Author Topic: The Island  (Read 9854 times)

Offline Malley

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Re: The Island
« Reply #25 on: August 26, 2014, 10:43:54 PM »
Pillow fights are a must on this island  ;D And congrats to Gertie on taking head of the island for the second time.

Offline hazelnut

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Re: The Island
« Reply #26 on: August 28, 2014, 05:19:10 PM »
Way to go, Gertie!  (I love her look)

The formal dress and hairdo or the red eyes and missing nose? :P

Pillow fights are a must on this island  ;D And congrats to Gertie on taking head of the island for the second time.

Pillow fights are absolutely essential to survival on a desert island, clearly  ;).



Week 5: Gardening

As it turn out, week 5 is very different.  Different from my expectations, that is.

It starts quietly enough, with everybody gathering by Gertrude’s hut at 8.30 on Sunday morning.  Fortunately, they’re all sticking to much the same hours and no-one has to have their sleep interrupted to keep their appointment.  As soon as the stragglers have changed out of their nightclothes, they’re teleported across to the shore.



Adventurous Charlie looks around their unexpectedly enlarged world.



The first of a fleet of taxis pulls up at the end of the road and Gertie gets in.



Their destination is Dr Simano’s Sanatarium, where they’ve all been enrolled in a gardening class.



As they emerge from the science centre, most seem more concerned with their need for food or a shower (or, in Gertie’s case, with finishing her book) than with horticultural pursuits.  However, they all dutifully roll wishes to garden (and to register as self-employed gardeners, which isn’t going to happen).



Back home, there’s some confusion when everyone decides they simply have to touch the mailbox for luck before crossing the stream.  While the others are milling around and complaining, Herbie and Jancis take the opportunity to become better acquainted (and, of course, to show how cool and relaxed they are  8) ).



Eventually, everyone is safely teleported back on to the island…



…and, shortly afterwards, this week’s skilling objects appear.  Unsurprisingly in view of the class, they’re plants.  Rather a lot of plants.  If they have any sense and are prepared to put in some work, they should be able to live quite comfortably this week.



Of course, this lot have already shown that sense isn’t their strong point.  My test Sims had no interest in plants until they’d unlocked the gardening skill but then they settled quite happily into weeding, watering and harvesting.  You can probably guess what the contestants do instead…



In fact, they find quite a lot of ways of not-gardening.  Social networking and charisma points are being racked up all over the place.



Meanwhile, the poor plants are dying.



On Tuesday morning, they’re still being ignored and I’m trying to work out whether there’s a way to provoke the Islanders into looking after them, when Isobel interrupts an important pillow fight.



“It’s getting dark again!”

Really?  Another one?!

This time, I decide I’m going to leave them to cope with the meteor on their own (although only after a quick save, in case of total annihilation).  The first signs aren’t promising.  Gertie looks up to see what Isobel’s going on about but a four-way pillow fight is just too exciting to be disturbed by a little thing like mortal danger.



Isobel, amazingly, has an attack of common sense and runs across the island at top speed.  Gertie and Jancis finally decide she might be on to a good thing and follow her.  Herbie and Alan just duck.  Yeah, that’ll make all the difference.



And the meteor hits.  It’s far more impressive than the previous one.  I have to zoom the camera out for what seems like forever to see anything other than a big white glare.



The Islanders start straggling back to admire the blast.  As you do  ::).





As the smoke clears, it appears that two tents are charred, a few plants have been disintegrated and the biggest idiots Herbie and Alan are singed but everyone has survived.



Then the fires start and so does the panic.  Oddly, cowardly Jancis appears to be finding the flames rather sweet.



Thank goodness for Dilys and her daredevil trait.  She runs up with her extinguisher and actually does something useful.



She and Charlie…  Hang on, where’s Charlie?  Did I somehow miss him getting fried?

No, Charlie is bravely having a shower and ignoring the mayhem.  Once he’s dressed, I make him phone the fire brigade.  Fires are starting up across the water and I’m not sure what will happen if they’re left to burn.  In contrast to my previous experience with the Monte Vistan firefighters, one turns up almost at once and starts tackling the blaze.



He’s soon joined by two colleagues.



They’re nearly as effective as Dilys.

