Author Topic: Rules: The Alien Adoption Challenge by Pinstar  (Read 952 times)

Offline oshizu

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Rules: The Alien Adoption Challenge by Pinstar
« on: February 13, 2018, 03:41:19 PM »
Hello there!
Are you interested in playing this forum's official Ten-Gen Townie Dynasty but put off by the thought of committing yourself immediately to 10 generations?
Here's a much shorter challenge of a similar nature, so you can test the waters.
Of course, if you're reading this in February of 2018, you should just hop over to this forum's 2018 Tournament board and try the Rug Rats challenge.  ;D

So, last summer, Pinstar (as in Pinstar's Legacy Challenge) created a new challenge that entails raising a single but uncontrolled alien child.
I've copied over the main rules below. 
To go to Pinstar's webpage on this challenge, click here.

The Alien Adoption Challenge

Greetings citizen and welcome to government program H9110. As you can see, this summons of “Extended Jury Duty” is a false one, but it needed to maintain secrecy. Everything you do or see from this point on is highly classified.

1 week ago an alien mothership crash landed in the desert of Strangetown. And when I say “Alien Mother Ship” I mean that extremely literally. The craft was piloted by a single alien mother and had over 100 alien infant passengers. Some sort of strange fertility or breeder ship, we’re not sure. What we DO know is that the mother did not survive the crash…but all of the infants did. While we work to figure out what caused this crash…these offspring are going to need care…and study. This is where you, citizen, come in.

We have provided you a plot of land or house on which to found your new home, and you will be provided with one of the orphaned alien children for which to care. You might think you are experienced in parenting human children…but these aliens are extremely difficult to understand, I don’t just mean speech…they don’t know how to talk yet. Figuring out their body language is a mystery too. And getting them to do what you want them to do is even harder than it is with human children. You will be placed in a housing complex with others in your situation, though we ask that you not co-habitate with them. We wish you luck!

Getting Started:
Required Packs:
Parenthood – For the new parenting interactions/traits
Get to Work – To be able to have an Alien toddler
City Living – For Lot Traits
Create a new family. First create an adult or young adult sim. They may be of either gender, may have any traits, have any aspiration, and otherwise may be designed to your specifications. They must be a normal human sim, and may not be any of the special sim types (alien, vampire, etc).

Next, you must create a new toddler. An *alien* toddler. They may be either gender, and may be customized to your liking with one exception: Their toddler trait must be random. You can use our Toddler Random Trait Generator to do this.

Assign the alien toddler as the child of your first sim.

Want to see how to get started in this challenge? Check out Pinstar’s Introduction video!

Starting home:
You may move into any neighborhood you want, onto any lot you can afford. You may NOT move into an apartment, it must be a normal lot. If you wish you may use pre-made homes as long as the family can afford it. The government assigned housing that your sim has been placed in will have the following traits: Fast Internet, Science Lair, Mean Vibe. Set these as soon as your family moves in.

The rules for this challenge are simple: The alien sim may never be the active sim. You may not click on them to see their motives or current skill levels or current desires. Nor may you ever issue them any direct commands. The only way you may guide them is with your parent. Your parent sim may use any and all socials to direct the actions of the alien child. You may, of course, provide your alien child with any and all objects you can afford. Any sort of money or motive cheats are not allowed.

Your parent sim may NOT take a job, nor may they hire a babysitter. They may go to community lots but must bring their child with them. They may make money in any other way to sustain the household and pay bills. The parent sim is free to build up relationships with others but may not move in any other sims into the household. If your parent sim becomes pregnant and gives birth, you may keep the child. If the new child is human, you may even directly command them, but if alien, the same ‘never the active sim’ rule applies to them.

There is ONE exception to the “Never the active sim” rule for the alien child. Right before they age up, you may look at them once while paused to check their skill levels, spend any accumulated aspiration points on perks and issue them a single command to blow out their candles or age up. After that, you must return control to your parent sim.

Growing Up
When your alien child reaches the “Child” or “Teenager” Stage, you still cannot control them, and thus cannot control their traits or aspirations.
When reaching the “Child” Stage you must roll a random childhood aspiration and may not switch to a different one. The one permanent child trait must also be chosen at random.
Once entering teenagehood, the adult aspiration must be chosen at random, as must your 2nd primary trait.
Because the challenge ends up aging up to young adulthood, you may select any trait you want for their 3rd primary trait.
You can find the random trait and aspiration generator here.
End of Challenge and Scoring:
The challenge ends when the alien toddler makes it all the way to young adulthood.

As for scoring? This an experiment with an open ended challenge. Your goals are twofold. First is to simply raise the best alien child you can…and the second is to see if you can visit Sixam in a rocket before your alien grows up to a young adult…

How well can you raise your alien child when you don’t have direct control? Play it and see! And upload your young adult alien to the gallery with the hashtag “#MothershipOrphan” to see others who have completed the challenge. Good luck and enjoy!