Author Topic: Rules: Restoring Similization: Project Rules (Oct. 29)  (Read 32045 times)

Offline MarianT

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #30 on: October 14, 2013, 06:26:37 PM »
Livvie, Strategy talk is always allowed.

As for dancing to the radio, I can't remember which restriction you had to lift in the Apocalypse Challenge, so I added it to the one where you can get electrical appliances (3).

Obviously, you have to do 1 first in order to marry and have children. I tend to favor 2 next as it helps get rid of the "stir crazy" moodlet in Sims who don't have jobs. Also you can get rid of your spares once they have reached their LTW. But any of the first five is a good choice.

Number 9 -- where you can give elders directions -- can be very useful if you have an elder with an almost complete LTW.

And yes, light fixtures come from buy mode, so after the first day, a new lamp or candle counts as an object.
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Offline Namaya

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #31 on: October 15, 2013, 07:14:59 AM »
I have 1 and 2 lifted now and I will choose 3 the next time because I'm getting annoyed by the fact that my people only eat quick meals and get hungry so quickly again :P. But after 3 I will probably do the one where you can change appearance of your people because my children have such ugly clothing and hairstyles at the moment and one of the most fun things for me about sims is dressing them up XD. After that I will probably do 4 and 5. I'm going to leave 6 and 7 for a while because I never use the LTR from 6 in my normal games anyways and I married a superrich spouse so I've got tons of money to keep paying protection money without problems. For now I think my order of items will be like this:

1 - check! (Become Superstar Athlete)
2 - check! (Perfect Mind, Perfect Body)
3 - in progress (The Tinkerer)
17
4
5
9
21
11
15

And after this I don't have a plan yet :P. Anyways, once you've got your first uncontrollable elder, make sure you put the radio in a different room from the bed(s) because geez I was annoyed by this so much lol. The stupid elder spouse kept turning on the stereo while my founder was sleeping >.<. Also, try to make a baby in time so that they will be able to grow up to young-adults without the risk of the parents dying. (My founder died an hour before the heir was about to age up to young adult. Luckily I found out that this wasn't a problem and the teens could go on without an adult in the house, but I was still very nervous because I didn't know this haha.)
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Offline JudesSims

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #32 on: October 15, 2013, 11:22:34 AM »
I am really enjoying this challenge! I am on Generation 4 and have cleared the requirements (in order) 1. Marry and have children, 3. Able to buy and use electrical appliances, 7. Quit paying protection money, 11. Place items on surface of lot, 14. Work in professions. I am very close to clearing number 15, build on surface of lot. I will be happy to get my sims out of the basements so they (and I) can see the light of day! I think I will have to move to a new town soon because of severe game lag.

Offline LivvieLove

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #33 on: October 15, 2013, 04:20:12 PM »
I was actually thinking of doing 11 after number 1 because I would like to unlock 12 as soon as possible. I would like to be able to prepare any type of food and grow food/fish. I'll probably unlock 2 somewhere along the way so I can actually FISH somewhere, but right now the only one with a completed LTW is my founder. Her husband is hard at work climbing military ranks (which will probably be a little scary when he only has to work 2 days a week) and they're planning to have at least 3 children. I'm assuming heirs can be chosen however we would like? At first I thought I might do firstborns, but then I decided on whoever gained my founders eye-color. After seeing Namaya's legacy get so far with the founders eye color I'm determined to see how far I can possibly get with it! It's like doing a legacy only I'm less likely to get bored with all the rules/restrictions.

If - and this is a big if - money gets too out of hand I may start upping the type of cars required for protection payments. I like a challenge, so I think the protection payments will be one of the last things I remove (though I'll probably eat my words when I unlock number 12 early on and have a half a dozen fires).

On an entirely different note, my Sims have gotten super lucky and have not been robbed once! (Knock on wood for superstition's sake) I get the feeling that this might be from the lack of a front door, but I'm not going to complain!  ;D

Offline JudesSims

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #34 on: October 15, 2013, 06:31:31 PM »
Yeah, I noticed the no robbery thing too. But as soon as I built three rooms above ground...bang. The first night!

Offline Namaya

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #35 on: October 17, 2013, 04:01:25 PM »
I got robbed even though I don't have a front door Q___Q. I even wrote down in my notes: I thought I was paying protection money?! :P
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Offline MarianT

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #36 on: October 18, 2013, 09:37:21 AM »
Namaya -- that's funny! But the way protection money works is that you can guarantee the Mob won't rob you. Unfortunately, they have no control over free-lancers.
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Offline LivvieLove

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #37 on: October 18, 2013, 12:42:52 PM »
So, I'm guessing if your founder gets a work opportunity to read a book for work that we're technically not allowed to take it? I went ahead and refused it anyways (she wasn't having any problems inviting her boss over, schmoozing a promotion out of him and maxing her fun by pillow fighting with him until it's her bedtime). Well, technically I accepted it at first, but I forgot that there was a restriction on which books you could read, so I immediately canceled it and used testingcheatsenabled to delete the book without gaining profit.

My bad...

Anyways, now that I know I can be robbed without a front door (I'm glad you found this out Namaya!) I'm going to keep an eye out for those pesky robbers and wake my Sim up the minute they touch my lot! They'll not get away with anything! Especially not my shower!  ;D I've never gotten over my first Sims Robbery where the robber took my shower. I never understood how you could steal a SHOWER, I suppose they must have Mary Poppin's bag... Anyways, back to the topic, I am seriously loving this challenge! There's never a dull moment!

