Author Topic: Pets: First Impressions  (Read 30505 times)

Offline Ricalynn

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Pets: First Impressions
« on: October 18, 2011, 02:28:10 PM »
I haven't really gone to any of my existing files to see if they are completely bonked but I have been playing around in the new town, Appaloosa Plains.   The town seems to be full of houses with giant rooms and quite a few of them only have one bedroom.  All the space is great for adding terrariums, pet beds and anything else you want.   I'm a big fan of some of the things they seem to have added as far as decoration as well.   I've already managed to scout possible dynasty spouses and the lot to start from.   

It seems that most people have an animal of some kind.   The minor pets spawners are everywhere.   I found 7 birds, an iguana and 8 wild horses in my first day.  Wild horses run through town whenever they want.  Horses owned by townies also seem to go where they will.  I haven't seen too many cats roaming around but that doesn't mean they're not doing it, too. 

Starter homes are all most likely very big spaced one bedroom houses.  Some of them can be completely redone and have more than one bedroom if that is your wish.  Some others are trickier.   By far my favorite things about existing houses just happens to be some of the barns.  There is even one house (Parrott Household) that has a green house that looks like it used to be a barn before they threw up all the windows. 

I've been having a lot of fun and part of me just wants to collect every bird, lizard, rodent and turtle I can.  The catch, however, is that you can only have one of these minor animals per terrarium/cage/tree.   Birds will fly around the room they're in and if you put arches instead of doorways, they'll fly through them into other rooms before returning to their tree.  When you pick up one of the spawned pets, it seems to be quite easy to capture them or befriend them to add to your collection.  There doesn't seem to be anywhere to sell them so they have to be sold via inventory.   My only beef so far has been that the Blue-Yellow Macaw I got was worth only §40 while the amazon I got was worth §515.  Macaws are apparently very common in Sim-land. 

This is all I've noticed so far but I'm sure I'll have more to add later. 

What about everyone else?  What have your experiences been like?
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Online MarianT

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Re: First Impressions of Pets
« Reply #1 on: October 18, 2011, 02:41:49 PM »
I just adopted a kitten, and adoptions are free! Of course, you have to buy a food bowl, bed, litter box, and scratching post.
I really like being able to control the pet. It's great to be able to send a cat to the scratching post instead of moving the post all over the house in the hopes the cat will go for it instead of the furniture, which was what happened in Sims2.

As Ricalynn said, there are several starter homes with big rooms. There's a large lot suitable for legacies/dynasties, and several single people.
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Online Metropolis Man

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Re: First Impressions of Pets
« Reply #2 on: October 18, 2011, 03:04:35 PM »
I just created a character for an upcoming Arc Builder Lifetime Wish walkthrough for the Guide, Rayne Cummins. Have not begun playing him but started writing the article. I'm very excited about the new content. :)

Offline sosobaggins

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Re: First Impressions of Pets
« Reply #3 on: October 18, 2011, 03:08:32 PM »
I read somewhere that in the 3DS version one could play as a pet and eventually 'adopt' a human family, is it the same for the PC version? Are there new LTW that came out with this EP that has to do with pets or a new career like a vet?

I have to wait a very long time before I get a new copy of the sims so far less for any of the EPsN so right now I'm getting my daily 'fix' from you guys. Please post tons of pics and start on some stories involving the pets soon. Can't wait.
 

Offline Ricalynn

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Re: First Impressions of Pets
« Reply #4 on: October 18, 2011, 03:58:45 PM »
As far as I can tell, you have to have 1 Sim in every household.  There is a limit of up to 6 big pets(horses/cats/dogs) per household and it seems like you can have as many minors as you can fit on your property.  There isn't a vet profession and unless you got the limited edition, there really isn't a pet store either. 

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Online MarianT

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Re: First Impressions of Pets
« Reply #5 on: October 18, 2011, 04:58:18 PM »
When creating a pet, don't bother with the "neat" and "non-destructive" traits. You can train your pet to have these. They get 3 in CAP and you can add two more. I'm not sure how many traits are trainable.
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Offline ficklemuse

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Re: First Impressions of Pets
« Reply #6 on: October 18, 2011, 05:05:04 PM »
I'm not sure how many traits are trainable.

My dog earned the "Playful" trait from playing with the balls in the park.

