Author Topic: Sims Eugenics II, or, The Mouth of Persephone  (Read 6154 times)

Offline Heart Foam

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Sims Eugenics II, or, The Mouth of Persephone
« on: March 31, 2018, 04:35:29 PM »
Sims Eugenics II.

If I think of a great alternate title, or if one is suggested, I'm entirely open to adding it later. There are three main goals with this save, at which point I'll call it complete.

The Mouth of Persephone sounds foreboding and ancient and magical. Instead of a cheap attempt at humour, I'll warn you it is ALL of those things. Except magical. But it is scary. And long-lived.

1. The house. ✔️



This is a very flawed first attempt. The picture now represents the current house from the save, during the 6th generation. But I did a quick build-mode mock up before the save. I wanted to be fairly comfortable in my mind that the house would work before starting out. The size of the rooms, where the stairwells are, whether there would be a basement, where the pool might go, where the money garden might go - these are fairly big questions. A house like this isn't the easiest to navigate quickly, so the flow of the rooms and passages is important. As I write this I'm not sure whether a massive oval shaped room should be the dining room or a living room, and that'll affect the placement of the kitchen. I hope this house works out. We'll see.

EDIT: I did in fact find a better solution for the dining room later on.

--And I'd say the house is nice enough now, at gen 6, that the house goal has been achieved. I'll always be editing it, but really, it's done. I somehow wonder how I ever built such a thing. I love it.

2. To complete both Jungle Adventure collections. Selvadorada is a great location, and the archaeology skill is a lot of fun, but I think without pursuing it consistently I'll never complete the collections or get the Golden Balampalsoh Watcher Relic which gives you money for activating it, and never breaks. Adventuring takes priority, and we try to visit Selvadorada every weekend.

--This hasn't happened. With a large household, and aspirations and careers, we haven't been regularly going to the jungle. A long way short of completing the Jungle Adventure collections.

3. To have normal looking sims. The starting couple are evil and insane (one's also a glutton, the other hates children), and you're welcome to rationalize it has corrupted their appearance. Call it a prettacy if you like, but that really refers to a Legacy - this isn't a legacy. In the Vlad's Nose save, the nose worked really well on Quentin, but this time around, I'm not sure we should hope any features survive. I find this is one of the best ways to keep interest in a save. When you have genetically impossible sims, you yearn to breed out the strangeness. Or I do!   

--This hasn't happened. The Mouth of Persephone lives on and defeats us. It's lived through 6 generations here, and through as many generations in a cadet branch of the family.

Chapter I
Chapter II
Chapter III
Chapter IV
Chapter V
Chapter VI
Chapter VII
Chapter VIII
Chapter IX
Chapter X
Chapter XI
Chapter XII
Chapter XIII
Chapter XIV
Chapter XV
Chapter XVI
Generation 4, Sawyer (and The Interlude at Ahilac's)
Generation 5, Kaitlynn
Generation 6, Wayne (and Aili!)
Generation 7, Danica Goth

Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Online Shewolf13

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Re: Sims Eugenics II
« Reply #1 on: March 31, 2018, 05:03:02 PM »
Loving the house!  I didn't comment on your other story, but I did read along, though got behind.  Looking forward to this one and seeing that house evolve!

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Offline Heart Foam

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Sims Eugenics II - Chapter I.
« Reply #2 on: March 31, 2018, 05:11:34 PM »
I.

I found a posh name generator! That's something to excite the heart! Meet Persephone and Cornelius Wildingham.



And they have arrived at everyone's fav plot in Brindleton Bay. I didn't make these sims, they were once found on a blog. Cornelius, apart from the name, is unchanged. I felt Persephone didn't need blue hair, and wondered if the white hair was inheritable, and as a bonus the roses in the vampire hairdo are black. It matches her clothes and isn't super attractive, but given other features that's the least of our worries.

The beginnings of the house.



I could have set the household money to 0, but at this point it's more of a nuisance than a challenge. After purchasing the land they only had about $10k to build with, and that's still not much. And we're not going to be moving any sims in to get a free 20k.

The bathroom is a future staircase.

Both founders are evil and insane, so with equal traits it hardly mattered who did what, but Cornelius went in to the painter career...



... and Persephone became a Mad Scientist.



This time the mad science was very important because nothing is better for Relic Hunting than an infinite supply of moodlet solvers thanks to a cloning machine.

For an instantly regrettable closer look at Cornelius:



I wanted to be able to go on the first visit to Selvadorada on the first weekend, which not only meant not spending all the money on the house, but that Persephone had to fall pregnant and give birth before that came around.



She's just taken a pregnancy test and I nearly missed it, but you can just about see the last of the confetti announcing she is eating for two!

Persephone is the glutton. It's not very becoming for someone with a posh name, but there it is!



Cornelius was the designated cook, as that dovetails nicely with his painting which also requires Inspiration.

And he laughs manically while he cooks, because the onions are suffering or something.



Thursday evening of week one, and it's time for the first nooboo. Persephone did get strawberries at work, so this was hopefully going to be a girl. I didn't like just buying seed packets and wanted to find all fruit and veggies in the wild, so we didn't have carrots yet.



Persephone got shot with a laser, but it all worked out in the end.







The first nooboo in the small empty house is Scarlet! It was in fact the first random name, and I think that sounds grand enough so she kept it. Not that she's red or pink, she's blue. Takes after her papa. Cornelius seems to be painting in every screenshot.

My favourite mini-game of staying in the hospital pregnancy dress for as long as possible! I was surprised Persephone didn't change out of it for work.





That completed the first week in the house, and it was time for the relic hunting to begin.



