Author Topic: A brief description of Twallan's Mods.  (Read 163535 times)

Offline JudesSims

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A brief description of Twallan's Mods.
« Reply #25 on: March 05, 2012, 05:22:09 PM »
Can Twallen's story progression mod force townies to have nooboos? There hasn't been a new baby born in my game for three generations.

Offline TheCub

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Re: A brief description of Twallan's Mods.
« Reply #26 on: March 05, 2012, 08:20:19 PM »
Can Twallen's story progression mod force townies to have nooboos? There hasn't been a new baby born in my game for three generations.

I don't know about Story Progression but you can force pregnancy with Twallan's Master Controller. Click on any computer or City Hall and select NRaas > Master Controller > Sim > Basic > Pollinate. You'll be prompted to choose the mother and donor (father). You can also select Baby from the Basic menu and you'll find options for choosing the baby's gender and increasing the chance of multiple births. If you don't want to wait three days you can just choose Instant Baby from the Intermediate menu.

EDIT: Master Controller alone can't do this. You also need the Master Controller Cheats module.



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Offline JudesSims

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A brief description of Twallan's Mods.
« Reply #27 on: March 05, 2012, 08:32:25 PM »
I don't know about Story Progression but you can force pregnancy with Twallan's Master Controller. Click on any computer or City Hall and select NRaas > Master Controller > Sim > Basic > Pollinate. You'll be prompted to choose the mother and donor (father). You can also select Baby from the Basic menu and you'll find options for choosing the baby's gender and increasing the chance of multiple births. If you don't want to wait three days you can just choose Instant Baby from the Intermediate menu.

EDIT: Master Controller alone can't do this. You also need the Master Controller Cheats module.

Thank you. I guess I'd better go back and download the cheats module. Im really nervous about installing these mods to my game but it sounds like I can bypass some of the issues I have. I've printed out the installation instructions so I'll be good to go as soon as Showtime is installed. Does eliminating the vampires work the same way?

Offline DeNile

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Re: A brief description of Twallan's Mods.
« Reply #28 on: March 05, 2012, 08:39:52 PM »
Can Twallen's story progression mod force townies to have nooboos? There hasn't been a new baby born in my game for three generations.

Story Progression will have triggers, just like EA story progression, which causes townies to have a chance to have babies. In my experience, you end up with a good amount of nooboos naturally in the towns. However, you can increase this number by turning Immigration Off and Elder Emigration On. :) But thats just my experience.
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Re: A brief description of Twallan's Mods.
« Reply #29 on: March 07, 2012, 05:02:31 PM »
I just installed Story Progression and it's so much fun!! In fact I've decided to turn my Dynasty unofficial, just so I can play it with Twallan's Story Progression enabled.

Offline Noodles

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Re: A brief description of Twallan's Mods.
« Reply #30 on: March 08, 2012, 04:14:46 AM »
Can Twallen's story progression mod force townies to have nooboos? There hasn't been a new baby born in my game for three generations.

I have Twallan's story progression and yes, my town is full of nooboos! I have not forced anything, it all occured "naturally". So I really, really highly recommend it!

With default settings, this story progression does not move out original townies, or move in any new townies. (I LOVE this). Instead, the original townies actively look for spouses and eventually start a family. There's such a healthy amount of new babies in my Sunset Valley and they're all babies of the original townies!
Also, the townies seem to be doing more meaningful things on their on now. They plant vegetables on their yards and harvest them. They actually collect bugs etc, and when I was viewing around town, I saw Yumi Sekemoto take her grandson to the kids' park (from Generations) and play with the new kids play equipment with him. I never saw townies doing things like these on their own before.
And, it's possible to turn off celebrities, vampires and townies' pet adoption without uninstalling EPs. This really solved all my problems.

Sorry for blabbing too much on this but it's just amazing how good it made my game. Thank you, Twallan.

Offline Huge

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Re: A brief description of Twallan's Mods.
« Reply #31 on: March 08, 2012, 06:01:57 AM »
Great thread. Nicely done on the descriptions.