Then, of course, they have a collective tantrum about being unable to cross the stream.  Presumably they wanted to tell the contestants off for their carelessness vis-à-vis meteors.



And what do you do to recover from a crisis?




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Offline hazelnut

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Re: The Island
« Reply #27 on: August 28, 2014, 05:20:09 PM »
Week 6 (continued)

As the week goes on, the gardening doesn’t.



Eventually, I cave in and make everyone water the nearest plant, in the hope that actually caring for an actual plant will trigger something.



In Jancis’ case, this means the one growing by the hut.



She hangs around there a lot, complaining about pathing issues.  I think she senses that there’s a washbasin inside: if only she could get in, she could waste hours washing her hands, cleaning her teeth and checking the taps.  As it is, she has to settle for freaking out at regular intervals.



On Thursday evening, Dilys makes a discovery.



Then the Honourable One finds another.



As does Gertie.



The following morning, two more appear.



Is this some sort of side-effect of the meteor strike or merely the infestation of dead gnomes that seems to be an occasional feature of Monte Vista?  The contestants don’t bother with such speculation.  Or with gardening.



At the end of this week’s skilling period, absolutely nobody has made any voluntary progress in gardening and I can’t think of any kind of eight-way tiebreaker that they wouldn’t just ignore.  Although I feel that Isobel really deserves some sort of compensation for being targeted by two meteors in the space of a month, the only fair solution seems to be to lock the hut and do without a Head of Island for the next week.

And so everyone is up for eviction.

Alan votes for Isobel, as does Jancis; Charlie nominates Freddie and Dilys agrees; Herbie thinks Gertie should go.  But with an astonishing lack of gratitude for her firefighting heroics, Gertie, Freddie and Isobel all choose Dilys.

After a long day complaining about having to fix the plumbing (and who can blame her?) Dilys teleports off the island.



Who will save them from the next meteor strike?  (But then, what are the chances of that happening again? :P)



Saturday dawns, heralding another Fun Day.  Again, I was planning a bonfire party: it should have been a few weeks since the last fire and they’d have all those herbs in their inventories to chuck on the fire, along with loads of fruit and veg to toast over a firepit.  Maybe I should just give up on that one…

Instead, they get bowling, shuffleboard and Gnubb, with a barista bar for snacks.



Gertie is keen to have a go at bowling…



…but finds it’s harder than she’d expected.



Jancis, on the other hand, thinks it’s dead easy.



Several of them acquire megaphones over the course of the day and damage a few friendships trying them out.



Maybe Jancis was protesting about dirty dishes.  The lack of access to washing-up facilities certainly seems to bother her.



And Herbie and Alan seem intent on getting through as many empty calories as possible before the bar disappears.



Of course, the organised activities have to compete with the Islanders’ preferred pastime.



It appears that Isobel is a sore loser.  Maybe it’s that grumpy trait.  Fortunately, a good gossip repairs their relationship and shy Gertie’s ‘Among Friends’ again.



As the final minutes tick over to midnight and the end of a surprising week, another gnome tombstone appears – as does an old friend.  Betty-Belinda, it seems, is missing the excitements of island life.



Well, she is insane.

Offline Malley

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Re: The Island
« Reply #28 on: August 28, 2014, 11:33:17 PM »
All those poor gnomes, destroyed by the meteor...I think it is because of Monte Vista. I had three or four appear on my lot in my lifestates out of the blue.

I also loved the shot of Jancis admiring the flames. Awesome. :)

Offline karlissa

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Re: The Island
« Reply #29 on: August 29, 2014, 08:45:14 AM »
Is the rebel influence hidden skill going to be next weeks thing
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Offline strongsoylatte

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Re: The Island
« Reply #30 on: August 29, 2014, 05:02:54 PM »
That was a fun week. They got nothing done but so many things happened!

Offline saltpastillen

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Re: The Island
« Reply #31 on: August 29, 2014, 05:10:36 PM »
Oh the drama,  I really like this story:)



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Offline hazelnut

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Re: The Island
« Reply #32 on: August 31, 2014, 05:13:19 AM »
All those poor gnomes, destroyed by the meteor...I think it is because of Monte Vista. I had three or four appear on my lot in my lifestates out of the blue.

