Author Topic: Sunset Valley 2020  (Read 37876 times)

Offline Jaga Telesin

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Sunset Valley 2020
« on: January 01, 2020, 05:59:14 PM »


>> It's finally here! Sunset Valley 2020 Version 2.0 <<

Be sure to visit our new website for Sunset Valley 2020 for more information and a gallery of screenshots.


Quick-Access Index:

Heavily inspired by Naga’s SV 7.0, MrsFlynn and I are happy to bring you a new pair of worlds for The Sims 3! We’ve made sure to include all the wonderful features from that full world (which is no longer available) in both versions of Sunset Valley 2020.


Designed for all Expansions
Like SV 7.0, Sunset Valley 2020 was designed for use with all Expansion Packs installed.  It has a broad amount of expansion content, and even some from various Stuff Packs.

World Routing Fixes
Both versions of Sunset Valley 2020 were constructed on the fixed Sunset Valley world that EllaCharmed did. That world was then fully cleaned, and all lots reconstructed by hand on top of it, which results in an extremely smooth running game.  Animals and sims roaming around the world (outside of lots) won't get stuck anymore due to her terrain and lot adjustments.

Lot Routing Fixed
The largest Sims 3 performance issue in the past has been with sim routing – they get stuck easily. That problem is virtually gone with SV 2020: all lots on the world have been meticulously optimized for clean sim routing, to ensure that sims navigate smoothly and as few as possible get stuck. SV 2020 has been tested on a laptop which is many years old, and runs extremely well.

A Smooth and Rich Game Experience!
Due to all the pathing fixes and optimized lots, you will find that many more sims “show up” to lots your sims visit, in addition to just generally being *everywhere* in the world. Sunset Valley 2020 is much more alive and populated, and is aimed at providing a fantastic Sims 3 experience.



Screenshots (click to expand)
             

Full screenshot albums are available on our dedicated website in the Gallery section!



Two Versions to Choose From
There are two versions of 2020 to use: Vanilla (bean), and (milk) Chocolate! Vanilla is aimed at a more traditional experience without supernatural sims (but watch for our Easter egg!). Chocolate has a population of 25% supernaturals and 75% regular human sims. Each is presented as a saved game (before choosing a starting family).

Click to expand, and then click the bottom right to see largest view.


SV 2020 Maps:



Both Vanilla & Chocolate include:
  • World routing fixes from EllaCharmed’s Sunset Valley map
  • Optimized lots for streamlined performance and minimal or no stuck sims
  • A large number of new sims from other worlds: Appaloosa Plains, Starlight Shores, Moonlight Falls, Bridgeport, and even some custom sims
  • Arboretum, Consignment Store, Elixir Consignment store, Fire Station, Gypsy Wagon, Hall of Antiquity, Junkyard, Laundromat and a Salon
  • All club types from Late Night, allowing night-time socialization and hotspots
  • The ability to complete Mixology challenges for clubs & bars
  • A Generations upgraded park, and a large Festival Grounds park for Seasons
  • Equestrian Center & Horse Ranch
  • Subways scattered around town to help mobility-challenged sims
  • Pet parks for cats & dogs
  • Showtime lots for aspiring sims
  • A new pair of lots for players wanting to play a "Squatters" challenge (aptly named Squatter's Summit)
  • A new Island Paradiso Resort (The Royal Paradise Hotel)
  • A Fixer upper Resort called Ticky-Tacky-Tiki (Aka Hobart's Hideway) Revamped. - Routing issues resolved. Suitable for players to buy and upgrade early on.
  • Mooring posts to purchase boats from, down at the beach by the Ticky-Tacky-Tiki
  • Four Dive Spots from Island Paradiso can now be found in the bay
  • A new 60x60 custom home on the hill, suitable for luxury living or a large family
  • Most homes have cribs added for families with babies or new arrivals
  • A new criminal hideout for those seeking a change of career
  • All sims start as they would in a new game:  base skills and no unnatural aging

In addition to the above, each world has distinct differences for a unique experience:

SV 2020 Vanilla:
  • More sims populating the world – a large number of new faces!

