Since EA has given us a Dystopia in Into the Future, I've been testing ways to incorporate it into this project. Any comments or suggestions will be welcome. Here's what I have so far.
If you have Into the Future, you may use Dystopia for your founder's beginning.
1. Create a YA human or witch in CAS.
2. Move to a small lot in any neighborhood. You may build on this lot only if you don't have Ambitions (for the Firehouse), Generations (for the sleeping bag) or World Adventures (for the tent, available in buydebug). You can only build on this lot if you have Seasons and can only put up 4 pillars and a roof on top of them to go over your founder's bed.
3. Go through the Time Portal to Oasis Landing. You may use the jetpack, hoverboard, and food synthesizer to gain 1 skill point in Advanced Technology. As soon as you have 1 point, you must return to the present and sell any future objects that are in your possession.
4. Click on the Time Almanac in your inventory (it's next to the collection journal) and select "Trigger this Event" under Dystopia.
5. Go through the steps. You may sell the space objects you attract, but must get rid of the magnet as soon as you've completed the opportunity. You may either get 1 skill point in charisma or purchase the Observant lifetime reward to help with trash-talking the environment. While working on the opportunities, you are allowed to move freely around town and may eat at the diner.
6. As soon as you've achieved Dystopia, go to Oasis Landing through the Time Portal.
7. When you arrive, buy an empty lot. You may build only an 8x8 underground bunker (no above-ground structures because of the meteor showers). You may put a 3x3 fence and gate around the entrance to keep out zombies. You may add sub-basements, following the rules for building. Furnishings follow the same rules as the standard project, except that if you can find more futuristic-looking furniture for under $500, you may use those alternatives.
8. You should also place a school for your heir(s) to attend. Go into Edit Mode and either change an existing lot or set down a new lot as Community, No Visitors Allowed. Go into build/buy mode and add a school from community lots (i.e., don't use one from the bin).
When your founder, spouse, heir, and/or spare have reached the top of the three professions available (astronomer, bot arena worker, and self-employed bot-builder), your household may return to the present. You can select 3 lifted restrictions for your household in addition to #1.
While in Oasis Landing, your sims may go to work, collect nanites (if in the bot-building career), dig in trash piles, and investigate rifts.
They may not own or use futuristic gadgets. Bot-builders must sell their plumbots the same day that they are made. They may not look up lottery numbers at city hall. They should stay on the lot between 7 pm and 6 am, unless their job requires that they be at work during that time.
I've not been able to make any descendants a member of the household, so your sim will have to marry someone in the future. But if you have better luck, let me know. The "ask to move in" option hasn't come up for me. As I said, any suggestions or comments are welcome before I add this to the ruleset.