Author Topic: Repairing Dents – An Apocalypse Challenge  (Read 6110 times)

Offline Magpie2012

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Re: Repairing Dents – An Apocalypse Challenge (updated 10/1/15)
« Reply #25 on: January 11, 2016, 12:29:22 PM »
Yup, definitely interesting *cough* Twinbrook *cough* but I have to agree that she is stunning! I hope lots and lots of those genes filter down to the rest of the generations!

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Only 2 things are infinite... The universe and human stupidity. And I'm not sure about the universe. *Albert Einstein*

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Offline hazelnut

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Re: Repairing Dents – An Apocalypse Challenge
« Reply #26 on: January 11, 2016, 01:15:13 PM »
There's only one generation left.  I may clone Renée and use her again, though.



Fighting Boredom (generations 4-5)

Stu was out in the garden when the occasional green sparkles around his middle became more insistent.





Axxi was born good and friendly, which seemed like a good start.



Her few-hours-older cousin had been intended to do the optional Comforting Children lift (they wouldn’t get much use out of a moodlet manager this late in the game but I wanted to have a go anyway).  Stu’s pregnancy changed that – unlocking Alien Tech by the ‘alien baby’ method requires another alien to be moved in at a later stage and I’ve yet to see one appear in-game who was anything other than an elder.  Suddenly, I badly needed controllable elders.



Renée reached level 10 of inventing and received the ‘ultimate invention’ opportunity.  The family had several hunks of palladium, plenty of life fruit and, since Renée had blown up the life-size model plane at the film studio, a surfeit of scrap.  The only problem was the heart-cut pink diamond.  Indy had unlocked the cut ages ago but pink diamonds were proving elusive.

I ended up sending Indy back to Egypt on his own.  With a comfortable bed and all of the needs-reducing rewards, he could spend most of the day board-breaking.  He’d already become a Body Builder and Timber Terminator, so there was really nothing stopping him.  Well, nothing except the game’s reluctance to spawn a pink diamond.  It took fifteen long and boring days for one to appear.  Indy cut it and returned home…



…and Renée built her SimBot.  She was already pregnant with the last of the Dents.  Once she’d given birth and gained her last athletic point, she moved out of the active household (and the lag almost disappeared).  Indy left Stu in charge of the kids and took the family’s first trip to France, working on his latest skill, photography.

Stu had already shown himself to be an enthusiastic autonomous gardener and so stayed in the house after his final birthday.  (He was also good with kids and housework.)  He eventually moved out with Indy Penn.  Indy was about to have his elder birthday; Stu was 94 and into borrowed time.  He died the following day :(.



Generation 4

Stu Dent

Traits: friendly, loves the outdoors, ambitious, green thumb, angler
Career: Science
Unlock: Naturalist
Maxed skills: athletic, gardening, fishing, handiness
New skill challenges: Master Planter, Amateur Ichthyologist, Botanical Boss, Master Farmer
LTW: Perfect Garden

Indy Penn Dent

Traits: friendly, heavy sleeper, genius, ambitious, computer whiz (+ avant garde – rebel social group trait)
Unlock: Gamer
Maxed skills: athletic, street art, martial arts, handiness, gardening, photography
New skill challenges: Gem Collector, Master Muralist, Precision Sprayer, Always Wanted, Timber Terminator, Architectural Eye, Photog
LTW: Renaissance Sim

Renée Dent (née Lancaster)

Traits: slob, loves the outdoors, easily impressed, night owl, virtuoso
Career and unlock: Architect
Maxed skills: painting, sculpting, inventing, athletic
New skill challenges: Chiselmeister, Ice Personality, Prolific Sculptor, Master Sculptor, Scrap Collector, The Ultimate Invention
LTW: Descendant of da Vinci
 
‘Imp’ Hugh Dent

Traits: evil, genius, athletic, ambitious, workaholic
Career: Criminal (Evil)
Unlock: Criminal
Maxed skills: athletic, logic
LTW: Emperor of Evil



The household became decidedly arty in generation five.

Stride went into the music career and proved to have inherited his father’s and grandfather’s taste in work clothing :P.



Sue, who was headed for law enforcement, was mostly left to do as she liked until her young adult birthday.  She really should have been a horsewoman – I’ve never seen a child so obsessed by a rocking horse.  The others all preferred their new tree house.