Apart from her beauty inside and out, another of Persephone's qualities that'll make you swoon is her slouch walk!

-----

Next episode: at least the poison doesn't show so much on green skin, cute and alarming toddler pics, and house progress.
Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Online Shewolf13

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Re: Sims Eugenics II
« Reply #3 on: March 31, 2018, 05:14:35 PM »
Oh my!  Welcome little Scarlet ^^ Can't wait to see how their adventure goes!

Offline Heart Foam

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Re: Sims Eugenics II
« Reply #4 on: March 31, 2018, 05:20:16 PM »
@Shewolf13 Thanks! I saw you earlier post while I was in the midst of uploading and editing. She's rather remarkable looking even as a toddler...

I've had the first few weeks of the save sitting around for yonks and I've been impatient to start sharing it. I feel I've overwhelmed this part of the story boards today, but it'll be less overwhelming from here.
Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Offline FrancescaFiori

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Re: Sims Eugenics II
« Reply #5 on: March 31, 2018, 05:32:06 PM »
Oh, I just love them! I've never done one of these types of challenges because I was always afraid I couldn't cope with playing hideous Sims, but Cornelius and Persephone are just so charming in their evil awfulness that I want to spend as much time with them as possible. The cackling at the pain of the onions was to die for.
It's so wonderful to see the epic end product house next to the humble beginning. I'm so excited to see it grow!
Looking forward to Selvadoradan adventures!

Offline Tynynounours

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Re: Sims Eugenics II
« Reply #6 on: March 31, 2018, 05:33:38 PM »
Oh another genetic experiment/house building.

I loved reading the first one and am very happy to see how this one will turn out. Your starting sims are really.... something.

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Offline Heart Foam

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Sims Eugenics II - Chapter II.
« Reply #7 on: April 02, 2018, 04:22:29 PM »
@FrancescaFiori I remember feeling that way myself. But this happy couple have become a stable of my neighborhoods, because even if I'm not playing them directly it's fun to breed out the strangeness. I can already say that on the real house I'll go over the details better. The need for a real dining room, and living room, and somewhere to paint, and bedrooms for the kids, and somewhere for the plants, has forced the house to develop quite rapidly. Though I think when it's about halfway built, it'll be plenty big enough for a while.

@Tynynounours Thank you. :) I hope the readers of this one are as excited to see some genetic improvements as I am.

-----

Chapter II.

On a housekeeping note, I misspelled the dear child's name. Scarlett, double t. Regardless, she ain't gonna be conventionally beautiful. Much like her mother.



So, being a fresh sim with few traits, adventuring proved rather difficult. When she doesn't have the requisite skill, there's always that thought that maybe it'll work out fine! It didn't. She got poisoned very early on. As you can imagine, Funds are pretty limited in the household what with the mad building and holidays, and yet $1000 had to be spent on an antidote or Persephone would have expired from this poison. But at least it's not very noticeable.

Some familiar faces were on holiday too. I couldn't help taking this one.



Persephone, however, was here to learn archaeology.



And even though she was needing fun, and human company, and food, and a shower, and wasn't going to get further into the temple for these reasons, examining traps helps towards an aspiration. I felt she hadn't achieved an awful lot on her first Tomb Raid. Needing to cure her took of precious time that could've been better spent.

Back home, Scarlett hatches from the bassinet.



Yes. Well. Okay then. And that's as a toddler. There are closeups in CAS later on! But we wanted another child, and photos could wait until then. The obligatory dad using flash cards photo. Which is still sweet with pink hair and blue skin.



Scarlett's arrival meant we needed more space, so that forced an early extension of the house.





And that room soon became the first to have the luxury of a wall covering. Now Scarlett wouldn't think she was growing up in a prison.

Despite having a toddler to raise, I was following Persephone to the mad science lab every day.



She had to chat with Eliza Pancakes who managed to be in the most frustrating place. Persephone is pregnant again, on the same schedule as week one. We want the kid born before the weekend trip to the jungle. Other sims at the lab include Don Lothario and one of the Caliente girls.

The need to be able to easily feed a toddler also prompted a redesign of the kitchen. There was a brief experimentation with red. (This picture was originally out of sequence - the fact that there are no floors and wall covering with the red couch is a dead giveaway. My apologies!)





There's a sofa and a coffee table, and food is put there which a toddler can reach. And all is well. The high chair thing is too much hassle. I quite like the layout of the kitchen, and it does work very well for toddlers, but this room may or may not become a lounge in the future. Or possibly the dining room. What's nagging at me is that the current room allocated for the dining room is too small. It's not grand enough. Relative to other rooms it feels cramped. There are some building dilemmas.

What I could do was plan out the front of the lot. Because that's essentially free.







The kitchen got walls and floors. And here's another look at Scarlett, who certainly is something...



In the background, there's yet another room! Such luxury.

Cornelius, who stands in yet another new room (!), was painting furiously (no, he really was - he's evil and insane) all the time.



The imminent arrival the next nooboo raises deep questions about who will sleep on the floor, and how cold it will be. So that was a big motivator to get more of the house built. All bathroom and kitchen fittings are obviously the cheapest (which is a good thing because you want them to break), but never beds. Always get the best sim bed you can. That's like rule #1. The next headache was having all these sims, but only 1 bathroom.

Back at the lab, Persephone goes fishing because she had to. It's not a picture I've taken very often! Sometimes screenshots are no more profound than that!



