Author Topic: Jokers Wild  (Read 10998 times)

Online Metropolis Man

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Re: Jokers Wild
« Reply #30 on: August 16, 2018, 06:26:39 PM »
Hmmm...I think in real life Robin Williams would have won this. I miss Robin so much.

I was in college when Mork and Mindy came out.  6 of us would rush back to the dorm room, crowd around a tiny dorm room tv, with our beer and ice cream, to watch.  We never missed it; it was the funniest thing on tv.

Absolutely. So much was unscripted because of his genius. There's a great HBO documentary on Robin called Inside My Mind.

Offline workingmum8

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Re: Jokers Wild
« Reply #31 on: August 17, 2018, 10:08:43 AM »
Hi, my sim finished in 15, 355 minutes.  I really enjoyed this challenge.  It was a nice simple one to get me back into them after missing the last couple.  I'm a little bit daunted by the next one, but will definitely be giving it a go.

Can't wait to hear how the front runners got their amazing scores.



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Offline oshizu

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Re: Jokers Wild
« Reply #32 on: August 18, 2018, 11:26:15 AM »
My sim finished at 11:16 pm, Thursday, Week 1.  6,716 minutes.

Online Nandarelle

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Re: Jokers Wild
« Reply #33 on: August 19, 2018, 07:20:22 AM »
I haven't played the Sims for a while, but I decided to dive back in.

Stephen Pantalon completed his aspirations after 9401 minutes.

He is now taking a break from telling jokes to read The Lord of the Swings.

Online LenaLJ

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Re: Jokers Wild
« Reply #34 on: August 19, 2018, 09:13:14 AM »
Not fast enough, but pretty close.
Week 1 Tuesday 12:14 PM
3134 minutes

Online Metropolis Man

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Re: Jokers Wild
« Reply #35 on: August 19, 2018, 12:38:28 PM »
Welcome back, Nandarelle. Great score, Lena.

Offline simemie

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Re: Jokers Wild
« Reply #36 on: August 19, 2018, 06:29:45 PM »
Finished on Monday of week 2 at 11:12pm, so I think that's a score of 12,432.

Looking forward to the next challenge! :D Gonna try and get an early start on that one rather than finishing in the last half hour of the challenge like I have with the last two. :S



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Online Metropolis Man

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Re: Jokers Wild
« Reply #37 on: August 20, 2018, 05:30:19 AM »
This event is now closed. Big congrats to GlazeyLady and all participants. Everyone is now free to discuss how they tackled this event.

Offline GlazeyLady

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Re: Jokers Wild
« Reply #38 on: August 20, 2018, 09:15:46 AM »
At first I thought the banning of clubs for this challenge was going to make it really hard, but then I realized that moving and adding to the household were not banned.  So Lucy Tomlin moved in with the Villareals, and then moved everyone in with the Landgraabs, selling the Villareals’ possessions in the move.  I changed everyone’s aspiration to Mansion Baron, and spent all of Lucy’s money on expensive violins, which completed Mansion Baron for everyone.  I changed everyone’s aspiration to Fabulously Wealthy, and sold the violins through personal inventory.  As one sim completed the aspiration, I switched the selling to another.  When I ran out of violins, I bought more.  I lost a lot of money through the depreciation, but there was enough to get Fabulously Wealthy for everyone but Max Villareal (because he was a child and I didn’t bother aging him up).

Lucy used her satisfaction points to buy Connections, Night Owl, Morning Sim, and Savant.  Everyone else bought Moodlet Solvers and Happy potions (although I realized later that Confident Potions would have been better as they could have overridden the Playful moodlets.)  Lucy moved the household to Springscape, selling the Landgraabs’ possessions and then had plenty of money.  With Connections, she joined the Criminal career to get some playful items, then the painter career to get some inspiring items, then the Entertainer Career.  She bought a Wishing Well, and set the lot traits to Convivial, Great Acoustics, and Peace and Quiet.  She changed her aspiration to Joke Star.  At this point it was about 10 am on Sunday, she had plenty of money, plenty of potions, and she was ready to get down to work on Joke Star.

She fulfilled her work requirements, drank a moodlet solver, made an offering of $5000 to the Wishing Well and wished for a promotion.  She was promised a promotion after her next shift if all her requirements were met (which they already were).  Hugo Villareal used the Criminal career items to get playful and cooked up a batch of Gummy pancakes.  Lucy used the gummy pancakes, bubble bath, and the lower level career items to stay Very Playful but not become Hysterical while she worked on the Joke Star tasks.  She maxed Comedy quickly using all social interactions.  I was planning on having Lucy read skill books with the Peace and Quiet lot trait, but social interactions raised her skill level much faster, so I ended up not having her read at all after realizing it wasn’t faster. 

