Author Topic: Werewolf Thread  (Read 26308 times)

Offline Miss Estella

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Werewolf Thread
« on: September 09, 2012, 08:57:40 PM »
Werewolves!


I have been waiting for Supernatural  and magic to be added to the Sims 3 since the first expansion pack was released. But because of my budget, I can't get it for awhile. In the Sims 2, I really wanted a werewolf, and spent many hours trying to find this black dog with glowing eyes. I never found one. Which is why, in the Sims 3, with the option to create supernaturals in create-a-sim, they are the occult I am most excited for. But I don't have the game yet, and I was looking for a thread on werewolves and I couldn't find one.

So please, share anything about werewolves here, from behaviors, looks, funny interactions or LTR and wishes. I'll enjoy pictures about your werewolf families too! Please share so I can satisfy my werewolf fix while I don't have Supernatural

Offline thelittlepakeha

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Re: Werewolf Thread
« Reply #1 on: September 09, 2012, 10:51:12 PM »
When interacting with werewolves you get options for stuff like playing fetch and rubbing their belly. I only had one briefly while I was testing things out but she had the Proper trait... which didn't stop her eating her food by crouching on a chair and diving in head first. She would change forms autonomously and when you change back to human form there's a moodlet with a picture of a baffled-looking werewolf face that says she can't remember what happened but it was probably awesome, or something like that. If two werewolves (or more) have a decent relationship there's an option to form pack and you can hunt as a pack or solo by clicking on the ground, which is cool. I tried it maybe 8 times and at first she found things like iron and copper, then the last time she got a sunstone and something else that was a lot cheaper, I can't remember what though. I was disappointed by how human they still look in werewolf form though.



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Offline donatello

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Re: Werewolf Thread
« Reply #2 on: September 10, 2012, 02:57:13 AM »
I don't have Supernaturals either, and I wish now more than ever that I did! I have a fixation with wolves in general... Been that way since I was 5. So it's been 25 years now. I simply must get this EP! Oh, and Fast Lane Stuff...
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Offline Pam

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Re: Werewolf Thread
« Reply #3 on: September 10, 2012, 03:23:45 AM »
Hi Miss Estella.

I made some modification to your post to remove the special font and the centering of paragraphs.  Please use the default font and the default left alignment of paragraphs.  Thanks very much.
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Offline Miss Estella

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Re: Werewolf Thread
« Reply #4 on: September 10, 2012, 03:05:37 PM »
Sorry Pam :3 It's second nature to me to center everything and use times new roman font. Makes it look pretty.

But…
@thelittlepakeha, that sounds cool. Do they actually stay together when they hunt? And, I agree- EA made dogs. Why can't our Sims shift into actual wolves?

@donatello, I know, I think I'm going to end up going on a spending spree and buying it, I just can't wait. Although in some games I like strict realism, I've always wanted the option for magical sims.

Offline cassims

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Re: Werewolf Thread
« Reply #5 on: September 12, 2012, 06:55:59 PM »
My wolf's "werewolf skill" is so high that when I click on the ground to hunt I get the option of what to hunt for, gems, metals or insects. Now every time he hunts he brings at least 3 things but on the odd occasion he doesn't get anything.
It always seems impossible until its done.
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Offline Lysita

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Re: Werewolf Thread
« Reply #6 on: September 12, 2012, 10:40:23 PM »
The most a werewolf can get on a single hunt is four items, no matter whether it is just hunting solo, or for a specific item type. Even at the highest end, I believe they can still find nothing to even out the times they do get a big haul and give the items time to respawn.



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Offline thelittlepakeha

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Re: Werewolf Thread
« Reply #7 on: September 13, 2012, 04:42:39 AM »
My wolf's "werewolf skill" is so high that when I click on the ground to hunt I get the option of what to hunt for, gems, metals or insects. Now every time he hunts he brings at least 3 things but on the odd occasion he doesn't get anything.

I didn't get my test wolf's skill very high but even on about her sixth hunt she got two items. It doesn't take too long to start getting marginally useful things and you don't seem to get skill training fatigue like with actual dogs.

Offline MoMoll

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Re: Werewolf Thread
« Reply #8 on: September 19, 2012, 01:26:11 AM »
Try and keep your werewolf out of the sauna. Everyone around gets a negative "wet dog" moodlet.

Offline Esther1981

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Re: Werewolf Thread
« Reply #9 on: September 23, 2012, 01:51:14 PM »
What I'm curious about is "converting" sims to werewolves. I started a new game, chose the Bunch's, made Arlo a YA than edited in CAS to turn him into a werewolf. (He still looks ugly even with hair all over lol) His LTW is leader of the pack which involves converting 5 sims to werewolves and finding $40,000 as a pack. He went to the elixirs shop, bought the Lycan elixir which is supposed to turn sims into one, and he threw it at Morgana Wolff, but it didn't give him 1 for his conversion? How else are they to do it? I looked for a bite or turn interaction like the old vampires but I didn't see it, am I overlooking something?

Offline callycat

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Re: Werewolf Thread
« Reply #10 on: September 23, 2012, 06:43:59 PM »
What I'm curious about is "converting" sims to werewolves. I started a new game, chose the Bunch's, made Arlo a YA than edited in CAS to turn him into a werewolf. (He still looks ugly even with hair all over lol) His LTW is leader of the pack which involves converting 5 sims to werewolves and finding $40,000 as a pack. He went to the elixirs shop, bought the Lycan elixir which is supposed to turn sims into one, and he threw it at Morgana Wolff, but it didn't give him 1 for his conversion? How else are they to do it? I looked for a bite or turn interaction like the old vampires but I didn't see it, am I overlooking something?

