Author Topic: Rug Rats: Surviving a Toddler Run Household  (Read 11091 times)

Offline cyclonenic

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #225 on: March 05, 2018, 10:03:18 AM »
@reggikko Great strategy. I chose Astronaut in a test run too as I thought it was the best to level autonomously but decided jobless gave more chance of whims when I could split the toddlers between parents. I forgot about highchair. I did use it as I didn't want a chance of grill fire but I just had one and got the one toddler to spam ask for food then hand of the watcher the food over to each of the other toddlers. Agreed this is a time sink otherwise and sooo annoying with the weird glitching and such that it normally gives.

Online reggikko

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #226 on: March 05, 2018, 10:15:03 AM »
@GlazeyLady Great strategy in sending Dad to adopt before work. Once I realized I was going to have more money than I needed, I tried to think of ways to keep my working Sim at home, but didn't come up with any.



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Offline MarianT

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #227 on: March 05, 2018, 10:35:13 AM »
Great strategy, @GlazeyLady, and a well-deserved win! I didn't know that toddlers would sleep more efficiently in the high chair -- I'll have to remember that.
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Offline BallerinaHippo

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #228 on: March 05, 2018, 10:36:04 AM »
Wow!  Napping in the high chair is such a great tip.  Those toddler beds with their energy level of 1 are so frustrating- even in normal games. 

Offline christinal3106

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #229 on: March 05, 2018, 11:18:24 AM »
Huge congratulations to @GlazeyLady I honestly don't know how you did it.  I was so impatient with this file, had it on double speed the whole time, it was so crazy.  The only thing I have to add is I did not have either parent get a job, and the trashcan was sufficient enough to adopt 23 toddlers. 

Thank goodness for the hand of the watcher rule getting reversed!

Offline SueDenim

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #230 on: March 05, 2018, 11:23:30 AM »
It's good to read I made some good choices (though I missed a lot of things, too. I definitely didn't connect that "watch" raised thinking; that would have changed some things. I also didn't know about the nanocan)

About halfway through the challenge, Tucker, the primary caretaker, gave up on life.  He'd just stand there in the middle of the floor and play with his phone until one of the toddlers badgered him into feeding them or he passed out.  Except, of course, when I'd send him to the adoption agency.

"Mr. Thornton, you obviously haven't bathed in days, you look like you're starving, you smell like stale popcorn, you keep spontaneously breaking into tears, and you fell asleep at the desk twice. And you'd like to adopt your 11th child?  Sure.  Sign right here."

Offline cyclonenic

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #231 on: March 05, 2018, 11:26:03 AM »
@GlazeyLady I don't think I would have! Great tip about the highchair. I don't think I would have noticed. I had my toddlers nap in the highchair when I was busy with the other little nightmares and didn't notice. But it's now filed away! You totally 1000% won this in impressive champion style.



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Offline GlazeyLady

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #232 on: March 05, 2018, 11:26:15 AM »

"Mr. Thornton, you obviously haven't bathed in days, you look like you're starving, you smell like stale popcorn, you keep spontaneously breaking into tears, and you fell asleep at the desk twice. And you'd like to adopt your 11th child?  Sure.  Sign right here."


  ;D ;D ;D ;D ;D ;D ;D ;D ;D  I never really thought about that.  So funny!

Offline xyliajames

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #233 on: March 05, 2018, 12:31:56 PM »
@GlazeyLady, what traits did you pick for your parents and the lot (if any)? I was curious to see if people focused on the family traits or if they picked money-making/autonomous traits like @cyclonenic. I picked Family-oriented for both my parents but it seemed to take on my stay-at-home dad better. Mom would just keep wandering further to the edge of the lot (I donít blame her at all for that!).

