Author Topic: Tips for keeping your mods organized and avoiding conflicts  (Read 136229 times)

Offline NonaMena

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Tips for keeping your mods organized and avoiding conflicts
« on: March 03, 2012, 05:01:51 AM »
Hi, everyone. For the people just starting to look at mods, I have some recommendations about how to keep everything neatly organized. If you need information about how to set up your game so it can use mods, please see the thread started by jeanamariex3: Creating a Mods Folder/Installing Mods Step by Step Guide.


Tip# 1 - Only add a few mods at a time.
Installing new mods can be exciting, and sometimes you find a whole bunch you like and want to add right away.  However, if you download say, 10 mods, and stick them all in your mods folder at once and then your game starts to crash, figuring out which one(s) is causing the problem will be tough work. Of course, if you trust the modder a great deal, you might feel more comfortable taking the risk. Just remember that even modders trusted by the Sims 3 community at large are not truly infallible, so you might find yourself having to wait for an update or figuring out which mod is causing the problem.



Tip #2 - Use Delphy's Sims 3 Dashboard Tool to avoid mod conflicts
There is already a thread about core mods and non-core mods, so if you're interested in learning the difference, go take a look there (see also Crinrict's Mods/Hacks article, and Understanding Mod and CC Conflicts with Delphy's Dashboard). For the vast majority of cases, when it comes to pure scripting mods, the chances of a conflict are extremely low. Most conflicts occur when using core mods and XML/Tuning mods. Like core mods, XML/tuning mods also have a sort of Highlander Rule. You can use as many XML/Tuning mods as you like your in game, but you need to make sure that you don't have two different XML/Tuning mods that alter the same game file at once.

For example, let's say you download a mod that makes it harder to become a celebrity, and you also download a mod that makes it so celebrities get disgraced less often. Both of those mods will alter the same game file, namely the Celebrity XML in the GameplayData.package, and because of that, they will conflict. You will have to choose between one of these mods, or find a mod that does both. So now you might be thinking:

How can I know which mods conflict with each other?
Most creators will tell you what game resource(s) their mod modifies and what mods, if any, will conflict. There is also an easy way to check yourself if your mods conflict. It's good to check yourself because there are actually hundreds of thousands of mods out there, and mod creators can't be expected to know every single mod in existence. You can use Delphy's Sims 3 Dashboard tool to check for conflicts in your mods folder.

Delphy's Sims 3 Dashboard tool
Don't be fooled by the "testers wanted" sign, the program works quite well. Delphy's Dashboard can tell you if you have conflicting mods, duplicate objects, and corrupt packages in your Mods folder. The Dashboard might occasionally give you a false positive, meaning it will tell you that certain mods will conflict even if they don't actually conflict (this is rare and has not happened to me except in the case of NRaas StoryProgession/Careers, which is a known non-issue). However, it will not give you a false negative; it will not tell you that two mods do not conflict when they in fact do conflict. Here's what the Dashboard Tool looks like:



  • Note that script mods are denoted as Core Mods in the Dashboard tool. Your mod is not a core mod unless the mod creator specifically states that it is.
  • Additionally, as noted in the NRaas wiki, Delphy's Dashboard will state that NRaas StoryProgression and NRaas Careers will conflict. This is a non-issue and can be safely ignored.
  • Learn more about potential conflicts and Delphy's Dashboard at Simlogical

Using an Overrides Folder to Avoid Conflicts
In some cases, you can use an Overrides folder to avoid conflicts, but still use a certain mod/custom object. Check out this tutorial about how to set up an overrides folder, and how you can use your Overrides folder: Tutorial: How to Create and Use an Overrides Folder

Mac Users: Please see the following comment: Using Delphy's Dashboard on a Mac



Tip #3 - Organize your mods folder
If you download the framework at ModThesims and use the resource.cfg file they have provided, you will easily be able to add a few more folders to your Mods folder which will help you keep your mods organized. You can read about organizing your mods folder at MTS. This will also explain the Resource.cfg file in more depth.

Below are a few pictures of what my own Mods folder looks like. Note that the Overrides, Packages, Probation and Test folders are listed in the Resource.cfg included in the Framework.zip at MTS. Click the thumbnails to see a bigger picture.


