Author Topic: Tip: Rotational Play  (Read 27253 times)

Offline oshizu

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Re: Tip: Rotational Play
« Reply #25 on: June 06, 2016, 08:26:10 AM »
@tjtemple and @MarianT

Thank you for your replies. I'll try ignoring the next birthday party invitation my sims receive. I feel compelled, though, to send my sims to attend the birthday party of their siblings and relatives, lol.

Offline MarianT

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Re: Tip: Rotational Play
« Reply #26 on: July 03, 2016, 07:08:53 PM »
Playalot alerted me to a problem for rotational players -- the patch for Dine Out introduced relationship decay within a household. This means that if you have an infant in a household, the relationship with the parents may decay to 0, causing the infant to be taken by the social worker. Hopefully, this will be fixed in the next patch, but in the meantime, it's a good idea to check on your families with babies once a week and to keep the relationship at "friend" if not higher.
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Offline zembee

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Re: Tip: Rotational Play
« Reply #27 on: August 08, 2016, 10:06:01 PM »
MarianT,
I've been playing my single save file for awhile not knowing that I was doing rotational play. I've been playing this for quite awhile now with the Patel's, Holiday's, and four other families along with my original Sim that I built for the initial game, so that makes seven families total.

I basically moved all the sims out that I wasn't playing and kept the houses empty, in fact I bulldozed the original houses since I enjoy building in this game.  Building a house as the family goes through it generations gives the a bit of history.  I just kept the families that I was interested in, pulled a few 'unplayed' sims in to satisfy a cousin problem I was running into.  Currently the Patel and Holiday family is into their sixth generation, soon to be seventh.  I had no major problems as of yet (knock on wood).  With the genealogy, the family tree gets quite interesting.

I play with aging set to long time span, this gives me ample time to spend with most of the Sims, but I do concentrate mainly on my original Sim family.  I keep a spreadsheet of all the sims and produced some story lines as time goes on. I like this style of play because when you see the other sims, around parks and other venues you know who they are.  I must admit though keeping relationships is the most frustrating aspect of this style of play, since upon returning you find the child's BFF is no longer in her relationship list. I was hoping the MCC mod would fix this but it appears to only work on the existing family being played.

The families are spread across the different neighborhoods, of which most are located in the new neighborhood of Newcrest.  I abandoned Windenburg but kept the venues, three families were added from that expansion, the Villareal, Fyres, and Bjergsen.  Theses three families are in their third generation are are like a half generation apart from the Holidays, and other original sims.

I play matriarch style in naming, since that is the game's default and I pretty much allow the game do the naming of the babies.  I don't age via CAS, for it retains the number of days, if I want to age up a sim, I use the birthday cake, for it sets the days to zero.  This almost messed me up.

Reading these posts was quite interesting, for I'm pretty much been doing what was described in your first post.  I haven't checked my game save file size, probably something I should look into, but I'm not experiencing any lag.  I do get a few sim resets, but I been seeing those occur since the beginning.

I'll be keeping up with your thread, its nice I'm not alone.
Thanks. z



 

Offline MarianT

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Re: Tip: Rotational Play
« Reply #28 on: August 09, 2016, 07:41:28 AM »
Welcome to the forum, zembee!

Back when I was playing TS2, I didn't think of it as rotational play, either. I just had a few families that I circulated among, first in Desiderata Valley and then in Veronaville. But when TS3 came along, I discovered that I couldn't play that way anymore. TS4 enabled me to come back to playing several families -- a whole town if I wanted. So I wrote about how to do that for my friends on the forum, most of whom came to TS4 after TS3.

As for the relationship decay -- I'm hopeful that they'll fix it in an upcoming patch. Currently I'm rotating between 2 families in one game and 3 in another and haven't had any major problems, but then I don't worry too much about friendships. A BFF should stay a BFF, though, and I do hope they fix that.

I'm a little less worried about file size than I was when I started the thread and wrote the chapter in the guide -- TS4 seems to be much more stable than TS3 was. As long as you're not experiencing lag, you're probably okay.
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Offline MarianT

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Using "Save" vs. "Save As" when playing rotationally.
« Reply #29 on: June 27, 2017, 09:25:19 AM »
Some people have had questions about using "Save" vs. "Save As" when playing rotationally.

I use "Save as" only when I'm creating a template. If I've done a lot of work on buildings -- placing venues or different houses, then I use "Save as" for my town.

For regular rotational gameplay, I always use "Save." If something happens to corrupt my current game file, there is a small save icon at the bottom of the load screen that can be used to recover a previous file.