SV 2020 Chocolate:
  • A balanced selection of supernatural sims to spice up the world (25% population)
  • Similar to Vanilla, more (and different) sims have moved into town
  • Several upgraded lots, and a brand new beachfront property



CC and Store Content free!
  • No Custom Content (CC) or Store Content was used in either Vanilla or Chocolate!
  • No spawners were modified, with the exception of two Robot Fish spawners to support the moved Science Facility.

Requirements:
  • All Expansion Packs (EPs) were used in building the world, and are highly recommended for play.
    -- The community lots will show, but will not be functional if you don't have all expansions.
  • EllaCharmed’s Fixed Sunset Valley .world file (download & install instructions below)
    Note:  SV 2020 will not run properly without first installing this .world file!



SV2020 Version 2.0 Download Links
Additionally you can download directly from our website's World Downloads page.



Install Instructions
There are two parts to SV 2020’s installation: 1) The .world file, and 2) The SV2020 packages which are save games (Vanilla or Chocolate, or both if you want).

Step 1: Installing the World File (required):
  • Click the Windows Start button, find the search box, type in Sunset Valley.world
  • Look for "Sunset Valley.world" in the file results window, right-click it and then click "Open File Location"
  • You should see “Sunset Valley.world” in the folder that opens.  Right-click it and choose "Rename", then rename it to “Sunset Valley.old”
  • Extract the .world file from the Sunset_Valley.zip file you downloaded here, and copy it to the folder where you renamed the original Sunset Valley.world to .old
  • When done correctly, your Worlds folder should look like this:



Step 2: Installing 2020’s Vanilla or Chocolate’s save files (required):
  • After downloading the Vanilla or Chocolate Zip from this topic, extract the Zip to a folder
  • Using a file manager, browse to your “Documents\Electronic Arts\The Sims 3\Saves” folder
  • Copy the extracted folder to that Saves folder
  • When done correctly, your Saves folder will have a new folder in it (for each SV 2020 version you install):


 ** In case you need help extracting the save files, here's a little how-to Extracting the Save Files



Playing Vanilla or Chocolate
  • After installing the .world file and either the Vanilla or Chocolate save, launch The Sims 3 and wait for the main menu.
  • There should be a new save-game icon in the load window for whichever version of SV2020 you installed.
  • Playing SV2020 is as easy as loading that save, and when the town is viewable click on the button at the top labeled “Return to Game Setup”.  From there you can create or choose a household and begin playing!



Contributor Credits
  • MrsFlynn, for countless hours of creative work on sims, lots, inspiration, feedback, and the new Myrtle Beach property!
  • Flynn Arrowstarr, for The Zen player home, many screenshots, and other contributions along the way.
  • Naga, for providing inspiration & lots from the original Sunset Valley 7.0 (a base for SV 2020)
  • EllaCharmed, for her fixed version of Sunset Valley
  • Lynley1248, for the The Loess (4BD/4BA) house lot
  • Ausette, for the Dance Club and the original Terra Cot 5br 3.5ba lot (modified & expanded by Jaga Telesin)
  • Joria, for the Dive Bar and Sports Bar
  • Jotape, for the original Royal Paradiso Hotel (heavily modified by Jaga Telesin)
  • HappyASU09 for the Sunnyside Strand beach property
  • Nallis for the Recurve Strand Beach Bar
  • Danefaith for the improved Mirabello Plaza
  • Renewed Central Park from Samoht04 & Naga
  • Turjan for lot tweak ideas, tips and feedback
  • MrsGoodWrench - for tips and feedback



Updates
  • Mar 27 2020 - v2.0 of Vanilla & Chocolate released.
  • Jan 12 2020 - v1.1 of the Royal Paradise Hotel resort lot added for download (a replacement for the original lot)
  • Jan 1 2020 - v1.0 of Vanilla & Chocolate released.