In the first picture, you'll notice I have a Test folder, which is where I put new mods and custom content when I first use it. This way I can easily find the stuff I have added most recently to my game. In the second picture, you'll see that I organize my own mods folder by type. The Hacks folder is where I keep all mods that change game play and fix bugs, such Twallan's mods, XML/tuning hacks, and other script mods.

More Ways to Organize Your Mods and Mods Folder
  • It is perfectly safe to rename .package files. To keep track of where a mod is from, feel free to rename the .package file if the name is not already descriptive enough. You could add an abbreviation for where the mod is from and/or the creator. Just don't change the file extension (keep it a .package file).
  • Consider keeping track of where you downloaded your mods from. You can do it with with a spreadsheet, or using bookmarks (or an online bookmark tool), or any way you feel comfortable. This way it will be easier to find what you need to update when patch day comes along.
  • Downloading from ModTheSims is convenient because they have a download manager which shows you all items you have downloaded form their site. While logged into ModTheSims, click on User Tools in the upper right hand corner and then click "My Downloaded Items."
  • See Tip #6 for information on merging package files and using CC Magic.



Tip #4 - How to Locate a bad mod or other custom content in your Mods folder
Although this post is primarily about mods, this tip pertains to any custom content that you put into your Mods folder. If your game suddenly starts acting up, and you can't figure out what is causing the problem, you will have to do a little bit of detective work for yourself. ModTheSims has a great guide about finding problem custom content.

I generally use the 50% method when I need to hunt down a problem file. I recommend this method as it will not let your preferences blind you by assuming that mods by certain creators are definitely not the problem. Many times I have thought "It can't possibly be a mod by soandso" and after leaving those mods in until the last step, I did indeed find that it was a mod I would not have suspected. Remember from tip 1, no Sims 3 creator is infallible :) (but we love them all the same)



Tip #5 - The most basic tip of all: Back up everything!
Frequently backing up your entire The Sims 3 folder is a great way to make sure you never lose any data. I back up my entire The Sims 3 folder about once a week. Sometimes I do it more often, sometimes less often. It just depends on how much I am playing and whether I'm on a downloading spree. I also keep a separate back up of my mods folder, my DCCache folder, my Saves and my Downloads. This way if I download a new version of a mod that isn't quite right, I can use an older copy of it.

Similarly, when you add a new mod to your game, Use Save As.. when you save for the first time with the new mod. If there are any problems in your save as a result of the new mod, you can easily remove the mod and go back to the older save.

Backing up my The Sims 3 folder take forever!
If you have a really large The Sims 3 folder, it can take ages to back up all of your data. You can drastically cut down the size of your The Sims 3 folder with a few simple steps:

  • Once you've installed a sims3pack, you can move it out of your Downloads folder and keep it somewhere else in case you want to re-install later. This goes for all sims3packs, whether they come form the store or elsewhere.
    • The game does not read sims3packs, so keeping it in your Downloads folder only bloats your The Sims 3 Folder.
    • When you install a sims3pack, the information is written into the the .dbc files found in the DCCache.
    • Don't remove the folder named with a number in your Downloads folder, as that contains your simport and achievements data
  • You can safely delete almost everything in your DCBackup folder. This is simply a copy of everything you've installed through your launcher, which is stored in the DCCache. Deleting an item from the DCBackup will also ensure that it will not hitchhike with your Sims 3 exports (houses, sims, pets, etc.).
    • Do not delete the ccmerged.package. This package contains necessary information about your premium content items (the moodlets).
    • If you have already deleted the ccmerged.package, fear not. You can fix this easily:
      • 1. Do a factory reset by renaming your The Sims 3 folder. Do not delete the folder!
      • 2. Start the Launcher.
      • 3. Install your Premium Content items. Note: If you own Hidden Springs, you should install that as well.
      • 4. Close the Launcher and go to Documents\Electronic Arts\The Sims 3\DCBackup and find the ccmerged.package.
      • 5. Move/Copy that package file to the DCBackup folder in your re-named The Sims 3 folder.
      • 6. Either Delete or re-name the current "The Sims 3" folder and then rename your original The Sims 3 folder to "The Sims 3"
      • You can find more information about this process here: DCBackup, ccmerged.package, and Your Premium Content Items

    • Do not delete or remove the DCCache folder from The Sims 3 Folder. That is where the game has installed all sims3pack content. Deleting or removing this folder will effectively uninstall all of your content installed through the launcher.
    • As you can see, between the DCCache, DCBackup, and Downloads folder, you actually have three copies of everything you install through the launcher in your The Sims 3 Folder. This is needless bloat! Just back up your sims3packs, ccmerged.package and DCCache folder elsewhere, and you can drastically cut down the size of your The Sims 3 Folder.
  • If your save folders are very large, you can cut down on their size by cleaning up memories.
  • You can also use Kuree's Save Cleaner, available at Simlogical, to make your save smaller (will also help prevent Save Error 12)



Tip #6 - Merging your Custom Content
Once you've got more than 200 package files in your Mods Folder, you will notice that your game will begin to load considerably slower. This is a limitation of the modern computer, so upgrading your computer will not necessarily help with package file lag. To reduce package file lag, you can merge your package files. This is a safe method of keeping your custom content organized and keeping your game running smooth.

There are many tutorials out there for merging package files, so I won't go into that here; I'll just link you to them. Some things you should keep in mind about merging package files:
  • Once you merge a bunch of package files, you can't push a button and select "un-merge" to split the package back into individual packages. This is a somewhat permanent action, so keep a back up of everything you merge.
  • If you have a back up of your merged items, you can un-merge individual items from a merged package. See this tutorial:Un-merging a file from a merged package
  • It is perfectly safe to merge script mods and XML Tuning mods, but keep in mind that you may need to update the mods, especially after a patch.
    • I recommend deleting merged mod packages after a patch and re-merging the new, updated ones, if you wish to do that.
    • Twallan updates his mods frequently (but also sporadically), so merging his mods may not be worth the effort if you are doing it manually. See: NRaas Tips and Tricks FAQ: Should I merge my mods together?
  • There's also so information about whether you should merge your package files in this thread.

Program required to merge package files:


Tutorials for merging package files:

For PC Users
For Mac Users
Merging package files on a Mac

If you use a mac and know of a good resource for mac users, please share your information!

Using CC Magic to Organize your package files and keep them merged
Merging package files, and keeping them organized, can be a pain and a big time sink. My hubby used to make jokes that I spent more time organizing my packages than I did playing, and it was probably true! If you do it by hand, it can take a huge chunk of time out of your play time. Luckily, there's a program available that will do all the work for you: CC Magic. Unfortunately, it's only available for PC users.

Information about CC Magic:

Another advantage of CC Magic is that you can create various configurations with which to launch the game, so that you can launch a game without any mods at all, or without certain sets of CC, if you like. This makes it easier for people who want to play challenges and dynasties which prohibit the use of mods, instead of having to use the factory reset method.



Recommended Reading:

Slightly More Advanced Recommended Reading




That's all for now. Please comment with questions, suggestions, criticism, addendums, more links with good information etc.

 

Offline wednesday21

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #1 on: March 03, 2012, 06:54:53 PM »
WOW! You have patience. The last time I have backed up my Electronic Arts/The Sims 3 folder must be well over a year ago.

You have provided excellent links at the end of your post. I always go to Crinrict in case I need to read up on something about The Sims 3. She's also a very friendly person. One of her most helpful articles is about combining package files. It can be found here. I use this method with Twallan's mods I know I will keep permanently and my .package format custom content (hair, conversions, etc.) and it definitely reduces lag.

Also, FYI, here at SimsWiki you can find information about every utility available for The Sims 3.



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Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #2 on: March 04, 2012, 02:55:30 AM »
WOW! You have patience. The last time I have backed up my Electronic Arts/The Sims 3 folder must be well over a year ago.

You have provided excellent links at the end of your post. I always go to Crinrict in case I need to read up on something about The Sims 3. She's also a very friendly person. One of her most helpful articles is about combining package files. It can be found here. I use this method with Twallan's mods I know I will keep permanently and my .package format custom content (hair, conversions, etc.) and it definitely reduces lag.