I would not recommend using "Save As" for each different family in a rotational game. The reason is that you'll lose the progress of your other families that took place in a different file. The single "save" file will keep track of everyone in your town, no matter which family you're playing.
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Offline Playalot

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Re: Using "Save" vs. "Save As" when playing rotationally.
« Reply #30 on: June 27, 2017, 09:08:53 PM »
Just for the sake of having another viewpoint: For more information on the issues with Save-As read here (click) I always use Save-As but rewrite over my current save and rename it the same name. As long as you are saving over the current game all the other families progress will continue etc just the same as using only the 'save' feature.

The benefit in using save-as this way is that it stops the potential problem of that sometimes just using 'save' can cause the last save game to be saved over by the current played game. This is a problem mostly for people who have more than one played game in their saves folder.

This doesn't seem to be happening in all players games but it can cause games to be lost if it happens to you.

MrsFlynns Guide to the difference between Save and Save As
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Offline RiotKitty

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Re: Tip: Rotational Play
« Reply #31 on: November 08, 2017, 10:27:59 PM »
I've read through the rotational play articles, but I'm feeling really dense. Aging sims in rotational play is drifting just outside my grasp.

I want to manually age my played households (shooting for two or three to start myself slowly) while allowing NPC households to auto-age. I can set those options at the game options menu, I believe. But my confusion is: Will my played households auto-age during the period I'm not playing them (like an unplayed household)? or will they still count as a played household that I can manually age when it's their turn?

Thanks,
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Offline MarianT

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Re: Tip: Rotational Play
« Reply #32 on: November 09, 2017, 07:49:15 AM »
I've read through the rotational play articles, but I'm feeling really dense. Aging sims in rotational play is drifting just outside my grasp.

I want to manually age my played households (shooting for two or three to start myself slowly) while allowing NPC households to auto-age. I can set those options at the game options menu, I believe. But my confusion is: Will my played households auto-age during the period I'm not playing them (like an unplayed household)? or will they still count as a played household that I can manually age when it's their turn?

Thanks,
RiotKitty


The way it's supposed to work is that if you have Aging on for Active Household Only and Age up Unplayed Sims, then the Sims you play in rotation should get older only when you play them. And I think this is currently working, but it's something that might get broken with a new patch.

A safe way to check, if you plan to play with normal age length, is to set your age length to long. Note the ages of one household when you leave it, and if they're the same when you come back after playing the other households, then you're okay.
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Offline RiotKitty

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Re: Tip: Rotational Play
« Reply #33 on: November 09, 2017, 06:27:38 PM »
Thanks, MarianT. I think I understand now. I'll test the settings you mention and see what happens.

Offline MarianT

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Re: Tip: Rotational Play
« Reply #34 on: November 11, 2017, 12:45:07 PM »
As of November, 2017, a new Culling system has been put into effect. More information can be found here. Basically, any household you play should be put into "My Households" to avoid being culled. This replaces any previous information about culling.]here[/url]. Basically, any household you play should be put into "My Households" to avoid being culled. This replaces any previous information about culling.

Also, good news for rotational players -- if a death occurs when you are playing a different family, the tombstone or urn can be found on the lot of the Sim who died.
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Offline Shewolf13

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Re: Tip: Rotational Play
« Reply #35 on: August 09, 2018, 11:00:47 PM »
I was curious what everyone's experience has been with the new Season's calendar and rotational game play. I am curious, since I would like to get back to my RKC, but am terrified of ruining something XD I have done some testing myself and the one thing I have a question about is Holidays and how it works when you are playing rotationally.  Currently, I am playing families a week at a time and the way things are set up, each week technically takes place at the same "time" in the story, so was just going to go with 28 day seasons. But that moves Holidays around and when I went to delete one (in a test file) I noticed it would delete it off the Calendar for all families.

So mostly, I'm just curious what everyone else has noticed with their rotational files.  If I can't figure a way to set it up, I may have to change how I am telling the story, at least a little.  I may even be over thinking this heh.

Offline MarianT

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Re: Tip: Rotational Play
« Reply #36 on: August 10, 2018, 07:18:18 AM »
I was curious what everyone's experience has been with the new Season's calendar and rotational game play. I am curious, since I would like to get back to my RKC, but am terrified of ruining something XD I have done some testing myself and the one thing I have a question about is Holidays and how it works when you are playing rotationally.  Currently, I am playing families a week at a time and the way things are set up, each week technically takes place at the same "time" in the story, so was just going to go with 28 day seasons. But that moves Holidays around and when I went to delete one (in a test file) I noticed it would delete it off the Calendar for all families.

So mostly, I'm just curious what everyone else has noticed with their rotational files.  If I can't figure a way to set it up, I may have to change how I am telling the story, at least a little.  I may even be over thinking this heh.

