Author Topic: Sunset Valley 2020  (Read 32507 times)

Offline MrsFlynn

  • Admin Assistant
  • Administrator
  • Watcher
  • ******
  • Posts: 5293
Re: Sunset Valley 2020
« Reply #25 on: January 16, 2020, 12:33:28 AM »
It shouldn't matter what other save files you have in your main menu. SV2020 should automatically show up if the game save file folder is installed correctly.

Though if you want to make for sure. Then go ahead and either create a new Sims 3 folder and start from scratch.

Mrs Flynn, I followed the links that you PM'd me.  They were very helpful, but it still did not give me the SV2020 option in the game choices of the main menu.  One thing that may be influencing the choices is that I do have a previously saved game in the Save folder (Bridgeport).  Do you think that perhaps I should remove the Sims 3 folder that I currently have in the Electronic Arts document folder and generate a new one?  Then start from scratch?  Or maybe just delete the Bridgeport saved game and see if the SV2020 shows up in the game options of the main menu?  Please advise.  Thanks.
New Members, Welcome!! We hope you enjoy the forum!!  Thank you for visiting!!
Need Help? Check our Member FAQs Here. * -- Read and follow the Forum Rules, please! *

Offline sdhoey

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 5289
    • sdhoeys Sims & More
Re: Sunset Valley 2020
« Reply #26 on: January 16, 2020, 09:16:37 AM »
When I went to unzip the files for the Chocolate and the Vanilla, I had to "create" a folder in my saves to put the unzipped files into.

I created a folder named

SV2020_Chocolate.sim3

SV2020_Vanilla.Sims3

THEN I was able to unzip the files and place them into the folders.



Registered members do not see ads on this Forum. Register here.

Offline skipsmooth

  • Llama Wrangler
  • **
  • Posts: 85
Re: Sunset Valley 2020
« Reply #27 on: January 16, 2020, 10:06:27 AM »
Thanks, SDHoey.  I will try that

Offline skipsmooth

  • Llama Wrangler
  • **
  • Posts: 85
Re: Sunset Valley 2020
« Reply #28 on: January 16, 2020, 11:55:15 AM »
I think I know what the problem is.  When I downloaded the EllaCharmed/Sunset Valley app, my "stupid" computer attempted to change the Sunset Valley app to an Adobe Acrobat file.  It looks as though a few years ago, for whatever reason, the computer converted Sunset Valley from a .WORLD file to an Adobe Acrobat pdf file.  And I believe that may be affecting the SV2020 Vanilla and Chocolate files as well.  I am going to look and see if somehow I can convert the Sunset Valley files from Adobe Acrobat to .WORLD files.

Offline skipsmooth

  • Llama Wrangler
  • **
  • Posts: 85
Re: Sunset Valley 2020
« Reply #29 on: January 16, 2020, 04:42:03 PM »
well, I gave up.  I uninstalled all of the Sims 3 and expansions and am reinstalling in the hopes that that will do it.  If this doesn't do it, I guess I'll have to wait until I need a new computer....lol

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #30 on: January 16, 2020, 09:22:43 PM »
well, I gave up.  I uninstalled all of the Sims 3 and expansions and am reinstalling in the hopes that that will do it.  If this doesn't do it, I guess I'll have to wait until I need a new computer....lol
Had you considered uninstalling all Adobe products (including Acrobat), then re-downloading the files for SV2020?  Clearly Adobe is doing something harmful to your data.

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #31 on: January 17, 2020, 12:20:26 AM »
This version of SV will definitely be more interesting than the original one, and the routing fixes will hopefully prolong the time until the next move is necessary.

Between you and I - I don't think you'll need to move again to 'reset the neighborhood'.  SV2020 (and all the lots on it) was painstakingly optimized, so unless you bork some lots with really bad pathing, you should have clear sailing ahead.  :)



Registered members do not see ads on this Forum. Register here.

Offline Turjan

  • Nooboo
  • *
  • Posts: 12
Re: Sunset Valley 2020
« Reply #32 on: January 17, 2020, 08:48:52 AM »
Heh, you definitely sound optimistic  :).

In my experience, worlds will always deteriorate over time. You get accumulated errors baked into lots and sims, which results in the game slowing down. The larger the lot, the faster the deterioration process. I'm happy if this takes a lot longer than in my current game, and a good world base is already a wonderful start

Anyway, for me it's now time to start for real.

Offline skipsmooth

  • Llama Wrangler
  • **
  • Posts: 85
Re: Sunset Valley 2020
« Reply #33 on: January 17, 2020, 02:58:34 PM »
Hmm....interesting and frustrating!  This time, when I went to the main menu there were two blank boxes - no houses were the boxes that you illustrated.  I clicked on each box where the houses should have been.  The good news is that the SV2020 heading did come up above - one for Vanilla, and one for Chocolate.  The Bad news is I got the following message:  Cannot load this save game.  It may not have been saved with expansion pack data that is no longer present on this system.  I'm not sure if there is a way to rectify this issue.  One thing I can tell you which may or may not help me solve this is that I have yet to play a game since I uninstalled and reloaded everything.

