Author Topic: The Sims 3 Domination Dynasty: Resistance is Futile  (Read 70537 times)

Online Metropolis Man

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The Sims 3 Domination Dynasty: Resistance is Futile
« on: July 01, 2014, 08:28:45 AM »
The Sims 3 Domination Dynasty: Resistance is Futile


Goal

If you’re a Star Trek fan you probably remember the Next Generation series and the introduction of the Borg. The Borg were a huge hit and their “Resistance is Futile” tagline has become a staple of cultural expressions. Longtime Tournament Challenge players may also remember the Attack of the Clones challenge from 2012. So, with those two little nuggets as a backdrop we are offering up the last Sims 3 Dynasty with the whole “alien takeover” thinking in mind—you start with a male and female and the goal is to “assimilate” your entire town—all homes must be filled with a natural child or a clone of one of your founders. In addition, all real estate (homes, businesses and properties has to be purchased and fully upgraded.

Setting up Your File

• Make sure to play under the latest patch.
• Choose from any EA town as well as the forum's own Union Cove.
• You also need to decide which expansions you will choose to have installed. Using Sim Game Selector 3.0 makes it easy, but you need to remain consistent with the installations throughout the challenge — i.e. if you decide to play without Into the Future at the get-go, then that expansion remains turned off until the end.
• Create one male and one female Young Adult Sim (all life states allowed). Have some fun with their appearance...remember, your founders are from a different world. :) You are also allowed to create three pets at the start. After you finish creating your Sims (and any pets) you can assign whatever relationships to your Sims you wish except they cannot be siblings because your founders (the king and queen of your hive) will need to bring in natural children eventually.
• All Store content is allowed. As always, you use at your own risk.

Edit Town
Before you choose a place to live for your king and queen (and any pets) click the Options button and select Edit Town.
Mouse over empty residential lots (look for the blue diamond icon). Click the icon to get the lot info pop up to tell you what the size of the lot is. Click on the Show Empty Houses tab in the lower left screen and choose a house (EA designed houses only -- from the library bin or from any one of the EA world houses copied to the library bin) you like that will fit on the lot. Keep repeating this process until all empty lots have been filled with a home (the single exception would if you plan on building your own home on your starting lot, then you can leave that lot empty).  Empty commercial lots would need their lot designation changed to residential.

Small parks & undesignated lots would need their lot designation changed to one of these four choices only: Hangout, Beach, Big Park or Cat/Dog Park.  Lot designation list here.

Next, you are allowed to take up to 5 lots in your neighborhood and do whatever you want with them — convert residential to commercial, put in missing lots such as the elixir shop, change 2 small lots to one large lot, whatever it is you want to do. But, 5 lots is the limit.

Once you’re done in Edit Town, click the Return to Game Setup button at the top, then click the Move in Household button and choose the family you just created. Pick any lot you can afford and start your game.

The only other time you are allowed access to Edit Town is for each Young Adult child to kick out a household if necessary in order to move into a home. This is a privilege granted if all requirements for moving out have been met, and you can only kick out a household if all empty homes in the neighborhood have already been filled. Once it is time to move out, Young Adults must use their Smartphone to move to a home.

Options
General Settings: Enable Interactive Loading Screens needs to be unchecked.
Game Options: Click Restore Defaults and set Lifespan to Long. Leave plumbobs at their default position.
Sim and Pet Autonomy needs to be High Freewill.
Seasons and Environmental Options > All player choice, but set these before going live and leave them alone for the duration of the challenge.
Advanced Demographics Options > Enable Story Progression needs to be OFF.
Population Control Settings: All player choice, but set these before going live and leave them alone for the duration of the challenge.

General Rules

• All mods are banned.
• You may start on any lot you can afford (empty lot or premade home). Moving is fine, but you cannot change neighborhoods.
• No household additions except for natural children, clones of the king and queen, and any pets.
• All children that result from abduction pregnancies (aliens) must be returned to their homeworld and cannot become a part of the household.
• Changing Life States is fine.
• No restrictions on vacations/University/Future Travel (however each Sim to do so adds to your total time needed to complete the challenge)

Adding to the Hive

You are only allowed to add to the hive on designated “reproductive days.” On these days your queen adds to the hive via a single natural delivery (adoption and genetic engineering are not allowed). The king and queen are also both allowed to add clones to the hive — you cannot add more clones than the amount of natural offspring in that particular delivery. So, if the queen has twins for one of her deliveries, then the King and Queen would each be allowed to add 1 clone, or one of them could add 2 clones if the other did not add any. If the hive is to have clones added they must only be done on reproductive days after the queen delivers her natural offspring and only clones obtained via LTR are allowed. You will obviously need to have more than one Reproductive Day in order to take over your town, so the king and queen will need to repeat their requirements for Reproductive Day.

