is one that' still happening; I keep getting the notification that's like, "Somewhere is having a sale! All products now 40% off!" Except it says, "! is now having a sale! All 35% off!"

I hope "!" is doing okay, that can't be a sound way to run a business.

Winter rolled around.





It’s beautiful, guys. I really love this (surprisingly huge) town so much. Next household, when there’s more wiggle room, I’ll be enjoying every season to the fullest, and really stretching my building muscles.

By the time her Adult birthday rolled around…



(Bottle does a great Recipe Man impression!)

...she had completed the Body Builder challenge, had 406 kilometers of the needed 500 for Marathon Runner, and 40 hours of the needed 75 for Fitness Nut. Not bad!

The two things I was worried about the most were happiness points, and her future husband’s age. I’ve got plans for Mick to use a career LTW, so I hope he’s gonna be young when I get to him.

As for the happiness points ...I'm trying to use every LTR, and certain ones can only be used by heirs. I was hoping for Bottle to use Inheritance and Clone Voucher, but with a ticking clock, I decided to just go with Inheritance and a cheap LTR. It messes with my plans a bit, but ah, well. What can you do.

(Not use every LTR. The answer is, “Not use every LTR”.)

Bottle was getting closer and closer to meeting her requirements, (she had just hit Marathon Runner!) when she rolled to invite Mick over. So we did.



Dang it!

This was more plan scuppering. I don’t trust an old man to max a career, so if Mick stuck around, this would mean that I would need to shift some plans around. Ugh. Ugh, ugh, ugh. This happened with Alabaster, too! She met Nate when they were both Young Adults, and then when she was an Adult and she called him up, he was an Elder! What?! I know that there’s bugs with paper delivery aging; does it apply to all NPCs??



At the very least, they (autonomously!) get along well. Bottle, in an interesting character twist, hasn't thrown up a single romantic wish, not even during her midlife crisis. I think she's quite solidly aromantic, which, hey, I can work with that. She and Mick can have kids and remain best buds without any real issue. He seems like an easy-going guy; I like to think he's fine with it.

Finally finally finally, 15 days from elder, Bottle Green Binderclip supermaxed athletics, and I forgot to get a screenshot. Phew! First household out of the way, and we’re just under the picture limit!

Household One: Athletics

Bottle Green Binderclip (#006A4E) (Athletic, Absent-Minded, Nurturing, Childish, Neat)
-supermaxed Athletics

Unique LTRs: Inheritance, Hover Bed (Also, I’m a fool. The real estate in Dragon Valley is ridiculously cheap. I probably could have gotten away without cashing in Inheritance. Ugh.)
Unique LTW: Become A Superstar Athlete (to be completed in the next house)
Unique Career: Pro Sports (to be completed in the next house)
Building: Garda Police and Military (a whopping $1,200 simoleons ...truly, folks. I am a fool.)

Just like last time, I’ll be doing my personal notes and opinions on the careers, skills, and lifetime wishes of each household/sim. Since Bottle will finish her LTW and career in the next house, (and since they’re tied together,) I’ll just be reviewing the Athletics skill. (And, again; this is all entirely my opinion! So take it with as many grains of salt as you need.)

Athletics Skill: As I said last time, it’s a solid skill. It’s beautiful in its simplicity. I think it adds to the game, and I think it’s easy enough to be max, with the challenges rolling quite nicely into something “more” to do, without going overboard. I genuinely think that the game would be lesser without it. 10/10 as a skill, 9/10 as a super max.

(All of that being said; if, for some ungodly reason, I have to start this challenge a FIFTH time, I’ll definitely be choosing a different starting skill.)

I’ll see you all in the next house. Thanks for reading!




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Online Trip

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Re: The Binderclips: Household Skills 2!
« Reply #2 on: December 05, 2019, 02:38:14 PM »
I wonder if maybe you called him on his adult birthday. Service NPCs seem prone to getting "double birthdays" though I've seen it with in-town sims too, especially if you move them in right after their young adult birthday. But who knows. There's also a bit of a "birthday when invoked" thing because they don't exist in the world unless providing a service, invited over, or hanging out in the park maybe.