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Offline folcon

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Re: First Impressions of Pets
« Reply #7 on: October 18, 2011, 05:39:38 PM »
When creating a pet, don't bother with the "neat" and "non-destructive" traits. You can train your pet to have these. They get 3 in CAP and you can add two more. I'm not sure how many traits are trainable.

I should point out that "Genius" seems a little pointless too as there is a LTR that looks to do the same thing.

Offline Schipperke

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Re: First Impressions of Pets
« Reply #8 on: October 18, 2011, 10:19:37 PM »
I created a dog and a horse in Create-a-Sim and was told they couldn't live on their own but I could merge them with an existing household.  The two animals brought over $15,000 to the household, which I thought was quite nice and more than paid for their equipment.  The relationship between the horse and dog was shown as "littermates".   :D

And I agree with MarianT about not assigning your dog the non-destructive trait.  My dog had earned that trait by the end of the second day, and I wasn't even trying for it.
 
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Offline Pam

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Re: First Impressions of Pets
« Reply #9 on: October 19, 2011, 01:38:29 AM »
I just created a character for an upcoming Arc Builder Lifetime Wish walkthrough for the Guide, Rayne Cummins. Have not begun playing him but started writing the article. I'm very excited about the new content. :)

Rayne Cummins.  Hahahaha!!  That's priceless.
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Offline folcon

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Re: First Impressions of Pets
« Reply #10 on: October 19, 2011, 02:59:50 AM »
Rayne Cummins.  Hahahaha!!  That's priceless.

I don't get it.  Though Evan Almighty...or whatever his last name, might work.

Offline samoht04

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Re: First Impressions of Pets
« Reply #11 on: October 19, 2011, 03:05:29 AM »
I don't get it.  Though Evan Almighty...or whatever his last name, might work.

Rayne Cummins = Rain Coming (Noahs Ark, 40 Days/Nights of Rain)  ;)
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Offline folcon

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Re: First Impressions of Pets
« Reply #12 on: October 19, 2011, 03:11:06 AM »
*facepalms*  okay...I feel dense for not seeing that.

Offline Xazeal

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Re: First Impressions of Pets
« Reply #13 on: October 19, 2011, 05:10:46 AM »
Aw, I'm getting jealous now. Us Europeans won't be getting the game until tomorrow :P At least I hope I will. I preordered it, and just received an e-mail telling me the game is on it's way... It better get here quickly.

Ah well, I have the CAP demo, so I'll just play around with that until then. For those who have the game, are there any changes between the demo and the final product used in the game?

Offline Pam

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Re: First Impressions of Pets
« Reply #14 on: October 19, 2011, 06:38:28 AM »
My first impression is that the pets are entirely too cute and I can't focus on my Sims' needs at all.  It's all about the foal, puppy, kitten in the house!
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Offline RunAmokSims

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Re: First Impressions of Pets
« Reply #15 on: October 19, 2011, 09:30:56 AM »
My first impression is that Pets is TOTALLY awesome and it's what an EP should be. I only got a few hours of game time in last night but that is going to change.  I made a single Sim with a dog and turned off aging so I could just explore and take my time. I love how the dogs roll on their backs while sleeping, just like real dogs.

The collection helper now includes help in looking for the minor animals.

Did I miss this before but is the random name selector in CAS new? I never noticed it before.

I've got to get my work done this morning so I can get back to exploring!

Offline Katluvr

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Re: First Impressions of Pets
« Reply #16 on: October 19, 2011, 10:16:11 AM »
I am really pleasantly surprised by Pets.  I dusted off Eolan Fae from my failed Fae Immortal Dynasty and set her loose in Appaloosa Plains with a LTW to collect 20 minor pets.  So far she has collected a crow named Shadow and a rare turtle of some kind named Turbo.  The thing that amazed me was how attached I became to these little pets.  I think with the minor pets you are able to sell them, but I just can't bring myself to do that - it feels wrong somehow.  I can see it now, she's going to end up as the crazy animal lady in town.  One thing I am having a little difficulty with is spotting the minor pets in the wild.  I'm excited to hear that the Collection Helper LTR has been updated to help with this task.