I also loved the shot of Jancis admiring the flames. Awesome. :)

Yes, I think it's probably a Monte Vista thing as well.  I don't remember the Golds acquiring any extra gnomes but my Household Skills family woke up one morning and found gnome tombstones everywhere.  I seem to remember reading somewhere that there are gnomes somewhere in town - probably in the art gallery.

Is the rebel influence hidden skill going to be next weeks thing

No, although hidden skills will count at a later stage.

That was a fun week. They got nothing done but so many things happened!

That's a very good way of putting it :).

Oh the drama,  I really like this story:)

Thanks :).  It's mad (and sometimes frustrating) but fun to play and write.

Charlotte

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Re: The Island
« Reply #33 on: August 31, 2014, 11:42:24 AM »
Just read through all six weeks and I am completely in love with this story and idea! It really makes me want to try my own "Reality TV" Challenge, although, being a micromanager, the thought of letting eight sims run wild makes me want to tear my hair out ;D

Offline hazelnut

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Re: The Island
« Reply #34 on: August 31, 2014, 03:49:58 PM »
Just read through all six weeks and I am completely in love with this story and idea! It really makes me want to try my own "Reality TV" Challenge, although, being a micromanager, the thought of letting eight sims run wild makes me want to tear my hair out ;D

I'm a total micromanager as well ;).  I have to admit to yelling at the screen occasionally, when the idiots won't do what I'd like, and I certainly wouldn't want to play this kind of game as anything more than an occasional change of pace.  That said, it is interesting to play in a totally different style - and this is definitely one of my funniest Sims games :D.



Week 6: Martial Arts

Another Sunday, another set of skilling objects.



It turns out that I needn’t have bothered buying the contestants a training dummy each.

As so often, Isobel is the first to show an interest in the new stuff.



She quickly finds that the dummy fights back.



Then Charlie wanders over for a chat and interrupts her training.



Alan and Herbie don’t need martial arts to spar.



Conversation finished, Isobel gets back to fighting a wooden post (like an Egyptian?)…



…although her skirt’s really too tight for effective kicking.



By the end of the first day, she’s acquired a much more practical outfit.



This sets the pattern for the rest of the week.  Isobel trains for a few hours a day, while everyone else carries on with their usual pursuits full-time.





Freddie finds yet another gnome tombstone.



By mid-week, Isobel has moved on to board-breaking, which gives the others a new source of entertainment.  It’s looking less and less likely that anyone else will pick up even a single point – they’re far too busy being impressed by her.



Hopeless romantic Alan has been wishing for his first kiss and I think for a while that he’s going to get it – but it turns out that Jancis is just giving him a friendly hug.



He’s still the most popular Sim on the island, despite his tendency to bore people to death.



With so little happening this week, Friday lunchtime seems to roll around very quickly.  The Head of Island is a foregone conclusion:  Isobel’s up to level 5 and nobody else has even taken a swipe at a training dummy.

The voting is getting closer as the weeks go by.  Almost all of them are friends now; it’s getting hard to choose someone to vote off the island.  This week, there’s a tie for the first time.  Isobel votes for Gertrude; Jancis, Herbie and Charlie all pick the Hon. Freddie; with Isobel exempt, Alan goes for Charlie, as do Gertie and Freddie.  So that’s three votes each for Charlie and Freddie.

I give Isobel, as the new Head of Island and the only one to pick neither of them, the casting vote.  I hadn’t noticed until now but her relationship with Freddie is quite low: they’re barely acquaintances, while Charlie is an old and close friend.

So the Honourable Frederick will be next to leave the island – after he’s repaired the loos, that is.

It takes ages.  He keeps moaning and stopping work.  Apparently, fforbes-Farquharsons do NOT clean lavatories.  They have staff to do that sort of thing for them.  It’s almost completely dark by the time he teleports to the shore.





And so, on to another Fun Day.  This week, they have outdoorsy, athletic-y kinds of activities.  (And again, Seasons is temporarily switched on.)