The mad science was in fact not going well, and in fact is still not going well. The problem is finding metals and crystals to make the stuff. Co-workers refuse to give Persephone anything every single time - I think her evil trait makes them uncooperative. To illustrate the dire situation: although she's unlocked the ability to make a cloning machine, simply doesn't have the means to do so. She hasn't even made the Sim Ray. I've bought her the Super Friendly trait, so if a new person joins the lab she can make nice with them, and hope that person will be more accommodating, but it's such a chore. And it's the best place to find metals and crystals, so it's worth going to the lab every day. But sometimes every single rock is a My Sims trophy. It's beyond silly. And Scarlett has not had as much parenting as a result of me not being on the home lot. Yet she still came perilously close to Top Notch Toddler. My heart goes out to that collection of pixels.

There's no red couch right before this any more to immediately compare the two, but blue was easier to match with a carpet... and with sims. But that's not really the point. No one designed blue furniture thinking "blue people are going to love this!".



You might have noticed Cornelius lost his rather more extrovert hairstyle in the painting / reading scene earlier on, but here he is face-on.

And finally, a heavily pregnant and not very wonderfully proportioned Persephone clips through the kitchen counter.



-----

Next episode! Cornelius stands on a dresser! Persephone takes photos of dirt! CAS toddlers! Plural!
Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Online Shewolf13

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Re: Sims Eugenics II
« Reply #8 on: April 02, 2018, 04:35:55 PM »
Oh my!  Not sure it's healthy for the baby, all that clipping lol.  Loving the layout of the kitchen like that ^^  Very cool

Offline FrancescaFiori

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Re: Sims Eugenics II
« Reply #9 on: April 02, 2018, 06:08:00 PM »
The kitchen layout is very clever! And cozy! I like it a lot. Scarlett's cheeks are terrifying, even as a toddler. She really seems to be enjoying herself, particularly in the mess-making scene.
The house is looking quite nice, but I love that it's sitting on this giant piece of ominously painted terrain. It's a sweet house, but it's destined for much greater things!

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Re: Sims Eugenics II
« Reply #10 on: April 03, 2018, 12:10:10 AM »
Sorry to hear that all the dig sites at The Lab are spawning capsules. Absolutely hate when that happens.
Looking to hear if/how buying Incredibly Friendly changes Perspephone's fortunes at work for the better.

I giggled at their humble dwelling, sitting at the edge of that immense floor layout.
Persephone's bikini shot was truly cringe-inducing but I'm glad that hospital gowns in Sims 4 are modestly closed in the back, lol.

Offline BallerinaHippo

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Re: Sims Eugenics II
« Reply #11 on: April 03, 2018, 12:21:36 AM »
Wow!  That house is definitely something to aspire to.  Can't wait to see how it evolves from your original concept. 
Oh, and thank you for sparing us screenshots of Cornelius and Persephone's courtship.  Good call. 
I don't often play Evil sims.  But when I do, I find the maniacal laughter to be strangely addicting.

Offline Heart Foam

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Sims Eugenics II - Chapter III.
« Reply #12 on: April 04, 2018, 06:08:23 PM »
@Shewolf13 As with many things, the kitchen idea comes from some other house I saw who-knows-when. It helps fill out the room. I think the kitchen will stay there, but over time it'll get decorated with overhead cupboards and different counters.

@FrancescaFiori Absolutely. The vast house will magically spring up behind the vast painted terrain. I wanted to better organise Persephone's garden. The only place I could find for it was alongside the path. And I wanted to see how many plants it would hold and start planning what plants I'll use there. The "tree of emotions" seems to grow and produce fruit fairly quickly. I'm thinking of some of those lining the path, obviously grafted with something alien. But I'll have to check how fast it grows. Those were the thoughts behind the need to plan the front.

@oshizu Her bikini shot doesn't bother me in the slightest! It's not an outfit I chose. I did give her some adventuresome clothes, but didn't even think to look at her swimwear in CAS because I hardly expected to be swimming in a temple. I didn't know it was a thing. I like how she's studiously taking notes. I ordered co-workers to analyse metals, and that got me the common metal I needed to make the cloning machine. So from here it'll be plainer sailing. But she's had to go to the expense of buying the $3k invention constructor, which would be better spent on anything else, but the sooner they can clone moodlet solvers the better.   

@BallerinaHippo I agree on all counts! My own created and beautifully nurtured sims are usually beacons of hope and kindness. It's really awful that they get happiness boosts around their own toddlers when said toddler is unhappy - and this happens tolerably often given how they're constantly tired, or hungry, or upset with their toy after a while. So the parents are loving it. They're always happy.

-----

Chapter III.

So I had thought that starting off with a girl and a boy would be grand. Balance. Symmetry. Perhaps, he could be Horace Wildringham. Something pompous. However, we had no carrots to make sure of it and the second pregnancy was left up to chance.

Twins! Girls!



Alexis and Rosalind. I can't tell which is which, and luckily nor can you, so that's fine.

The house is not in a fit state to receive many children. This room, temporarily the bedroom of Persephone and Cornelius is earmarked for the eventual dining room. Which makes sense, it's adjacent to the kitchen, but it doesn't get a whole lot of light, and mayhap some reader will say "it might do well to put the dining room where the kitchen is, and make it grandiose like it fell out of Versailles". Quite. That's a thought I've had. Because the Dine Out cooking station might fit along the separating wall... yeah. There's a lot of building questions floating about. But this isn't going to be a bedroom. That's for sure.





I guess that bug has been fixed since, but one straightforward way to solve it was to travel to another lot. As it happened, Cornelius needed to view paintings.



Persephone trudging back from the garden is not remarkable, but behold, she spent some points on a Insta-Lean potion because I couldn't wait any longer. Unlocking and producing Slimify was taking too long. An additional note is that I'm tempted to allow a strange looking sim a visit to a plastic surgeon once they max a career. Because really, they'd want that.