I did pick Neat for all the toddlers aging to children. Hand of the Watcher helped a great deal but I also wanted puddles mopped and trash taken out just for my sanity. None of my children spontaneously did homework but they all cleaned, slept, and cried under the blankets.  :'(

Offline GlazeyLady

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #234 on: March 05, 2018, 01:40:33 PM »
@xyliajames  I gave the dad Neat, Geek, and Loves the Outdoors (he was in Tech Guru career).  I gave the mom Neat, Creative, and Loves the Outdoors (I had hopes that she'd paint autonomously, but she never did).  In practice, I gave the parents the Family-oriented traits and Super Parent aspiration, but I really struggled with them interrupting the toddler's actions when I didn't want them to - talking to them when they were skilling, taking them out of the highchair before they ate, putting them in the highchair for no reason when they weren't hungry, etc.  So I didn't use those traits in the actual game - I think it helped because I didn't have as much trouble with that in the game as I did in practice.

For lot traits, I picked Child's Play to help with skilling, Sunny Aspect to help keep them from going to "Fine" and then not having an emotion whim, and Penny Pixies because I was worried money would be a problem - it wasn't though.  I didn't pay enough attention to really know how much money that got me.

I didn't pick Neat for the kids, because when they put the trash in the nanocan you don't get as much money for it as when Watcher drags it over and dumps it.  For example, if a kid throws away a bowl you may get $20, but if Watcher drags it over and dumps it you can get $80.  I didn't want them picking up the bowls, plates and glasses before I got to them.  I saw that with the parents in the beginning, but before long they were too exhausted, hungry and filthy to care about empty dishes.  :D

Something else I learned that I didn't know before was that Sim parents, like real parents, are very resilient.  I didn't know they could get THAT exhausted, hungry and filthy and still keep going.  They only passed out from exhaustion a few times.  I usually take pretty good care of my sims and don't let them get overtired, so I had no idea how far you can really push them.  Pretty far, actually.

Offline xyliajames

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #235 on: March 05, 2018, 01:44:28 PM »
Yeah, I didnít use the nanocan because I thought it wouldnít make back its cost. I had forgotten that it gives out $10 per sim in the household since I usually play smaller households. I should have gone that route and not bothered to send anyone to work.

Offline coolsim9999999

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #236 on: March 05, 2018, 03:23:38 PM »
@GlazeyLady --- Congratulations on winning this challenge, and great strategy 8)

Here's my strategy:

I had a pretty detailed strategy for this challenge. After toddler Mary came in from CAS with her parents, Victoria and John Bradford. On the first Sim day, John went out to adopt a toddler, and then came back and repeated the process, while Victoria stayed on the lot, and Mary played/skilled/completed whims for toddler satisfaction /took care of her needs (she was independent).  Therefore, by the end of the first day, there were 2 adopted toddlers, for a total of 3 toddlers.  After they each aged to teens, I moved them out to different households.  Then, I rinsed and repeated the process (adopting 3 toddlers each time there was room --- after children moved in with teens.)
I found that when toddlers were first adopted, they came with all needs in the green, so they could start skilling and getting whims right away and go for a pretty long time --- compared to other times in the game.

Both parents had the Super Parent Aspiration and the traits, genius, family-oriented and cheerful, so they did what needed to be done autonomously.  John got a job in the beginning as a tech guru, and he was eventually promoted to Quality Assurance.  Victoria was always on the lot, and she helped out the toddlers autonomously, and cooked autonomously. When children were still on the lot before becoming teens, they liked to play with the toddlers autonomously.

I also set up everything so nothing tall was in the way of short toddlers so I didnít miss a toddler not skilling or completing whims.  When they needed to boost a skill, I had them make a mess (if imagination wasnít maxed --- imagination was the only skill I completely maxed after the first batch of toddlers (although toddlers had some 3ís or 4ís --- but 1 skill would be a level 2 most of the time.) I bought cheap stuff (penguin TV, cheapest radio, etc, but spent 1,050 on the stove thatís a little better quality, along with a fire alarm. I set up the house (only an unpainted/unfinished floor bathroom with a tub/shower/toilet and sink and a cheap overhead light and a toddler part with 3 potties and an overhead light in a different bathroom, which was attached to the main bathroom by a door, and everything else was outside and close together --- except the stove which was a little bit farther away from other stuff.  I had 3 toddler beds outside throughout the game, and 6 childrenís beds when the first batch of 3 toddlers aged up to children.  I put a painted 4 tile wide wall behind the beds for both types of night lights, above 3 beds, and on the other side of the wall, I did the same thing.  There was a kitchen area, a bedroom area (and the parents slept in their cheap double bed between the toddlers and the children,) a play area which included a bookcase and Wabbit Tablet, a living room with 3 chairs, a dance area and tv area, they ate on their beds, in the chairs, and on the floor/terrain paint grass.