On the flip side I always get a few absurdly long-lived service NPCs if people continue to be friends with them or just through...chance. Travel NPCs die even when I'm friends with them but long live immortal firefighters. Though an elderly-if-undying NPC isn't exactly a great thing in a challenge where you actually have to reproduce with them and complete milestones.
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Offline Sonshine

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Re: The Binderclips: Household Skills 2!
« Reply #3 on: December 08, 2019, 06:07:59 PM »
Hi, could you maybe explain what the “no promotions last level seven” bug in the sports career means? I've never had anything like this happen and have had several sims successfully complete the sports career. Maybe it has something to do w/DV?

Offline Trident

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Re: The Binderclips: Household Skills 2!
« Reply #4 on: December 09, 2019, 02:01:29 AM »
@Trip Thanks, I'll keep it in mind! Absolutely wild what EA's done here. (Can you imagine what it would be like if the games actually worked?)

@Sonshine Sure, I'm happy to explain! I've had a glitch happen in a few files (in Isla Paradiso and in Sunset Valley,) where my Sims wouldn't receive any career progress past roughly level seven. (I think my Isla Paradiso guy hit level eight? His bar got stuck, but I forget the exact level.) I tried elixirs, restarts, basil; nothing worked, except quitting and rejoining the career. I know that @azokka361 had the issue at some point; she mentioned it in her Elysi Immortal Dynasty. I tink EA may have finally patched it out, but it's definitely not a DV issue!

I've Never Timed A Pregnancy, And This Was A Bad Way To Learn

Bottle moved into Household Two at 11 pm on a Wednesday.





I tried! I think the interior looks alright. The backyard is a mess, but I wanted to get on with playing.



This is our first two skill household. Here’s Bottle getting started on her Charisma. I’ve never played much with Charisma before. I’m a bit of an introvert, and I have a bad habit of projecting onto my Sims.

Bottle dressed up in her formal wear to meet Mick. She thought it would help set a good impression.



They engaged in traditional Sim activity, and soon enough, Mick was moving in





It was with great apprehension that I checked his age, and….thirteen days to death.

Ack.

My original plan was to have Bottle’s spouse do one of the criminal careers, with the associated LTW. With no time for that, my backup was going to be Perfect Mind, Perfect Body. (The second skill for this house is Logic.) With thirteen days, I was very very nervous.

The plan I made was simple. Start Mick on Logic and Athletics, and see where he was at by the time he hit 10k LTHP and was ready to change his LTW. Worst case scenario, I would use Swimming in Simoleons.



I think Mick’s a jovial, easy-going guy. He’s relaxed. He goes with the flow. He rolled a bunch of wishes to learn Charisma, which is the one skill he’s not supposed to be learning.

Dang it, Mick.



These are definitely from Bottle’s job as a dragon tamer, and involve her training dragons, and NOT me caving due to time pressure.
 


This one is Cool Latin Name, and there's a purple named Cool Greek Name ;)

(I quickly encountered a brand new problem; I had no idea how to make them put the dragons down! Dragging (heh) them out of the inventory doesn’t work. Sometimes they put the dragons down, sometimes they stay in their inventory. It took me an embarrassingly long time to figure it out. The trick is to have the dragon out, interact with it, and then just click the dragon and tell your Sim to put it down.)

With no time to spare, and hopefully three pregnancies to get through, I went with the easiest method of conception:



Using the “try for a baby backstage” option at the theater. (Thanks, Trip!)

I figured they would just remain friends afterward, no harm no foul, but then Bottle threw up a surprise wish to kiss Mick.

Alright, I thought. You’re both not sleeping anymore, because dragons are a broken game mechanic, so, sure, yeah. Let’s see where this goes.



They both immediately wished to go on a date together. I was happy to comply.



That counts, right?

(It apparently doesn't. Or, well, it satisfied the wish, but they both quit rolling anything romantic for the other person.  :'( Whoops!)

Soon enough…





Bottle rolled to have a boy. Mick didn’t roll anything.

Dang it, Mick.

The two of them spent her pregnancy skilling. Bottle ran around town making friends, while Mick stayed at home, searching for stars and discovering potions. At night, Bottle would train him in Athletics.

Weirdest thing that happened? At one point, while Bottle was on the phone with Emma Delaney, I got a notification that said that Emma Delaney had passed on.