Also, FYI, here at SimsWiki you can find information about every utility available for The Sims 3.

Thank you Wednesday :) I was having a hard time deciding whether I should include merging mods and even more tools in the these tips. Mainly I wrote this for beginners, and I think it will already seem very overwhelming for new mod users. Also, I know that I am always weary and hesitant to download new programs, but I do it anyhow. Others are not so confident and also get afraid of downloading viruses. For someone who is new to mods, downloading and using all these tools probably seems complicated and a little scary, and I don't blame them. I was that person at some point, too (and now I write my own mods when I need one). I also combine my packages. If I didn't my game might explode! People who are new to mods probably won't need that yet, but it would be good if they could come here (the forums, in general) for information and to ask questions, so it's a good thing you pointed it out.

Offline kattiq

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #3 on: March 04, 2012, 05:41:28 PM »
I would like the point out for all the Mac users out there that Delphy's dashboard does not work for us.
So in order to keep track of mods and conflicts follow Tip #1!!

Great post though Nonamena!

Offline Katluvr

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #4 on: March 04, 2012, 09:02:49 PM »
Thank you for sharing all this information, NonaMena!  I'm a nervous neophyte when it comes to using mods and  having all this info in one place is really helpful!

Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #5 on: March 05, 2012, 06:37:00 AM »
I would like the point out for all the Mac users out there that Delphy's dashboard does not work for us.
So in order to keep track of mods and conflicts follow Tip #1!!

Great post though Nonamena!

Hi kattiq and thank you :)

You can actually use Delphy's Dashboard and CUSTARD on a Mac, but there are a few extra steps involved and you need Mono.

Quote
What you need:
MonoDevelop
Terminal-Already loaded on Macs
CUSTARD or Dashboard

First go to Applications-Utility and open Terminal.

Now, type "mono" without the ". Now hit the spacebar, and drag the .exe file from the folders that CUSTARD or Dashboard came in onto the Terminal box and hit enter. And wait a few moments and it should open.
(Source)

I don't have a Mac, so I can't answer any questions or help with possible trouble shooting, but here are some threads where you can ask questions or get more information:

How to use Delphys Dashboard and CUSTARD on Mac tutorial - Sims 3 Official Forums
Another user explaining it on the Official forums - Sims 3 Official Forums
Dashboard and Custard on a Mac - Also at the Sims 3 Official Forums. This thread is somewhat older, so it's probably bets to ask questions in the first thread, if you want post at the official forums.
TS2/TS3 Tools and Utilities: Solutions for OS X users - List of Mac resources at ModTheSims. Use Ctrl+F to search the page and find the information about Mono.
Having Issues With Mono set up / Installing Delphys Dashboard tool - Old thread made by someone who got Mono and Delphy's Dashboard to work, might be helpful, but don't reply to it. Make a new thread if you have to.

Also, there's actually a whole ton of information about using Mono and and Delphy's Dashboard if you google it. If I could be of anymore help, I would. But since I can't I will merely wish you good luck. Maybe there's somebody else here that can help, though :)

Offline kattiq

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #6 on: March 05, 2012, 10:22:42 AM »
Hmm, fantastic! I guess the last time I checked none of this was out there. I'll have to go try this out. :)



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Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #7 on: March 18, 2012, 06:47:10 AM »
Updated this to include some tips about shrinking The Sims 3 Folder and save files for a speedier back up process.

Offline Seabody

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #8 on: March 30, 2012, 01:52:35 AM »
I have a new system for my Mods.

I keep the Mods in a folder on my desktop when I am not using them (E.G during updating). Currently my file structure is like this:

My main Folder is called "The Sims Mods". Under that, I have "Mods", "The Sims 3" and "The Sims 2". I also put random uncategorised files here (currently there is a resource.cfg file I am not using).
Under the "Mods" folder, I have a backup of my current framework. It is also where I make changes (I replace the entire folder in My Documents when installing new Mods).
Under "The Sims 3" folder, I have folders for each Patch (currently only Patch 1.33). I have "Unzipped" and "Zipped' underneath this.
Under "Zipped" I have the exact files I downloaded, untouched. Under "Unzipped" I have the unzipped folders, with the files still in them, in case I need to install them (E.G I accidentally delete a file in the Mods folder).
Under both folders is the name of the creator/company that made them (E.G twallan has a folder called NRaas).
I don't use Mods in TS2, but I intended to before I had Mods in TS3, so that's why that's in there.

