Author Topic: Return to Metro's Haven  (Read 16095 times)

Offline Myzteree

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Re: Return to Metro's Haven
« Reply #75 on: May 27, 2014, 03:05:22 PM »
@Myzteree — how many skill challenges were completed by your household?

sorry ......
 18 maxed skills
24 skill points non maxed
26 skill challenges

44,160 total points if my math is correct.

I thought the dog and cat "hunting" skill would count the same so I only rolled a dog :(

Offline Metropolis Man

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Re: Return to Metro's Haven
« Reply #76 on: May 29, 2014, 02:00:00 PM »
This challenge ends Saturday night, so I hope to see some more scores posted :) Good luck to everyone finishing up.



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Offline Lisa46

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Re: Return to Metro's Haven
« Reply #77 on: May 29, 2014, 02:02:59 PM »
I thought it ended the night of the 30th?

Offline Nutella

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Re: Return to Metro's Haven
« Reply #78 on: May 29, 2014, 02:08:39 PM »
I thought it ended the night of the 30th?

No, this one ends on May 31st (saturday) your local time 11:59pm

Offline Deklitch

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Re: Return to Metro's Haven
« Reply #79 on: May 30, 2014, 04:34:44 PM »
Well, courtesy of one of my classic brain explosions, I didn't make it to the end of the four weeks.

So, I ended early :)

My twins, Pollux and Castor Dioscuri together with their pets managed as follows:

Maxed Skills: 14 (14000)
Additional Skill Points: 38 x 50 (1900)
Challenges Completed: 25 x 0.05 + 1 (2.25)
Total Score (unless my maths is wrong): (14000+1900)x2.25 = 35775

Offline charliemaybe

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Re: Return to Metro's Haven
« Reply #80 on: May 30, 2014, 09:03:46 PM »
thanks for the challenge! my score is:

25 maxed skills = 25000
13 non maxed skill points = 650
29 challenges completed = 2.45
Total = 62842.50

Offline CeresIn

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Re: Return to Metro's Haven
« Reply #81 on: May 30, 2014, 11:29:17 PM »
I had fun. My score is:

15 maxed skills = 15,000
21 skill points in non maxed skills = 1,050
27 skill challenges = 2.35
Total= (15,000 + 1,050) x 2.35 = 37,717



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Offline christinal3106

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Re: Return to Metro's Haven
« Reply #82 on: May 31, 2014, 12:12:54 AM »
I just couldn't get into this challenge.  Everytime I thought about playing it I cringed, no offense, it just isn't my play style at all.  Here is my score for week one.
7 maxed skills
27 other skill point
12 skill challenges

13,360.00

Offline Tandrael

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Re: Return to Metro's Haven
« Reply #83 on: May 31, 2014, 01:00:01 AM »
I'm really glad with my score, I managed to master almost every skill I can with the EP that I have:

House skills: 26
Skill points: 800
Skill challenges: 22= 22* 0.05= 1.1 + 1 = 2.1

Total: 26400 * 2.1 = 55440

Hoping my math is correct, do correct me if I'm wrong!
ˇPura vida!

Offline Nutella

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Re: Return to Metro's Haven
« Reply #84 on: May 31, 2014, 07:30:36 AM »
I'm really glad with my score, I managed to master almost every skill I can with the EP that I have:

House skills: 26
Skill points: 800
Skill challenges: 22= 22* 0.05= 1.1 + 1 = 2.1

Total: 26400 * 2.1 = 55440

Hoping my math is correct, do correct me if I'm wrong!

Tandrael-

Something is wrong there. :) 
26000 + 800 = 26800 (not 26400) * 2.1 = 56280

Offline Tandrael

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Re: Return to Metro's Haven
« Reply #85 on: May 31, 2014, 01:33:49 PM »
Oh Nutella, you are right! Let me check my notes...

I have 8 skill points, so 8 * 50 = 400... Yes, I got confused and typed 800, but it's just 8; that's why then I wrote 26400.

Sorry!
ˇPura vida!

Offline Nutella

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Re: Return to Metro's Haven
« Reply #86 on: May 31, 2014, 02:00:52 PM »
@Tandrael

No problem at all, so your score remains the same.  It's my job to check for mistake, if I don't, boss will whip me. :)

Offline LenaLJ

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Re: Return to Metro's Haven
« Reply #87 on: May 31, 2014, 04:21:44 PM »
So now shhhh! nobody will tell my boss that im playing at work when i have the night shift! :P
But seriously when i can sit here 3 hours without a call i can just aswell finish the challenge i would not have the time for other ways.