Persephone and Scarlett play dolls.



We needed a room to... do stuff. Somewhere to do archaeology, somewhere to play dolls, somewhere to put a sofa, etc. And for now, at least while the girls were babies and toddlers, this would be that room. Twins does complicate matters because the room where Scarlett was making a mess can accommodate two little beds without looking silly, but not three. So when Alexis and Rosalind needed little beds, mama and papa wold have to adjust the house. Not even I would simply wedge 'em into the kitchen somewhere.

Second visit to the jungle went smoother than the first:



Persephone - fully clothed - takes pictures of the dirt at the site of the plane crash.



And Katrina looks enviously at Persephone gluttonously consuming the local cuisine, regretting how her psychological and social conditioning makes it hard for her to enjoy food in such an Enthusiastic manner, disregarding the opinions of others.

Back home, and we Rally the Troops and get back to raising Scarlett.



She probably wouldn't have hit Top Notch toddler anyway if Persephone didn't go on the holiday, but the jungle adventuring is a priority and we can't start breaking that routine so soon. I was amazed by how close she got though. Dear odd Scarlett.

So this is the current house.



The bedroom for the moment has Cornelius' painting stuff. The big room with the red carpet is destined to be the master bedroom. And en suite bathroom will be carved out of that space... and it'll still be huge. Things changed fairly rapidly. It was frustrating to not have a real dining room, and more places for children to sit and do homework. And only 1 bathroom will become an issue with 5 sims. For now it's okay, but when Alexis and Rosalind are children it'll be a problem. When it's a complete house, it'll hopefully be fine. It's all the transition phases that are a bit of a mess. The children's room at the bottom of the picture is a future drafty stairwell, and possibly laundry. 



They have fun and social meters too... just saying. I'm hoping for some nice scenic shots when it's all built. Persephone has put her foot through the spinach.

The green twins age up!





And this prompted a visit to CAS, and memorable toddler photos. My confession is that I don't remember which twin is which (but they're identical in their genetics) and after I post, I'll load this up and find out and edit accordingly. The blue one is Scarlett.





EDIT: Okay, so Rosalind is the blonde one. Hope this helps!

And after their makeovers, they cluster around Persephone like... toddlers. While in CAS, Persephone also got a makeover and changed her hair colour. It's interesting that the none of the kids inherited the hair or eye colour of their parents.



The toddlerhood of the twins was less closely supervised than with Scarlett. Mother still went to the lab, and father still painted. The goal for them was simply Happy Toddler. The lab got a quick jungle restyle. Why not?



And finally, here's the kitchen design working as intended. Scarlett was close to aging up, so I had to take the photos I could!



-----

Next time: the house goes through a phase, Scarlett sparkles, and Cornelius cooks with onions.
Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Online Shewolf13

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Re: Sims Eugenics II
« Reply #13 on: April 04, 2018, 06:17:25 PM »
Green twins!  Yay!  Wow, Scarlett's eyebrows are... interesting XD Oh, as far as I know, toddlers and children can't inherit the odd colored hairs, so no pink, white, blue, turquoise, etc.

Offline oshizu

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Re: Sims Eugenics II
« Reply #14 on: April 04, 2018, 06:46:43 PM »
I like the idea of the parents being allowed to opt for cosmetic surgery only after they're done with procreation!
It rewards them for their hard work without depriving us spectators the privilege of observing "real genetics." ;-)

I can't tell, Heart Foam, but what do you think? At this point, does Scarlett favor her father's features while the twins favor their mother's?
I admire how you can start small and gradually expand according to plan.
Can't do that for the life of me! My sims just rough it until there's enough cash, then plop! They have a big house, lol.
Looking forward to meeting Scarlett as child!

Offline FrancescaFiori

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Re: Sims Eugenics II
« Reply #15 on: April 04, 2018, 11:39:27 PM »
The children's room will someday be a drafty stairwell. So organized! You've even planned the drafts!
The toddler pictures are memorable, indeed. I find each of the children as charming as I do their parents and I look forward to watching them age. Since they didn't end up a tidy boy/girl pair as you'd planned, will there be an heir selection process, or do all three get the chance to pass on their genes? Scarlett's my fave so far. I love her evil eyebrows, thought at the end of the day I'll probably end up being Team Whoever-Gets-Persephone's-Ears.
The house is impressively house-like and functional. A room to do things in, even! I'm still having trouble picturing how it's going to fit together in the end, but I'm really enjoying the process of getting there.

Offline Heart Foam

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Sims Eugenics II - Chapter IV
« Reply #16 on: April 07, 2018, 06:27:34 AM »
@Shewolf13  I've had sims in the past inherit blue or pink hair - in fact from the same starting couple. But something might have changed. I'm not fussed about it. In the end we want to get some normal, average looking sims without anything crazy, so the kid's hair is totally fine. I think the black suits Scarlett. Her dangerous cheek bones she gets from Cornelius, as well as the shape of the brow.

Which follows onto @oshizu 's question nicely. All the girls have their mother's mouth. And eye shape. But yes, there seems to be far more of Cornelius in Scarlett than in the twins. Some things we'll only know when they're teens, like the body shape. Arguably the worst thing about Cornelius is his eyes, which are too large, yet have a tiny iris. I don't know if that would show in children.

@FrancescaFiori All three will have children. Gotta do that. I'll be really interesting to see which house loses the strangeness first. I don't want to try to have two branches of the same family under the same roof again. As it is, I think we'll stick with the first born. The twins actually look their mother's name at birth. They are Rosalind and Alexis Davenport. The thing with such horrendous looking sims is that it motivates one to try for baby pretty much on the first day of Young Adult. Why delay! So I'll be moving out pregnant Davenport girls as soon as possible. And Ahilac and Chadwick will then move in, we'll see what gender their child is, and then get Scarlett pregnant.

-----

Chapter IV

I think I'm creating an illusion of organization to this save, but no! You don't see the times I go googling for answers to questions I should have long sice settled. I'll just have to have a private vet clininc for the household hounds. What else will work in the west wing?



That's Scarlett as an Child. When the twins age up to children, you'll get CAS pictures of the whole gang. But it's fine just seeing Scarlett at a distance. She doesn't really improve close up. But you knew that.

The house very briefly went through a Windenburg phase.



All for the sake of some visual interest.

It was mostly brought on by needing to have a chess table. That's a perfectly good reason to redecorate the house.



There was no room for chess inside, so it had to be outside. And just sitting on the grass seemed undesirable, especially as the end goal is the terrace. So some of it was added now.

And for a sim week or so, we fullly committed to making this into a livinng room.


 
All that furniture would still be used when the living room relocated, so nothing was lost. We're still lacking a dining room at this point.

But the kitchen is great. So.



The whole family are in the picture. Most of Persephone is missing, but do not feel heartbroken at that. The memorable children are scattered about, and Cornelius does battle with The Onion again.

We needed to expand, and the first expansion is up rather than to the side.



Cornelius needs a room for his painting things. The Inspiring décor he unlocks get ever more bulky and ever less appropriate for a bedroom or kitchen or whatever. Let's not imagine Corny seductively flicking his hair to the side, "oh Persephone, have you seen my stack of paintings sitting exactly where you wanted that make-up vanity table thing?". No. We're not imagining those things. But upstairs, he got his own place for painting and Persephone got a place for her Invention Constructor and other lab things.

The family being unchatty modern folk, gathered around the TV.



Scarlett playing with the doctor set of a morning. She could be on track to get all 5 good character traits.

As you see here, the twins are sleeping in the future laundry stairwell - now with added stairs. Scarlett's bed is in a future bedroom, but some space will disappear with a walk-in cupboard and en suite bathroom, and that doesn't leave enough room for three beds.



Scarlett tending the garden as one of the green kids climbs down the stairs.



That is a tree of emotions, we also have avo and the black beans. I did a test. One sim morning at 7:14am it was harvested, and sure enough by the next sims morning at 7:14am it was full of emotions. So that's a 24h tree. A candidate for when this gets artistically turned into a money garden. I'm also half wondering if the growfruit tree / and or forbidden fruit tree are fast growers. I want some trees to line the path. But if they're grafted with UFO or alien fruit they need to be 18h or 24h plants. Most trees are too slow. I've got a garden in some save with all the trees, and as it's really an aesthetic question I have no qualms about using those plants. I'm writing this of a Saturday morning, but last night I was playing this save and in Persephone's second rocket mission she came back with a UFO fruit. And that's the most valuable fruit. So the question of how to plan the plants is somewhat on my mind.

Cornelius once again painting furiously.



That's the fancy level 8 Patron of the Arts easel. I like going down that branch early in a save just for the rustic bed.

So Persephone is taking out the trash, but I say the real highlight is the fact Scarlett has two potties in her bedroom. The dining room is empty on account of lacking Funds to even get the cheapest long table. That's what eventually happened. The long Cool Kitchen Stuff table and matching red chairs. Not entirely suiting a house like this, but the chairs were soon changed.



But no fear, one of the potties was soon moved here.



As best I can remember and rationally deduce, it's Rosalind on the blocks in the foreground and Alexis at the doll house. And Rosalind is absolutely and consciously a name taken from As You Like It. The random names weren't doing it for me. Rosalind has many good moments in AYLI, chief among which: "I pray you, do not fall in love with me. For I am falser than vows made in wine. Besides, I like you not." It's a great posh name.

And both kids in the new living room. :)



The interiors are all a bit rough and ready. It's my go-to paneling and wooden floors just to cover the drywall, but it'll obviously change. I plan for two fireplaces in here. And that's a fearsome smile from Rosalind.

A few changes outside too...



One of the reasons I'm including the earlier garden picture is because of this one. I hadn't added the lawn yet. The lawn stripes is a detail I didn't do on the build mode mock up. It's something I miss from the Sims 3. There was a grass texture that was already striped and took much less effort. On the other hand, scale and proportion are important and very thin leetle stripes wouldn't do. The house has left it's Tudor phase and now sports the glorious vampire brick wall texture.

Jungle Adventure #3!



Scarlett came along for the ride this time because otherwise she'd make no progress on any aspirations. She's hidden behind the Tourist in this picture raising her social skill.



Persephone can now survey for dig sites and set up excavation sites, so on this trip she didn't leave the comfort of the rented villa and it was highly productive. She maxed the local culture skill and learned some recipes that no one else can stomach, and brought home enough dirt clumps and artifacts to maybe max her archaeology skill.

Persephone plays with Alexis in her new grand bedroom.



The twins spontaneously emerge from their toddler beds at the same time, and you know what that's for.



-----

In extraordinary, over-hyped episode 5: green children! Cornelius tries to dress posher (there is only small room for improvement, but I try!). More house stuff! And Alexis doesn't tease her sister!
 
Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Offline oshizu

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Re: Sims Eugenics II
« Reply #17 on: April 07, 2018, 12:44:22 PM »
Oh the twins will be moving out? Will you be treating us to rotational gameplay or take us on visits to their house then? Hah, I miss them already!
As for your tree-lined avenue, you could graft your cash crops to fast-growing plants in the beginning.
Later, when the family is obscenely rich, you could graft your cash crops to which type of entrance-lining trees you find most aesthetically suitable. Just a thought.
After a few generations, I tend to put most of the garden away because the cash is no longer needed and gardening is time-consuming.
Unless, of course, someone rolls Freelance Botanist.

While watching as your house underwent its transformations, I flashed on how awesome it would be if you did one of those history challenges.
But, alas, those seem to require scads of custom content for the various "period effects," which throws a wet blanket over my burning enthusiasm to see you attempt historical builds.

Back to your current house, it seems to be expanding so rapidly and so nicely.
There's a large square with an enclosed diamond (nice flooring!) at the front of the house. It's entirely outdoors?
When you eventually build/design your formal dining room, will the kitchen remain as is? (I love it!)
Or will the seating be minimized to (once again) gently nudge the family to spend time in the dining room?

So many questions! You needn't answer them all, of course. I'm just blurting out my thoughts as I read/view this update. Hehe

Offline Heart Foam

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Re: Sims Eugenics II
« Reply #18 on: April 07, 2018, 02:39:19 PM »
@oshizu you should see the house now... :P It's such fun to play. I've actually a hired a professional gardener now. It says he won't harvest. He had better not! I'm only about a week and a bit ahead of this, but the whole shell is up, the pool is in, many things are added. The family is *not* rich. Funds dipped below $1k with the expansion, and bills are getting hilariously large. But that's fine. If we go bankrupt that'll be exciting. Given all the other stuff happening, and only two adults, it's a challenge. The garden isn't perfect yet: the best plant I have at the moment is a magnificent snapdragon. I want to get the fast growing Granite Falls plants. I intend the garden to be a fixture. Or... if I move the plants, I could put fountains or roses or many other things... those are good thoughts.

1. No rotations, the goals are with this house. There just won't be room to have 3 or 4 different branches under one roof, but we can't not have more strange kids. I wondered if the heirs could be settled by feeding 'em fruit cake and seeing if there is an odd one out. If I moved the twins out after they complete a career, their children will be out of sync with Scarlett's. I don't want that. And I think a posh house should always have some dogs about, so we need room for them. :) In time, we may try and reunite a distant branch of the family through marriage.

2. History challenges? Well, this house is a poor, (much edited for actual sims), shadow of a real 17th century French "house". Which fairly obvious. I'm not a fan of loads of CC. This save is my happy space as it is. I'm reluctant to say which house because the disappointment will be real.

3. Entirely outdoors. I once had the idea of trying to design something that looked like a family crest for that spot. It's just to break up the vast swathes of outdoor concrete.

4. Yes! The kitchen is staying where it is, and in the layout it is. I think I'll upgrade the counters and overhead cupboards in time. I'm happy enough with the formal dining room as it now is, and when I swap out the cheap table and I think it'll look just as awesome as needed.
Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Online Shewolf13

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Re: Sims Eugenics II
« Reply #19 on: April 07, 2018, 03:06:38 PM »
Ooo, loving the house so much so far!  Seeing the evolutions is always so much fun for me ^^ And doing it with the genetic challenge is a lot of fun.  Wow, all 5 traits?  I've never managed that XD

Offline Heart Foam

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Sims Eugenics II - Chapter V.
« Reply #20 on: April 08, 2018, 09:02:56 AM »
@Shewolf13  Scarlett's conflict resolution is a bit below the threshold for the trait, but so long as she get a random chance at school to raise that, she'll be fine. It's best to teach them to say sorry (and praise them for it) as children. If they don't learn it then, it's harder later in life. I didn't do that quite enough with her as a child, but it's close enough that I don't have to rely on too many chance cards. To get all 5 my current strategy is to prioritize Empathy and Conflict Resolution as children. It's never a given. On the last day of school you just know they'll get an event that decreases one of the stats.

-----

Chapter V.

I've been sorting out pictures and realize I have about 60 between here and the current status. Even with 20 per update, that's 3 updates. I was a little bit into the save before I started posting it. But I don't want that gap to grow, so I might Deluge pictures of the overgrown house and dangerous eyebrows on you, the dear faithful readers, over the next few days in order to catch up. Today might even be a double upload day.

Last time, in a chapter filled with danger and excitement, two toddlers crawled out of bed with great determination. Was it to potty? No! It was not to potty! 



Green children. Look, I yearn for Ahilac too. That's partly why I wanted a boy - to avoid the obvious comparison. These lovely, yet awful girls, will not be the epitome of green elegance.

So, it's CAS time at Windmilles & Wine. Um yes. Er... Windmilles & Wine is the (hipster) name of the glorious estate. It makes no sense. That's not a typo. There's an extra e in Windmilles, because that gives it foreign, continental sophistication. And now the odd reader (you know who you are) can say "I like windmills. And wine." And that's a mild pun.





Curiously, I noticed as teens that Alexis had pink eyebrows and Rosalind some-shade-of-red eyebrows. So this is Rosalind. I did give all the girls a makeover, but I also don't want to go overboard with the CAS stuff. They're identical after all. That hairdo they both aged up with shows off their facial features nicely. In future, know that Rosalind (with the longer name) has the longer hair.

I realized that there hadn't been a closeup of Persephone.





And Scarlett.

Persephone had a Hug-The-Alien-Tourist-Day at work, and that same evening was abducted. I'm still charmed by the abductions and like to take pictures of them. The windows at the back of the house will change when pillars go up. That back view is not indicative of the final look.