Edited to add information I had forgotten.

Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #9 on: March 30, 2012, 02:59:07 AM »
I do something similar, Seabody, but I keep my back up and zip files on a separate hard drive. I don't like to keep anything unnecessary on my C:\ drive since it's an SSD. I merge my custom content, so I have a backup of all the unmerged packages, as well as the merged packages. My mods folder is 915mb, which is actually tiny compared to some people. But I wouldn't want to replace the entire folder every time I added a mod hehe.

Offline Phoenix

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #10 on: March 30, 2012, 01:54:21 PM »
That is a very handy guide Nonamena---I wish it had been around when I first started using mods a year ago!  It's a bit intimidating at first.  I use CC Magic now to help me keep things sorted. :)

Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #11 on: March 31, 2012, 03:00:30 AM »
Thank :) I haven't been sure if I should include CC Magic or not, but I think I will link to it. It's a really awesome tool, but I tried to write this for people who were just getting started with modding, so I just covered the basics .

Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #12 on: April 22, 2012, 05:56:31 AM »
This has been updated to include more information on merging package files and CC Magic, since we've recently had the topic come up in the forums. If you are just getting started with mods and you don't have that many package files, it is not necessary to merge your package files.

Offline grimsoul

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #13 on: April 22, 2012, 07:54:10 AM »
Great post NonaMena. Thank you for taking the time to write this up and sharing.
A clear conscience is usually a sign of a bad memory.

Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #14 on: April 23, 2012, 02:28:02 AM »
Great post NonaMena. Thank you for taking the time to write this up and sharing.

Thanks, glad you like it :)

Offline Wench

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #15 on: May 12, 2012, 05:28:11 AM »
Thanks for a very detailed guide which also led me to your great blog :)


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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #16 on: May 20, 2012, 10:06:32 AM »
Did someone had try the "tips for running dashboard on a mac" ?

Because I play on a mac and i have a error message when i do all the stuff in the terminal....  ???
 -bash: mono: command not found

And i need to check all my CC so if someone can help me it would be great!!   :-*

Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #17 on: May 21, 2012, 02:14:06 AM »
Did someone had try the "tips for running dashboard on a mac" ?

Because I play on a mac and i have a error message when i do all the stuff in the terminal....  ???
 -bash: mono: command not found

And i need to check all my CC so if someone can help me it would be great!!   :-*

Hi, ginny. Sorry for the slow response. I was hoping somebody that has a mac might come along and help.

Anyhow, this is a shot in the dark, but did you download and install Mono before opening the terminal?

Offline Berkana

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #18 on: January 09, 2013, 03:52:52 PM »
At first: Thanks a lot for the work you did here. I must confess that I don't know that much about
the theoretical side of The Sims and sometimes it is not easy to understand everything. :)

I read your thread and also the things you wrote in the other forums where you've posted, but...
well, I am not sure if the question I have is solved with all this and I if just didn't understand it right or not.
Sometimes I have problems to understand technical stuff written in English because I am no native speaker.

So what I would like to know is: I use the Dashboard to look for conflicts and corrupted files. There are often objects
where it says "..conflicts with" and then the ID of the item. For example: There is the "Simsina Barstool" with the
ID 123 and the "Simsina Bartable" where it says "Conflicts with 123". Does this mean these files really conflict
with each other and using both at the same time could cause trouble? All the files are in the DCBackup folder
in my game and know I don't know if I should delete them or not. When I try to let the Dashboard fix these files
it doesn't do anything (it says 0 fixed) and I don't know if that means there IS nothing to fix or if I do something wrong.

