Author Topic: Rules: The Random Town Jump Project  (Read 26572 times)

Offline samoht04

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Re: The Random Town Jump Project
« Reply #75 on: April 03, 2013, 03:42:37 PM »
Parents do not have to be married but should live in the same house.

Oh they will.
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Offline JudesSims

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The Random Town Jump Project
« Reply #76 on: April 03, 2013, 03:44:34 PM »
I should clarify that. The reason they need to live in the same house is because parents must move to the next town with the family heir.

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Offline saltpastillen

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Re: The Random Town Jump Project
« Reply #77 on: April 03, 2013, 05:31:03 PM »
I should clarify that. The reason they need to live in the same house is because parents must move to the next town with the family heir.

What if one or both parents are dead? Do I move the urns?

Offline JudesSims

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The Random Town Jump Project
« Reply #78 on: April 03, 2013, 05:34:47 PM »
What if one or both parents are dead? Do I move the urns?

Yes. I keep all family tombstones in an heir's personal inventory...NOT in family inventory. That way, the family generations can be traced back to the original founders. Also, some family characteristics could be passed to new heirs, at least in the first generation or two.

Offline saltpastillen

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Re: The Random Town Jump Project
« Reply #79 on: April 03, 2013, 05:37:45 PM »
Good to know, since the father in my current attempt is already an elder.

Offline samoht04

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Re: The Random Town Jump Project
« Reply #80 on: April 04, 2013, 09:02:53 AM »
Looks like I'm going to start again and also removing Union Cove from my list of worlds. It crashed within the first 10 minutes and it was laggy so I'd rather not have to deal with that in a challenge game. So I re-rolled and am off to Moonlight Falls, analysing Skills and townie lists. I think I've chosen my founding couple.  :)
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Offline JudesSims

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The Random Town Jump Project
« Reply #81 on: April 04, 2013, 09:08:01 AM »
I have the same problem with Union Cove, even though I really love it. My laptop just doesn't have enough oomph to play there. Good luck in Moonlight Falls! By the way: Are you writing a story? I'll watch for it.

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Offline samoht04

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Re: The Random Town Jump Project
« Reply #82 on: April 04, 2013, 09:10:04 AM »
I have the same problem with Union Cove, even though I really love it. My laptop just doesn't have enough oomph to play there. Good luck in Moonlight Falls! By the way: Are you writing a story? I'll watch for it.

Thanks and probably. It won't be much of a story though, more of a documentation of the challenge. I've selected my household and turns out one of them is a Ghost, it wouldn't be so bad if she wasn't neon yellow. That is so changing when I can get Ambrosia. :P
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Offline JudesSims

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The Random Town Jump Project
« Reply #83 on: April 04, 2013, 09:12:58 AM »
That's the only kind of story I can write...LOL

Offline samoht04

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Re: The Random Town Jump Project
« Reply #84 on: April 04, 2013, 10:03:55 AM »
That's the only kind of story I can write...LOL

Lol, I do prefer that kind of sims story though. ;) I've started reading your first Town Jump! Uhg, it's been a long time since I've dealt with needs. My Dynasty sims were able to get a motive mobile on the first day due to a LTW completion and a wish enhancer elixir but no such LTW in my chosen household and limited funds. :P

Edit: *facepalm* I just found a Bwan Speedster in their garage.. Why did I not think to look there! Now it's an empty garage..  ;)
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Offline CreativeCrayola

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Re: The Random Town Jump Project
« Reply #85 on: April 09, 2013, 09:59:21 AM »
So, If I'm reading this correctly, the Heir does not have to fulfill there lifetime wish before they jump towns?

Offline JudesSims

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The Random Town Jump Project
« Reply #86 on: April 09, 2013, 10:00:53 AM »
So, If I'm reading this correctly, the Heir does not have to fulfill there lifetime wish before they jump towns?

That is correct. He/she can complete it in the new town.

Offline CreativeCrayola

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Re: The Random Town Jump Project
« Reply #87 on: April 09, 2013, 10:13:21 AM »
That is correct. He/she can complete it in the new town.

Oh, Great!  ;D I'm about to start my Town Jump In Sunset Valley, with the Wolffs  ;D

Offline JudesSims

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« Reply #88 on: April 09, 2013, 10:14:34 AM »
Oh, Great!  ;D I'm about to start my Town Jump In Sunset Valley, with the Wolffs  ;D

That's great! Are you going to post a story? I'll look for it.

Offline CreativeCrayola

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Re: The Random Town Jump Project
« Reply #89 on: April 09, 2013, 10:18:44 AM »
That's great! Are you going to post a story? I'll look for it.

