Author Topic: Mod Discussion Rules and Safety  (Read 16074 times)

Offline Carl

  • Webmaster
  • Administrator
  • Watcher
  • ******
  • Posts: 3840
    • Carl's Sims 4 Guide
Mod Discussion Rules and Safety
« on: March 02, 2012, 07:39:29 PM »
Do NOT Link to sites that Feature Adult Content - Be sure you would vouch for the site to a parent before linking there. This is one simple catchall that allows for open discussion.

Remember, No Mod Use in Official Challenges - That means the Tourney and the Dynasty Challenges. Any unofficial attempts and non-challenge stories are open to Mod use.

Otherwise, keep in mind that you should do your homework before downloading a mod. Using mods can enhance your gameplay and provide a smoother experience, but you should know the types of effects it will have on your game. Learn about backing up saves and how to install/uninstall a mod before using them. Two mods that affect the same gameplay component can conflict and cause crashes. They are not to be taken lightly and can mess with your game if poorly combined, so you do not want to lose progress on a saved game due to some conflict.  You're responsible for your decision to use them, and support will likely need to come from the Mod creator.

Offline jeanamariex3

  • Crazy Cat Lady
  • Watcher
  • ******
  • Posts: 3555
    • Jeana's Blog!
Re: Mod Discussion Rules and Safety
« Reply #1 on: March 02, 2012, 08:09:26 PM »
I would like to not only add that Modthesims.info not only tests their content, but they also have some helpful wiki articles for general tech discussions. So, anyone who isn't comfortable with Mods, but still wants a little extra help, should still take a look at MTS.  :)



Registered members do not see ads on this Forum. Register here.

Offline Carl

  • Webmaster
  • Administrator
  • Watcher
  • ******
  • Posts: 3840
    • Carl's Sims 4 Guide
Re: Mod Discussion Rules and Safety
« Reply #2 on: March 02, 2012, 08:11:19 PM »
They have an incredible site I've regretted that we could not link to or mention. Thanks for saying so :)

Offline wednesday21

  • Lurker
  • Occult
  • ****
  • Posts: 318
  • Joker is slightly amused.
Re: Mod Discussion Rules and Safety
« Reply #3 on: March 03, 2012, 12:19:22 PM »
I would like to add that even though some mods might seem completely fitting the T for Teen game rating, they might have hidden functions that can suddenly upper your game's rating to M for Mature or even worse (I won't mention them because that will be rule-breaking itself). To avoid such, probably unpleasant, surprises, it's always good to read the full description of the mod and what it does, in the first place. This will not only help you be wary of what's going to go into your game and what existing functions are going to be changed, but also help you reconsider your, probably, first-impression-like "ooh! shiny!" decision. Just a friendly piece of advice.

Offline quinti.sims

  • Llama Wrangler
  • **
  • Posts: 60
Re: Mod Discussion Rules and Safety
« Reply #4 on: June 18, 2013, 07:59:36 AM »
Do NOT Link to sites that Feature Adult Content - Be sure you would vouch for the site to a parent before linking there. This is one simple catchall that allows for open discussion.

No Direct Linking to CC Sites - sites that only offer objects, hair, skins etc. We do not want to have to screen the thousands of sites out there for adult content. If a site features both mods and CC that is fine, but heed the first rule.

Remember, No Mod Use in Official Challenges - That means the Tourney and the Dynasty Challenges. Any unofficial attempts and non-challenge stories are open to Mod use.

Otherwise, keep in mind that you should do your homework before downloading a mod. Using mods can enhance your gameplay and provide a smoother experience, but you should know the types of effects it will have on your game. Learn about backing up saves and how to install/uninstall a mod before using them. Two mods that affect the same gameplay component can conflict and cause crashes. They are not to be taken lightly and can mess with your game if poorly combined, so you do not want to lose progress on a saved game due to some conflict.  Additionally, mods must be updated by their creators to work with the latest base game patch of The Sims 3. A good mod developer will stay on top of this and make new versions available, although some will inevitably be abandoned and become outdated. When you've got the hang of these concepts, it's safe to try and mix and match mods.

Of course, we take no responsibility for loss of your saved games just because you used a mod mentioned here. The decision to employ mods is up to you.
I agree with your rules