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #34 on: January 17, 2020, 03:57:21 PM »
-snip-

Skip - I'm going to start a PM conversation with you and MrsFlynn to directly help you with your installation. Please look for it and reply to all so that we can all discuss and get you sorted out.  Thanks!

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #35 on: January 17, 2020, 05:39:11 PM »
Heh, you definitely sound optimistic  :).

In my experience, worlds will always deteriorate over time. You get accumulated errors baked into lots and sims, which results in the game slowing down. The larger the lot, the faster the deterioration process. I'm happy if this takes a lot longer than in my current game, and a good world base is already a wonderful start

Anyway, for me it's now time to start for real.

I've run SV2020 Vanilla through several in-game weeks without any deterioration in performance while doing testing.  I did a weekly Town Reset using Master Controller, but that's all.  There's of course the possible problem of orphaned objects, but usually MC takes care of that.  And clothing, which can over time get to be an issue in TS3, but there's not a way to control those in the world.

Have fun playing Turjan!

Offline Turjan

  • Nooboo
  • *
  • Posts: 12
Re: Sunset Valley 2020
« Reply #36 on: January 17, 2020, 09:10:59 PM »
As long as it beats the roughly 500 ingame days my last SV ran, I'm fine.

Look, my guy can even swim without getting wet  :D


But yeah, I heard the water in SV isn't deep enough.

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #37 on: January 17, 2020, 10:04:19 PM »
As long as it beats the roughly 500 ingame days my last SV ran, I'm fine.

Look, my guy can even swim without getting wet  :D

-snip-

But yeah, I heard the water in SV isn't deep enough.

Heh, that's kinda funny.  :)  I tested the dive spots, even saw some NPCs swimming around them while I was out there.  Drove a jet ski around for a while, etc.  Never saw any out-of-water experiences.  All the dive spots submerged completely when placed, so that might be a one-off kinda thing.  I have seen sims rarely "swimming around on floors after getting out of pools", but I think that's a bug related to the game itself.

500 days is a looooong game, not sure I've played one of that duration before.  Will be interesting to see how the world holds up!

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #38 on: January 19, 2020, 08:11:16 PM »
MrsFlynn noticed some bugged & invisible Junkyard spawners on one of the apartment lots today (at 2450 Pinochle Point).  The lot was originally created as a Junkyard in Sunset Valley, and re-zoned for residential.  Spawners sometimes bug out when you attempt to bulldoze a lot - these are bugged and don't show visibly when editing the lot.

Click on image to enlarge


Good job on the keen eye MrsFlynn!

The spawners generate and place random items (like furniture) on the ground on that lot as time passes, which isn't desirable.  To fix the spawners, install & use NRaas Master Controller to get an object list and delete them.  After MC is installed and your game is loaded and running, move your camera over to the lot at 2450 Pinochle Point and do the following:

  • Click on a patch of open ground, choose NRaas, then choose Master Controller (with the yellow circle next to it)
  • Click on Object Stats, then click on Not Inventory, then click the large checkmark
  • Scroll down in the list until you see five objects without icons, named "Objects.Spawners.JunkyardSpawnerX (where X is 1 through 5)
  • Click each one to turn them all yellow (selected), then click the large check mark
  • A new menu opens with all five listed, simply click (All) in the list, then the large check mark again
  • MC will confirm you want to delete (All), click the large check mark to permanently delete the spawners

IF the spawners left furniture objects on the ground floor (the bottom floor outside the building), you can either delete or pick those items up with a sim to get rid of them.

Make sure to save your game after the deletion, or it will appear when you reload it later on.

We will have this fix in a v1.1 set of Vanilla/Chocolate worlds available for download.  OR, if we manage to get v2.0 of the worlds ready soon enough, we'll distribute the fixes in that version for download.


Offline Fiatil

  • NPC
  • *
  • Posts: 2
Re: Sunset Valley 2020
« Reply #39 on: January 26, 2020, 02:58:03 PM »
I just registered an account to say I love everyone involved in creating this.

I got the urge to play The Sims 3 several weeks ago and I've been hooked since.   But man, it was an effort to play.  I have a very good gaming PC and it just ran terribly -- I was using Overwatch which helped, but I had to be very gentle while playing it.   It often crashed while moving around the town screen, and saving took over 2 minutes despite having a solid state drive.  Crashing + long save times are no fun at all.   I tried the fixed version of Isla Paradiso which still ran fairly terribly, and Union Cove which ran better but not particularly well, and crashed pretty regularly.

But this map works great.   Save and load times are 1/4 of what they were on Union Cove -- thanks all!