Uh. Sims? You feeling alright there?

By the time Phlox was born, Mick was at level six of Logic, and five of Athletics, with nine days left until his life bar ran out. I decided ah, what the heck. This is about trying new things. I’m gonna try a gamble. I gave Mick the Perfect Mind, Perfect body LTW, and prayed.

But, I’m sure you all want to hear about this delightful bean!



The random number generator gave me number 16, which is “P”. Full disclosure; I waited until the baby was a toddler to give him a real name. (I’m very worried about color clashing.) Phlox was born a clumsy genius, and is our intended Logic supermaxer. His hexcode is df00ff.



He’s a cutie, isn’t he? Looks just like his dad. I love his coloring, with the green skin, green hair, and those bright blue eyes.

This was roughly the time I started to really panic.

Bottle was having some kind of issue where she would only work on game days, which I’ve literally never seen before. Maternity leave ended late Wednesday, and the work clock said “work starts in three days” for her Saturday game.

She only had eight days left of fertility, and Mick only had seven days before his life bar maxed out. I couldn’t afford for her to take too much time off of work, but if she was only going to work two days a week, then I was dealing one big, fat problem.


Agggghhhhh.


I took a break. I ate some pizza. I looked out the window dramatically, until my partner said, “What are you looking at?” and I said, “I’m trying to figure out what to do with my Sims,” and they said, “Maybe that would be easier if you weren’t looking out the window.”

Anyway.

My original plan for this second household was to have the spouse do one of the criminal careers, (and associated LTW, as previously stated,) have the firstborn be the logic supermaxer, with their imaginary friend taking the World Renowned Surgeon LTW, have the second born be the Charisma supermaxer, with the Leader of the Free World LTW, and have the third born be the heir, taking the other criminal career. (I also wanted to have an alien housemate, but since they apparently come with level seven handiness, which is a locked skill, I have to re-examine my plans yet again.)

Clearly, that was not going to happen. Not in the slightest.

I figured another pregnancy was likely too risky, with how this one had put Bottle out of commission for almost eight days. (If I remember correctly, she took some time off to get Mick to move in, which caused her to miss a game day, and then she got pregnant, which caused her to somehow miss two games days?) Phlox would have to be the heir. I didn’t want to adopt a child, since having two kids this close together sounded like a recipe for disaster. (The heir can only move out once every other housemate has completed their LTW, and after this mess, I didn’t trust myself to finish a career in a reasonable amount of time, AND allow for Phlox to move out at a reasonable age.) So.

My backup was Winona.



Mick managed to discover Imaginary Friend Metamorphium during his time at the chemistry bench, and it was looking like my only hope for salvation. Transforming the Friend at child stage gave me less control over their traits, but it meant that I would use an imaginary friend, (which would tick off a box in the challenge, for using an occult life state,) and it felt less mean, since the poor dear was slated for a supermax, the Heartbreaker LTW, and the daycare career, all in one go. At least if I did it now, she would have lots of Happiness Points? And that's what matters, right?

Now, I lost the screenshot, but here’s where the good news started to kick in, and I had to change my plans for the better. Bottle finally went to work, and her work schedule seemed to go back to normal! My theory is that if your Sim misses a game day, they cannot attend regular work until going to another game day. (This theory has not been tested, so I think it’s just a hypothesis at this stage.)

Pictured: Mick Quinlan achieving his LTW at 6:30 am on his 90th day.



Not pictured: Me, who had been holding my breath ever since the clock hit midnight.

With that thankfully done, and with Bottle progressing nicely in her career, I let them have a reward. (This time though, I did some careful checking of Bottle's work schedule. Everything's looking fine so far, so. Fingers crossed!)



Chimes on the second try! Thanks the llamas! This meant that Winona could still be a part of the household, but I had someone else as the Charisma supermaxer...someone where I had a little more control over their traits.

Mick was also finally allowed time with Phlox.



He’s certainly not the milkman’s!

I was hopeful, at this point. Mick had accomplished his LTW. I had managed to get two pregnancies in. And the next day was Spooky Day. I was gonna send them all off for some family fun, maybe take some pictures together.



Alas.

(I usually play games with the sound off, and this was the first time I actually heard the Reaper. It was wild.)