I could have left Seasons off.  In fact, I wish I had.  The football goal turns out to be largely a waste of space.  Isobel (who else?) takes a couple of shots at the net but all of the others ignore it.  I realise after a while that it must be hotter than a couple of weeks ago. That time, I remembered to shift-click the ground but found that the temperature was already a comfortable 69°F.  (And why can you opt for °C elsewhere but not in the cheats?)  This time, it’s 92°F.  I quickly issue everyone with parasols…



…but it’s too late for (literally) white-skinned Gertie.  While the others have been getting tans, she’s now badly sunburnt.  And then this happens:



Fortunately, Charlie is nearby – and friends are clearly far more important than meteors.  He rushes over with an extinguisher.





Disaster averted.  Gertrude is charred but still alive.



Charlie puts up his parasol and goes over to talk to Jancis.



And Gertie, unfazed by her brush with death, has a go on the trampoline.


Offline Malley

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Re: The Island
« Reply #35 on: August 31, 2014, 04:06:53 PM »
Way to go, Isobel!  A congrats to her from a fellow martial artist  ;D

And also, nice work to Charlie for saving Gertrude!

Offline Lisa46

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Re: The Island
« Reply #36 on: August 31, 2014, 05:00:28 PM »
I remember that I tried this project and I had that exact problem with the sims watching each other. It was worst when I did music, one sim started playing and then no one else would do anything.

Offline strongsoylatte

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Re: The Island
« Reply #37 on: August 31, 2014, 05:59:52 PM »
Whoa. I didn't know they could catch flames from sunburn!

I'm glad pillow fighting isn't a challenge or everyone might be head of the island.

Charlotte

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Re: The Island
« Reply #38 on: September 01, 2014, 09:02:47 AM »
Laughed out loud at the shot of singed Gertie jumping on the trampoline ;D

And also, way to go Isobel! I had the exact same problem with sims watching each other in my immortal dynasty, one of the spouses would be playing guitar and all of the sudden everyone was crowded around them instead of skilling!

Offline hazelnut

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Re: The Island
« Reply #39 on: September 01, 2014, 12:32:28 PM »
Way to go, Isobel!  A congrats to her from a fellow martial artist  ;D

You do martial arts?  Remind me not to annoy you  ;).

And also, nice work to Charlie for saving Gertrude!

He was very quick.  I told Gertrude to get in the shower as soon as the camera panned over but Charlie was already in action.

I remember that I tried this project and I had that exact problem with the sims watching each other. It was worst when I did music, one sim started playing and then no one else would do anything.

I was worried about that but it turned out not to be a problem.  They did watch each other occasionally but far preferred jamming.

Whoa. I didn't know they could catch flames from sunburn!

I knew it could happen but haven’t seen it in one of my games before – and I certainly didn’t expect anyone to catch fire so quickly.

I'm glad pillow fighting isn't a challenge or everyone might be head of the island.

I think Alan would have the edge there but, yes, it would be close :D.

Laughed out loud at the shot of singed Gertie jumping on the trampoline ;D

It’s the obvious thing to do  :P.  Maybe her thought was that the shower would be there all week but the trampoline would disappear at midnight.

And also, way to go Isobel! I had the exact same problem with sims watching each other in my immortal dynasty, one of the spouses would be playing guitar and all of the sudden everyone was crowded around them instead of skilling!

It happened in my Immortal Dynasty, too.  Guitar was a free skill and five out of the eight immortals maxed the skill (three of them supermaxed – opportunities were much easier to come by back then).  Watching them play – usually under the stairs, for some weird reason – was a very popular activity.  I don’t remember it interfering with skilling particularly, probably because I was micro-managing the current heir  ::), but it certainly caused a lot of missed sleep for the immortals.  The chef and the thief often went to work exhausted.



Week 7: Sculpting

Week 7’s even less eventful than week 6.  Gertie, now fully recovered from Saturday’s mishap, is the first to try out the new objects.  (Given her wins in the painting and music weeks, this shouldn’t come as a surprise.)



Jancis and Charlie, who also did well in those weeks, soon join her.





The other three couldn’t care less about sculpting.



By the end of the week, the island is decorated with a grand total of five completed clay sculptures.  Charlie has started a wooden sculpture but then abandoned it; the other two haven’t tried anything other than clay.



Gertrude seems to have lost interest towards the end of the week and hasn’t quite made it to level 3.  Charlie is some way ahead of her but this week’s clear winner is Jancis, who has developed something of an enthusiasm for sculpting over the last couple of days and is close to level 5.