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #40 on: January 27, 2020, 03:02:22 PM »
Very glad to hear you're enjoying the worlds Fiatil.  :)

We're working on 2.0 which has some town improvements (lights, new properties), the 1.1 version of the Royal Paradise Hotel, and some fixes for bugs we've found.  Should be ready by Valentine's day, so you have plenty of time to keep playing until then.

Offline breessie

  • NPC
  • *
  • Posts: 1
Re: Sunset Valley 2020
« Reply #41 on: January 29, 2020, 05:01:42 AM »
I too had to make an account just to give my biggest thanks to everyone who worked on this world! It singlehandedly saved my Sims 3 playing experience. No lie, I've tried for years and years to make my game work without crashing despite of having a good computer, overwatch and errortrap and all the possible fixes, and I think now for the first time since the game came out, I've been playing the same save-file for close to 20 hours without a single crash, and I've been having a blast with it. Can't wait for new updates, thank you again for your hard work! ;D

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #42 on: January 29, 2020, 03:18:02 PM »
Thank you for the kind words Breessie!  We're all smiles over here after that kind of feedback.  :)

Offline Nikodemonek

  • NPC
  • *
  • Posts: 2
Re: Sunset Valley 2020
« Reply #43 on: February 11, 2020, 11:28:56 AM »
Hi! That's a very nice world you got here.
There is one problem I found...
Some of the subway stations are named "Subway Station Station". That really annoys me... Could you name some of them? Thanks.

Offline Turjan

  • Nooboo
  • *
  • Posts: 12
Re: Sunset Valley 2020
« Reply #44 on: February 11, 2020, 09:20:01 PM »
You can easily give them your own names in "Edit Town" - at least I did so myself. Obviously, leave the "Station" out of the name when you do that.

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #45 on: February 11, 2020, 10:17:18 PM »
Hi! That's a very nice world you got here.
There is one problem I found...
Some of the subway stations are named "Subway Station Station". That really annoys me... Could you name some of them? Thanks.
Probably named that way when Naga originally created them.  Turjan's tip applies - you can rename them in edit town.  I'll add them to a list of things to review.  Thanks.

Offline MrsGoodWrench

  • Nooboo
  • *
  • Posts: 5
Re: Sunset Valley 2020
« Reply #46 on: February 13, 2020, 10:14:55 AM »
I just registered an account to say a HUGE Thank you to all involved in this. Thank you all for your time,planning the layout, meticulous attention to detail and dedication y'all poured into this.

Amazing amazing world, words fail me to describe as to how awesome this world is, the lots builds etc, I love the sims 3 but this has given the game a whole new everything to the game things to do places to go sims to be seen.

Right now I've been playing Vanilla for a couple of days now and it's WOW, Definitely will try chocolate over the weekend.

Thank you.

Offline Jaga Telesin

  • Llama Wrangler
  • **
  • Posts: 44
Re: Sunset Valley 2020
« Reply #47 on: February 13, 2020, 05:21:19 PM »
Very happy to hear you're enjoying it MrsGoodWrench.  :)  We're diligently working on the next version (2.0), which we hope to have out by the end of February or beginning March.  Nothing wrong with 1.0 however, so keep on enjoying!

Offline MrsFlynn

  • Admin Assistant
  • Administrator
  • Watcher
  • ******
  • Posts: 5293
Re: Sunset Valley 2020
« Reply #48 on: February 13, 2020, 07:22:32 PM »
Thank you for the postive feedback. I have enjoyed working with J on this project. I have enjoyed seeing the changes he has done to SV to make it run more smoothly, and the tips and tricks we're learning along the way.

I love both versions equally, to me each has version has their own energy about them. :)
New Members, Welcome!! We hope you enjoy the forum!!  Thank you for visiting!!
Need Help? Check our Member FAQs Here. * -- Read and follow the Forum Rules, please! *

Offline ohzuna

  • NPC
  • *
  • Posts: 2
Re: Sunset Valley 2020
« Reply #49 on: February 23, 2020, 06:49:56 PM »
I created an account here just to tell you thank you for doing this! Sunset Valley is STILL my go-to world out of all EP, store, custom worlds. 90% of my games are there, and when I play other towns I have to bring a few SV townies just so I can have some familiar faces around. But I've never started a proper legacy there because I'd want more "stuff" in a legacy world. This is what I've been waiting for!

Question about the Fusion Lounge height fix: I'd like to do that myself, but is that something that can be done fairly easily in edit town/world editor? I know nothing about CAW so if it has to be done there I'm out of luck, but otherwise I'd like to give it a try. I know it's supposed to be leveled in 2.0, so I can wait for that if necessary, I just won't start a legacy until then.

I hope that didn't sound ungrateful. Believe me, I'm so happy to see my beloved Sunny Vee get the love it deserves! I've always hated the idea of using the SV fixed .world because I didn't want to have to switch back every time I play my favorite saved games, but for this 2020 version I think it will be worth it. :D