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Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #1 on: January 01, 2020, 06:00:13 PM »
Recommended Mods
(for enhanced performance, fixing bugs, and quality-of-life improvements)



Frequently Asked Questions (FAQ)

Q: How do I unzip the downloads for SV 2020?
Spoiler (click to show/hide)

Q: I can't seem to find the right folder for the Sunset Valley.world file, where is it?
Spoiler (click to show/hide)

Q: What do I do if the game tells me some objects could not be loaded?
Spoiler (click to show/hide)

Q: I loaded the SV 2020 save, but it doesn't seem to be working (or there is a lot of lag)
Spoiler (click to show/hide)

Q: Are the Travel Worlds still available with SV2020?
Spoiler (click to show/hide)

Q: I found a stuck sim that NRaas had to reset!
Spoiler (click to show/hide)

Q: I don’t see the SV 2020 save game in the load menu, what do I do?
Spoiler (click to show/hide)

Q: Can I remove existing families or homes to place my own?
Spoiler (click to show/hide)

Q: Will my custom content work with SV 2020?
Spoiler (click to show/hide)

Q: Will using EllaCharmed's .world file (required for SV 2020) harm my older Sunset Valley saves?
Spoiler (click to show/hide)

Q: Can I use these worlds on a Mac?
Spoiler (click to show/hide)

Q: I don’t see any houseboats or World Adventure tombs, why?
Spoiler (click to show/hide)

Q: Can I upgrade the Resort Towers in The Royal Paradise Hotel?
Spoiler (click to show/hide)

Q: How can I improve performance for large Resort lots (like The Royal Paradise Hotel)?  Updated 1/4/2020
Spoiler (click to show/hide)

Q: Are all the original Sims from Sunset Valley present in these saves?
Spoiler (click to show/hide)

Q: SV2020 is missing a community lot?
Spoiler (click to show/hide)

Q: The seasonal festivals aren't being held at Central Park? Was the lot moved?
Spoiler (click to show/hide)

Q: I don't have this or that expansion pack, will either save still work?
Spoiler (click to show/hide)

Q: Which Sims 3 version do I need to play it, 1.67 or 1.69?
Spoiler (click to show/hide)

Q: Can I move my existing families into SV2020?
Spoiler (click to show/hide)

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Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #2 on: January 01, 2020, 06:01:15 PM »

Using Sunset Valley 2020 in Challenges

Players wanting to use Sunset Valley 2020 in Challenges (rulesets and objectives setup by other players) should contact that Challenge's creator and ask for permission to do so.  We also recommend that they have the Challenge creator contact us here via PM if they want to ask any questions about the world(s) proposed for their Challenge.

Sunset Valley 2020 (both Vanilla and Chocolate) were re-creations of an upgraded version of the original Sunset Valley (v7.0 by Naga) that use all Expansions, though items/lots from all expansions aren't placed in the world.

Additionally, SV2020 does not use any custom content or store content that the player doesn't expressly add themselves.

For those reasons, we believe SV2020 to be highly suitable for use in *most* Challenges presented to TS3 players today.  Contact your Challenge creator and suggest they approve it for use in their challenge, or have them contact us to ask questions so they can.
 
 

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #3 on: January 01, 2020, 06:02:32 PM »
Exclusive Sims in SV2020
There's a few new households added:

Meet the Exclusive Sims of SV2020

  ~ Vanilla Edition

  ~ Chocolate Edition





Jaga Telesin
3 Sun Song Ave

Glenn Lockwood
9 Sun Song Ave
Myrtle house created by MrsFlynn

Nathan James and Yasmine Ferrari
28 Sim Lane
An original SV house, but slightly remodeled by MrsFlynn.

Haskell Family - Brendan, Audry, Joel, Jeremy, Andi
17 Maywood Lane

The Sims above are also in the Chocolate edition, except the Haskell family are at 16 Maywood Lane (old Bunch family house) and Nathan and Yasmine (Vampire) are at 58 Water Lily Lane in the Stylz house created by MrsFlynn

Howie Easton (Fairy) and Sheena E.
91 Landgraab Ave. (Jamie Jolina's old house) - this family is only in the Chocolate edition.

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #4 on: January 01, 2020, 11:23:20 PM »
- contingency reservation for expansion -

Offline RainaElf

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Re: Sunset Valley 2020
« Reply #5 on: January 02, 2020, 04:09:11 PM »
thank you for this! just snagged a copy.