The voting is very close again.  Jancis and Alan both want to vote Isobel off; Isobel and Charlie want Gertie to go; Gertie and Herbert pick Charlie.  It’s a three-way tie.  So, on to second choices.  Again, Jancis and Alan agree: if they can’t get rid of Isobel, they’ll settle for Charlie.  Isobel, surprisingly, votes for Alan (I thought he was everyone’s best friend) – and the other three pick her.  Being Head of Island hasn’t worked out well for Isobel – she’s been indulging her loner trait by staying inside, reading, for most of the week and her relationships have deteriorated as a result.

So Isobel fixes the plumbing.



She keeps looking as though she’s about to throw up (and I don’t blame her – the loos really are in a revolting state) but she does a quick and efficient job.  Maybe she’s viewing it as a chance to learn a new skill.  Still gagging, she teleports off the island.





This week’s Fun Day is pub-themed.  Gertie gets to the pool table first and, rather ambitiously, tries a trick shot.



It doesn’t go well.



Jancis and Charlie head for the refreshments (in fact, they get through so many drinks during the day, it’s a wonder the plumbing is still holding up under the strain).



It’s a pleasant, sociable sort of day.  No sunburn, no fires; just pool, darts, drinks, snacks and chatting.





And also the odd pillow fight, of course, but I’m bored of taking screenshots of them  :P.

Offline saltpastillen

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Re: The Island
« Reply #40 on: September 01, 2014, 12:40:31 PM »
Oh darts, I used to have my sims play that constantly when late night came out. I don't do it enough anymore. Maybe I shall try to get my sims intested in some of the more low tec ways to entertain themselves.

Offline hazelnut

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Re: The Island
« Reply #41 on: September 01, 2014, 01:01:04 PM »
I keep finding things I've hardly used when looking for new Fun Day objects.   I think the Golds had a dartboard in the basement in Barnacle Bay but I've not played with it since.

Offline Malley

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Re: The Island
« Reply #42 on: September 01, 2014, 01:50:37 PM »
Wow, a fun day with no meteors or fires?  That's a new one  ;)

Offline hazelnut

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Re: The Island
« Reply #43 on: September 02, 2014, 06:00:20 PM »
Wow, a fun day with no meteors or fires?  That's a new one  ;)

Amazing, isn't it?  ;)



Week 8: Riding

Week 8, surprisingly, is almost devoid of pillow fights, probably because this week’s visitors to the island can’t take part.  Credit the Sims with courtesy at least.

Visitors?



Yes, this week sees five new Sims join the Islanders (even though it looks like just one initially.)



Welcome, Viking, Womble, Xerxes, Yasmin and Zorro (not in that order, in fact: from left to right, the screenshot goes Y, V, X, Z, W).  The human Sims lose no time in scattering hay for their new companions.





Jancis is the first to get on a horse – but doesn’t seem too happy about it.



Gertie, in an astonishing act of selflessness, gives her apple – her only food for the day – to Viking.



I decide at this point to scatter extra rations around the island, regardless of the normal schedule, and Gertie, thankfully, picks up a lettuce.

Herbie is also bonding with the horses.



For a while, I think Alan is being as generous as Gertie – but then spot that he’s only feeding treats…



…and he even gets something back from the horses.  One of them has dug up a potato and Alan eats it, whole, unwashed and uncooked.  Ew!



As evening falls, Charlie becomes the second Islander to risk mounting a horse.



He doesn’t do much to advance his skill that evening, but is keen to try again on Monday morning…



…with limited success at first.



Alan, true to form, doesn’t risk riding but is busy making friends anyway.



Herbie also makes a slow start on equestrianism…



…but does eventually pluck up the courage to sit in the saddle, kitty slippers and all.  (I can’t help feeling that this isn’t terribly safe.)



The horses, like the human Sims, are a varied bunch.  I didn’t roll for random traits but did give them a mixture of good and bad ones.  Playful Womble is a particular delight…





…although the others have their moments.  Why is Xerxes thinking of fishing?



And is Yasmin really intent on murder?



(Apparently not – she veers off at the last moment and Charlie sleeps on undisturbed.)

Herbie and Xerxes get rather too involved at one point…



…but everything is sorted out amicably.