A quiet nice score, but not enough to beat chare on this one.

Skills maxed 30 = 30000
Skill challenges 64 = 3,2 + 1 = 4,2

Total = 30000 * 4,2 = 126000

Offline Nandarelle

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Re: Return to Metro's Haven
« Reply #88 on: May 31, 2014, 05:43:35 PM »
Well, I've been having some trouble with crashing, and I was only able to play a few days of this challenge, but I thought I would share my score anyway.

Maxed skills:     2
Skill points:     37
Challenges:       2

Score: (2000 + 1850) * 1.1 = 4235

Offline susiesue

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Re: Return to Metro's Haven
« Reply #89 on: May 31, 2014, 06:54:14 PM »
Last mo post from me - 24,100 at a multiplier of 3.0 = 72,300 practice file was sooooooooooo much better!!!!! Sx

Offline limsielou

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Re: Return to Metro's Haven
« Reply #90 on: May 31, 2014, 07:03:40 PM »
had to finish early as my PC kept crashing!  but I got 8165 altogether by week 2, without pets or WA so not too shabby ;)

6 maxed skills
22 skill points
3 challenges

so 8165 in total


Offline Brisayshi

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Re: Return to Metro's Haven
« Reply #91 on: May 31, 2014, 11:55:08 PM »
Started late and missed a few sim days in this one... Oh well, I'm happy with what I got. :)

22 Maxed Skills = 22 * 1,000 = 22,000 points
21 Extra Skill Points = 21 * 50 = 1050 points
19 Skills Challenges = (19 * .05) + 1.00 = 1.95 multiplier

(22,000+1050) * 1.95 = 44947.5 points total

Offline MomOfMany

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Re: Return to Metro's Haven
« Reply #92 on: June 01, 2014, 12:53:10 AM »
Gotta hurry and get this in before midnight.
Skills maxed 16
Extra skill points 14
Challenges 35

Sent from my SCH-I605 using Tapatalk

Edited to do the math
16,000 + 700= 16,700
16,700 x 2.75= 45,925

Math could be wrong.  Hehe its way past my bedtime and I am tired.

Offline CynKuy

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Re: Return to Metro's Haven
« Reply #93 on: June 01, 2014, 01:42:56 AM »
8 maxed skills, 6 partial, 4 skill challenges completed.

8 X 1000 = 8000
6 X 50 = 300
4 X.05 = .20

8300 X 1.2 = 9960.
Cynthia

Offline Metropolis Man

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Re: Return to Metro's Haven
« Reply #94 on: June 01, 2014, 06:16:38 AM »
This event is now closed. Great job to all 35 participants, and a special grats to Chare who topped the field. Well done! This is Chare's 3rd win of the season, so she is doing really well.

I guess the only tip I can share at the moment on how I tackled this event was the preparation. I basically made a list of all skills and more importantly all skill challenges and then had a mini pow wow with myself and said -- okay which skill challenges are doable and which ones are not? That was a key question I am guessing all the top players asked because if you wanted to score well in this event you simply could not waste time on things like the Star Challenges of the 4 instruments because those are too difficult to complete. A couple other examples of ones I chose not to pursue were the Grandmaster in Marital arts one and the one in Invention where you have to make 100 Big Inventions -- both way too time consuming. At least I saw it that way.

Offline Deklitch

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Re: Return to Metro's Haven
« Reply #95 on: June 01, 2014, 08:15:36 AM »
Congrats to all, especially Chare.

I decided to be in Island Paradiso because well, I hardly ever play there, and I figured a challenge wasn't really a challenge if you didn't challenge yourself with the location. I did two males, made them brothers, gave both of them bookworm, then gave one of them outdoorsy type of traits, and the other one of them artsy types of traits (together with the salesman trait). I also gave them a dog and a cat (I struggled with a horse in practices). Cat was absolutely amazing, supermaxed cat hunting quite early, Dog couldn't supermax dog hunting (could only manage 20 rocks in the 4 weeks). My two twins went to the library and read skill books. The outdoorsy one started on cooking got his first skill challenge done at level 8 cooking (the learn 'all' recipes challenge - I have all expansion packs), then continued to read on to level 10, and bought the first item through buydebug - the best camera, for his brother who was reading up on photography, street art, inventing, science and so on. By about this time, the cat had maxed cat hunting and finished the fishing skill challenge, and I got the incense burner that increases skill through buy debug. I also got the board breaker and the training dummy through latter visits to buy debug.