Descen, Indy and Renée’s youngest, took on the Comforting Children lift that had been abandoned by his older sister.  He was read all of the toddler books, became best friends with everyone and easily reached level 5 of both writing and painting as a child.  (His still life of Stu playing kicky bag, which fulfilled two of his requirements, can be seen in the background of that screenshot of Stride.)

Like Sue, Axxi didn’t really have anything to do until she grew up.  With no need to sleep after childhood, she maxed athletic in her early teens and took over the cooking, cleaning and gardening.  As a young adult, she quickly reached the top of the part-time Test Subject career at the science lab.  Now she only had to wait for another alien to put in an appearance.  She ran around Lucky Palms looking for space rocks and stole more from the science lab every night – a few for brain food but most to leave around the house in the hope of attracting extraterrestrial visitors  For the rest of the time, she used the telescope.

Aliens continued to be notable by their absence.

With the benefit of the basil grown by Stu, Sue rose quickly through the ranks of the police and chose the forensic branch, in keeping with her lifetime wish.  Descen maxed painting as a teen and then turned to writing, while Sue took over the easels.  Stride hit the buggy upper levels of the rock career.  Axxi did nothing much.  Life was quiet and more than a little dull.

Then I had an idea.  With Ambitions and the right kind of luck, unlocking Alien Tech is easy.

I didn’t need luck.  Axxi could summon meteors.



Definitely not one of my better ideas  :-[.



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Offline PeregrineTook

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Re: Repairing Dents – An Apocalypse Challenge (updated 11/1/15)
« Reply #27 on: January 11, 2016, 05:08:23 PM »
The apt naming of Axxi Dent was a stroke of shear brilliance!  Also, love how you left us with a catastrophic meteor disaster.  Way to put us on the edge of our seats waiting for the next update!

Offline ombradellarosa

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Re: Repairing Dents – An Apocalypse Challenge (updated 11/1/15)
« Reply #28 on: January 11, 2016, 06:07:40 PM »
Unlike Pippin, I am opposed to the suspense. End it posthaste, please!
Please read and follow the Forum Rules.

   
By intl_incident                                                      By samoht04

Offline KRae

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Re: Repairing Dents – An Apocalypse Challenge (updated 11/1/15)
« Reply #29 on: January 11, 2016, 06:52:26 PM »
That's a great screenshot of the meteor explosion. Everything in the background is so scenic and peaceful til boom.

Offline hazelnut

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Re: Repairing Dents – An Apocalypse Challenge (updated 11/1/15)
« Reply #30 on: January 12, 2016, 04:09:13 PM »
The apt naming of Axxi Dent was a stroke of shear brilliance!

Thank you :).  I'd been hoping for an alien baby just so that I could use the name.

Also, love how you left us with a catastrophic meteor disaster.  Way to put us on the edge of our seats waiting for the next update!

Unlike Pippin, I am opposed to the suspense. End it posthaste, please!

Next update coming right up.

That's a great screenshot of the meteor explosion. Everything in the background is so scenic and peaceful til boom.

How to spoil a pretty sunset.

After all the spontaneous meteor strikes my game produces, I still can't believe I was mad enough to cause one deliberately  :-\.

Offline hazelnut

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Re: Repairing Dents – An Apocalypse Challenge
« Reply #31 on: January 12, 2016, 04:35:54 PM »
The End

Somehow, everyone survived – including Descen, who’d been standing almost underneath when it hit.



The bunker was wrecked, though, even four floors down.  Fortunately, the irreplaceable things, like the paintings and the chef’s fridge, survived unscathed.  Almost everything else was reduced to scrap.







It was just as well they’d become obscenely rich recently.  The top floor was reinstated, with a few upgrades.  The next floor down was completely rebuilt, with comfortable beds for the three who needed to sleep.  Descen had his own locked room, so that he could carry on writing even if someone else wanted to play computer games.



After school the following day, Descen toured the science facility with the largest meteorite in his inventory – and Alien Tech was unlocked.  All of the reward objects apart from the moodlet manager were now available, if they had the points.  Axxi bought a collection helper to make it easier to find rocks, even though it seemed pretty pointless now.  There were more than enough already on the lot to keep her brain energy motive filled for the rest of her life.  She could have left at this point – but most of the appliances and plumbing were new and breakable.  Having someone around who could recombobulate them was very useful.



Stride became a rock star minutes before celebrating his adult birthday.



With Entertainment unlocked, he could buy sheet music and play for tips.  He spent a day learning all of the guitar pieces, then bought Apocalypse Park and installed a subway.  It took just over two hours to complete the Money Maker challenge.

He maxed athletic, then looked around for something else to do.  Why not analyse some space rocks?  Having become an Amateur Rock Collector with the stuff that was stockpiled around the house, he borrowed Axxi’s collection helper and spent a few days chasing around Lucky Palms in search of the missing specimens.

Sue reached the top of the forensic career.



That was the last of the required lifts: the Dents had restored civilisation to Lucky Palms.  The challenge was technically finished. 

Not that I was stopping yet – Sue was still a couple of points short of maxing athletic and Descen needed another best-selling novel, half a point of writing skill and a masterpiece painting to complete his lift.  It might be optional and now completely pointless but I wasn’t going to leave it unfinished.

And then there was Stride.  A few hours after Sue achieved her lifetime wish, the space rock collection had the once-desired effect.



The game was clearly trying to tell me something.  Even though Alien Tech had already been unlocked, I decided to have a second go.  Calling down a meteor had felt a bit like cheating – and anyway I’d never been in control of a flying saucer before  8).  The following day, Stride invited his abductor to visit and Axxi lost no time in befriending her and asking her to move in.

Amki Ne’Xafughos was old.  Staggeringly old, given that life expectancy on this setting was 90 days.



Fortunately, the family had a generous supply of death flowers.  Amki was given one at once.

She upgraded her Galaxa for space travel and then spent the rest of her time in the active household enjoying all the odd things Earthlings filled their houses with.  And flirting.  Despite the considerable age gap, Amki and Axxi were madly attracted to one another and were soon a couple.

Axxi took several trips to the moon, Sixam and the asteroid belt in her girlfriend’s ship and, only four days into the permitted week, had accumulated over §2500-worth of treasures, completing the requirements for unlocking Alien Tech for the second time.



Meanwhile, Descen had written his fifth bestseller.  About two pages into his next book, he maxed the skill and finished off his lifetime wish.   He turned back to art and, shortly after Axxi’s last spaceflight, painted his first masterpiece.



And that really was the end.



Generation 5

Stride Dent



Traits: virtuoso, loves the outdoors, ambitious, athletic, workaholic
Career: Music (rock)
Unlock: Entertainment
Maxed skills: guitar, athletic
New skill challenges: Master Guitarist, Money Maker, Amateur Rock Finder, Awesomest Rock Collector in the Universe
LTW: Rock Music

Sue Perrin Tenn Dent



Traits: artistic, couch potato, brave, genius, ambitious
Career: Law Enforcement (Forensic)
Unlock: Forensic
Maxed skills: painting, athletic
New skill challenges: Proficient Painter, Brushmaster
LTW: Dynamic DNA Profiler

Axxi Dent



Traits: good, friendly, over-emotional, ambitious, charismatic
Career: Alien Test Subject
Maxed skills: athletic, gardening
LTW: Swimming in Cash
 
Descen Dent



Traits: artistic, couch potato, bookworm, born salesman, hates the outdoors
Unlocks: Alien Tech, Comforting Children
Maxed skills: Painting, writing
New skill challenges: Consignment Store Reputation, Consignment Profit, Speed Writer
LTW: Illustrious Author



Bonus scoring categories

Books collected: 100 (= 10 points)

These were from school and career opportunities, spouses’ inventories, buying bookcases and (mostly) stealing from base camps and university dormitories – although it wasn’t mentioned in the story, Stride went briefly to uni after completing his LTW.  Axxi went twice.  I really regret not joining the Book Club as soon as it was allowed and getting books the easy way.

Gnomes: 10



The score’s capped at 10 and the vampire gnome doesn’t count anyway – despite Axxi’s sizeable garden of plasma fruit bushes, she only appeared on the very last day of play, after I’d finished the challenge.

Collectables: 60

Again, that's the capped score.  I have no idea how many different ones they found.  Given that space rocks, gems, metals, insects, plants and fish all count, the number must be in the hundreds.  Sixty assorted collectables were kept in a chest in the lowest basement and, fortunately, survived the meteor strike even though the chest was scorched.