Rosalind (in the purple, with the longer hair) and Alexis (the other one) play chess in the gloom. At some point we'll make this more picturesque. There are so many rooms in the house, it's sure to get a library with a chess table, but even then I think I'll keep the outdoor set because... Visual Interest.



Persephone is upstairs in the east wing. In time this will change, because after she's done with the mad science no other sim will be able to use the invention constructor or the serum making device.



As you see, we have a cloning machine! And she's finally making the SimRay and doing the first few upgrades.

This is the formal dining room where the bedroom was right at the start.



The bedroom is adjacent in the same colour scheme as before. Even to my eyes, that's not a great wall covering. I swapped out the cheap, red ice-cream-parlor chairs for something more pretentious. They're not too bad. The table will have to go. and maybe the Van Gogh sunflowers.

I got an itch for building. Much is happening here.



There is a staircase to nowhere. That's where the bathroom first was. That got moved to where the another staircase is (or will be), parallel to this one. For a short while before I put these stairs in, there was a laundry, but it didn't seem to be working. The maid wasn't doing any laundry. Whether that was another glitched washing machine or if it was inaccessible... I dunno. But I figured I might was well build out the laundry properly - the drafty stairwell where Scarlett in youthful exuberance once made a mess. But that's where I still had some beds. And because we have too many children in the house for what I had planned, space had to be found for Scarlett. The twins are sharing a double bed downstairs. It's green because they are green. And Scarlett's bed is blue because she is blue. So Scarlett now has a bedroom above the kitchen. And while I was extending the upstairs, I figured it was time to take a deep breath and do the roof as it should be.

Downstairs was remodeled too. This was a day of much building.



I decided I liked the red on the bed. And I didn't want two red themed rooms next to each other. So we've got cream an' green in the dining room. That's how it remains right now. I'll change the out-of-place table eventually.

In the inspiration room, which was where Cornelius lived, he aged up to adult while painting. I am sorry about that. But the first generation has some disappointments like this, hopefully offset by the thrill of building a new house. All the painting, and gardening, and science upgrades, and raising kids... birthdays aren't even slightly considered. We'll find time for a birthday in the future which I'm sure Cornelius will enjoy.  I won't say why.



This is Scarlett's sparse new bedroom upstairs.



It has the only computer. We had to buy one for the children's aspirations, and that's what Alexis is doing here. I love Scarlett's cynical eyebrow as her sister tries to explain how her high score was beaten.

And here's a nice look at the front, and the roofs that were added.



I didn't attempt to roof that middle section in this interim state... because... the staircase to nowhere rather complicates things... and that's a big motivation to get the whole house built. Because it does look a bit silly. All low and flat.

Jungle Adventure #4.

Cornelius had to go to work on the Saturday, but all the girls tagged along to work on the Social Butterfly aspiration.



"Tease about face". I couldn't believe it. I didn't allow it. And a profound lack of self-awareness, because... your face is the same Ros. Teasing about face is not okay in this family. What I learned from having the girls here is that it doesn't seem like children can learn the Selvadoradan Culture skill, which is a shame. I wanted them to all eat and learn different foods.

Leaving the kids behind, Persephone was loaded up with cloned moodlet solvers, and ready to reach the end of a temple. I told her to group up with one of her lab colleagues!



Persephone didn't appreciate that.



Much Adventuring.




Right. Yes. Persephone got poisoned. Ah. That was my fault. She had correctly identified the correct thinggum to correctly pull, and I told her pull a different one. So... don't do that. She got all the treasure, and I took more screenshots, but how many can anyone stomach of a lonesome green woman in orange pants? We've got 3 golden frogs now!

We decided to wait and see how Persephone's poisoning went. If she needed a cure, I'd rather ask a local for an antidote and use up some bone dust than spend $1k.



And stray dogs were walking past, and I decided we needed a dog back home. I feel like the family should have a breed of dog they're known for - like Queen Lizzy and her corgis. Zippo is an elder, but he'll do - death and age are not Obstacles to dogs with treats. And there'd be space for a vet clinic! And the stay-at-home gardener could also be the resident dog walker and vet! There'll be puppies! Zippo was adopted with hours left in the holiday in the early hours of Monday morning. There wasn't time to adopt a mate for him. But we're on the lookout for a mate for him.

Persephone didn't shake off her poisoning, and got an antidote. But as you see, she's trudging back home in Sickly Fashion, still poisoned...



While she trudged, there was a quick stop in Build Mode. I wanted to change the dimensions of the lawn area by a tile, and to extend the house to the left in preparation for a home pet care room.



And she trudged all the way to the cloning machine to drink a copy of the antidote. I thought it would be clone-able, and it is! T'riffic. So now we have an antidote on a shelf. Ready for my next mistake!



-----

Next up: Scarlett gets bigger. Cornelius makes a friend. Persephone makes a discovery.

Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Online Shewolf13

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Re: Sims Eugenics II
« Reply #21 on: April 08, 2018, 02:35:22 PM »
Oh my! That 'tease about face ' interaction had me laughing a bit too hard XD since it's like looking in a mirror XD. Loving the evolution of the house ^^ Hehe especially the name.

Offline FrancescaFiori

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Re: Sims Eugenics II
« Reply #22 on: April 08, 2018, 02:41:04 PM »
A deluge of eyebrows? You spoil us! I can hardly wait!

The house is looking wonderful, indeed. I'm having your same issue with the bills becoming overwhelming as they house grows, but it's just so hard to stop once you get going on improvements. I adore your rows of cypress trees. And the elegant lawn stripes! *sigh* So lovely.

Windmilles & Wine! With the extra "e"! Perfect!