After a while, I gave all of the rocks, gems and metals found by the dog, and the fish caught by the cat to my salesman brother, and he proceeded to the letterbox (for the metals) and the elixir store (for the gem cutting) and cut the gems into various shapes. The dog picked up approximately 8 tiberium and several of the other high level gems, and these, together with the gem dust and the fish saw me completing all of the collection skill challenges in one visit to the elixir store. I think that saw me get around 700k in simeloens.

I gave my outdoorsy brother the extended time oversees LTR and both brothers the cheaper overseas tickets LTR. There were other LTRs I gave each brother, I also gave both dog and cat the alpha pet LTR. I sent the outdoorsy brother to China for 6 days, with the intention of him spending a bit of time gardening and fishing, and then the rest of his time meditating. I don't know what I did wrong, the game showed that he well and truly meditated for over 150 hours (he started back in Island Paradiso, and continued on in China, and the stat showed over 150 hours, but it never became bolded) and I calculated how many days of meditation he would have to do to reach the 150 hours, but it didn't show up as complete for me in his skill journey. I was annoyed at the waste of holiday time, but there was nothing I could do about it, he did manage to supermax athletics.

I used up the rest of the holiday time in single day visits to all three overseas destinations for both brothers (1 at a time - outdoorsy didn't return to China), which brought it up to 11 days, and I then sent the artsy brother into the future to see what trouble he could get into there, very very nearly got all the nanites, think I was missing two or three of them by the end.

If anyone has thoughts on the issue I had with respect to meditating, please let me know. :)

Like Metro, I chose which challenges I would try to do and which ones I wouldn't try to do.

BTW, my brain explosion was that the artsy brother threw the super-duper skill potion at himself and gain a level in one of his brother's skills, that happened on Friday of week 4. As I said, one of my classics :)

Thanks to the team for running the challenges again this year.

- Dek

Offline Jack Alltrades

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Re: Return to Metro's Haven
« Reply #96 on: June 01, 2014, 08:29:01 AM »
My family

Brad Brainiac
Maxed Skills:  Inventing, Cooking, Gardening, Street Art, Guitar, Science, Handiness, Piano, Logic, Painting, Mixology, Bass, Drums, Social Networking, Laser Rhythm-a-con, Alchemy
Other Skills:  Writing (5)
Skill Challenges:  Menu Maven, Master Planter, Master Guitar, Master Pianist, Brushmaster, Proficient Painter, Master Painter, Master of Mood, Cool Creator, Master Bassist, Master Drummer, Non-Fiction Writer
Master Laser Rhythm-a-con Artist, Excellent Elixirs, Master Alchemist, Alchemists Anonymous

Maxine Bling
Maxed Skills:  Advanced Technology, Athletic, Bot Building, Charisma
Fishing, Martial Arts, Nectar Making, Riding
Skill Challenges:  Consignment Store Reputation, Consignment Store Sales, Consignment Store Profit, Celebrity, Personable, Super Friendly, Everybody's Best Friend, Comedian, Equestrian Champion, Amateur Ichthyologist, Domo Arigato Mr. Plumboto, Chipping In, Catch em All, Gem Collector, Metal Collector, Amateur Rock Finder, Awesomest Rock Collector in the Universe, Butterfly Collector, Beetle Collector,
Timber Terminator, Master of Nectar Making, Flavorful Feet

Fido Holedigger
Maxed skills:  Hunting (Dog)
Skill Challenges:  Gem Finder, Metal Finder

Soft Kitty
Maxed Skills:  Hunting (Cat)
Skill Challenges:  Creeping and Crawling, Slither Stalker, Feline Fisher, Homing Whiskers

Wonder Horse
Maxed Skills: Jumping, Racing
Skill Challenges:  Champion Racehorse, Long Distance Runner, Endurance Equine

My Startegy

I relied heavily on abuse of Potent Skill Booster.  I saw different things posted on the forums, but my test run proved that under the current patch, Potent Skill Booster never cause a Sim to learn a skill they haven't started yet.  I'm puzzled that this caused Deklitch to fail.  My entire strategy hinged on use of Potent Skill Booster, I used hundreds of them and never received a new skill that I hadn't trained in.