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #6 on: January 02, 2020, 04:20:50 PM »
You're welcome RainaElf.  Looking forward to hearing how you like it after playing.   :D



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Online Turjan

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Re: Sunset Valley 2020
« Reply #7 on: January 11, 2020, 08:57:07 PM »
I had a look at these two versions of Sunset Valley, and I really liked what I saw. It's nice to have a version of SV that doesn't stray too far from its original character. Well done! I haven't really played anything yet though. Here are just a few remarks and questions that came up when I looked at the town.

Regarding the FAQ, it actually makes a difference if you use the fixed version of the SV world file with an old save that used the original version. While the routing fixes won't affect the old save, the altered terrain will, which results in buried roads (for example the road to Pinochle Pond or that at the original Science Facility) or height differences between roads and lots with terrain steps. It's better to switch out the world file when loading an old savegame, although this is more an aesthetic issue than a real problem.

Also, the NRaas mod is called Retuner, not Returner.

When I had that quick look at the world, I noticed a couple of minor glitches.

The dive bar has some floating artifacts (only visible from below). These can be removed with the hammer tool in build/buy mode.


At least for me, Sunnyside Strand had lots of floating roofs without supports, one of them glitching into railings:


I noticed the fusion lounge was sitting too low. Was this done because of routing issues? Otherwise, I'll just remove it to the library and replace it.

Regarding the stadium, does this have extra functions compared to the original?

I found the resort hotel already somewhat laggy without people on my somewhat ancient machine. It's looking great though :). I have IP, but have never played there. Is it possible to replace all the towers by rugs (not a request, but a question)?

Oh, and is there a list of which residents are new? I haven't really played all worlds I have yet, so I'm not sure about which are new - aside from your simself  8) .

Anyway, this is all minor stuff, and I really like what I see and am looking forward to playing in this world. This looks like a labor of love  :) . Thanks!

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #8 on: January 11, 2020, 09:21:24 PM »
Thanks for the feedback Turjan!  I'll make the minor text corrections, and note in the FAQ that EllaCharmed's assumption about the .world file not altering older saves not being entirely correct.


To answer the other items:

- The Dive bar was done by Joria originally, but I can get in and see about correcting the artifacts.  They shouldn't impair routing at all in the meantime.


- Sunnyside Strand was an add-on property done by HappyASU09, that I didn't take any further except to fix some objects and theme some chairs.  I'll take a deeper look at the architecture and see if it needs fixing or rebuilding.  Mainly it exists in the world for the player to purchase and decorate.


- I see sims visiting the Fusion Lounge in test games, so it should be functional for now.  The slight dip on it is simply how it flattened out.  We can re-visit the lot placement and see if it can't be leveled better.  It won't affect pathing from what I've seen.


- We have a new version of The Royal Paradise Hotel in the works for distribution with SV2020 v2.0 in the future, but I'm confident it's play-worthy now.  I've spent a ton of time tweaking it and implementing subtle changes, but there are also some big ones like basement pool windows with digital fish!  I'll see if I can't make an upload copy of it available in the next few days.  It is a much improved version with less overhead and better pathing, and should run better on older machines.  It's version will simply be labeled v1.1 and it will be a file you can place in your Library folder and directly place in the world after bulldozing the old lot.

And to answer your question about it directly:  yes, you can demolish the Spanish style towers in the lower level and replace them with resort rugs easily.  As long as there's at least one rug or one tower, the resort will function just like you want it to.  More rugs means more visitors and higher profit - don't forget to upgrade them and turn on premium services for guests!


- The Stadium was simply copied in from another EA-Maxis world, and should have comparable functionality to the original.  It stays true to Naga's SV 7.0 version in that regard.


- MrsFlynn and I tossed around the idea of listing all the residents in each town, but it's a lot of information and we really wanted to get the worlds out early this January.  It might be a good project for us to distribute with the SV 2020 2.0 worlds however - I'll talk with her again and see if it's something one of us wants to compile.


We're also working on a website to host the worlds, though this topic will continue to be the primary one for the worlds and supporting them.

Glad to hear you're enjoying what you see!   ;D

Online Turjan

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Re: Sunset Valley 2020
« Reply #9 on: January 11, 2020, 10:41:17 PM »
Thank you very much for the answers!

