Author Topic: Freewill vs Story progressing.  (Read 25453 times)

Leto85

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Freewill vs Story progressing.
« on: March 20, 2011, 09:09:40 AM »
For all the dynasty players out there, I think I have a question one of you could answer: if you play for a while with your sims in a Dynasty family for multiple generations, does the other townies behave exactly the same as in another dynasty game? I mean, if you have played more than one dynasy, or if you have tried one over and over, will the next generation of new townies be the same sims as in your other dynasty?
I find it hard to aks this right, but if two townie sims A and B in one dynasty will eventually have a child called C also having the same child C in the next dynasty (and the same city of course) as in the previous? I'm asking this because I'm curious in how much Free Will influences the story progressing and contiuum of the game.

Jeez, for some reason this was the most hard question to ask in English for me so I hope someone would understand what I'm trying to ask. :P

Offline Schipperke

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Re: Freewill vs Story progressing.
« Reply #1 on: March 20, 2011, 09:46:37 AM »
In the small number of multi-generational games I've played, it's been mixed.  I've seen the same new residents turn up in different towns, but mostly it's different people.  In one of my dynasties Gunther and Cornelia Goth didn't have another child after Mortimer, in the other dynasty they had another son named Asa.  And in a non-dynasty game I'm currently playing, there's a younger Goth boy with a different name.  So it seems to me that story progression is quite random. 
 
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Offline Ausette

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Re: Freewill vs Story progressing.
« Reply #2 on: March 20, 2011, 10:01:18 AM »
Story Progression is generally pretty random, but I think there might be a couple of factors that influence it. For example, a Sim with the Family Orientated trait would tend to have a lot of kids, and Flirty Sims would get into relationships quickly. Story Progression is usually completely different for each time you play though, as is genetics, so even if townies A and B had a kid in multiple save files of the same world, that kid would have a different name, personality and appearance each time. It also seems to vary from world to world: I rarely see kids born in Bridgeport to Story Progression but Twinbrook has a veritable baby boom whenever I start a new file. Does that help at all?  :P

Offline Hosfac

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Re: Freewill vs Story progressing.
« Reply #3 on: March 20, 2011, 10:17:55 AM »
There are some things that will typically happen, but even those aren't guaranteed.

For example, I've played several games in Bridgeport.  In that town, Beau Merrick lives with 3 girls and is a romantic interest with all of them.  Despite this, he will usually form a relationship with Bianca Rubble more often than he will with the other two, although one time he hooked up with Lilly-Bo Chique.  And in one game Bianca and Beau actually got married.  Likewise, in one of those games, Elvira Slayer and Vladimir Schlick became boyfriend and girlfriend and and in another she hooked up with a random townie.  And similar things happen in the other towns.

It's why I love this game:  it's never the same game twice.
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Offline Alexandria_

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Re: Freewill vs Story progressing.
« Reply #4 on: March 20, 2011, 10:23:16 AM »
For my games, the only things that are set in stone are the original relationships, pregnancies and children. For example, in all my games, the Landgraabs will have Malcolm as their child, Justine will be pregnant on day two and Thornton and Jamie will flirt together.

But after that, everything becomes random. Sometimes, on free-will, I've had Thornton have kids with Jamie, once he had three kids with Morgana, and in another game he ended up being Agnes' fiance.
I've never seen any of the kids named the same thing, even if they have the same parents as other games.

So I believe after the first day or two that the game has set up, it deals out completely random outcomes.

By the way, your English was very good and easy to understand, so no need to worry :)

Offline ratchie

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Re: Freewill vs Story progressing.
« Reply #5 on: March 20, 2011, 10:32:01 AM »
I play a lot of long generational games and one of the only things that I have seen happen several times is Claire Ursine having a child with Connor Frio. Mostly events are pretty random. In fact the other day I was playing and Claire Ursine had a second child with Jared Frio which was a first for me.

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Offline TheChronicR

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Re: Freewill vs Story progressing.
« Reply #6 on: March 20, 2011, 12:23:30 PM »
Story progression is absolutely random. Sometimes Sims will move out of town themselves. Others move into free houses. In my dynasty file the whole Wolff family moved into a new house. At first I thought I lost them. :P The only thing that's not unpredictable is planned births. When you boot up a new game in Sunset Valley, Claire Ursine and Justine Keaton are pregnant.
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Offline Seabody

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Re: Freewill vs Story progressing.
« Reply #7 on: March 20, 2011, 02:57:42 PM »
Sim families who move into town will more likely than not not move into town again. For instance. Antone Dreamweaver moved into town during Pam's dynasty. Just because he did, doesn't mean he will again.