After the Wishing Well cooldown, Lucy made another $5000 offering and wished again for a promotion.  She got the same result as before.  The third time she wished she was late for work but I kept her home to wish again as soon as the cooldown ended.  Given the offering, her great mood, her skill level and her job requirements being filled, I felt pretty confident the outcome would be positive.  She got an immediate promotion.  (If she hadn’t, I would have kept her at home working on Comedy until about a hour or so before the end of her shift and then sent her just in time to complete the shift and get the promotion.)  At this point, she’d already written her 3 comedy routines and was almost level 10 Comedy; performing the three routines maxed the skill and completed the aspiration.

She started Master of Mischief after Joke Star was complete.  I planned to have her be mean to Nina and Katrina Caliente - since they are both hot-heads, I thought maybe they would get to “disliked” faster.  When Lucy tried to travel to their house, they were not there - the travel panel said they were at Springscape (Lucy’s home).  I found them at the little playground area next door.  Nina was manning a food booth and Katrina was just hanging out.  It took 6 mean interactions to be “disliked” by Katrina, and 7 to be “disliked” by Nina. 

Then Lucy went back home.  I removed all playful items and put them in inventory (except I forgot about the gummy pancakes).  Lucy drank a moodlet solver and then a Happy potion to become Very Happy - and then suddenly she became Hysterical and I immediately paused and tried to figure out what happened.  I realized then that Malcolm Landgraab was chowing down on the forgotten gummy pancakes and apparently told a couple jokes while Lucy was walking toward the bedroom with the computer.  I got Lucy a Confident Potion, and told her to drink it - it seemed like it took forever for her to finally stop looking around and drink the thing.  She did become Very Confident and it was fine, but I was pretty nervous for several sim-minutes while she was Hysterical.  I threw away the pancakes and locked Lucy in the bedroom to cause mischief three times with the computer, and then brought Nancy in so Lucy could socialize mischievously until all playful moodlets were gone for everyone in the house.  At the fourth level of the aspiration, she bought the voodoo doll and tormented Geoffrey Landgraab, and then bought Always Welcome, so she could clog drains without upsetting the homeowners.  She traveled to 3 nearby homes and clogged the drains, twice while the homeowner chatted with her.  Except when the aspiration milestones required a specific activity, she maxed Mischief through all social interactions; it was faster than anything else, including trolling teh forums.

Offline Rinkils

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Re: Jokers Wild
« Reply #39 on: August 20, 2018, 03:00:03 PM »
@GlazeyLady That was ingenius. Congrats to you and the other players, too.