Anyway, I locked Brad Brainiac in a room and started him working on Alchemy first thing. Maxine trained Fido to hunt then start working her consingment store reputation.  She did a little bit of collecting herself, but mostly she bought and sold.  Fido, while he contriubted the least to the score was critical in getting the money to moving.  He found both Supernovium and Tiberium the first few days.  Once those sold, Maxine had enough cash to do nothing but continually buy out the Alchemy store to build up supplies of the two key ingredients for Potent Skill Booster (Valerian Root and Mycenas) neither of which could be bought at your local grocer.  This was a really boring part of the challenge.  Maxine spent days just buying and selling.  Cash wasn't an issue, I had more than a million simoleans by the middle of the first week.  While I was mostly stockpiling Mycenas and Valerian Root, I kept Wish Enhancers, Skill Boosters, and Potent Friendships.  The wish enhancers added to the lifetime wishes of Brad and Maxine gave me plenty of happiness points to spend, more than I needed really.  When needs are static and you have unlimited cash, there isn't much you can buy that is that useful.

Once he learned Potent Skill Booster, Brad went around to all the training centers and trained to level one.  Maxine did similar on a smaller skill set.  I had her concentrate on skills that required travelling (or did better travelling) or couldn't be learned from books.  Then Brad cranked out Potent Skill Boosters and started throwing.  He probably made over 200 hundred of them, because he through more than 50 at Maxine and completed the Excellent Elixirs challenge making nothing but Potent Skill Boosters.  That skilled up most of their skills to high levels quickly.  There came a point of diminishing returns when most of their skills were maxed and it felt like I was throwing potions to no effect.  They still had skill gaps.  Maxine was low on Nectar Making, Fishing & Bot Building.  Brad was low on painting.  However, at this point I switched to working mostly on the Skill Challenges.

The collecting challenges were mostly easy.  When you max alchemy you will always get an opportunity that will show the location aand name of every insect.  So Maxine didn't have to waste time collecting bugs she already knew.  I just watched the map while they did other skills, and when there was one she needed, she swoop in with her jetpack, snatch it and fly to the next one.  She did end up picking up two butterflies in France and Assassain bugs in China to complete, but still wasn't bad.  For meteors, I got the lifetime reward that allows you to change the timestream, set the future to Dystopia and then worked on botbuilding.  Everytime a meteor would crash outside, Maxine would pause her bot building, grab all the rocks, then get back to bot building.  All the rocks that Fido collected went to Maxine as well to be analyzed.  I'm not sure if that helped or not.

I missed Writing altogether and only realized at the end that I hadn't learned it.  Brad started writing Non-fiction novels and barely got five done before 11:59.  I also had trouble with fireflies and mushrooms.  I wouldn't be surprised to find out that Chare did almost the same challenges as me, but also got Mushroom & Firefly collecting done.  I think I cherry picked most of the challenges that were either not very time consuming, or where multiple challenges could be worked at the same time (Painting).  I also learned a few things.  Like Nectar Making didn't really seem to be going anywhere when I tried it on a machine I got with the Buydebug reward, but it skilled quickly in France.  So I think there is a skill bonus for learning it in France.  Probably the same for martial arts in China.  I'd never done the riding skill before.  I probably should have started entering races sooner than I did.  I might have been able to complete a few more challenges that way.

All in all I had a good time.  Next skillmaxing challenge, I reccomend outlawing the consingment shop, or at least outlaw buying out the consignment shop.  I certainly don't want to spend hours doing constant consingments again.

Offline Nutella

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Re: Return to Metro's Haven
« Reply #97 on: June 01, 2014, 08:29:27 AM »
Congratulations Chare, well done.

Offline Turoskel

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Re: Return to Metro's Haven
« Reply #98 on: June 01, 2014, 08:49:57 AM »
Congrats Chare  :D

I saw it basically the same way as Metro, do what is easy and fast and ignore the ones that take a lot of time, even so I know there were a few things I could have changed, it wasn't until after posting my score I realised I robbed myself of a leftover vacation day, saved in case I needed to go abroad for any last minute insects and then I forgot it  ::)

I decided to play in Apaloosa Plains as it's all set up for pets already and used my self sim and her hubby, starting traits went as follows.

Tracey: Bookworm, Artistic, Virtuoso, Savvy Sculptor, Photographers Eye
Dallas: Bookworm, Angler, Athletic, Disciplined, Evil (Dallas without evil is like night without day for me so yeah I left it)

Then I used the three pets my sim has had in past games.