The toddlers wore the following colors (3 toddlers per group)
Mary red clothes, John blue, Genevieve white
Carrie very bright pinky/purple, Grace pink, Helen green 
Rose orange, Frances gray, Betty Lou yellow
Lisa brown, Jeff black, Lane regular purple
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Offline cyclonenic

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #237 on: March 05, 2018, 04:33:15 PM »
@GlazeyLady I thought childs play only worked on child sims and not toddlers?  Also i had the same problem with F-O trait so that's why i avoided it like the plague too :)

Offline GlazeyLady

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #238 on: March 05, 2018, 04:48:54 PM »
@cyclonenic You're probably right about Child's Play - I never tested it, I just figured it was the only one that might help.  But now that you mention it, I don't recall seeing a moodlet related to that lot trait with my toddlers, and given that City Living was released before toddlers were added, it's probably unlikely that they'd go back and make that lot trait work on toddlers. Thank you for mentioning this - I probably wouldn't have thought any more about it otherwise.


Offline Rainbow Dash

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #240 on: March 05, 2018, 09:06:33 PM »
First of all, congrats to @GlazeyLady  :)

I did think about not getting one parent a job but was worried about not getting the money to adopt enough toddlers, I underestimated how much money that Nanocan can make. The father got a job in the Culinary career as the prepare meal work task is something Sims will do autonomously, he did get a few promotions that way and even made a group meal on occasion. His hours meant that he was home during the day to help out too. He did miss a day of work (His choice) so I made him train and look after his kids all day, lol. I didn't think about making him miss work on purpose, wish I had.

I adopted as many toddlers as I could right of the bat, I ended up getting a lot of Charmers throughout the Challenge which was great as they get a couple of positive moodlets from Sharing The Love and can be looked after by total strangers. Any visiting family members that had since moved, visiting Vampires or Sims walking past got taken advantage of by my little Charmers, lol. I even had the Vampire Nexus lot trait to fully take advantage of this, Auntie Lilith was a big help.  :) I always kept one child to help out and to move into a new house with the current batch of toddlers later on.

I made sure to always have the toddlers babbling with one another while working on their skills so I could work on two at the same time. I always made sure the toddlers were in the right emotion needed for whatever skill they were working on and used their traits to my advantage. I also used night lights and the laser light show to keep them in a good mood and leveled their their thinking skills to level three as quickly as possible to prevent nightmares.

My toddlers formed a group with their caregivers (Including those visiting) as a way of indirectly controlling them, but I didn't do it often enough due to forgetfulness. Sometimes my parents would try to read books rather that feed themselves when they were starving or look after their kids. So whenever they annoyed me like that the bookshelf would go straight into the family inventory.

I'm surprised I got through this challenge, it was incredibly stressful, mostly due to how buggy my game was. I got hit with a bug that caused my Toddlers not to age up after six days of gameplay, so I was allowed to return to an earlier save and cake up my Sims. I still got a bunch of irritating minor bugs such as a stuck hygiene bar which luckily, was easily fixed by clearing my cache but yeah, this challenge really tested my patience.  >:(

This was an interesting but frustrating challenge which I probably would have enjoyed more if my game wasn't throwing a fit throughout the entire thing. But I made it in the end.  :)




Offline Kirstie

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #241 on: March 06, 2018, 03:32:53 PM »
It didn't occur to me to skip the potty training, that's a brilliant idea. I spent a lot of time with toddlers on the potty but thought it was ok because they often had the whim to go potty.

I had one parent get a job but once I was near the end I really wish I hadn't, I could have used him in the house.