You need to do some werewolf-y things (hunting to start with) to go up a few levels before the Bite interaction becomes available, but it does exist. You might need to be friends with them first as well, same as vampires.

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Offline Esther1981

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Re: Werewolf Thread
« Reply #11 on: September 23, 2012, 08:34:10 PM »
Thanks Cally!

Offline donatello

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Re: Werewolf Thread
« Reply #12 on: September 24, 2012, 01:49:01 AM »
Ag no man why can't you just attack them like any other angry canine? Lol...
"Life is not worth living unless lived for someone else" - Albert Einstein
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Offline MoMoll

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Re: Werewolf Thread
« Reply #13 on: September 24, 2012, 02:04:29 AM »
You need to do some werewolf-y things (hunting to start with) to go up a few levels before the Bite interaction becomes available, but it does exist. You might need to be friends with them first as well, same as vampires.

You have to at least be an aquaintance, not quite friends, to bite. My sim chatted up a tourist and after ahile, bit him. I'm curious to travel and see if it's spreading in China.

Offline cassims

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Re: Werewolf Thread
« Reply #14 on: September 26, 2012, 03:10:50 AM »
You need to do some werewolf-y things (hunting to start with) to go up a few levels before the Bite interaction becomes available, but it does exist. You might need to be friends with them first as well, same as vampires.

Also you need to be in werewolf transformation to bite another sim.

One really annoying flaw I have noticed with werewolves is that townie wolves transform on the first moon but never transform back to sim form, which means they never age up as you can't age as a wolf. I had to get really good at alchemy and throw the potent cure elixir on them and then bite them.
It always seems impossible until its done.
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Offline Toni

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Re: Werewolf Thread
« Reply #15 on: September 26, 2012, 05:39:39 AM »
One really annoying flaw I have noticed with werewolves is that townie wolves transform on the first moon but never transform back to sim form, which means they never age up as you can't age as a wolf. I had to get really good at alchemy and throw the potent cure elixir on them and then bite them.

I hate when this happens though I haven't gone to the trouble of doing that. Does anyone else know how to fix this in any other way?

Offline callycat

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Re: Werewolf Thread
« Reply #16 on: September 26, 2012, 11:46:37 AM »
I hate when this happens though I haven't gone to the trouble of doing that. Does anyone else know how to fix this in any other way?

They're not universal solutions, but if you have a genie in the house you can use their powers to temporarily control them and change them back. I think the Hypnotiser store item works in the same/similar way too.
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Offline RavenKay

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Re: Werewolf Thread
« Reply #17 on: September 26, 2012, 02:48:55 PM »
I really like the toddler howling and hunting animations. They are so cute!  ;D

Offline Miss Estella

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Re: Werewolf Thread
« Reply #18 on: September 27, 2012, 03:37:29 PM »
Also you need to be in werewolf transformation to bite another sim.

One really annoying flaw I have noticed with werewolves is that townie wolves transform on the first moon but never transform back to sim form, which means they never age up as you can't age as a wolf. I had to get really good at alchemy and throw the potent cure elixir on them and then bite them.

It is the same with occult like vamps, werewolves. I never liked that either, having to be friends with a person and ask them to drink/bite. Lol, only in sims does a vampire (or werewolf) have to bow and go, "Please sir, may I drink your blood?" (or bite them).  ;D

Offline callycat

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Re: Werewolf Thread
« Reply #19 on: September 28, 2012, 03:36:58 AM »
They're not universal solutions, but if you have a genie in the house you can use their powers to temporarily control them and change them back. I think the Hypnotiser store item works in the same/similar way too.

I checked this and the hypnotiser doesn't let you take control, just the genie powers.
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Offline jestina

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Re: Werewolf Thread
« Reply #20 on: October 03, 2012, 09:37:19 PM »
How do you actually form and call a pack? Do I have to go through the ordeal of calling everyone my sim has bitten and invite them over?

Offline cassims

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Re: Werewolf Thread
« Reply #21 on: October 04, 2012, 07:56:01 AM »
How do you actually form and call a pack? Do I have to go through the ordeal of calling everyone my sim has bitten and invite them over?

In werewolf form click on another sim in wolf form and click the 'ask to join pack option'
It always seems impossible until its done.
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Offline jestina

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Re: Werewolf Thread
« Reply #22 on: October 04, 2012, 03:06:34 PM »
I figured it out, thanks. I wish there was a way to organize lists on your phone so you know who is what.

Offline Janna

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Re: Werewolf Thread
« Reply #23 on: October 06, 2012, 10:37:52 AM »
What I would like to know is; I created a couple, male werewolf and female is human.  Will he bite her and change her without asking?  Is it something they can't stop doing?

Reason I was wondering was I thought I had saved and turned off the game but didn't.  Saved, but left it on and it was running for at least half an hour.  When I realized, it was a full moon and he seemed to be in his werewolf shape.   He was standing over the bed, she was sleeping and he had in a bubble something about fresh meat.

Another time there was something, not sure if a bubble or in an opportunity, of him wanting raw meat.  Is fresh meat bought at the store and given to him to eat?

On a side question, are there werewolves in the other towns, SV, RV or others?

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Re: Werewolf Thread
« Reply #24 on: October 06, 2012, 02:50:57 PM »
He won't just bite her, don't worry. She must ask him. You can buy him some steak or fish at the supermarket and put it in his inventory. He can eat it anytime.