Author Topic: Gameplay ideas  (Read 509 times)

Offline WillBrookes147

  • Nooboo
  • *
  • Posts: 15
Gameplay ideas
« on: July 17, 2020, 09:12:45 PM »
Hey I'm playing a legacy family and I'm having repetitive ideas for my Sims' storylines. I tried watching some stories on r/prorevenge and other subreddits but they all seem to be the same. If you could give me some ideas I could match them up with a sim. All ideas will be appreciated thanks.

Offline Brian_Z

  • Talks too much
  • Occult
  • ****
  • Posts: 344
Re: Gameplay ideas
« Reply #1 on: July 18, 2020, 03:33:34 PM »
I kinda petered out during generation 2, but I started doing a legacy where the game started with most packs disabled.  I didn't bother disabling stuff packs (except pet stuff, since that's dependent on Cats & Dogs), and 3 of the 4 first GP's stayed on- Vampires off, but the other first 3 were definitely not worth a generation focusing on.  Each new generation got a new pack switched back on, chosen with dice rolls.  Game packs were paired up- if "x" is rolled, that represents these 2 GP's.  The first dice roll gave Gen 2 Realm of Magic and Jungle Adventure.  Gen 3 were still kids when I got distracted, but I had rolled for them and EP 1 was chosen- Get to Work.

Registered members do not see ads on this Forum. Register here.

Offline MarianT

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 6844
  • Everything in life is here to drive you crazy. R.T
Re: Gameplay ideas
« Reply #2 on: July 18, 2020, 05:13:11 PM »
You can always try one of the forum's dynasty challenges: