Author Topic: Life States Dynasty Hints & Tips  (Read 23011 times)

Offline Trip

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Re: Life States Dynasty Hints & Tips
« Reply #150 on: June 01, 2013, 01:00:24 PM »
There wasn't an official ruling that I know of (the Team is probably more swamped with the new Dragon Valley content), but I'd recommend choosing their life state before rolling traits, just to be safe. :)

Offline Ricalynn

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Re: Life States Dynasty Hints & Tips
« Reply #151 on: June 01, 2013, 01:03:14 PM »
You can roll traits, choose a life state but the life time wish has to be the absolute last thing chosen. 
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Offline Ricalynn

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Re: Life States Dynasty Hints & Tips
« Reply #152 on: June 21, 2013, 01:40:30 PM »
Decisions regarding Patch 1.55 Features:

The main features we are going over is in regards to: Moving Towns, Private Lot Purchases and New abilities to place Lots.

In regards to placing lots:    Yes it's cool we can now place lots over water.  However,  Players have never been able to place an empty lot just to place one and still cannot.   This part of Edit Town is never going to change.   If you place a lot, it needs to have a purpose and a venue put on top of it.  Otherwise, don't place the empty lot.

In regards to moving towns:   Life States Dynasties are not allowed to move unless absolutely necessary, can't complete the challenge without it, permission is mandatory beforehand kind of way.  Things to note about the new feature to move towns.  It will be the preferred way to move towns when the need arises.  If your file ever gets so bad you have to move because we can't find another way to fix the issue, then we will work with you get to the new town in tact.

In regards to purchasing private lots/additional homes:   There is absolutely no reason why a family cannot buy a private lot.   There are many advantages to having another lot and if someone can think of a reason it should be banned - don't hesitate to tell us.   At this time, dynasty families are allowed to purchase extra homes.   However, dynasty families still cannot move from their original location.  The active lot must always be the one you purchased as soon as you started the game.   Another stipulation is that private lots purchased cannot be an empty lot that was placed by a player.   Sure you can by that empty 20 x 30 next to the Bunches but that new one you put down on the beach.  Forget about it.  Not an option.  This is too close to making your own lots which is against the rules.

In short - No you can't move towns without permission.  No you can't go place a new empty lot over water to buy.  Yes you can have new home lots but no you can't move and no they can't be lots you placed. 

Things to note about private lots:  grills do not work, increases file size.
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Offline EtnaFan666

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Re: Life States Dynasty Hints & Tips
« Reply #153 on: July 12, 2013, 10:22:55 AM »
Rica, I wanted to ask a question about a hint I was going to put up to see if I wasn't violating anything. Is it all right to use a ghost founder? The reason is I have a scuba drowned ghost for my unofficial Life States attempt and noticed something odd - her age bar said "Days Until Aging Up: NEVER." So basically she never ages. I know that ghost babies do age and grow old and bound ghosts grow old and die(as hazelnuts Dynasty about the Ghosts of Twinbrook showed) but my founder has her age frozen. Is this illegal because I know that you are banned from extending the founder and heirs' life before you complete their seven requirements, and it would be the same for Age Freeze Elixir(I do not have Generations) but would this count or be a violation? If it counts, then it would be a wonderful tip as it save a lot of elixirs or an Age Freeze.
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Offline Trip

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Re: Life States Dynasty Hints & Tips
« Reply #154 on: July 12, 2013, 10:25:44 AM »
That is definitely a bug on your end. My ghost founder aged like a normal sim until I gave him an age freeze elixir after his requirements were done, as did all my ghost heirs.

EDIT: Since your dynasty is unofficial, I should ask, are you using mods? At the very least, Awesomemod and Twallan's Story Progression both have the ability to disable the aging of playable ghosts, and I'm 99% sure that it's the default option for the latter one.

Offline FireRaye93

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Re: Life States Dynasty Hints & Tips
« Reply #155 on: July 12, 2013, 10:31:45 AM »
Greetings all!

I've been reading through the rules and this thread and I noticed a lot of people having difficulties with wish triggering, particularly the "reach level 10 of X skill/career."

Something I've noticed is that those wishes act a lot like a chain of opportunities (at least whenever I play). It starts with "reach level 5 of X skill/career." I've found that if you promise and grant that wish, then "reach level 6/7/8 of X skill/career" triggers almost immediately. Promise and grant that one. Sometimes "reach level 10" will trigger immediately. Sometimes it won't.

If it doesn't, continue working on the skill/career. Don't wait for the wish to appear before working on the skill. Sometimes it will appear about halfway up level 9 or right before you max the skill.

Also, try to grant as many of the skill/career related wishes as possible to ensure that they will continue to appear. I'm not sure if this is the case for these wishes, but I think certain wishes stop coming up if they're never accomplished. Again I'm not sure if that's the case for career/skill wishes, but it's better to be safe than sorry.
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Offline Tandrael

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Re: Life States Dynasty Hints & Tips
« Reply #156 on: August 11, 2013, 05:32:07 PM »
Hi everybody! Well, my ghosts age up as a human... in fact I was wondering if the grave yard was something like a household and if they had children ghosts.

 I wanted to make a ghost-life states dynasty, and I was wondering how the "bind ghost" of the philosopher's stone worked... I guess the heir should meet the ghost first in order to know which one to bind.
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Offline Tantara

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Re: Life States Dynasty Hints & Tips
« Reply #157 on: September 04, 2013, 01:00:10 AM »
As I just recently got Supernatural (and thus decided to try a Life States Dynasty,) I've never played with any of the supernatural types before.  (Well, aside from the Late Night version of vamps.  I never went through the trouble to get a genie the Showtime way, either.) 

The best tip I can give so far, based on my experience of one generation finished and second gen born (story to come) is:  If you feel unlucky or inexperienced with dynasties or simply want a leg up, use a genie founder.  The benefits are many:

- long life (not as long as a fairy or vamp, but good)
- immune to fire (Supposedly...  I don't know if that's only bottle genies or if CAS genies get this, too.)
- can summon Perfect quality food in group servings instantly...ANY food other than Ambrosia...no need for a stove or cooking skill when money's tight (and no accidentally maxing a cooking skill challenge and ruining it for a chef heir,) and all Sims in the household forevermore can always have their favorite foods on hand, even if you haven't managed to roll a Natural Cook yet.  (This even works on community lots!  No getting starved away from home.  Summon food at a hangout, the library, the gym, a distant park...and make acquaintances with other Sims who come to eat with you.)
- can instantly clean self, other Sims, and the entire house - SUCH a time saver, and you don't need a shower/tub... (This is AWESOME when the nooboos come, especially with multiples.  The genie can be on the other side of the house or yard and instantly clap their hands and fix a baby or toddler's hygiene instead of going to change their diaper.)
- can Banish zombies and paparazzi (and anyone else you like) instantly... Ah, blessed quiet!


I'm loving my genie matriarch.  Genies don't have as many spells or tricks or auras as most of the other life states, but what they get is very powerful.

Offline ombradellarosa

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Re: Life States Dynasty Hints & Tips
« Reply #158 on: September 04, 2013, 03:11:05 AM »
It's true that genies are amazingly useful, and those are all good reasons. You've given me a good idea and now I'm going to write about why I chose a fairy founder.

- First, I decided I would do all my generations from longest age to shortest. I figured as I got better and had more people in the house to help, it would get easier to accomplish the goals in a shorter amount of time. Fairies have the longest life span, so I started with a fairy.

- All fairies have the built-in Green thumb trait, so I knew I could do gardening with her. I knew that she would pop the fairy LTW Greener Gardens, and I have a lot of experience gardening so it would be easy.

- Fairies are so cheap to start out with. All they need is a bathroom and a fairy house. The fairy house provides almost all needs, and can give them all kinds of good moodlets. Bonus: Fairies never have to cook or buy food because they can just Drink Pollen Punch.

However, fairies have their downsides as well.

- I felt so comfortable with all this time on my hands that I spent something like 15 weeks completing the tasks, which made the game take longer and I think contributed to lag and glitches in later generations.

Actually, that's the only downside I can think of. What are the benefits of other life states as founders?
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By intl_incident                                                      By samoht04

Offline Trip

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Re: Life States Dynasty Hints & Tips
« Reply #159 on: September 04, 2013, 06:56:24 AM »
Ghosts are automatically immune to heat, which was great for me since I chose permanent summer and outdoor living (and I couldn't afford walls at first). Any other benefits? Not really. :P You're basically starting with a slow human who disgusts everyone. They also have to be managed throughout the dynasty since you can't throw a ghost into a retirement pod when they've outlived their usefulness.

Offline Shirin

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Re: Life States Dynasty Hints & Tips
« Reply #160 on: September 04, 2013, 05:23:41 PM »
I also started with a fairy for the same reason that Rosa did - cheap housing.

Now, if you have both UL and IP, you can do the same for a non-fairy founder. UL introduces the mini-fridge (good stopgap until you can get a real fridge); IP introduces the a tent (like the basic one found in WA). Both of those together come to about the same as the fairy bungalow. If you want to spend a bit more, you can get a real fridge with the tent, and it comes about the same as the fairy castle.

Offline ombradellarosa

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Re: Life States Dynasty Hints & Tips
« Reply #161 on: September 04, 2013, 05:29:58 PM »
It should be pointed out that the fairy house is still better than a tent and a mini fridge for moodlet reasons. Drinking Pollen Punch gives a positive moodlet, as does throwing a Great Fairy House Party. And you can use the Fairy House as a dresser as well.
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By intl_incident                                                      By samoht04

Offline Shirin

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Re: Life States Dynasty Hints & Tips
« Reply #162 on: September 05, 2013, 11:47:53 AM »
But...but...stop being logical! /pout

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Re: Life States Dynasty Hints & Tips
« Reply #163 on: September 05, 2013, 03:01:15 PM »
(hastens to say) But those are still good ideas for a non-fairy Founder.
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Offline dontmindme

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Re: Life States Dynasty Hints & Tips
« Reply #164 on: September 25, 2013, 11:21:00 PM »
I prefer to start with either fairies, the why was explained a couple of posts up, or werewolves. Werewolves can go hunting for items, thus fulfilling the collecting skills, and do so without spending extra on food and such for animals. If they roll the gatherer trait, holy guacamole, the money they can get from consigning smelted metals is astounding. I had to store a bunch of my plutonium bars away so that I could trigger the be worth x-amount wishes later. Werewolves can also eat raw fish so...yeah, I like that. I did start with a vamp once and they're good for quick skilling but they desperately need shelter while the others can handle outdoor living (and thus maybe better beds or some other treat). At least vamps will never need a stove.

Offline mysteriousways143

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Re: Life States Dynasty Hints & Tips
« Reply #165 on: November 04, 2013, 10:51:58 PM »
I need advice. I have a fairy founder so she has that hidden green thumb trait. She is also a natural cook and artistic. I am definitely doing cooking challenges and the culinary career since she has the lifetime wish of Celebrated Fie Star Chef. The question is should I got gardening or painting for my other skill challenges and to get skill objects. I is sort of cliche a fairy doing gardening but gardening does pair well with cooking. Plus painting is used for numerous careers. What do you think i should do?

Offline FireRaye93

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Re: Life States Dynasty Hints & Tips
« Reply #166 on: November 05, 2013, 09:29:00 AM »
I personally would go with gardening. Your fairy will max it pretty easily and you can use the gardening skill challenges to complete the skill challenge requirements. If you have the Swift Grow Gardening Station from the store, then I'd say you can max the gardening skill in a few sim weeks.
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Offline dontmindme

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Re: Life States Dynasty Hints & Tips
« Reply #167 on: November 09, 2013, 12:20:29 PM »
Also, your fairy will eventually learn to use bloom, which will speed up the gardening mastery. Just have them create an aura before they go to bed in the fairy house, they won't lose magic and in a few days, they'll get it the bloom ability.

Offline LivvieLove

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Re: Life States Dynasty Hints & Tips
« Reply #168 on: November 14, 2013, 01:07:20 PM »
Ok! So I've been following the LifeStates Dynasty for ages and I really just need to pick some brains here on this one.
I always fail with my first teen. I can never seem to get them to max that silly career! I always have them working hard! That was the only tone I used. I would have them play games on their virtual reality helmet thing outside the graveyard until max fun was achieved, (after eating their favorite food - mom was a genie so perfect favorite food equates to happy sims) with lots of happy moodlets and he was almost finished with the career when it came time for him to age up. It just wasn't fair! What am I doing wrong?
I did try using those alchemy potions (job booster) and boy was that a bad idea now that I'm reading about it!
Maybe I should stock up on the Basil herb because it supposedly helps your sim get promotions!
Was it ever determined if you got there the minute the carpool notice was announced that you would get a notification about coming in early? I've never had that happen, but I've also never actually tried.

Anyways, some tips I have based on my many failings would be this: try to save the longer, harder skills for sims with longer livespans (even if the trait doesn't fire). Logic is really awesome with a vampire because they can burn through all those insane hours on the chessboard (to help with the ranked chess matches) and max the skill faster. I always felt like logic took forever to learn, so I try to save that for a Sim that's got ample time to just complete the challenges at will (like tutoring).

Oh and if you are doing a chess match, I always throw a chess board outside the house so I don't have to invite the ranked chess person in (keep one inside though, just in case said ranked chess member is a vampire). Though that's a general tip.

For those of you who ask about who is better to start with I agree with several people when they say it's based on traits. If you're new to challenges or to trying challenges then try to give yourself a leg up with a longer lifespan. If you're returning to this challenge and want something different or more challenging, try a human.

Try a town you're familiar with. If your favorite Sim is a human and that's discouraging to you, then add them to the house anyways! You can always have them be bitten or grab some kelp (if you're in Isla Paradiso) to change their lifestate to fit what you want!

Question - is it true that you can actually become a fairy from the arboretum? I read that earlier but I've never - ever had it happen to my Sim. I was aware that baby's breath could make any baby conceived a supernatural, but I've never heard of someone becoming a fairy. I've had my Sim meet fairies there, but never become one. Does someone have a statistic on how that might be possible if it is true? I don't want to add a human sim to the house and assume I can somehow turn them into a fairy if the chances are very slim.

Anyways, it's awesome seeing all of these tips up here.

Offline Trip

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Re: Life States Dynasty Hints & Tips
« Reply #169 on: November 14, 2013, 01:29:47 PM »
I've never gotten the notification about coming in early in my life states dynasty, and I had my teens wait by the mausoleum as soon as they got out from school and go to work right when I got the carpool notification. But they always maxed the career in five work days, at most. Those liquid job boosters are definitely a bad idea. I never used basil.

You can become a fairy through the Arboretum. It's actually introduced as an opportunity your sim can take while they're exploring the Arboretum. They have to bring some collectables to the Arboretum and trade them in for being a fairy (it's been forever since I got that op, so my memory of the details is hazy).

Offline Shirin

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Re: Life States Dynasty Hints & Tips
« Reply #170 on: November 19, 2013, 03:56:23 PM »
The notification about arriving early at work is tied to premium content. I can't recall the name of it off-hand, but it's a platform that will wash you, feed you, change your dirty nappy, and then teleport you to your destination - provided it isn't a combined rabbithole (if it is, the game appears to get confused and teleports you to your own house).

Also, the notification reads something like, "Your co-workers have noticed you arrived early!" and makes for excellent promotion material.

Offline Jamie

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Re: Life States Dynasty Hints & Tips
« Reply #171 on: November 19, 2013, 06:03:25 PM »
I don't think it has anything to do with the Not-So-Routine Machine. I've had the message pop up before I even bought it. It didn't pop up every time I went early though.

Offline Shirin

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Re: Life States Dynasty Hints & Tips
« Reply #172 on: November 19, 2013, 06:17:51 PM »
Hmmm, strange. I never even knew the message existed until after that (thank you for reminding me of the name!), and I only get it when I use it. Sims I send off super early never get that message. Ever. Even when I tell them to go to work right when the carpool message pops, and they stroll right inside, with maybe a 5 minute delay.

Well, there goes that theory. But I'll still use it! ;D

Offline Jamie

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Re: Life States Dynasty Hints & Tips
« Reply #173 on: November 19, 2013, 07:06:22 PM »
Now that you're so sure you're making me question myself.  ???

Maybe I didn't get it until using the machine.  :o This probably needs some testing to find out for sure.

Offline LivvieLove

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Re: Life States Dynasty Hints & Tips
« Reply #174 on: March 03, 2014, 10:44:58 PM »
Ok, nearing the completion of my greatest achievement (my first HOF-er ever) in Life States Dynasties, I've come across several tips I wish I would've known at the start of my file.

On Marriage and Spouses:
>Your Sims don't have to love their spouses. I often will prep arranged marriages in the Sims, including a potent friendship elixir (or relationship boost from the Social Networking App that can adjust relationships) and a quick romance.
>Wait for your Sim to wish to be married to their chosen spouse. They will roll it eventually. I always arrange the spouse to move in as soon as my Sim becomes a young adult, so while my heir works on their skills they can be engaged and wait on the wish to roll. Sometimes absence does it, sometimes spamming romantic socials does it. Either way, be patient. It will happen.
>Remember that any spouse you move in can be changed. Plastic Surgery (as far as my knowledge goes) is completely allowed for them. So if there's simply only one vampire in town (haha, doubt it but roll with it for the situation) you can adjust them as you see fit. I often do this for Genies and Imaginary Friends as they have a tendency to be cursed with EA Pudding Face (all sliders exactly in the middle). The look was pretty... at first, until I saw that every other NPC had it too.
>In the beginning, try to make your first spouse count. Quinn was mine, he mastered several skills and set my Dynasty up for success. Xiri, my founder was only allowed to go at her handiness and inventing, while Quinn was unrestricted. He learned Alchemy and Logic and gardening along with several other key skills. So by the time I had my gardening Sim he had all the perfect fruits and veggies ready to be replant, my alchemy Sim had more than enough ingredients and I never needed to worry about having someone to tutor my heir/ess' through school or make young again potions until I had my logic Sim.
>You don't have to move early spouses out right away. I kept Quinn (as mentioned above) until my 5th generation became ready for children (so I could ensure multiples). By my 5th generation I had finally collected all the Sims who were capable of doing what he was (making young again potions and alchemy potions, running the garden and cooking).

On Requirements:
>Traits do not always mean your Sim should pursue a certain skill. If your Sim gets the Eccentric trait that does not mean they have to pursue Inventing and Handiness. It just gives them a boost towards that skill. Even Sims who Hate Art can still paint and be great painters. Try to coordinate skills less with traits and more with Supernatural Type. Leave longer-learning skills to longer-lived Sims (logic, writing, etc). Leave Fairies the gardening, cooking or fishing as that's naturally in their bones - even if they Hate the Outdoors. Leave the tedious skills you hate to Vampires who skill up faster at night. Have your werewolf pursue athletics and martial arts.
>Try to save your "dependent" skills for later on in your game if you can help it; things like Alchemy, Cooking, Inventing, Nectar Making and so on. I know you don't get to choose traits, but as said above - skills are not irrevocably linked to traits. Leaving these for later will give you time to perfect the ingredients/pieces that are a part of it. Things like collecting all of the metals/bugs/gems for your Alchemist or preparing those Pink Diamonds for your Inventor. Having perfect ingredients for your Cook and Nectar Maker can make all the difference sometimes.
>Always have a backup plan! Keep skills on the backburner just in case. I often will have all the toddlers learn logic and music (peg-box and xylophone) until one of those skills gets taken away then I switch over. Use those skills less as "getting ahead" and more for "just in case." My werewolf Sim would've had to learn fishing, but it was just long and tedious. He picked up some skill books for Social Networking and learned that super quick as he was already struggling with Collecting... which leads me to my next tip:
>Try not to lean on universal skills like Consignment and Collecting. I regret doing so in my file! It seems easy at the time to say "oh look, consignment skill challenge done, checkmark! Let's go make a baby!" (That was my reasoning, at least.) Try not to do that! It's so easy to forget that later on when you have a painter Sim that you can't just send them to the consignment store for fear of invalidating another's skill challenge.

In terms of housing:
>Keep it Simple. I made a house that was designed to be interchanged with every heir without changing the structure of it every time.
>Invest time in to making cells for your future generations. Generation 1 doesn't seem like a problem until you're on generation 4 and they just won't stop causing problems. I create basements and lock them in. I leave a ladder with the way out that's fenced off with a gate that's locked to everyone. I give them the TV from ITF (as it also has a gaming console included), a Food Synthesizer (so they have good food without learning the cooking skill - you could always include multiple fridges but only have your cooking Sim have the tools to cook with, you just run into the issue of Sims trying to prepare food even when they can't), a toilet and a sonic shower (the toilet is just in case they eat some bad food, all Sims have steel bladder), and a nice bed. I also put all of their skill-related objects in with them so they can keep themselves busy if the TV and gaming system simply isn't enough.
>Think about your computer's capabilities when building your house. If you notice lag in your games after a while of playing after a long span of time, try making the house more minimalist and utilitarian. Heck, my house didn't even have a walkway until about the 4th generation when I finally threw a fountain I got from one of the marriages down and slopped some pathway around it.
>Speaking of marriages and gifts, when you have a ton of money and no need to sell every last thing that is sent to you from other Sims, use it to decorate your house! It's free decorating! That painting/fountain/sculpture will help boost the mood of your Sim and thus boost the rate they gain skills!

On Misc. Items:
>On your first or second generation (preferably first) when money starts to become easier, go to a vacation location and buy up a dozen chests. Trust me, you'll want them, and here's why:
I noticed a long time ago my game would lag up on certain Sims. It started mainly with my Inventor (who was my founder). I was so frustrated that when I would be ordering her to do things that the game would lag horribly, but when I went to her husband things were completely fine. It's because of her inventory. Things can get bugged easily when there are a lot of them and cause lag. The scrap in her inventory was bugging her, so I put it in the Inventor's table and the lag went away. Buying a lot of chests (I prefer the look of them over alchemy storage, but those work too if you'd rather not travel) can help you sort your ingredients and other things and keep the inventories clean. I had a chest for fish, a chest for potions, a chest for Alchemy potions, a chest for alchemy ingredients, a chest for nectar making ingredients... you can be as organized as you like, or you can buy one and just store everything in there. Keeping inventories clean and as reduced as possible will help reduce lag.


Anyways, a lot of these have probably been said, but best of luck to all who are trying. This is such a fun challenge!

*Edit to add one more housing item I forgot.