- Kirstie

Offline SueDenim

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #242 on: March 07, 2018, 02:05:26 AM »
Congratulations @GlazeyLady!!

Not that I did that well, but here's some things I did and some things I learned:

I had them live in an apartment:
  • it's cheaper than a house and I was worried about money
  • I didn't really think about lot traits making things better; I chose an apartment that was neutral as far as this challenge
  • it's easy to see everything - though occasionally a toddler would wander out into the city1
  • sims just wander into your apartment all the time.  This was useful because they would often then feed, play with, read to, and run flash cards with the toddlers.3
  • when the neighbors are loud (which is a lot), toddlers that would otherwise be way too tired get more time to skill & satisfy their "throw tantrum" whims.
I got rid of anything that would be remotely entertaining for an adult, with the exception of the chess set & heavy bag so that the astronaut would end up gaining logic & fitness.4  I also got rid of the stove.  When I tested, it was clear it was a disaster waiting to happen.  They had a microwave and a popcorn popper.  Toddlers can't pop popcorn, but they can grab a serving that someone else has popped and take the edge off their hunger while trying to convince someone to feed them.5.  I didn't get rid of the bathtub; that was a mistake because the parents & other random adults kept trying to bathe them.6

For the first week and a half, I adopted one child every other day until the oldest was a teenager (he moved out with the odd- numbered children.  Two days later, his sister became a teenager and moved out with all of the even-numbered children).  Then I started adopting one kid/day.  After that, I'd keep one child in the house with the parents & toddlers.  (To be an extra person to for the toddlers to interact with because the parents had really given up by this point.) As soon as a toddler aged up, that kid would be moved in with one of the sets of siblings (theoretically, that would have been room for 22 in total, but I really only had enough money for maybe one more than the 14 that I did adopt).

As 2 in toddler skills becomes 1 in child skills and a 4 toddler is 2 in child skills and (more importantly) a 5 is just a 2, none of my toddlers made it beyond 4 of anything7.  Imagination was the easiest to gain, thinking was the hardest, and movement/communication depended on the toddler in question.  My goal was to get at least 6/child and try for 7 or 8.  I think it would have been better if I'd spent more time on whims.9  Usually by day 2, I could get them to 2 in everything and 3 in at least one skill.  I never got any to 4 in all 4 skills (though I had a couple that got close).   For the first few, I tried to potty train them at least enough so that they'd go on their own.  Then, there were too many kids, too few adults, and I found out that the toddlers would get over it.

They also never had a bath unless I was paying attention to something else, like feeding them.  Neither of the parents actually made a group meal until the last two days of the challenge - so they had to get fed10.  I didn't think to put the highchair behind a wall, so constantly struggled with that.  I did find out it was a lot easier to feed them when the highchair is not near the dining table and even easier when there are no chairs or sofas in the house.11  This did leave my adult sims in the middle of an empty living room13, but functionality over form.

I do have a much better idea of how toddlers work and how to get their skills up under normal circumstances, which is good.  I'm still not going to feed them, though.14