Offline Namaya

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #38 on: October 18, 2013, 01:16:55 PM »
Note to self and others: SAFE AFTER YOU COMPLETED AT LTW.

I forgot, and two simdays after I completed my third LTW, the game crashed >.<

BTW, what town is everyone playing in? I'm using Lunar Lakes because well, it looks like the apocalypse could have actually happened there :P
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Offline MarianT

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #39 on: October 18, 2013, 01:27:31 PM »
Livvie, I'm sorry -- you can read the books that you get as work opportunities. In fact, Better Out than In (I think that's one you get in the Law Enforcement career) is a prime favorite among all the members of one of my families.

Namaya -- Good advice! and sorry to hear that your game crashed inconveniently (although there's never a convenient time).
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Offline LivvieLove

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #40 on: October 18, 2013, 05:33:42 PM »
Livvie, I'm sorry -- you can read the books that you get as work opportunities. In fact, Better Out than In (I think that's one you get in the Law Enforcement career) is a prime favorite among all the members of one of my families.

Namaya -- Good advice! and sorry to hear that your game crashed inconveniently (although there's never a convenient time).

Oh well, I'll just have to wait on another opportunity!
I'm playing in Dragon Valley because I adore the Rainbow Sliders and Elf Ears! What is everyone doing with their season settings? I think I have mine locked onto Summer because I'm a little lazy and I can't stand that gardening doesn't happen 3/4 seasons which makes any kind of LTW that has to do with fishing/gardening that much harder.

Offline Namaya

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #41 on: October 18, 2013, 06:37:55 PM »
Oh well, I'll just have to wait on another opportunity!
I'm playing in Dragon Valley because I adore the Rainbow Sliders and Elf Ears! What is everyone doing with their season settings? I think I have mine locked onto Summer because I'm a little lazy and I can't stand that gardening doesn't happen 3/4 seasons which makes any kind of LTW that has to do with fishing/gardening that much harder.

I have four seasons simply because I forgot to change it :P.
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Offline MarianT

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Re: Restoring Similization: Project Rules (October 1, 2013)
« Reply #42 on: October 27, 2013, 08:02:06 AM »
Since EA has given us a Dystopia in Into the Future, I've been testing ways to incorporate it into this project. Any comments or suggestions will be welcome. Here's what I have so far.

If you have Into the Future, you may use Dystopia for your founder's beginning.

1. Create a YA human or witch in CAS.
2. Move to a small lot in any neighborhood. You may build on this lot only if you don't have Ambitions (for the Firehouse), Generations (for the sleeping bag) or World Adventures (for the tent, available in buydebug). You can only build on this lot if you have Seasons and can only put up 4 pillars and a roof on top of them to go over your founder's bed.
3. Go through the Time Portal to Oasis Landing. You may use the jetpack, hoverboard, and food synthesizer to gain 1 skill point in Advanced Technology. As soon as you have 1 point, you must return to the present and sell any future objects that are in your possession.
4. Click on the Time Almanac in your inventory (it's next to the collection journal) and select "Trigger this Event" under Dystopia.
5. Go through the steps. You may sell the space objects you attract, but must get rid of the magnet as soon as you've completed the opportunity. You may either get 1 skill point in charisma or purchase the Observant lifetime reward to help with trash-talking the environment. While working on the opportunities, you are allowed to move freely around town and may eat at the diner.
6. As soon as you've achieved Dystopia, go to Oasis Landing through the Time Portal.
7. When you arrive, buy an empty lot. You may build only an 8x8 underground bunker (no above-ground structures because of the meteor showers). You may put a 3x3 fence and gate around the entrance to keep out zombies. You may add sub-basements, following the rules for building. Furnishings follow the same rules as the standard project, except that if you can find more futuristic-looking furniture for under $500, you may use those alternatives.
8. You should also place a school for your heir(s) to attend. Go into Edit Mode and either change an existing lot or set down a new lot as Community, No Visitors Allowed. Go into build/buy mode and add a school from community lots (i.e., don't use one from the bin).

When your founder, spouse, heir, and/or spare have reached the top of the three professions available (astronomer, bot arena worker, and self-employed bot-builder), your household may return to the present. You can select 3 lifted restrictions for your household in addition to #1.

While in Oasis Landing, your sims may go to work, collect nanites (if in the bot-building career), dig in trash piles, and investigate rifts.
They may not own or use futuristic gadgets. Bot-builders must sell their plumbots the same day that they are made. They may not look up lottery numbers at city hall. They should stay on the lot between 7 pm and 6 am, unless their job requires that they be at work during that time.

I've not been able to make any descendants a member of the household, so your sim will have to marry someone in the future. But if you have better luck, let me know. The "ask to move in" option hasn't come up for me.  As I said, any suggestions or comments are welcome before I add this to the ruleset.
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Offline oshizu

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Re: Rules: Restoring Similization: Project Rules (Oct. 29)
« Reply #43 on: March 25, 2016, 10:10:17 PM »
@MarianT

I was poking around the forum and found your Restoring Similization Project's rule-set!
I'm hoping to start an Apocalypse Challenge soon so I read through your revised rule-set with great interest!
These rules are challenging yet reasonable--I don't relish the thought of one or more generations of sims having to wash their hands to fill hygiene!

Have you thought of doing a career-based or aspiration-based version for Sims 4?
Just wondering.  :D

Offline MarianT

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Re: Rules: Restoring Similization: Project Rules (Oct. 29)
« Reply #44 on: March 26, 2016, 08:25:28 AM »
@oshizu,

Not for right now -- maybe when we have more expansion packs to work with.
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