Author Topic: The Sims 3 Immortal Dynasty Challenge  (Read 1253772 times)

Offline Telsey

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #75 on: August 24, 2010, 09:54:58 PM »
I thought I had good comphrehension skills until I read this thread.  I am so confused at this point!  LOL  How on earth do you keep a Sim from reaching level 10 of skills when they live for 7 generations?  IF that is what y'all mean. 

Offline ClayMask

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #76 on: August 24, 2010, 10:31:50 PM »
It seems to me that to make the most valuable paintings and sculptures, the person making them should be someone that is not immortal, since the value of both goes up so much after the artist's death.  This means you'd have to level up both painting and sculpting on each spouse, however, as well as doing most of the skill challenges.  Seems kind of tedious.



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Offline Metropolis Man

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #77 on: August 24, 2010, 10:33:03 PM »
I thought I had good comphrehension skills until I read this thread.  I am so confused at this point!  LOL  How on earth do you keep a Sim from reaching level 10 of skills when they live for 7 generations? 

Don't forget what Sims is at its core — a god game. And you're god. You control your Sims, so you simply have your immortals avoid supermaxed skills that other immortals have done.

Offline Twinmum

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #78 on: August 24, 2010, 10:35:23 PM »
So I think I have it all down now, but just to be sure, would this chain of events be within the rules? Note, this probably isn't the path my dynasty will follow - I think I need to do a bit more planning yet.

Gen 1 immortal: Takes up painting as a career and the skill to max, he reaches level ten skill and job wise and does all the associated challenges. He also reaches level 10 in handiness, but fails to complete all the challenges.

Gen 2: Takes up sculpting as a career and skill to max and thus reaches level 10 in job as well as skill and completes all challenges. Along the way he does some gardening and reaches level 10 of the skill, but does not complete all the challenges.

Gen 3: Takes a science career and along the way maxes gardening, fishing and handiness. He completes all the challenges associated with gardening and therefore takes this as his super max skill, but does not complete the fishing and handiness challenges.

Gen 4: Heads into the culinary career and along the way maxes the skill and completes all the challenges.

Gen 5: Goes for a professional sports career and so chooses the athletic skill to max. He dabbles in a few skills, but doesn't complete all the challenges for any except the athletics ones.

Skip to gen 8 who also dabbles in a few things and maxes a few skills like athletics and fishing, but fails to complete all the challenges. He takes up martial arts in his spare time and chooses this as his skill to max and complete all challenges for.

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #79 on: August 24, 2010, 10:35:40 PM »
It seems to me that to make the most valuable paintings and sculptures, the person making them should be someone that is not immortal, since the value of both goes up so much after the artist's death.  This means you'd have to level up both painting and sculpting on each spouse, however, as well as doing most of the skill challenges.  Seems kind of tedious.

Were you going to have them learn photography as well?

That seems like a lot of work per generation. ^_^

Offline Metropolis Man

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #80 on: August 24, 2010, 10:48:37 PM »
Norma, at first I quickly glanced at your plan and was going to sign off on it, but on closer inspection....

Your problem is with generation 2 and generation 3. Remember, a supermax skill choice has to be unique to an immortal. You've got Gen 3 as choosing gardening as their supermax, but Gen 2 already maxed it. I know that Gen 2 did not supermax it with the challenges, but it's still no longer unique. Just have Gen 2 push the skill to 9 and you'd be fine.

Offline Twinmum

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #81 on: August 24, 2010, 11:02:15 PM »
Thanks Metro, this is where I (and I suspect quite a few others) are getting mixed messages. Some forum posts seem to imply (well to me they do) that as long as the challenges are not completed, it's ok to double up on level 10 of a skill.
OK, so then does that mean gen 8 reaching level 10 in any of the previously super maxed skills is also out of the question completely?

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Offline LlamaMama

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #82 on: August 24, 2010, 11:02:41 PM »
Norma, Gen 8 can't max athletics because Gen 5 supermaxed it. Martial arts would be a tricky choice because you'd have to prevent athletics from rising to 10.

Edit: sorry, simulpost.

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Offline simfulicious

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #83 on: August 24, 2010, 11:14:33 PM »
Martial arts doesn't raise athletics if you are meditating.  So once you are able to meditate (lv 5 I think) then you can switch to that without worrying about maxing athletic.

Offline Metropolis Man

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #84 on: August 24, 2010, 11:21:12 PM »
Thanks Metro, this is where I (and I suspect quite a few others) are getting mixed messages. Some forum posts seem to imply (well to me they do) that as long as the challenges are not completed, it's ok to double up on level 10 of a skill.