Galahad the horse: Fast, Genius, Obedient, Agile (learned)
Tosca the cat: Friendly, Hunter, Genius
Rusty the dog: Friendly, Hunter, Genius

I bought an empty plot to live on and then the first thing I did was buy Dallas a windcarver, he then used this to travel everywhere for the entire challenge to build up advanced tech. He then started teaching Rusty to hunt while Tosca got a toy box so she could learn hunting.

Tracey then rode Galahad to the horse ranch where I had planned for her to take a riding class, but by the time she got there the racing had started so she left Galahad training for racing, he stayed doing that until he maxed it which auto completed long distance runner and equine endurance. Then I started on practice jumping till he maxed that, the challenges required a little more input but I found I could queue up the two sets of jumps at the horse ranch and then he finished it with Tracey running the jumping course, I did no racing comps as it's too much hassle so Galahad managed four challenges and both skills.

Once Rusty and Tosca learnt to hunt I just kept queuing them up all the time, I found it more efficient than hunting for specifics, the amount of dog dig spots Rusty ran across town for that turned out to be a crisp packet were silly, so I just did sniff out collectables instead, Tosca managed all her challenges, Rusty missed out on the rock one.

The first few days Tracey and Dallas spent at the library, I bought them a portable stereo and once I could I got a Chinese incense burner, if a skill had an associated skill book that is how they learnt it, bookworms read fast and with needs static keeping them super happy and the incense they learned quickly, I gave Tracey the culinary librarian LTW but I expected Galahad to complete a skill challenge before she did that, but at level 9 cooking she finished menu maven and maxed it just before he did racing. Dallas had good old swimming in cash finished thanks to Rusty and some tiberium.

Skills got dished out as follows,

Tracey: Painting (all 3 challenges), Cooking (menu maven), Riding (mostly via books), Street Art (Always Wanted, Master Muralist), Photography (Architectural Eye), Writing (all 3 challenges writing comic and sports books) Social Networking (via books), Mixology (via books), Piano (Master Pianist, Money Maker), Guitar (Master Guitarist, Money Maker), Sculpting (learnt on a weeks trip at Uni)

Dallas: Gardening (via books then actual gardening, Master Gardener, Master Farmer), Fishing (Amateur Ichthyologist), Consignment (all challenges), Alchemy (Master Alchemist), Collecting (gems, metals, butterflies, fireflies, beetles, nanites), Logic (via books), Handiness (via books, Tinkerer), Inventing (via books, Diabolical Detonator, Scrap Collector), Advanced Tech (Catch em all), Athletic, Martial Arts (Timber Terminator), Bot Building (Chipping In), Charisma (all challenges apart from the jokes one), Drums (my single point got at 11.58 on the last day)

First lifetime reward for both was fast learner, after that I got ones related to skills, Dallas got a couple of mid life crisis, once he had done the skills for the initial traits I swapped them for things like eccentric and genius and a last minute virtuoso.

Diabolical detonator was one I got using a trick I've done in the past, line up a lot of portable stereos and detonate, they go off like dominoes but it is a fire hazard so you need to be careful. Before I began I added the fae ray gardens, and I later bought the elixir shop and put the vault on the car park, once he mastered alchemy he got the Alchemic Mastery op, it is way better than the collection helper as the first stage shows every insect on the map and exactly what it is, and I discovered when I sent him to the future for 6 days it shows nanites too.

He did charisma in the future by meeting the locals and sharing sprites, I also bought several in buy mode until I got the last couple I needed to do the Catch em all challenge, it was risky as you need all forms on one sprite so Tracey had to share them with him, luckily she didn't get an advanced tech point in doing so.

I was pretty pleased with my score, with hindsight some things I might have done differently, and I wish I had remembered that vacation day but oh well I'm happy to get as high up the board as I did  :D

Took so long writing this I see some posts have been added, time to read what others did then.

Offline Metropolis Man

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Re: Return to Metro's Haven
« Reply #99 on: June 01, 2014, 09:00:01 AM »
Next skillmaxing challenge, I reccomend outlawing the consingment shop, or at least outlaw buying out the consignment shop.  I certainly don't want to spend hours doing constant consingments again.

Hehe...well have no fear. Skill challenges for Sims 3 are a wrap. We'll have to see what Sims 4 brings.

 

anything