Should I feel bad, do you think? On the one hand, Mick ended his life with a finished LTW, and over 50,000 happiness points. On the other, he spent nearly every second of his last few weeks aggressively skilling, with barely any time for Phlox or Bottle.

The points measure his happiness, right?



So why, then, do I feel so guilty?

Offline Sonshine

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Re: The Binderclips: Household Skills 2!
« Reply #5 on: December 09, 2019, 12:32:11 PM »
@Sonshine Sure, I'm happy to explain! I've had a glitch happen in a few files (in Isla Paradiso and in Sunset Valley,) where my Sims wouldn't receive any career progress past roughly level seven. (I think my Isla Paradiso guy hit level eight? His bar got stuck, but I forget the exact level.) I tried elixirs, restarts, basil; nothing worked, except quitting and rejoining the career. I know that @azokka361 had the issue at some point; she mentioned it in her Elysi Immortal Dynasty. I think EA may have finally patched it out, but it's definitely not a DV issue

Wow, That's really weird. I've never had that problem at all.

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Re: The Binderclips: Household Skills 2!
« Reply #6 on: December 09, 2019, 12:51:31 PM »
I'm wondering something else here. Would you be allowed to use MC to eliminate maternity leave? I find EA's maternity leave to be waaaaaaaay too much and unrealistic which makes it almost impossible to complete a career except for *maybe* on a long lifespan. The game gives your sim at least 3 days maternity leave during pregnancy plus about 3 or 4 days after the baby is born PLUS any days off. The maternity/parental days off only counts work days. : /



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Offline Trident

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Re: The Binderclips: Household Skills 2!
« Reply #7 on: March 05, 2020, 09:48:23 PM »
@Sonshine; no mods allowed, I think. Plus, my computer has enough trouble running the game as it is, I'd rather not make the burden worse :v Thank you for the suggestion though!

Let's Get Crack-A-Lacking

Well! Hello everyone, it's been a bit, hasn't it? Let's get right down to what you've all missed.



Bottle and Mick's last night together paid off (and I forgot to make maternity wear again. Maybe we can pretend it's on purpose, and it's a Thing I'm doing). Phlox aged up soon after, and before you see his child outfit, I want to remind you that this challenge is about trying new things , and I've never done this before.

Okay.

Are you ready?

Here you go.



This was his everyday outfit his entire childhood, and I laughed every time I saw it. I'm so glad I did this challenge. This was an amazing choice. If you can dress up your Sims as hotdogs, you totally should. At least once. Just to see how it feels.



Phlox is out logic supermaxer, so much of his childhood was spent at the chemistry lab or the chess table. He rolled plenty of wishes for both, so I felt alright about it.



He and Winona were waiting for the day he could make that Imaginary Friend Metamorphium. (He got the op for it, but I had no idea it was four thousand simoleons! Holy cow! You can make that at home, Phlox. That's nearly enough to buy a car.)



He was a really delightful kid, always rolling wishes to try new things and find new ways to play. I think the hotdog suit suits him.

Honolulu Blue joined the house soon enough.



And Bottle aged up not long after.



(At least she doesn't have to worry about going gray?)

Lulu, our heir and Charisma supermaxer, was born Friendly and Excitable. She also got The Hair.



I really hoped to get past a single generation before The Hair showed up. Ridiculous.

Phlox aged up soon after, and Winona joined the household proper before he even sorted out his clothes.



(I appreciate that the game automatically gave him his hotdog hat. Thanks, game.)







Winona is listed as Evil, (and a Vegetarian, a Heavy Sleeper, and Excitable,) but she's an absolute doll, if you'll excuse the pun. Sure, ninety percent of her wishes were to set pranks, but she always rolling to talk to Phlox, or give a gift to Bottle, or play with Lulu. She also rolls weird wishes, like "visit a graveyard". I adore her weird mix of personality traits, I think it makes her feel like a real character.



Phlox rolled the Chess Legend LTW during his teenage years, (perfect,) but spent most of his time on the telescope. I'll need an alien in the house eventually, but I would like to avoid having a baby one, so I'd rather knock out the Celestial Explorer challenge while Phlox is too young to get the unexpected weight gain.