Don't worry about descriptions of all the residents. I recognize those from Bridgeport and from Moonlight Falls, and some of the other names seem vaguely familiar. I was mostly interested in who the completely new ones are.

I reseated the Fusion Lounge:

The offset is 0.45, to save you from some guesswork.

Regarding the Sunnyside Strand, the situation proved to be a bit more complicated. I can see the supports from far away, but they disappear in build mode. At least for me. Weird.

I'm looking forward to seeing your new Resort Hotel. That's good news :).

Thanks again.

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #10 on: January 11, 2020, 11:25:27 PM »
Thanks Turjan.  I should have version 1.1 of the Resort up by tomorrow evening at the latest.  And I'll include the Fusion Lounge height fix in 2.0 to be released later.

I'll still check out Sunnyside Strand, just to see if I can tell how it was constructed and if there are any issues to fix.  Certainly the staircase intersection if nothing else.

If you'd like a little teaser on the Resort revamp, I did an album of some screenshots to share with MrsFlynn..   Enjoy!  :)   https://imgur.com/a/R7phJIu

Online Turjan

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Re: Sunset Valley 2020
« Reply #11 on: January 12, 2020, 06:59:52 AM »
Those images are looking very good. :)

Just a comment on your FAQ changes regarding the different SV worldfiles: I must have not been very clear. The switch to ellacharmed's world doesn't affect routing in old saves, just like you originally quoted. What it changes is some ground elevation data. The lots stay where you placed them originally, but if the world elevation data change, you get lots of small seams, and at some places, the ground will be slightly higher than the roads where one or two lots drag it up. Or, in other words, it just looks ugly. That's why I switch world files when I switch saves. That's easy enough, as you just have to rename the files.

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #12 on: January 12, 2020, 09:10:37 PM »
Ah right - those seams are what EllaCharmed fixed (among other things).  They show up in regular Sunset Valley games.  Sounds like the .world file changes it so they are visually apparent.  Good to know it doesn't affect routing, I'll edit to note it.

Going to toss The Royal Paradise Hotel v1.1 up in a little bit.  :)

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #13 on: January 12, 2020, 10:19:29 PM »
Added a download link tonight for v1.1 of the Royal Paradise Hotel (a resort lot in SV2020).  It is just under the regular SV2020 download links in the main topic.

v1.1 of the resort lot has improved pathing, better room structure on the Entertainment floor, a new pool-viewing room with digital fish windows, some fixes for original author mistakes, and should give overall better performance.

Here's a screenshot album for the Resort.  An older version is already in SV2020's worlds, which this version is meant to replace.

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #14 on: January 13, 2020, 05:54:28 PM »
As an addendum, MrsFlynn let me know the default TS3 install locations so that people would know where to start if search isn't working (unless they did a custom install path of course):

  • C:\Program Files (x86)\Electronic Arts - for the Disc Version
  • C:\Program Files (x86)\Origin Games - for the Origin Version

After finding your install location for TS3, you'd want to browse to the folder that holds the original Sunset Valley.world file, typically under:  \The Sims 3\GameData\Shared\NonPackaged\Worlds

Online Turjan

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Re: Sunset Valley 2020
« Reply #15 on: January 13, 2020, 09:45:51 PM »
I have tried out the new hotel resort, and it's looking good. Not that it wasn't looking good before ;D. Then again, I did what I already mentioned and removed the two resort towers and the lowest basement and put some rugs into some side rooms on the parking deck level. Let's hope that works okay. Anyway, this definitely improved performance on my old computer.

Now I just have to work a little bit faster so I can finally start playing again :).


Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #16 on: January 13, 2020, 11:16:58 PM »
I had a look at these two versions of Sunset Valley, and I really liked what I saw. It's nice to have a version of SV that doesn't stray too far from its original character. Well done! I haven't really played anything yet though. Here are just a few remarks and questions that came up when I looked at the town.

-snip-

Anyway, this is all minor stuff, and I really like what I see and am looking forward to playing in this world. This looks like a labor of love  :) . Thanks!