So happy to know that Rosalind's name is intentionally Shakespearean. That really is a phenomenal line. I will do my best not to fall in love with her.

So what breed is Zippo? I love his curly tail. Very posh.

Offline Heart Foam

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Sims Eugenics II - Chapter VI
« Reply #23 on: April 08, 2018, 03:32:12 PM »
Chapter VI.

I want this to catch up a bit, so... yeah. So much of the early stages is just grinding through umpteen different goals and I'm conscious that it's the people that's important not the overgrown house, but I also want to get the house built (or at least the shell; it'll take time to move in completely).

Persephone takes Zippo for a walk.



There are many forum saves happening on this Brindleton Bay lot, and that's good because the views and countryside are really pretty. I wish Persephone was in some other outfit. Even her orange pants would've worked better.

And when they got back, she gave Zippo a good brush. It was very much my intention to visit the vet for an Age-Down treat, but this is in the morning before Persephone heads off to the lab at 10am, and there wouldn't be time.



Cornelius took a break from painting and became more involved in teaching and encouraging Rosalind and Alexis. If the scores on the screen are anything to go by, he's not taking it easy on them. And as this raises motor skills, everyone is a winner!



Cornelius had more time at home anyway being in the higher levels of the art career. And he had hired a maid. Who wears too much makeup for maiding. Katrina Whitman.



When he wasn't getting to know Ms. Whitman better, he Simstagrammed Zippo!



And he put an easel outside for the many occasions that being stuck away upstairs didn't suit.



We hadn't got any school projects until now, and we got two in one day. Scarlett didn't need the grades - she's a straight A student due to age up to a teen at any moment, so the girls all set about building Alexis' medieval castle.



And unlike Cornelius' missed birthday, and Persephone's which happened one day at the lab while she was at the Invention Constructor, we actually got a cake baked. I feel like the family is making Moral Progress.





That is Scarlett, the first child of the save. She hasn't got her father's stick thin figure - which I have had him pass down in other saves. That was something I was worried about.

There were some thoughts of a proper birthday party event, but a festival was on and I can't pass up the chance to learn new foods and unlock the t-shirts. So the big party would have to wait for the twins, perhaps.



Morgan compared to Scarlett. Cornelius' dangerous cheek bones and Persephone's eyes.



And those fireworks are just because it's a nice picture in my little head. No deep reason at all. If we consider this as part of her birthday, and I do, then it was a good day.

Zippo got rather attached to Scarlett. Often he was physically attached. With a leash. Like he was a dog! Or something!



I figured maybe Scarlett would be the sim to learn dog training and veterinary things. She wasn't going to spend her time with any of the boys at school, because I had hopes of Bjorn Bjergsen with his blue eyes living long enough to lend his genes to the family. On that subject I'm open to suggestions! Because Scarlett is still a teen, and Bjorn is dead. There'll be a bit of an anticlimax in the future. Don Lothario? Johnny Zest? Any dashing manly men whose eyes and nose we want?

With the ever growing number of appliances, Persephone now made an effort to get Nerd Brain. I really do like a Handy sim. Ayaka was my main girl for that last time. We need another.



So we've got a rocket, but nowhere really to put it. Cornelius painted some of the concrete blue - he calls it "Anthropomorphic Inversions XI" - to mark where the pool would go... when we had the money for it. In the meantime, the rocket could use that space. I need to get the glow orb and spike fruit, but I'm not reliant upon level 10 rocket science for that because Persephone will build a Wormhole Device at the lab. So the rocket is just to get her through Nerd Brain.

Scarlett in CAS.



The return of the glorious, bee-youtiful Cats & Dogs scarf and sweater thing. The colours look fantastic I think. I'm fond of Scarlett.

Evil Cornelius was being Evil. What a face.





But maybe Ms. Whitman was wanting a few minutes of fame and notoriety for being seduced by a rich man. Well, that's how she'll sell it, but who wears that much makeup for maiding? Exactly. And we're super keen for more strange kids. So this is great.

Persephone's aspiration was progressing far better than expected. It's such a happy moment I took a screenshot!



I methodically work through "Launch or Upgrade a Rocket 5 Times" by doing an upgrade, then a mission, doing an upgrade, then a mission. This is Persephone's second ever rocket mission, and it was the Green Man, she she came home with a UFO! Totally brilliant. I'm conflicted a little bit. I know the UFO is worth more than the glow orb / spike fruit but aesthetically it's not very interesting. There is something I want to try with the glow orbs. But regardless, we've got the most valuable fruit and so easily too! That's only a good thing.

And finally, having tried everyone's patience far too much (you don't have to pretend to read this waffle), Scarlett and Zippo on the sofa.



----

Next episode: the shell of the house is finally done, the twins age up to teens, and things happen with pets...
Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

Offline Heart Foam

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Re: Sims Eugenics II
« Reply #24 on: April 08, 2018, 03:42:27 PM »
@Shewolf13 and @FrancescaFiori I saw your replies while I was doing that update. I was a mixture of being aghast and highly amused by the "tease about face". That was mad. I had never seen it before. And I had to double check. I couldn't believe it.

As I write I still don't know what breed he is. We'll find out in due course. But I thought that I could turn him into something specific in CAS. It wouldn't be possible to find two strays the same breed, so some CAS magic would have to happen.
Various Forum Adventures:

Vlad's Nose story
Sims Eugenics II - the big chateau one
Vacuous Green house (I totes like this one)
Island Living Beachfront Mansion

It is a little thing of my own. I call it "Heart Foam". I shall not publish it. Farewell! Patience, Patience, farewell!

Exit Bunthorne.

 

anything