Offline Hosfac

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Re: Freewill vs Story progressing.
« Reply #8 on: March 20, 2011, 03:00:49 PM »
In my dynasty file the whole Wolff family moved into a new house.

The Altos moved out of their mansion once and into a house near the Roomies household for no particular reason.  The Goddard-Wan household is another one that the chaos of story progression wreaks havoc on.  Half the time they get divorced.  On the other hand, I don't believe I've ever seen Erin Kennedy get married, have a boyfriend or even have children.  She is a bit hard on the eyes, so it's probably for the best.  Boy, could her and Arlo Bunch get together and make a little brood of trolls!

Hmmmmm...
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Offline Seabody

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Re: Freewill vs Story progressing.
« Reply #9 on: March 20, 2011, 03:07:12 PM »
Hosfac, with the Altos, did they have another baby?
Leto, just to clarify, are you asking:


Claire Ursine and Jared Frio have a baby. Called Michaela.
In the next game, would their baby be called Michaela?

If so, (I know i've already commented), then no. The Ursine baby was Michaela in my dynasty, but it was not Michaela in another (could''ve been a boy!)

Offline Hosfac

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Re: Freewill vs Story progressing.
« Reply #10 on: March 20, 2011, 04:59:03 PM »
Hosfac, with the Altos, did they have another baby?

Yes, as a matter of fact they did.
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Leto85

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Re: Freewill vs Story progressing.
« Reply #11 on: March 20, 2011, 05:17:46 PM »
Story Progression is generally pretty random, but I think there might be a couple of factors that influence it. For example, a Sim with the Family Orientated trait would tend to have a lot of kids, and Flirty Sims would get into relationships quickly. Story Progression is usually completely different for each time you play though, as is genetics, so even if townies A and B had a kid in multiple save files of the same world, that kid would have a different name, personality and appearance each time. It also seems to vary from world to world: I rarely see kids born in Bridgeport to Story Progression but Twinbrook has a veritable baby boom whenever I start a new file. Does that help at all?  :P

Yes, that helps a LOT! I still have to read the other commends here, but yours did already answered my question, yet rises a total new one which you can (if you like) see here.

Leto85

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Re: Freewill vs Story progressing.
« Reply #12 on: March 20, 2011, 05:22:42 PM »
Story progression is absolutely random. Sometimes Sims will move out of town themselves. Others move into free houses. In my dynasty file the whole Wolff family moved into a new house. At first I thought I lost them. :P The only thing that's not unpredictable is planned births. When you boot up a new game in Sunset Valley, Claire Ursine and Justine Keaton are pregnant.

The names of those babies are always the same or is that random as well? It seems that the game is setup for a while before it became random. I'm curious about what created that randomness (unless it was pre-installed).

Leto85

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Re: Freewill vs Story progressing.
« Reply #13 on: March 20, 2011, 05:25:46 PM »
Hosfac, with the Altos, did they have another baby?
Leto, just to clarify, are you asking:


Claire Ursine and Jared Frio have a baby. Called Michaela.
In the next game, would their baby be called Michaela?

If so, (I know i've already commented), then no. The Ursine baby was Michaela in my dynasty, but it was not Michaela in another (could''ve been a boy!)

Yes, that was indeed someone I was curious about. Thanks for clarifying this! They where pregnant right away when you started op the game? Or did they get pregnant while you where playing it?

Offline TheChronicR

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Re: Freewill vs Story progressing.
« Reply #14 on: March 20, 2011, 05:35:44 PM »
Yes, that was indeed someone I was curious about. Thanks for clarifying this! They where pregnant right away when you started op the game? Or did they get pregnant while you where playing it?

When you start a new save file, there are selected Sims in each of the towns that are pregnant. It doesn't happen in-game, they are created pregnant. Somehow :P The gender and names of the born babies are totally random. They are treated like any nooboo born while you're playing the game, just their mothers got pregnant not in-game (well, maybe a day, but it's not obvious until you play that particular family).
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