Everything you saw/mentioned has been implemented for the release of SV2020 v2.0 (sometime in the future).  Thank you for the feedback Turjan!

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #17 on: January 13, 2020, 11:51:34 PM »
I have tried out the new hotel resort, and it's looking good. Not that it wasn't looking good before ;D. Then again, I did what I already mentioned and removed the two resort towers and the lowest basement and put some rugs into some side rooms on the parking deck level. Let's hope that works okay. Anyway, this definitely improved performance on my old computer.

Now I just have to work a little bit faster so I can finally start playing again :).

Glad to hear it's improved for you, it's one of my favorite lots!


Online Turjan

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Re: Sunset Valley 2020
« Reply #18 on: January 14, 2020, 06:22:40 AM »
Everything you saw/mentioned has been implemented for the release of SV2020 v2.0 (sometime in the future).  Thank you for the feedback Turjan!

Thanks, you are welcome.. By the way, do you have any idea why I don't see those supports of the beach lot in build mode? Do I need some mod to make them appear? I know some game objects need mods to be usable, like the railings of the Wolff Manor just above it. Is this something similar?

Offline MrsFlynn

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Re: Sunset Valley 2020
« Reply #19 on: January 14, 2020, 01:24:17 PM »
J will need to correct me if I am wrong. It is my understanding that Ella's fixed SV world file is needed as that's what our SV2020 maps were built on, but also to fix routing issues and things that weren't fixed in the original SV world file.

When I went to test SV2020 with the original world file, it lagged so bad and actually crashed on me. Needless to say it was a bear.

When I put back Ella's SV world file, it ran so much more smoothly, no lag and the town seems so much more lively.

One other question: how does EllaCharmed’s Fixed World fit into what is needed in the game since it is "required"?  Thanks in advance.
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Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #20 on: January 14, 2020, 07:21:27 PM »
Everything you saw/mentioned has been implemented for the release of SV2020 v2.0 (sometime in the future).  Thank you for the feedback Turjan!

Thanks, you are welcome.. By the way, do you have any idea why I don't see those supports of the beach lot in build mode? Do I need some mod to make them appear? I know some game objects need mods to be usable, like the railings of the Wolff Manor just above it. Is this something similar?

I think those roofs were originally built with walls, and then the walls were deleted.  It's a non-issue now, since I prefer the look without the two small roofs over the descending stairs - they've been deleted and it's much more scenic without them.  :)



One other question: how does EllaCharmed’s Fixed World fit into what is needed in the game since it is "required"?  Thanks in advance.

J will need to correct me if I am wrong. It is my understanding that Ella's fixed SV world file is needed as that's what our SV2020 maps were built on, but also to fix routing issues and things that weren't fixed in the original SV world file.

When I went to test SV2020 with the original world file, it lagged so bad and actually crashed on me. Needless to say it was a bear.

When I put back Ella's SV world file, it ran so much more smoothly, no lag and the town seems so much more lively.

That's absolutely correct.  :)  SV2020's worlds were built "on top of" EllaCharmed's fixed .world file for Sunset Valley, so both require it to run properly.  Not using the downloadable .world file we linked in the first post will result in extremely poor performance, graphical glitches, and quite possibly routing problems for sims.


Online Turjan

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Re: Sunset Valley 2020
« Reply #21 on: January 14, 2020, 08:48:56 PM »
Thanks, you are welcome.. By the way, do you have any idea why I don't see those supports of the beach lot in build mode? Do I need some mod to make them appear? I know some game objects need mods to be usable, like the railings of the Wolff Manor just above it. Is this something similar?

I think those roofs were originally built with walls, and then the walls were deleted.  It's a non-issue now, since I prefer the look without the two small roofs over the descending stairs - they've been deleted and it's much more scenic without them.  :)

I have the feeling we are talking past each other. Many roofs on that lot rest on invisible beams. I can see something that looks like round wooden beams the moment I enter build mode, but they are not there during play or in build mode. This is what the lot looks like for me:



The first building is completely floating in the air, the second one has at least edge attachment, but I think there are support beams in lod view. I think the main building is also missing several supports that are visible from far away.

That's why I asked where those beams come from.