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Re: A brief description of Twallan's Mods.
« Reply #32 on: March 08, 2012, 12:26:11 PM »
I love the fact that Free Will actually works with Twallan's Story Progression. My sims don't just look at the walls anymore when I'm not controlling them! Instead they talk to each other, flirt with their spouses, interact with their kids and so on. Pretty much the same thing they did with EA's story progression, but now it's a lot more spontaneous and natural. I love it!

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Re: A brief description of Twallan's Mods.
« Reply #33 on: May 31, 2012, 09:07:08 PM »
Thanks for the list Seabody!  I just dl'ed my first mods last night and was up until 3 AM testing them out.  What a blast!  (Just slightly excited here.) 

So far I've got Master Controller and MC w/Cheats, Relativity and Traveller dl'ed today.  I don't think I can play without Relativity mod anymore.  What a pleasure playing my sims are, now that I don't have to rush to do anything. :D

When traveling, the Adventure Board works again...thank God.  That and I wondered why Amy Bull's pic was in relationship panel.  My sim lives in Twinbrook...she is an explorer and is traveling also.  That is just so cool. 8)

Offline Seabody

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Re: A brief description of Twallan's Mods.
« Reply #34 on: July 22, 2012, 02:18:33 AM »
I updated the first post with twallan's new Mod, Vector.

Offline twallan

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Re: A brief description of Twallan's Mods.
« Reply #35 on: July 22, 2012, 01:01:24 PM »
Selector
I'm not sure what this mod does. If someone knows, tell me and I'll edit it in.

The interactions may help you understand its purpose : http://nraas.wikispaces.com/Selector+Interactions

:)
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Offline Wiry

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Re: A brief description of Twallan's Mods.
« Reply #36 on: July 30, 2012, 11:19:22 PM »
Is the Porter only useful if you want to move the Entire town, or can you just move a few other families in addition to your active?

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Offline RavenKay

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Re: A brief description of Twallan's Mods.
« Reply #37 on: July 30, 2012, 11:30:04 PM »
You can move a few or a lot.

Offline Swirl-Girl

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Re: A brief description of Twallan's Mods.
« Reply #38 on: August 20, 2012, 11:55:01 AM »
I looked at Vector and it looked Amazing! One could make a zombie disease with it! It seemed like it could also be really funny.

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Offline JamieR

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Re: A brief description of Twallan's Mods.
« Reply #39 on: August 21, 2012, 03:32:24 PM »
of course the big question (I apologise if this was asked earlier) - is it overall worth it to get Twallan's story progression and master controller?
Facts are stubborn things.

Offline JamieR

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Re: A brief description of Twallan's Mods.
« Reply #40 on: August 21, 2012, 03:35:07 PM »
Can Twallen's story progression mod force townies to have nooboos? There hasn't been a new baby born in my game for three generations.

This my main problem with EA story progression. In 2 generations, the only new child was an adopted child by the Bunch family (Shanita Bunch I believe).
Facts are stubborn things.

Offline MoMoll

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Re: A brief description of Twallan's Mods.
« Reply #41 on: August 22, 2012, 12:39:48 AM »
of course the big question (I apologise if this was asked earlier) - is it overall worth it to get Twallan's story progression and master controller?

For me, I couldn't live without Twallan's Master Controller and Story Progression. My game is so much more enjoyable now.

Offline JamieR

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Re: A brief description of Twallan's Mods.
« Reply #42 on: August 22, 2012, 11:16:56 AM »
Thank you MoMoll, I'll try it out then! I guess with EA story progression is just, for me, very little happens at all.
Facts are stubborn things.

Offline Janna

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Re: A brief description of Twallan's Mods.
« Reply #43 on: October 01, 2012, 11:15:57 AM »
I'd like to know more about some of th mods.  I am leary about putting any of them on my computer, so want to double check on some things.

When new updates are sent out by EA, I have to have an update on the mod also, right?

I have Sims 3 and the expansion pacs of WA and Pets, am getting today Supernatural.

I also have some smaller games, Luxor, Jewel Quest and several other similar type.  My son installed Spore (which I liked) and the Eller Scrolls: Oblivion and is insisting that I play it (he says I need to get out of my comfort zone,  :) ). 

My computer is the general run of the mill; okay but not really set up for gaming.  What will mods do?  the Story Progession, the one about reading, and another one are all I am interested in. 
Will I have problems?  Can this cause a lot of laging and such?  Since he is the computer geek of the family I listen to him in that area; he paid over $5,000 for a computer just to play games on!   