Lulu soon became a child, gained a Good Sense of Humor, and started work on the Celebrity and Good Sense of Humor challenges. (Read; I sent her to the park to meet people and make jokes. I imagine all her jokes are terrible puns. She seems like a pun person.)



Sometimes the Heir Stress gets to her.



But she made it to teenagehood just fine, adding "Party Animal" to her list of traits.



Most of Lulu's wishes are to make friends, or discover potions. She's very easy-going, and she had the Celebrity challenge already done by the time she learned her first Charisma skill point. Most of her free time is spent at the park, chatting people up and trying to learn traits.

Meanwhile, Bottle was getting old. Her ninetieth birthday was just a few days before Phlox and Winona were set to age up, so I gave Winona an early cake, and let her get a head start on her Lifetime Wish.



She aged up Flirty, so she's our Heartbreaker. If she hadn't been Evil, I would have given her World Renowned Surgeon, but as it stands...



She used to be a doll. I think working with kids is a good fit for her. (And yes, I did build a whole nursery right off the edge of the property. It's adorable.)

Now, let's talk about Bottle.



Here's the good news; Bottle achieved her Lifetime Wish of Becoming A Superstar Athlete. She also maxed Charisma, which was wonderful, and was constantly rolling wishes to spend time with/talk to her kids. She was doing great.

Here's the bad news; the career was glitched.

Bottle was very near the end of her lifespan by the time she hit level nine of the Athletics career, and then the darn thing glitched out. I mentioned this last time, it's an absolute pain, but the progress bar just stops filling past level nine. It should be filling, but there's nothing. At all. And the only way to fix it is to quit the job and then rejoin. Which I already did! Let's remember! I already did that! But I guess it didn't take? If I quit and re-joined the career now, it would bump all the way back down to level five. Out of ten.

I didn't have time for that. I barely had time for anything. I was so on edge with this that I made up a whole new Household Skills plan, just in case I had to restart, but.

I re-read the rules. The heir must max a Lifetime Wish, and max a unique career. They don't have to be the same thing. Bottle had her Lifetime Wish locked down. Sh needed to max a career, not necessarily the Athletics career.

Okay, then. On her ninety third day, Bottle went to work for the first time as a Burial Specialist.

I don't have a lot of screenshots of this, because I was so sure it wasn't going to work out. I was so sure, in fact, that when Phlox aged up to a Young Adult, I didn't even give him a proper makeover.



He walked around with that awful "I used the kitchen scissors" haircut for far too long.

I was holding my breath the entire time. I was so on edge, because every day, Bottle's age kept ticking up, and up, and up....but she did it.



Guys, gals, and non-binary pals, Bottle Green Binderclip, an Epitaph Writer at ninety-six. I can't believe it, Marathon Runner paid off. The Binderclips will carry on, and maybe I'll get through a single update without having to recount my latest panic.



At least Phlox finally got a make-over. He's a Clumsy, Lucky, Genius Bookworm who Loves the Cold, and he'll be my second attempt at the darned Athletics career.

Wish us luck, guys. We're gonna need it. We're only on household two.

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Re: The Binderclips: Household Skills 2!
« Reply #8 on: March 15, 2020, 03:14:05 PM »
Limiting the expansions sounds like a good idea.  Well, I would say that: it's what I did, for the most part…

On the subject of harvesting: it shouldn't unlock gardening.  Except sometimes it does.  I fell foul of that in the Life States  :-\.

I've not come across the 'no promotions past level seven' bug.  Weird.  No promotions after midnight, sure.  Also, recently, 'no promotions just after successfully asking for one'.  Not sure whether that's just my computer but I've given up on inviting the boss round for a nice cosy chat and let promotions happen in their own time.

Quote
If you want to imagine what happened, look at this for about six hours.
:D

Not sure whether you have Monte Vista, but the stupidly cheap real estate applies there too.

Mods are certainly allowed (I played most of my game with Overwatch, Error Trap and Master Controller).  My own preference is for just using them to make the game run more smoothly but do whatever you need to to overcome bugs – although I seem to remember that the default NRaas setting (in Story Progression?) is for an extra day of maternity leave on top of EA's usual four.

Love the pink stripy hot dog! ;D

And congratulations to Bottle Green on maxing the emergency backup career.