1 There were naked toddlers running around the streets of San Myshuno.  When the spice festival came around, I did send them for food; they got to work on movement and it was so much easier than trying to get them into those high chairs.2
2 I really hate feeding toddlers. Outside of the tournament, I always just cheat to fill their hunger whenever it gets low.
3in my test game, the older siblings kept coming over to talk and play and would help take care of/skill up the toddlers.  In the actual game, after they escaped, they were gone.  I think I saw one cross the street once.
4she ended up lvl. 4.  She had Active, Genius, and Family Oriented.  I also gave her "Business Savvy" because I did see money as the constraint.
5which takes forever because feeding toddlers is awful.
6when they aged up to children, the kids were usually hungry, filthy, and of course sad because no one had noticed their birthday.  They spent their first day as children in tears.  Tears that their parents callously ignored.  At least, the later ones were kicked out the next day while they were at school.  Hopefully, their siblings were able to commiserate with them.
7Seriously, if it had been possible to stop them from moving at movement lvl. 4, I would have.  The time was better spent elsewhere.  As soon as they hit 4 imagination, they didn't get to look at a book, play with a doll or toy, or hear a story.  Their creative days were over.8
8until they were children and their younger siblings asked them to join them playing which raised imagination & communication at the same time.
9That's one thing that has been hard with the challenges.  I tried whims the first time I played sims 4, then realized that I didn't care what they wanted, and I'd just do what I wanted and if they happened to fulfill a whim or aspiration, great.  It's hard for me to remember to check on them, much less to chase them.  I'm amazed at some of your average whims/toddler.
10which sucked.
11with places to sit, when a kid asked to eat, she would sit, the adult would sit, she would ask for food, the adult would get up, the kid would get up, the adult would pick up the kid and put them in a high chair, then the adult would get food, then sit down, then put it on the highchair and at any point in this process either the adult or child could be interrupted by some sim that I wasn't controlling (or the sim equivalent of a squirrel) and the whole routine would need to start over again.12  No chairs gave a lot fewer places for the process to get derailed. For some reason, the beds didn't cause the same problems.
12because feeding toddlers sucks.  Have I mentioned how much I hate feeding toddlers?
13with the exception of the satellite, chess table, punching bag, toddler toys, and ... well maybe it wasn't that empty - just uninviting.
14see above

Online LenaLJ

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #243 on: March 07, 2018, 04:20:59 AM »
Reading though the strategies i am again amazed on how much we all think alike.
I can now see that not knowing about that watching was the fastest way to raise the thinking skill, not knowning about the highchair naps, and also sending one parent to work was my downfall. Plus the fact that i potty trained them out of habit.

Offline Tynynounours

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #244 on: March 07, 2018, 05:04:50 AM »
Great, great, great congratulations to everyone who went through the whole challenge.

After failing, I had tried to keep playing my file, just to see how much I could have done, but it was hard, and I stopped at toddler 8 because of the difficulty and the repetitiveness. I still learned a few things on my own, but reading your strategies is really great. So really, I'm impressed by everyone who was able to finish, because I'm not sure I would be able to.

Offline HelenP

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #245 on: March 07, 2018, 05:13:52 AM »
I called it a day and posted my score while I still had real time and sim time left. The toddlers were doing my head in, and I got 2 glitches - 1 of my YA's aged up a day late and then Diego Lobo got the 'standing on furniture' bug.

Offline Metropolis Man

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #246 on: March 07, 2018, 05:54:16 AM »
I called it a day and posted my score while I still had real time and sim time left. The toddlers were doing my head in, and I got 2 glitches - 1 of my YA's aged up a day late and then Diego Lobo got the 'standing on furniture' bug.

Well, that explains your score. :) You're definitely a better player than I am. When bugs happen, Helen, just pull the team's chain to restart from a previous save.

Offline MarianT

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #247 on: March 07, 2018, 07:48:15 AM »
I called it a day and posted my score while I still had real time and sim time left. The toddlers were doing my head in, and I got 2 glitches - 1 of my YA's aged up a day late and then Diego Lobo got the 'standing on furniture' bug.

You can get the Sim out of the "standing on bed" bug by going into buy mode and selling all the beds, or whatever furniture he's standing on in the room, then go to live mode, then back to buy mode to replace your beds when he's on the ground again. All perfectly legal.
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Offline HelenP

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #248 on: March 07, 2018, 08:53:17 AM »
Thanks Metro and Marian, I know there are work arounds but to be honest I'd just had enough of toddlers.  Hardest challenge I've ever done and the only one I've ducked out of early.

Offline Metropolis Man

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Re: Rug Rats: Surviving a Toddler Run Household
« Reply #249 on: March 07, 2018, 08:57:09 AM »
Thanks Metro and Marian, I know there are work arounds but to be honest I'd just had enough of toddlers.  Hardest challenge I've ever done and the only one I've ducked out of early.

Yeah, I was worried from a design standpoint that it would scare off some players. It's a fine line...on the one hand the team does not want to just come up with cakewalks for you guys. But, then we also do not want to put anyone through such a meat grinder that players drop out early.