Lifetime wishes completed: 18 (score capped at 15)
Skill challenges completed: 43 (score capped at 40)

Sims with maxed athletic skill: 19 (probably)
I think Axxi counts but Sue finished after the official end of the challenge, so I just missed the maximum score.
Sims from outside the household trained in athletics: 0
I decided I couldn’t be bothered with that one.

Household funds: >§2,000,000 (=10 points)

Large tombstones: 5 (=15 points)



Unused ageing-off days: 10

Total bonus score: 189 (or 170?  I’m not sure whether the athletic score counts without the training.)



Family tree




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Offline PeregrineTook

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Re: Repairing Dents – An Apocalypse Challenge (updated 12/1/15)
« Reply #32 on: January 12, 2016, 07:09:42 PM »
Congrats on finishing a super-confusing-and-challenging challenge!
I really enjoyed this.  Not sure I'll try this whole thing, but I did get some ideas that I may contort into a project of my own (which in all honesty, I started planning out shortly after starting reading this).
Kudos!


Offline Magpie2012

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Re: Repairing Dents – An Apocalypse Challenge (updated 12/1/15)
« Reply #34 on: January 12, 2016, 09:27:19 PM »
Really cool! Congratulations on finishing a challenge I don't have the cajones to even try!

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because... Math *Pippin The Most Tenacious Simmer*

Only 2 things are infinite... The universe and human stupidity. And I'm not sure about the universe. *Albert Einstein*

Don't believe all the quotes that have been attributed to me. *Albert Einstein*

I can't ignore ALL of the voices in my head - Some of them actually make sense! *Blayzen*


Offline Nutella

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Re: Repairing Dents – An Apocalypse Challenge (complete)
« Reply #36 on: January 17, 2016, 11:23:11 AM »
Congratulations on completion.  I'm moving this to the completed board.

Offline oshizu

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Re: Repairing Dents – An Apocalypse Challenge (complete)
« Reply #37 on: January 28, 2016, 04:03:02 PM »
I haven't played Sims 3 since the vampires came out (my laptop died) but have been playing Sims 4 again.

I very thoroughly enjoyed reading your playthrough of the Apocalypse Challenge!!!
Congratulations on completing it. 

Offline hazelnut

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Re: Repairing Dents – An Apocalypse Challenge (complete)
« Reply #38 on: January 31, 2016, 02:47:35 AM »
Congratulations on completion.  I'm moving this to the completed board.

Thanks, Nutella :).

I haven't played Sims 3 since the vampires came out (my laptop died) but have been playing Sims 4 again.

I very thoroughly enjoyed reading your playthrough of the Apocalypse Challenge!!!
Congratulations on completing it. 

Thank you.  I'm glad you enjoyed it  :).  It was fun to play (apart from the computer malfunctions, which weren't the challenge's fault).

Offline Ausette

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Re: Repairing Dents – An Apocalypse Challenge (complete)
« Reply #39 on: December 07, 2016, 01:49:27 AM »
Crazy late, I know. But congratulations on finishing :D ! I really enjoyed this story and am impressed by your strategic skills as always. Not gonna lie, you've inspired me to maybe give the challenge a shot myself. What do you think were the hardest parts of the apocalypse challenge for you?

Offline hazelnut

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Re: Repairing Dents – An Apocalypse Challenge (complete)
« Reply #40 on: December 07, 2016, 05:12:41 PM »
Thank you :).  The hardest part by far was getting my head around the rules.  I constructed one of my epic spreadsheets to keep track - I'd offer you a copy but I bet they've changed the rules again by now.  The initial set-up and deciding which lift to do with Arthur took longer than they probably should have done but after that it all kind of flowed from what had gone before.  Once you've started, it's actually a lot more straightforward than it appears.  It's just a case of attacking the next unlock.

Logic and athletics are never a waste of time with anyone.

The TS3AC website has a lot of useful advice, although some of it is quite well hidden, and I'd recommend reading the Instructional Apocalypse.  It was played to an older ruleset but is a good general strategy guide.

Offline Ausette

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Re: Repairing Dents – An Apocalypse Challenge (complete)
« Reply #41 on: December 09, 2016, 06:30:58 PM »
Thanks so much for the response! I just finished the Instructional Apocolypse, makes the challenge seem a lot more achievable. :)