It would be great if you could help me because I wouldn't want to delete objects I like if it is not necessary.  :)

Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #19 on: January 10, 2013, 03:22:45 AM »
Glad you find the topic useful :) You said you've read other things I've posted. Have you read this one also? Understanding Mod and CC Conflicts with Delphy's Dashboard

If not, it might be helpful :)

About your question: No, the objects don't conflict with each other. It means they both come with the same resource that they both need. It's not a real conflict. The game will only load the resource once and both objects will use it just fine, and nothing bad will happen to your game. Also, you can just ignore the DCBackup in it's entirety. The files in the DCBackup are never loaded into the game. It serves mainly as a place for the game to look for CC when you export content to a sim3packs.

Offline Berkana

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #20 on: January 13, 2013, 06:55:06 AM »
*gnarf* Thank you very much for your reply. That means I deleted lots of things I liked for nothing.  :(
But I think it is not bad to delete some cc from time to time before it will be too much. :D

Offline NonaMena

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #21 on: January 13, 2013, 07:37:46 AM »
*gnarf* Thank you very much for your reply. That means I deleted lots of things I liked for nothing.  :(
But I think it is not bad to delete some cc from time to time before it will be too much. :D

I tend to try to delete cc regularly, otherwise I end up with lots of CC I don't even use! :)

Offline pepoluan

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #22 on: November 16, 2014, 05:03:59 AM »
If I may add to this helpful thread, some points I've learned:

  • Before installing .sims3pack files, check it using CUSTARD tool for anything unseemly. At the least, you can see what other packages will be installed.
  • I strongly recommend *NOT* using CC Magic for the installation of .sims3pack files for: Worlds, lots, sims, and cabinets & counters. For other kinds of CC, CC Magic is a godsend.
  • To ensure that Sims 3 Dashboard catches all problems, change its "Scan Folder" to the "The Sims 3" folder (that is, the parent folder of "Mods", "Downloads", "DCCache", etc. Ensure that the "Downloads" and "DCBackup" folders are clean of .sims3pack and .package files, or Sims 3 Dashboard will complain of conflicts.
  • Be careful with "Default Replacement" CCs, especially skintones. They will conflict with each other and make your custom sims to have black skin (as in "midnight black", not the African / African-american skin color). Use only one "default replacement" CC, or use "non-default" (ND) CCs and change the custom sims' skintone manually.
  • When installing .sims3pack files, I always go with the following procedure:
    • Copy supporting CCs (e.g., ND skintones, hairs, patterns, etc.) to the Downloads folder. Except for .sims3pack files in the list of non-recommended above.
    • In CC Magic, click Refresh, and move the newly-found CCs in the "Default" set into a new set. I usually call the new set "Support: <CC name>"
    • In CC Magic, click "Clear Cache", click "Yes". After cleaning finished, click "Rebuild"
    • Check for Conflicts or Corruptions using Sims 3 Dashboard, fix them.
    • Install the .sims3pack using Sims 3 Launcher
    • Delete all .package files in the DCBackup folder
    • In CC Magic, again do "Refresh", delete packages in "Default" set, "Clear Cache / Yes", and "Rebuild"
    • Again check for Conflicts or Corruptions using Sims 3 Dashboard, and fix them.
    • Repeat the steps to install other .sims3pack files (I usually went on a "CC installation splurge" ;D)
    • Finally, before playing, using the Sims 3 Dashboard, clean all caches *except* those starting with "WorldCaches".
    • Later on, if I find that everything is okay, and I love the CC, I will redistribute all the packages in the "Support: <CC Name>" set into my 'permanent' sets, e.g. "CAS", "Furni", "Clothes", etc., and delete the emptied set. Not necessary, but helps in reducing clutter ;)

I hope my points above will be helpful.

Offline Lisa46

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #23 on: November 16, 2014, 09:24:38 AM »
I can vouch for the default replacement skin thing. My cousin downloaded one to my computer and all my sims' skintones went crazy.

Offline fivine

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Re: Tips for keeping your mods organized and avoiding conflicts
« Reply #24 on: January 01, 2016, 12:02:46 PM »
@pepoluan  Thanks a lot, it s just what i needed.

Only thing missing in your very well-made walk-through, how do you manage the sims3pack which doesn't fit in the use of cc magic?

Worlds, lots , sims, cabinet and counters. What  would be the best way to be sure of the sanity/ no duplicate and right install?

 

anything