Well, I'm quite confident that I've been feeding you the same info. If not, I apologize. Any supermax skill locks out other immortals in 2 ways: say your Founder supermaxes painting, then a) painting is no longer available as a supermax skill choice for future immortals (I think everyone gets that part), but also b) painting can never be pushed to level 10 by another immortal too because then your Founder has supermaxed a skill that was later also maxed by another immortal making the skill no longer unique to your Founder.

OK, so then does that mean gen 8 reaching level 10 in any of the previously super maxed skills is also out of the question completely?

Exactly. This is the essence of the concept of uniqueness. Level 9, eh...so so. But, push a skill to level 10 and you've maxed it making it unique. So, any supermax skill that's chosen for the requirement of eating Ambrosia has to be unique.

Metro, what do we do about the Mix Master bug in Nectar Making?

The same way you would handle the Consignment Store Reputation challenge bug — just be honest with yourself and keep good notes on how many combinations you've used in nectar-making. When you have used the correct amount — 15 is it? — then you're welcome to take credit for the challenge.

Offline Twinmum

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #85 on: August 24, 2010, 11:34:18 PM »
Arhh, I think I found where I was getting mixed messages. I went back and reread both threads on the dynasty challenge and this one could be the culprit. I'd say that I must have read it before Pam edited it.
I think there's still some confusion here.  The accidental maxing of a skill that has been claimed as a SuperMax skill is ok as long as it's not also claimed as a SuperMax skill.  Maxing of any and all skills is fine.  You just have to make sure there's no overlap of the SuperMax skills.

Do I have this right, Metro?

EDIT:  I was incorrect in this post.  Any SuperMax skill CANNOT be maxed by anyone else.  Example:  If the founder maxes 4 skills and choses one as a SuperMax skill to qualify for Ambrosia, even those other 3 maxed skills cannot be used as a SuperMax skill for other immortals.

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Offline Pam

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #86 on: August 24, 2010, 11:35:26 PM »
Yes, I'm very sorry.  It was my fault.  I got confused myself after reading all the messages here.  My apologies to everyone.
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Offline Metropolis Man

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #87 on: August 25, 2010, 01:19:21 AM »
I wanted to give everyone that has already started their Dynasty a heads up that a major rule change may be forthcoming tomorrow. Solstice PM'd me about the possibility of allowing deathflowers to be added only to immortals' inventories once they have earned the right to eat Ambrosia. She made some very good points, but at the time I was pretty bull-headed and said no way. I was instant messaging with Pam and she asked to see the PMs and Pam said that Solstice made some valid points. The main point of Solstice's argument is that even if an immortal eats Ambrosia, that Sim could still die by an unfortunate accident completely out of the hands of the player. A death by meteor would be one example. I'm not sure how many more there would be. But, I confess that it would be heartbreaking to lose so much work if an immortal turned out to be quite mortal and died by some freak accident. So, that's what's going on. I'll sleep on it and Pam's thinking about it too and we'll have a decision for everyone tomorrow.

Offline LlamaMama

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #88 on: August 25, 2010, 01:41:09 AM »
I'm so glad you and Pam are rethinking that. That was a serious concern for me.
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Offline Telsey

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #89 on: August 25, 2010, 01:51:45 AM »
I guess what is confusing me is the maxed and supermaxed.  It seems (and I have no idea if I have this correct yet - this is like some sort of brain twister) that maxed and supermaxed makes no difference.  Once you hit level 10 it is off limits whether you do the challenges or not.  I don't understand that at all.  What is the point of supermaxed then?  Sorry, I am just not getting this.  I am a control freak with my Sims which is why I rarely see them do many things that others find in the game but I have had Sims max out skills that I never intended for them.  Some will like something and every  minute you are downtown or something they will skip what you told them to do and do their favorite thing. 

Offline Pam

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #90 on: August 25, 2010, 02:13:11 AM »
I guess what is confusing me is the maxed and supermaxed.  It seems (and I have no idea if I have this correct yet - this is like some sort of brain twister) that maxed and supermaxed makes no difference.  Once you hit level 10 it is off limits whether you do the challenges or not.  I don't understand that at all.  What is the point of supermaxed then?  Sorry, I am just not getting this.  I am a control freak with my Sims which is why I rarely see them do many things that others find in the game but I have had Sims max out skills that I never intended for them.  Some will like something and every  minute you are downtown or something they will skip what you told them to do and do their favorite thing. 


SuperMax is the skill chosen by the immortal to be the skill that qualifies for Ambrosia.  Each immortal will have one SuperMax skill that none of the other immortals can have maxed at all.  With 8 immortals, that means that 8 skills will be SuperMaxed, which makes them off limits for all the immortals except for their one that they choose for Ambrosia qualification.  You'll have to keep close tabs on all of your immortals to make sure that none of them accidently max out one of the SuperMaxed skills.
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Offline Telsey

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #91 on: August 25, 2010, 04:15:36 AM »
I thought even the maxed skills couldn't be used by another immortal Sim.  I feel like I am in the twilight zone.  I just cannot understand this.  First I thought it was just the supermaxed skills that couldn't be duplicated but then someone said you can't duplicate even the maxed skills (reaching level 10, minus challenges) so is it both that you can't duplicate and why is there a distinction then? 