Anyway, I will probably raze the building as it obstructs the view from Wolff Manor, but you may want to look into this. I have all EPs and SPs except Sweet Treats.


As I'm writing already, here are some pics how it looks when you load an old savegame that used the original SV world file with ellacharmed's fixed version.



Plus many more issues. If I remember correctly, routing in the Langerak (at the original place) and Bunch houses can sometimes fail, as that intersection had been redone by ellacharmed. Anyway, this is already covered in the FAQ now, and I'm only posting this as illustration.

Offline Jaga Telesin

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Re: Sunset Valley 2020
« Reply #22 on: January 15, 2020, 10:26:18 PM »
The first building is completely floating in the air, the second one has at least edge attachment, but I think there are support beams in lod view. I think the main building is also missing several supports that are visible from far away.

That's why I asked where those beams come from.

-snip-

As I'm writing already, here are some pics how it looks when you load an old savegame that used the original SV world file with ellacharmed's fixed version.

-snip-

Anyway, this is already covered in the FAQ now, and I'm only posting this as illustration.

Yep - I added supports to the building that didn't have any (just regular interior columns that the original author omitted).  I left the extended external roofs next to the larger one though, since removing them would make it look a bit odd.  Totally up to the player that purchases that property what they want to do with it - it was mainly added as interesting filler content for a lot that otherwise (and typically) goes completely unused.  :)

Good to know what the regular SV saves look like with EllaCharmed's .world file added in after they're created.  The FAQ does mention it now, but it's good to re-iterate that switching back between them is still a good idea to play the different (old SV and new SV2020) worlds.

I do think though that once people play SV2020 (either version), the improvements will prevent them from playing old Sunset Valley, and that they won't look back to broken old worlds.  I loaded up my old Union Cove recently to export some sims for use in SV2020, and couldn't believe how much more slowly it ran compared to SV2020.



Anyhow - for people just joining the conversation - no problem with either version of Sunset Valley 2020, just with using the wrong .world file when you try to load it up.  So don't do that!  :)  Use the same .world file you created -any- save game with to load that save in the future!  SV2020 will always require EllaCharmed's fixed .world file, downloadable here or on her blog.

Online Turjan

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Re: Sunset Valley 2020
« Reply #23 on: January 15, 2020, 11:55:32 PM »
Yep - I added supports to the building that didn't have any (just regular interior columns that the original author omitted).  I left the extended external roofs next to the larger one though, since removing them would make it look a bit odd.
Yeah, I guess if I had kept the buildings, I might have just swapped the fence on the one with the extended external roofs for one of the porch ones that come with automatic supports. 

Totally up to the player that purchases that property what they want to do with it - it was mainly added as interesting filler content for a lot that otherwise (and typically) goes completely unused.  :)
Sure, we all have different needs. It's a nice looking building, and many people will enjoy it.

I do think though that once people play SV2020 (either version), the improvements will prevent them from playing old Sunset Valley, and that they won't look back to broken old worlds.  I loaded up my old Union Cove recently to export some sims for use in SV2020, and couldn't believe how much more slowly it ran compared to SV2020.
It does, and I also hope it will last a while. All games get slower the longer a world runs. I actually plan on moving the whole population of my current SV (that became totally unplayable) over and hope for the best. They are already packed up and ready to go. Which is why I'm editing a few lots in preparation, and which also explains why I care what I see out of the Wolff Manor windows  ;).

This version of SV will definitely be more interesting than the original one, and the routing fixes will hopefully prolong the time until the next move is necessary.

Offline skipsmooth

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Re: Sunset Valley 2020
« Reply #24 on: January 16, 2020, 12:22:36 AM »
Mrs Flynn, I followed the links that you PM'd me.  They were very helpful, but it still did not give me the SV2020 option in the game choices of the main menu.  One thing that may be influencing the choices is that I do have a previously saved game in the Save folder (Bridgeport).  Do you think that perhaps I should remove the Sims 3 folder that I currently have in the Electronic Arts document folder and generate a new one?  Then start from scratch?  Or maybe just delete the Bridgeport saved game and see if the SV2020 shows up in the game options of the main menu?  Please advise.  Thanks.