I started another file with a townie (Valleri Chandra) and she adopted a puppy.  I love the little furball, she is so adorable and so real.  I find myself playing at a much more leisurely pace so I can spend as much time as possible with the animals.  I'm not sure how I feel about being able to play as the animal - it makes them far too well behaved.  I would love it in real life if I could take control of my dogs and make them want to pee when it was convenient for me instead of at 3am when my husband and I are both sound asleep.   ;D

I can't wait to explore some more!

Offline Noshmek

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Re: First Impressions of Pets
« Reply #17 on: October 19, 2011, 10:34:29 AM »
I am absolutely enjoying this expansion pack - and considering I only purchased the game a few weeks ago, this was a nice addition.  I only play with Ambitions and Pets, so there may be more that I'm missing.

Anyway, my new sim has a cat named Duchess... who has been quite incredible.  She began with the Genius, Hunter, and Proud traits.  Through training, she has added *three* additional traits: Neat, Non-Destructive, and Adventurous.  I was a little surprised that pets could have six traits, though.  Additionally, she just reached level 8 hunter, and when I asked her to go hunt a beetle, it went to map mode to show me where beetles were located in the town to collect them.  As a tip, giving the beetles my cat has stalked and taking them to the Science Lab to 'Donate to Science' is a nice way to make cash.  And as an Inventor, my sim needs all the help he can get.

Additionally, some of the new furniture and objects appeal to my design aesthetic, so it's been nice to see it (particularly one new Abstract pattern, which I have managed to put in multiple places.)  The starting house was spacious, and easily adaptable to additions without taking away from the flow of the house overmuch.

Finally, I haven't seen the Unicorn, but I have been excited by the raccoon, which Duchess fought, the rare water beetle, which Duchess brought back, and the stray dog, at which Duchess hissed. 

I had been postponing getting the Sims for a long time, because I wasn't sure if I'd really like it or that I would quickly lose interest.  After playing a friend's copy for some time, I can safely say that's not going to happen, and that the Pets EP was an excellent place for me to jump on.

(as an aside - love the site - been lurking for awhile - thank you for all your hard work)

Offline Schipperke

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Re: First Impressions of Pets
« Reply #18 on: October 19, 2011, 10:37:26 AM »
Welcome to the forum, Noshmek!

I'm also surprised that pets can have 6 traits but it seems they gain new traits with training, which is certainly a reason to spend the time and train them. 

Enjoy the forum.  :)
 
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Offline KrispyNickyB

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Re: First Impressions of Pets
« Reply #19 on: October 19, 2011, 11:04:38 AM »
This is a random question but has the cap of amount of people in the household went up? Or is it still just the 8 sims.

Offline Ricalynn

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Re: First Impressions of Pets
« Reply #20 on: October 19, 2011, 11:20:47 AM »
Still 8 Sims and now it's also 6 pets.   Big Pets, like horses, dogs and cats, have a separate line of squares on the UI next to the one that shows your Sim's faces.

@Noshmek - you are the first person I've heard of that has gotten their pet to actually train hunting.  I wonder if the fact that I have all the EPs & SPs is what's causing the problem.
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Offline candyraver69

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Re: First Impressions of Pets
« Reply #21 on: October 19, 2011, 11:21:19 AM »
This is a random question but has the cap of amount of people in the household went up? Or is it still just the 8 sims.

It's complicated but it went up. 8 max people, 6 max pets, 10 max total if I remember correctly? Someone correct me if I messed something up.

Offline Noshmek

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Re: First Impressions of Pets
« Reply #22 on: October 19, 2011, 11:41:15 AM »
@Noshmek - you are the first person I've heard of that has gotten their pet to actually train hunting.  I wonder if the fact that I have all the EPs & SPs is what's causing the problem.
I read somewhere that it may be to due to the fact that my cat has the Hunter trait.

Offline Ricalynn

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Re: First Impressions of Pets
« Reply #23 on: October 19, 2011, 11:54:46 AM »
My Cat had the hunter trait and it still didn't raise above the first bar in the skill signifier.  I have a picture in the Dog Training thread showing it off. 
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Offline KrispyNickyB

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Re: First Impressions of Pets
« Reply #24 on: October 19, 2011, 12:34:53 PM »
Thanks guys. I'm still watching carefully. If anyone has reports on how the game works on a Macbook Pro with one of the problem child graphics cards give me a holler. I'm not buying until I know it won't kill my game.