And so the end of the week arrives.  The new Head of Island really should be Zorro, who has reached level 4 in jumping and a solid 1 in racing.  Womble and Yasmin aren’t far behind.  But the rules say the winner has to be a human – and so Charlie becomes the first male Head of Island.

Again the voting is close but, with Charlie immune from eviction, Jancis is voted off by the narrowest of margins.  Out of curiosity, I see how the horses would have voted.  Three of them like Charlie the best.  Viking still loves Gertie (as he jolly well should) and Womble has bonded with Alan - pure cupboard love, I'm afraid.  Four out of the five horses would have voted Jancis off.



Despite being the first to get a skill point this week, Jancis has spent too much time enjoying her plumbing and cleaning up after everyone – even the blocked toilets are relatively inoffensive, for once.  Unsurprisingly, she makes short work of the repairs and cleaning  (she may even be the first one to enjoy being evicted).  Nevertheless, she looks disconcerted to be teleported off the island.



The horses go with her – I’ve built Jancis a small house on a large, horse-friendly lot – but someone else also comes along for the ride.



(In fact, according to her action queue, Gertie was about to start jump training with Xerxes – the first time any of the human Sims has done anything other than sit on a horse’s back semi-passively.)  Xerxes, obviously realising that she shouldn’t be there, bucks her off…



…and Gertie is teleported back across the stream.

Offline hazelnut

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Re: The Island
« Reply #44 on: September 02, 2014, 06:08:21 PM »
This week’s Fun Day is all about Winter Sports, largely because I’ve only just discovered that they’re available all year round and it seems too silly to pass up.  (I did remember to check the temperature, by the way: it’s pretty cool for summer but I still think that the ice would be melting in real life.)



Have-a-go Gertie is first out on the rink.



She doesn’t do badly but soon decides there are more exciting things on offer.





That dress is the obvious snowboarding outfit ;).



Despite the long skirt, she does remarkably well until her feet suddenly slide out from under her.





Ouch!



Undeterred, she climbs up to try again.



Eventually she goes back to skating, accompanied by Charlie, and then settles in for an early night.  Meanwhile, and rather surprisingly, someone else is climbing up to the top of the half-pipe.



I would never have pegged Herbie as a snowboarder.  At first, he does quite well…



…despite the odd effect on his bodily proportions…



..but then he crashes in quite a big way and decides that sleeping might be a better idea.


Offline Malley

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Re: The Island
« Reply #45 on: September 02, 2014, 06:46:06 PM »
Congrats to Charlie on being the first guy to get head of the island. And Gertie's outfit is totally appropriate for snowboarding. It's what the cool sims wear :)

Offline strongsoylatte

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Re: The Island
« Reply #46 on: September 02, 2014, 08:32:12 PM »
I went to another tab while waiting for the photos to load and when I came back, Jancis' eviction face was the first thing I saw and it startled me!

Offline hazelnut

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Re: The Island
« Reply #47 on: September 04, 2014, 05:41:11 PM »
Congrats to Charlie on being the first guy to get head of the island. And Gertie's outfit is totally appropriate for snowboarding. It's what the cool sims wear :)

:D.  More freezing than cool, if you ask me.

I went to another tab while waiting for the photos to load and when I came back, Jancis' eviction face was the first thing I saw and it startled me!

I can see why.  Not a pretty sight :).



Week 9: Cooking

At midday, a rather more built-in and substantial than usual set of skilling objects appears.



Because they always seem to default to making group servings, my test Sims picked up the cooking skill very slowly, so these fridges are there only as a source of ingredients and leftovers will be sold almost immediately.  Someone who’s very quick off the mark may be able to pick up a meal cooked by another Sim but basically they’re on their own.  Or they could live on raw fruit and veg as usual, of course.

Charlie, who’s feeling peckish, is the first to have a go at this week’s skill.



Gertrude isn’t far behind.



And, in the first small surprise of the week, Alan starts working on a skill other than charisma.



Herbie just wanders around gaping at all the new stuff.  You’d think he’d never seen a kitchen appliance before.  Oh wait, he hasn’t.

Charlie already seems to be messing up the Head of Island’s quarters.  Is this a hidden slob trait or don’t evil Sims care particularly about their surroundings?