Yes, it'll probably be posted later on  ;D

Offline Snufflesxx

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Re: The Random Town Jump Project
« Reply #90 on: April 13, 2013, 04:26:49 AM »
As some people know, I'm having LOADS of problems with my file. I'd forgotten to make backups and now everyone but 1 Sim and 1 pet have vanished. I tried using resetsim to bring them back, and it did, but I can't control them and no amounts of resetsim will do it. The only thing I can do is save everyone into the Sim bin through the 'Edit in CAS'  cheat (testingcheats), move into the new town and then put them together again in CAS, then put them down into the new world. The only other option would be to try and copy them via edit town again (just like you'd do when it's actually time to move), but I tried that and so far, it's not working.

Can I go ahead and try those options? Both would mean that my heir is moving as a teen but unless I age them up, there's no way around it.
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Offline JudesSims

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« Reply #91 on: April 13, 2013, 07:06:41 AM »
Of course you can. Do whatever you need to save your game. Good luck!

Offline amyrose

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Re: The Random Town Jump Project
« Reply #92 on: April 13, 2013, 04:54:00 PM »
I'm nearly ready for my first jump, but I've never saved sims as a household before. If I put some items in the family inventory, will it be there in the next town? I want to have them keep the same cars, the time machine and the food replicator.

Offline JudesSims

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Re: The Random Town Jump Project
« Reply #93 on: April 13, 2013, 05:08:43 PM »
I'm nearly ready for my first jump, but I've never saved sims as a household before. If I put some items in the family inventory, will it be there in the next town? I want to have them keep the same cars, the time machine and the food replicator.

When sims are saved as a household, everything in the family inventory is lost. To keep something, it needs to be kept in a sim's "personal" inventory. I don't think the time machine and food replicator can be kept in personal inventory, so you would have to save the family WITH their house. Then, if you want to move to another house, put the items you want to keep in the family inventory, move to the house THEN and move them from there when you get the family moved into the new house.

Offline amyrose

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Re: The Random Town Jump Project
« Reply #94 on: April 13, 2013, 07:07:33 PM »
Thanks judewright that's really helpful. I will do it that way round, I never even thought of that. So now I'm off to Hidden Springs :)

Offline Lunarpixels

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Re: The Random Town Jump Project
« Reply #95 on: April 15, 2013, 02:51:35 PM »
Hey! I had a question.
Is it okay to move to a new house within the current town? Cause the house I am currently in doesn't work and it is on a small lot and I don't want to do much renovating.
As well, my heirs parents are divorced. (link to story in signature to learn about that) And the father moved out. Is that allowed? Should I just move him back in for the move to the new town then move him to a new house in the new town? (sorry if that's confusing)

Offline JudesSims

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The Random Town Jump Project
« Reply #96 on: April 15, 2013, 03:45:44 PM »
Hey! I had a question.
Is it okay to move to a new house within the current town? Cause the house I am currently in doesn't work and it is on a small lot and I don't want to do much renovating.
As well, my heirs parents are divorced. (link to story in signature to learn about that) And the father moved out. Is that allowed? Should I just move him back in for the move to the new town then move him to a new house in the new town? (sorry if that's confusing)

Yes, you can go ahead and move to a different house. I had to do that when my Crosby family house became hopelessly bugged.

As for the father, to keep in the spirit of the challenge, he should move to the new town with his family. The family needs to remain together to keep the family line intact. Maybe he could live in a part of the house that's set apart from the rest? Or a small cabin somewhere on the property. That way, when he dies his gravestone can be put into the personal inventory of the heir to continue through the generations.

Offline Lunarpixels

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Re: The Random Town Jump Project
« Reply #97 on: April 15, 2013, 04:31:50 PM »
Okay, thanks. I will add him back to the household and they will just move to a house where he can have his own space.

Offline maisie

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Re: The Random Town Jump Project
« Reply #98 on: April 24, 2013, 03:30:34 PM »
Do the founders have to be a couple at the strat of the game? Or am I allowed to split an existing couple (maybe with kids?) and use one of them together with another townie? And what about teenagers, am I allowed to wait for them to age up and then marry them?
There is so much I want to know about the **ibilities that project gives us.  ;D

Offline JudesSims

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The Random Town Jump Project
« Reply #99 on: April 24, 2013, 03:34:56 PM »
Do the founders have to be a couple at the strat of the game? Or am I allowed to split an existing couple (maybe with kids?) and use one of them together with another townie? And what about teenagers, am I allowed to wait for them to age up and then marry them?
There is so much I want to know about the **ibilities that project gives us.  ;D

The founders do not have to be a couple at the start of the game. You can use whomever you wish as a starting couple.