My approach was rather straightforward and primitive.
My Sim (acutely creatively called Hilarious Tormentor) had traits Loves the outdoors, goofbal and family oriented, plus quick learner bonus trait. I moved him to Windenburg next to Partihaus household. Just when he got to the game, he switched to Fab. wealthy aspiration to get some instant points, and also cycled through some other aspirations. I built him an uber basic place, mostly outdoors, no cooker, just a fridge, etc. Lot traits: convivial, great acoustics.
He watched clouds and played the guitar for a while until the Partihaus members came for welcome wagon, which I used to get rid of the first tiers of both Chief of mischief and Joke star aspirations. I only used funny socials on Sims that I did not want to make enemies with, plus occasional Brag about family (hence the family oriented trait), as it raises the friendship quickly, and I wanted Hilarious to make at least one friend.  Then he mainly worked on the mischief aspiration as quickly as possible. I tried to keep him at home amap (because of the lot traits). For clogging the drains, he went to all three community lots in the Old Town (literally one click apart) and did it there, as it counts if you do it on the community lot, too. My goal was to get 3000 points asap, spending 400 in the process for a sleep replacement, but by Monday morning there was enough to buy Connections. At that point Hilarious dropped whatever he was currently doing and then entered and quit all the careers except for the entertainer, which he joined at the end. I sold all the career rewards except for the ones giving playful or inspiring aura, and I also kept some powerful happy decor. Hilarious then had enough money to not only buy the Wishing well, but to also make a few 5000 offerings and wish for a promotion while in a great mood and having had fulfilled all the criteria for promotion to level 5 of the entertainer career (he needed to up the guitar skill first). At the first wish, he only got a meh answer. The problem was there was less than 8 hours until the start of the work shift at that point (8 hours is the well's cooldown), so Hilarious took a vacation day and worked on his skills instead. As soon as it was possible again, he made another offering and wished for a promotion again, this time being promised a promotion by the end of the shift. He got promoted within a few hours, at the end of the shift which he took a vacation day for, so he ended up not going to work at all. I think I had him quit after he chose the comedian branch.
For his needs, he used sleep replacements and instant hygiene, and he was constantly munching on ham sandwiches while socializing.
The rest was pretty much just about skilling. I am not sure how the Confident emotion plays into social skills, but I used solely Playful for both mischief and comedy, or actually, Very Playful. Very Playful is between +8 (counted across playful+happy moodlets) and +14, Hysterical starts at +15 I think, so my goal was to aim at +8 something. For this, I used playful decor from criminal career, and then just funny interactions to get in the mood; telling many many jokes in a row gives a few powerful longlasting playful moodlets that stack. Plus Hilarious had LTO and goofball traits, and I also had a few pieces of just happy boosting decor with varying strength in the household inventory, so that I could place various combinations of those on the lot to tune his mood instantly (for example, when he was on the verge of hysterical, I took away a high value statue and disabled emotional aura of something else, etc).
For leveling mischief, he used only socials (apart from fulfilling objectives of the aspiration), but he avoided tricking with hand buzzer (risk of Dazed). Once he was at lvl 5 mischief, he bought several voodoo dolls and bound them to several Sims, including the only friend he had made, not only so that he could summon Sims to interact with instantly, but also because from that point, he only built mischief by doing voodoo. From my testing, the effectivness of various ways of building mischief was as follows (from the weakest): skill book, trolling teh forums (spam money request does nothing for leveling), regular mischievious socials, voodoo. Socializing gives +4% skill raise per interaction (while very playful), whereas voodoo only gives +3% per interaction, but voodoo interactions are much shorter and it is overally faster (even if it backfires, it only gives a weak uncomfortable moodlet, and if it backfires again before the moodlet expires, it does not stack, just resets the timer). The only caveat: he only could use poke, soak and tickle, as the other two raise charisma instead.
For leveling comedy, again, he used only socials. Here, the order was (from the slowest way to build the skill): writing jokes, skill book (with Peace and quiet lot trait), telling jokes at the mic, socializing. Then, within the socializing, regular jokes give +3% skill raise per interaction (while very playful), funny story gives only +2%, but making funny faces, which is only available among friends (at least I believe so) gives +4% and is quick. This is why I wanted Hilarious to have a friend and tie them to the voodoo doll, so that he had a stable victim to make funny faces at 3648 times in a row (his friend ended up to be Nancy Landgraab, and she actually seemed like she was having tremendous fun; the interaction tone was "hilarious reparte," something like that; they became friends solely via funny socials and occasional brag about family).
All in all, the cap in this challenge was the skilling. A very very good idea to make us do this without clubbing, I enjoyed it thoroughly.

Offline Tynynounours

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Re: Jokers Wild
« Reply #40 on: August 20, 2018, 04:05:50 PM »
Congrats everyone.

I knew connections was the way to go, tried with the vampire lore skill (which take forever and is boring) for fab wealthy and mansion baron and some others aspirations, and I didn't thought a second about moving and using others sims to get at least fabulously wealthy. That was really well thought GlazeyLady.

I spent time in the Blue lounge as there was a micro and my sims could perform routine there. I ignored the welcome wagon thinking it would help with being disliked.

I should have done more research on the skill raising, but with a mix of comedy writing/telling and socials, it was enough to get a decent result. I had a bug with vanishing moodlet solvers the last day that led to two passing out in a row, but I'm still happy with the result.


Online Metropolis Man

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Re: Jokers Wild
« Reply #41 on: August 20, 2018, 04:23:51 PM »
Incidentally, everyone, take the time to seek out old challenge threads in the Graveyard section if you're wanting to really get a good score. Now, Jokers Wild happened to be a brand new offering that Marian came up with, so there is no precedent. But, given there are only so many variables in the game the team can look at to come up with challenge ideas, we often will pull something out that we have done before--sometimes with little or no variation. Take advantage of that and look at the strategy discussion at the end of those threads.

Offline SueDenim

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Re: Jokers Wild
« Reply #42 on: August 21, 2018, 02:08:38 AM »
Congratulations all!

I learn a lot from these.  This time I think I figured out how to live "rough."  (I think I've always overbuilt in the past.  This time, I just plunked stuff on the lawn. Walls are for the humorfree)
I also got lucky twice. I used the wishing well for skills and maxed out on mischief, and then had the humor & hijinks festival that Monday (free voodoo doll!) and was able to use that to tell jokes.  I got Chief of Mischief first and used that to get Connections and join the career.  From there, just more and more and more jokes.

 

anything