Offline wildredchild

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #92 on: August 25, 2010, 04:35:15 AM »
I hope to clear most, if not all, of the skill choice confusion up soon. I'm going to lay out exactly what I intend to do—at least give players a taste of the first 3 generations. I'll be very specific and leave no stone unturned. So, hopefully, that will help. I'll do that later today, but need to get to some house chores first.  ::)

-------

EDIT: Okay, here’s my walkthrough for the first 3 generations. Whether or not I actually do this is up in the air, but for now it sounds like a solid plan:

My Founder is Moe Howard. Moe’s going to marry quickly as TheCub correctly pointed out—you can’t dawdle on getting the paintings done. So, Moe marrys and his wife will assume the responsibility of painting Moe’s portrait, and also doing the photo and ice sculpture. She’ll be quite busy.

As for Moe, now that I think about it, guitar is not the way to go. I’ll have Moe go the Science career route and that way the gardening and fishing necessary for making Ambrosia can be taken care of, plus he’ll have handiness to to repair things that break. So, his LTW will be the Creature Robot Cross Breeder and his wife will essentially be the cook and a self employed painter, sculptor, photographer.

Moe and whatever her name will be have one child, Shemp. Shemp’s the 2nd generation immortal. Moe will probably have maxed gardening, handiness and fishing, so all 3 skills will be off limits for Shemp’s supermax choice. It would make sense for Shemp to become a da Vinci because Moe’s wife won’t be around very long to handle the paintings, photos, and sculptures. So, Shemp will pursue painting, sculpting and inventing and his targeted supermax skill would be one of those. His career will be a self-employed profession. Shemp’s wife will need to get in on the act as far as painting, sculpting and photography because Shemp will need his own objects for the museum. But, once Shemp’s wife is gone, then Shemp will be able to handle all museum objects for all future immortals.

Shemp and his wife bring in the 3rd generation with Curly Howard. Woo woo woo woo. Curly needs to pick a LTW, career, and supermax skill all different from Moe and Shemp, so let’s just say....a Swimming in Cash LTW, a Ghost Hunter career, and a Logic supermax choice.

Death Fish and Life Fruit can be kept indefinitely in inventory without fear of them ever spoiling, but there's still the requirement of someone with a maxed cooking skill to make the Ambrosia. So, I may just have Moe assume that responsibility and be the Dynasty household cook.

It is a little confusing in the sense of how many ways you can approach this, but I hope this example at least clears up some of the skill/supermax choice confusion. The bottom line is you'll have 8 immortals which means 8 different supermax skills, 8 different careers (rabbit-hole or self employed profession is fine) and 8 different LTW. Just plan it out for yourself and that will avoid confusion down the road for you when you get to generation 5 or 6 and are wondering what your remaining immortals can choose from to fulfill their requirements.

I quoted this in case anyone missed it.  This explanation actually made all the right clicks in my head the best out of all given previously, including my own.

Offline Pam

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #93 on: August 25, 2010, 04:57:08 AM »
@Twinmum and Wildredchild:

I'm very sorry, but I removed both of your posts.  They conflicted with each other and I was afraid it would only cause more confusion for Telsey.  Plus, Metro is the best for explaining at this point.  Let's wait and let him help Telsey get settled.  Again, I'm sorry about removing them.  Please forgive.  :)
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Offline samoht04

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #94 on: August 25, 2010, 05:31:50 AM »
So is this plan okay-ish?

Founder - Maxes Cooking and Reaches Lvl 10 Culinary.
Gen 2 - Maxes Sculpting and Reaches Lvl 10 Sculptor Career.
Gen 3 - Maxes Athletic and Becomes Lvl 10 Athlete.
Gen 4 - Maxes Writing and becomes Lvl 10 Writer.
Gen 5 - Maxes Charisma and Becomes Lvl 10 Politician.
Gen 6 - Maxes Inventing and Handiness and becomes Lvl 10 Inventor.
Gen 7 - Maxes Guitar and Reaches Lvl 10 Music.
Gen 8 - Maxes logic and reaches Lvl 10 Medical.

So is that plan following the rules?