I've been playing with 10 families and 28-day seasons. Obviously, I don't even try to arrange it so that it appears I'm playing everyone at the same time. But with only 3 families, you could do 4 holidays in a year; you could even do as many as 5, one per week. Set up your calendar so that you have 3 Love Days, 3 Winterfests, etc. It doesn't matter what the households you're not playing are doing on those days, although if you choose streaking for one of your traditions, other Sims will streak when your Sims are on a community lot.
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Offline Shewolf13

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Re: Tip: Rotational Play
« Reply #37 on: August 10, 2018, 09:27:16 PM »
@MarianT

Thanks for your insights ^^   At the moment, I'm playing 3 families, but once the mini challenge is done, then I will have 10 to play through (I don't know why I do this to myself XD). My current testing hasn't run long enough for me to see what happens when you have aging on for active families only, and how it works with the calendar.  If the illusion of playing them "at the same time" won't be feasible, no matter how I set it up because of Seasons, I may just go with a smaller, calendar but haven't decided yet. Again, thanks for the insights ^^

Offline oshizu

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Re: Tip: Rotational Play
« Reply #38 on: August 10, 2018, 09:45:19 PM »
I'm sad to read that, while playing the active household, the seasons will continue to progress for the non-active households even though they don't age.
Thank you for asking that question @Shewolf13 and thank you for responding @MarianT

Offline Shewolf13

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Re: Tip: Rotational Play
« Reply #39 on: August 10, 2018, 11:05:34 PM »
@oshizu

Yeah, I'm a little bummed myself in how the Calendar operates, at least for rotational games.  The concept is great, but it makes it hard now for something like the RKC.

Offline oshizu

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Re: Tip: Rotational Play
« Reply #40 on: August 12, 2019, 06:58:41 PM »
Hello Marian,

I have an untested question about rotational gameplay with Seasons (which I've never experienced).
These are my plans:
Conditions: 3 households, played one week each
Lifespan: Normal
Auto Age Played Sims: Active household only
Auto Age Unplayed Sims: No
Seasons 28 days

My question is this:
If my first household manages to achieve the Handiness L8 upgrade (Temporal Modifier Unit) on the Weather Machine, could I simply switch seasons in 21-day cycles from Household 1's Week 2?
That way, every household could play the same season, albeit at different points of that season.
I considered playing 4 households on Long with "Auto Age Unplayed Sims/Off" (so the townies wouldn't need auto-ageing), but I worry about my played households' youngsters ageing up without me.

My apologies if my questions are merely a variation of questions you've already answered...
And thank you for reading.

Offline MarianT

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Re: Tip: Rotational Play
« Reply #41 on: August 12, 2019, 08:04:24 PM »
Hello Marian,

I have an untested question about rotational gameplay with Seasons (which I've never experienced).
These are my plans:
Conditions: 3 households, played one week each
Lifespan: Normal
Auto Age Played Sims: Active household only
Auto Age Unplayed Sims: No
Seasons 28 days

My question is this:
If my first household manages to achieve the Handiness L8 upgrade (Temporal Modifier Unit) on the Weather Machine, could I simply switch seasons in 21-day cycles from Household 1's Week 2?
That way, every household could play the same season, albeit at different points of that season.
I considered playing 4 households on Long with "Auto Age Unplayed Sims/Off" (so the townies wouldn't need auto-ageing), but I worry about my played households' youngsters ageing up without me.

My apologies if my questions are merely a variation of questions you've already answered...
And thank you for reading.


I haven't done anything with the Weather Machine, so I don't know whether 21-week seasons are possible.
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Offline oshizu

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Re: Tip: Rotational Play
« Reply #42 on: August 12, 2019, 08:40:49 PM »
I haven't done anything with the Weather Machine, so I don't know whether 21-week seasons are possible.

Thank you for your reply (and for reading through all that).
Since I'll play 3 households for 7 days each, I was going to try for 21 days per season (with a 28-day setting).
Once I get started, I'll report back to let you know if it works. :D

Offline MarianT

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Re: Tip: Rotational Play
« Reply #43 on: August 13, 2019, 09:04:28 AM »
I haven't done anything with the Weather Machine, so I don't know whether 21-week seasons are possible.

Thank you for your reply (and for reading through all that).
Since I'll play 3 households for 7 days each, I was going to try for 21 days per season (with a 28-day setting).
Once I get started, I'll report back to let you know if it works. :D

Thanks for looking into this. One problem I think you might have is with plants. Your summer-blooming plants will still think that it's spring, etc. But as long as you always use greenhouses, that should be okay.
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Offline mousef

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Re: Tip: Rotational Play
« Reply #44 on: August 15, 2019, 04:20:55 AM »
I haven't done anything with the Weather Machine, so I don't know whether 21-week seasons are possible.