On Monday morning, Herbie finally takes an interest in cooking, at least half a day behind anyone else.  Yesterday, he was the only one to help himself to a quick meal instead.



All of the others seem fascinated by the new skill.  Talking about food briefly overtakes pillow-fighting as the favoured interaction…



…and they’re definitely socialising as a group more than in previous weeks.





As the days pass, Charlie emerges as the keenest cook and Alan displays a previously unsuspected hidden neat trait.



Herbie and Gertie are expanding their repertoires.



And a mystery has arisen: after weeks of uncomplicated friendship, messages are suddenly popping up implying that someone would like to move their relationship on – that one about three being a crowd for romance and would you like to dial it down? appears two or three times.  I can’t see anything to indicate who the thwarted lovebirds are, although I suspect Herbie and Gertie.  At least, they have ‘attractive company’ moodlets almost constantly.



Charlie still hasn’t tidied his hut.





Friday morning: Gertie whips up one last batch of pancakes and Alan cleans the counters yet again.


 
It’s decision time again.  For once, Alan isn’t last in the skilling stakes – he’s halfway through level two and comfortably ahead of Herbie.  Gertie’s just slightly better but the winner is Charlie, who is about a third of the way through level four and becomes the first to successfully defend his title as Head of Island.

The voting produces this week’s next surprise.  I knew Charlie and Gertie weren’t the best of friends, despite his life-saving efforts, but their relationship this week is noticeably into the red.  She can’t vote for him, of course, but he unhesitatingly nominates her for eviction.  Gertie’s second choice is Alan, further evidence for the Gertie/Herbie ship.  Herbie and Alan vote for each other.  They used to be best friends: have I been missing a love triangle here?

And so, incredibly, Alan the Popular is voted off, just when he’s started to take an interest in learning skills.



Well, at least now he can get back in touch with all of his evicted friends.


Offline hazelnut

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Re: The Island
« Reply #48 on: September 04, 2014, 05:51:26 PM »
Week 9 (continued)

Charlie’s dirty dishes are still piling up.



I keep a careful eye on Herbie and Gertie but they’re really not doing anything more than chatting.



And so to another Fun Day.  On an impulse, I go for the fiery stuff after all: if I’ve not planned it, nothing can go wrong, right?



Herbie tries out the firewalk pit.  I’m pretty sure you’re supposed to do that in bare feet, Herb.



Despite the socks, he makes it across safely.



Then Gertie tries.  In fact, she has several goes but keeps turning back with burnt soles.



Finally, after five or six attempts (her poor feet!) she manages to walk all the way across.



She joins the others at the bonfire…



…where Herbie’s been experimenting with chemistry…



..and channels her inner Voldemort for the first time.



She doesn’t seem too happy with the result – and, apparently, it’s Herbie’s fault, even though he’s nowhere nearby.



Night falls and the bonfire starts to look very inviting.



I’d bought some fireworks but they’ve been ignoring them all day.  Now I take a direct hand in the game and tell each of them to light one.



Herbie’s rocket’s reasonably impressive but Gertie’s firework just sputters, veers off into the grass and sets it alight.  Fortunately, Charlie’s on the case again.



Then his own firework does the same thing.  With both blazes extinguished, Charlie goes off for a well-earned bubble bath and the other two sit down at the frepit to toast marshmallows.



Gertie’s not very good at this, either.



She eats them anyway, even though the taste is clearly horrible.



Herbie crawls into the tent and Gertie decides to make one last attempt at firewalking.  Bad idea.



Charlie, fresh from his bath, runs to the rescue again.  I don’t know why he isn’t her best friend.  (Well, OK, there is the whole good vs. evil thing and the way he keeps sneaking up and scaring her – but he more than makes up for it in a crisis.)



Thankfully, Gertie decides enough is enough at this point and goes to bed.  I don’t think my nerves could take much more.

In case you’ve forgotten, our Gertrude has the lucky trait.  I think it’s malfunctioning.

Charlotte

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Re: The Island
« Reply #49 on: September 04, 2014, 07:27:44 PM »
Yes, I totally ship Herbie and Gertie. Gerbie, maybe? ;)

Great chapter! The island's population is really dwindling. I believe there's three people left, Gertie, Herbie, and Charlie, correct?