Offline MoMoll

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Re: A brief description of Twallan's Mods.
« Reply #44 on: October 01, 2012, 12:40:43 PM »
I'd like to know more about some of th mods.  I am leary about putting any of them on my computer, so want to double check on some things.

When new updates are sent out by EA, I have to have an update on the mod also, right?

I have Sims 3 and the expansion pacs of WA and Pets, am getting today Supernatural.

I also have some smaller games, Luxor, Jewel Quest and several other similar type.  My son installed Spore (which I liked) and the Eller Scrolls: Oblivion and is insisting that I play it (he says I need to get out of my comfort zone,  :) ). 

My computer is the general run of the mill; okay but not really set up for gaming.  What will mods do?  the Story Progession, the one about reading, and another one are all I am interested in. 
Will I have problems?  Can this cause a lot of laging and such?  Since he is the computer geek of the family I listen to him in that area; he paid over $5,000 for a computer just to play games on!   

I don't know your computer. Go to Twallan's site (NRaas) and read up on the different mods. I have ALL expansioons, and use his mods and a few others. I cannot think of going back to a vanilla game.

Twallan provides on his site an update for his mods. I read it every time there is anew patch, and donload the patch switch when he says it's OK.  Check the site and you can get great answers on their mods.

Offline Seabody

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Re: A brief description of Twallan's Mods.
« Reply #45 on: October 01, 2012, 04:53:53 PM »
Most of the time they need updating. Sometimes they don't though - in 1.39, the resource a lot of Mods are made from was unchanged. Then XML Tuning Mods (which make up a lot of Mods) will not need updating.

I would avoid some like StoryProgression - they might burn out your graphics card if your computer isn't really a "gaming" computer. I would tend to avoid Pure Scripting Mods as they can also burn your graphics card (I think Scripting Mods are those ones, I don't read that area of code).

I can't really explain burning a graphics card, but it's sort of like the graphics card is overworked so it stops working. :-\ Maybe your son can explain it better. :)

Offline twallan

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Re: A brief description of Twallan's Mods.
« Reply #46 on: October 01, 2012, 06:52:05 PM »
I would avoid some like StoryProgression - they might burn out your graphics card if your computer isn't really a "gaming" computer. I would tend to avoid Pure Scripting Mods as they can also burn your graphics card (I think Scripting Mods are those ones, I don't read that area of code).

By that logic the only mods of mine you should use are [ErrorTrap], [PocketProtector], and [SleepFreedom], because the rest are all pure scripting mods. :P

Mods don't cause graphic card burnout, that is a function of the game-engine itself running too high a frame-rate.  You can easily avoid such by using V-Sync options to clamp FPS. :)
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Offline Seabody

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Re: A brief description of Twallan's Mods.
« Reply #47 on: October 01, 2012, 08:21:50 PM »
By that logic the only mods of mine you should use are [ErrorTrap], [PocketProtector], and [SleepFreedom], because the rest are all pure scripting mods. :P

Mods don't cause graphic card burnout, that is a function of the game-engine itself running too high a frame-rate.  You can easily avoid such by using V-Sync options to clamp FPS. :)

Lol whoops. :P Thanks for pointing that out. I was misreading this quote from mtglady:

Quote
Script Mods - These mods can cause an older video card to fry along with your computer too if you are not careful.  This mod actually manipulates the game coding to enable things such as romance and marriage that break the teen rating of the game.  These are usually very dangerous types of mods and can conflict with other mods.

Offline twallan

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Re: A brief description of Twallan's Mods.
« Reply #48 on: October 02, 2012, 03:42:29 PM »
Other than video card portion, I would agree with the rest of the quote you provided.

I presume the quote was in reference to [Woohooer], which does indeed manipulate game coding to alter romance and marriage interactions, and up to rating beyond Teen.

They can be very dangerous, and users should only install them if they trust the mod's creator. :)
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Offline MoMoll

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Re: A brief description of Twallan's Mods.
« Reply #49 on: October 02, 2012, 04:02:26 PM »
I trust Twallan more than most modders. I have no crashes due to his mods and my game is more enjoyable. Can't go back to vanilla. I love chocolate!

 

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