Thank you for your reply (and for reading through all that).
Since I'll play 3 households for 7 days each, I was going to try for 21 days per season (with a 28-day setting).
Once I get started, I'll report back to let you know if it works. :D

That's not what you asked (and for those doing challenges this won't help), but LittleMsSam has a mod for 21-day seasons:
https://littlemssam.tumblr.com/post/176559815578/21-days-seasons-instead-of-28-days-this-mod

I'm curious about your experiment with the weather machine. Please let us know how it goes ;D

Offline oshizu

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Re: Tip: Rotational Play
« Reply #45 on: August 19, 2019, 04:37:26 PM »
MarianT
I'll be sure to let you know how my summer-season plants fare during Week 4. that is, during the last week of spring that has been changed instead to summer.

Today, I have a few more about how rotational play affects seasonal gardens.
In my casual rotation, I am on Day 20 (3 households, one week each; 28 day-seasons) so I'll soon be returning to Household 1 and using the weather control machine to switch to summer.
I have two questions about seasonal gardens & rotational play:

Q1: Generally speaking, what happens to the gardens of my non-active played households when the seasons change?
       (If my households' non-summer plants are left outdoors (unsheltered) when we shift to summer, will I later rotate to Househols 2 and 3 to find their unsheltered spring gardens wilted and shrunken?)

Q2:  My three households each have an outdoor (unsheltered) fenced-in seasonal garden; out-of-season plants are grown in a basement garden.
       My question is, do you always shelter each outdoor garden before rotating to a different household? Or do you grow all plants in greenhouses?
       I'm not using greenhouses this time around, so I thought I'd just add 4 pillars and a roofed ceiling...

@mousef
Thank you for the link to the 21-day season mod! If the weather control device doesn't work, I might look into that, or just use MCCC.
Will let you know what happens, though.

Offline Shewolf13

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Re: Tip: Rotational Play
« Reply #46 on: August 21, 2019, 11:11:24 PM »
@oshizu

Hey! Welcome back ^^ I can't speak to everything, since I haven't done a lot of gardening, but I use the season cheat from MCCC (but it functions just as the changing seasons cheat) and reset my seasons. It does reset them, though. I haven't messed around with the weather machine in a rotational play style yet though. But thought I'd mention the cheat case it might help.

Offline MarianT

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Re: Tip: Rotational Play
« Reply #47 on: August 22, 2019, 09:59:35 AM »
@oshizu, sorry for not getting to your questions sooner.

With regard to Q1, your unsheltered spring plants will be patches of brown dirt when you switch back to them in summer. You don't need to replant or anything; they'll come back when it's spring. At least that's been my experience, but I'm playing with longer seasons and more families means that I'm away for a season or two.

Q2. Willow and Vlad have a greenhouse; the others just have outdoor gardens. Money trees grow in all seasons, if you're interested.
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Offline oshizu

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Re: Tip: Rotational Play
« Reply #48 on: August 30, 2019, 08:48:24 PM »
@oshizu

Hey! Welcome back ^^ I can't speak to everything, since I haven't done a lot of gardening, but I use the season cheat from MCCC (but it functions just as the changing seasons cheat) and reset my seasons. It does reset them, though. I haven't messed around with the weather machine in a rotational play style yet though. But thought I'd mention the cheat case it might help.
Hi Wolfie! *waves

Every sim household I've ever played is heavy into gardening, lol.
I'm aware I can advance seasons with MCCC, but I'm looking for rotational strategies that don't involve MCCC or other mods. :D

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Re: Tip: Rotational Play
« Reply #49 on: August 30, 2019, 08:56:18 PM »
Hello!
I'm reporting back on the use of Dr. June's Weather Machine that has been upgraded with the Temporal Modifier Unit (which requires Handiness Level 8 ).

Again, I was playing 3 households in rotation using a 28-day seasonal cycle, starting with spring.
After playing all 3 households for a week each, a Household 1 sim used the Weather Machine to advance the season to summer at the very start of their second week (Day 22).
The sim who advances the season doesn't need Handiness 8 (in game, a sim from Household 3 performed the Temporal Modifier upgrade).

I've only played 5 in-game days into their first week of summer, but everything seems fine.
Household 1's summer plants register as "in season" while growing outdoors (unsheltered).
Household 1 also visited Granite Falls which has also entered the summer season. In the campground area, elderberry/noxious elderberry and chamomile/toxic chamomile have sprouted.
Other areas of Granite Falls haven't been visited yet, but the two chamomile species only grow in summer so I think the seasonal change is "world-wide."

So I will certainly make use of the upgraded Weather Machine for any rotational game that either (1) would benefit from 21-day seasons or (2) involve 4+ households that I wish to keep within the same season.
That's all. :D

 

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