And also a question which may/may not have been asked: 'Does each sim have to make their own Ambrosia or can one sim make it for them all?'
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Offline Twinmum

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #95 on: August 25, 2010, 06:27:43 AM »
@Twinmum and Wildredchild:

I'm very sorry, but I removed both of your posts.  They conflicted with each other and I was afraid it would only cause more confusion for Telsey.  Plus, Metro is the best for explaining at this point.  Let's wait and let him help Telsey get settled.  Again, I'm sorry about removing them.  Please forgive.  :)

No worries Pam. I certainly didn't mean to confuse, but you are right, Metro is better at explaining
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Offline templesmom

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #96 on: August 25, 2010, 09:23:30 AM »
So is this plan okay-ish?

Founder - Maxes Cooking and Reaches Lvl 10 Culinary.
Gen 2 - Maxes Sculpting and Reaches Lvl 10 Sculptor Career.
Gen 3 - Maxes Athletic and Becomes Lvl 10 Athlete.
Gen 4 - Maxes Writing and becomes Lvl 10 Writer.
Gen 5 - Maxes Charisma and Becomes Lvl 10 Politician.
Gen 6 - Maxes Inventing and Handiness and becomes Lvl 10 Inventor.
Gen 7 - Maxes Guitar and Reaches Lvl 10 Music.
Gen 8 - Maxes logic and reaches Lvl 10 Medical.

So is that plan following the rules?

And also a question which may/may not have been asked: 'Does each sim have to make their own Ambrosia or can one sim make it for them all?'




The way I understand is anyone can make it for them.

Offline Metropolis Man

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #97 on: August 25, 2010, 09:43:55 AM »
I guess what is confusing me is the maxed and supermaxed.  It seems (and I have no idea if I have this correct yet - this is like some sort of brain twister) that maxed and supermaxed makes no difference.

They are different. The supermax skill is the skill chosen by your immortal to qualify to eat Ambrosia AND place a deathflower in inventory (Pam and I agreed on this, everyone—I’ll be editing the rules shortly). As per the rules the skill chosen for eating Ambrosia must be maxed and must have all related skill challenges completed before eating Ambrosia. A maxed skill is simply one where you’ve hit level 10.

Multiple immortals can have the same maxed skill, but each immortal must have one unique supermax skill—the one that qualifies them to become immortal. The supermax skill cannot be a skill that has been (or will be) maxed by any other immortal.

Telsey, give a shout if you’re still unclear.

So is this plan okay-ish?

Founder - Maxes Cooking and Reaches Lvl 10 Culinary.
Gen 2 - Maxes Sculpting and Reaches Lvl 10 Sculptor Career.
Gen 3 - Maxes Athletic and Becomes Lvl 10 Athlete.
Gen 4 - Maxes Writing and becomes Lvl 10 Writer.
Gen 5 - Maxes Charisma and Becomes Lvl 10 Politician.
Gen 6 - Maxes Inventing and Handiness and becomes Lvl 10 Inventor.
Gen 7 - Maxes Guitar and Reaches Lvl 10 Music.
Gen 8 - Maxes logic and reaches Lvl 10 Medical.

So is that plan following the rules?

You’re good, samo.

And also a question which may/may not have been asked: 'Does each sim have to make their own Ambrosia or can one sim make it for them all?'

One Sim can make all of it. Yeah, I’m still pondering my own strategy and I think one good early possibility would be to have the spouse of the Founder go culinary career to get the uber fridge that never spoils food. That way they could make a large quantity of Ambrosia before they die and simply be done with suppling all future generations with a huge batch. The trick would be that the spouse would also need to get the painting, sculpting, and photography skills necessary for the Founder’s museum objects. I would foresee a couple of loooong vacations by this Sim to take care of maxing photography and cooking outside of home time and making the culinary career a bit more manageable.  

Offline Twinmum

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #98 on: August 25, 2010, 10:05:04 AM »
I would foresee a coule of loooong vacations by this Sim to take care of maxing photography and cooking outside of home time and making the culinary career a bit more manageable. 

If travel is banned till the second generation is young adult, does this leave much time. That's one thing I've never really taken much notice of - how long is each life stage. Someone want to enlighten me or at least point me somewhere that says?

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Offline Metropolis Man

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Re: The Sims 3 Immortal Dynasty Challenge
« Reply #99 on: August 25, 2010, 10:08:59 AM »
Okay, everyone—the rules have officially been modified to now allow deathflowers for immortals. The placing of deathflowers in an immortal's personal inventory carry identical requirements as eating Ambrosia—you must fulfill the requirements to do so. The deathflower is simply there as a failsafe mechanism in case of a meteor or something unfortunate like that. Eating Ambrosia is still at the core of this challenge and the placement of the deathflower does not eliminate any immortal's need to make and eat Ambrosia to remain immortal.

I also mentioned the SuperMax skill and what it is since that term has been flying around a lot.

So, please reread through the rules. Thank you.