Requirements for All Reproductive Days:
IMPORTANT: All requirements below need to be accomplished after the last Reproductive Day in order to qualify to Try For Baby for the next Reproductive Day. No stockpiling of skills, lifetime happiness rewards, etc. The King and Queen can make progress on their next set of requirements after Trying For Baby, but they each can only complete one of each requirement before a RD.
• King and Queen both have to max a job (rabbit holes, professions, and self-employment jobs all qualify. Part-time jobs do not). The king and queen can do the same job(s), but each of them cannot repeat any jobs. Each career of a dual track career (i.e. the Symphonic and Rock Star tracks of the Music career) is considered a unique career.
• King and Queen both have to finish two skill challenges. Collecting and Consignment Store challenges are not eligible to satisfy this requirement, but there can be crossover between the King's and Queen's skill challenges.
• King and Queen both have to purchase a unique lifetime happiness reward. This restriction does not carry over to offspring/clones—it’s only between the king and queen.
• King and Queen both have to have a unique Best Friend not on the family tree. Pets and cars are eligible to fulfill this requirement. This restriction does not carry over to offspring/clones—it’s only between the king and queen.
• The King and Queen must assemble one collection of 5 objects. Both King and Queen must each contribute at least one item to the collection, and they must keep these collections for the duration of the game. These items must be a) created, b) found, or c) given to the King and Queen as freebies/perks as part of a career or being a Celebrity. None of the 5 items can be purchased or made on the Display Table. Each Reproductive Day’s collection must be a unique item type. Qualified Item List — Criminal career objects taken home, Career reward objects (culinary career fridge, law enforcement squad car, Fox statue, etc; career rewards must be earned before the Reproduction Day they're counting towards), celebrity freebies in family inventory, wedding presents, Stolen Items by a Sim (not rabbit hole steals), time travel items, paintings, photos, elixirs, sculptures, beetles, butterflies, turtles, lizards, rodents, birds, snakes, fireflies, gems, metals, spacerocks, fish, relics, inventions, nectar, wildflowers, books, spirits, Gnomes, Lifetime Happiness Reward objects (i.e. teleporter, collection helper), skill certificates, plants, fancy festival eggs, samples from the science skill, street art, seashells, messages in a bottle, Nanites, Love Gifts, Potions (from logic skill), Moneybags (from money tree), Star dust, Dark matter, Upgraded items from handiness skill, Cooked dishes from cooking skill, Sketches from drafting table, Prism Art Studio items, Whiteboard drawings, given by parents to sims in the Daycare career, preserves/jam made by sims via the Canning Station, and any harvestables from Omni Plants.


Taking Over Your Town
It’s the king and queen’s job to bring lots of drones into the hive, but once the drones become Young Adults and finish their five requirements they are eligible to be moved out to assist in the town assimilation.

Drone Requirements for Leaving the Hive:
• Must have a job that no other drone has had as well as receive one promotion in that job. Rabbit-hole careers, professions, and self-employment jobs qualify, but not part-time jobs. In the event that all jobs have already been taken by former drones, you may choose any job that only one drone has had. Jobs must be acquired after drone has become a YA. Here is a complete jobs list for your reference. Thank you, Nutella.
• Must have maxed one skill** (overlap is fine).
   **Mermaids would need to max a skill other than scuba diving
   **Simbots would need to max a skill other than handiness and inventing
• Must have purchased a business or property (upgrade to the highest level). If you have more buildings and properties in your town than spaces for drones, then your King and Queen may buy the excess. If no businesses or properties are left to be purchased and you still have homes to move into, then your Young Adults are exempt from this requirement.
• The home being moved into must be purchased. Drones must first be moved into any available empty homes. Once all empty homes have been filled each Young Adult moving out may enter Edit Town and kick out a family as long as your drone is Best Friends with some member in that household.
• Every YA moving out needs to have a Masterpiece portrait (painting skill level 7 unlock) of them made (as a Young Adult) and hung up in the Hive’s Honeycomb room.


------------

Danielle Haydis created an awesome spreadsheet to help you stay organized with all the various requirements. Thank you, Danielle.

Finishing Up

In stark contrast to the forum Tournament challenges, Dynasties have never been about leaderboards and player rankings, but if you do want to give yourself a score for the Dynasty Hall of Fame, then tell the team what the game clock reads when you have achieved total domination of your town—for example, Week 12, Day 5, 4:13 PM. All businesses and venues must be purchased and fully upgrade, all townies must be kicked out of their homes and a Young Adult moved in, and all empty homes must also have a young adult moved in. Also let us know the total travel days — this includes vacations, Future Travel, and University. Each Sim traveling adds to your total. Round everything up to full days — i.e. if you spend 4 hours in China, then you were there 1 day. And if 3 Sims went to University for 14 days each, then you would add 42 days to your finish time total.

When you send the team your final information please also include a screenshot of your King and Queen standing in their Honeycomb room with the portraits of their drones.

**Finally, my special thanks to Blackrosea who put in many, many hours with me getting this Dynasty ready for everyone.**

Last Edited — 2/20/2015

Offline LenaLJ

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #1 on: July 01, 2014, 01:22:15 PM »
Im so in love with this dynasty, cant wait to get vacation, or time off so i can play it.

A little question thouhg, you say no stockpiling at all, will it be considered stockpiling if queen in week 1 before first RD would do a lot of gardening to complete the skill challenges. And then in week 7 before 3rd RD would user the fruit gathered in week 1 to complete the gardening career?



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Online Metropolis Man

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #2 on: July 01, 2014, 01:31:44 PM »
A little question thouhg, you say no stockpiling at all, will it be considered stockpiling if queen in week 1 before first RD would do a lot of gardening to complete the skill challenges. And then in week 7 before 3rd RD would user the fruit gathered in week 1 to complete the gardening career?

She could finish two skill challenges, but no more than that before the first RD. That's the catch and something players really need to be careful with. You really have to be careful with the following rule...


The King and Queen can make progress on their next set of requirements after Trying For Baby, but they each can only complete one of each requirement before a RD.

Offline LenaLJ

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #3 on: July 01, 2014, 01:34:00 PM »
She could finish two skill challenges, but no more than that before the first RD. That's the catch and something players really need to be careful with. You really have to be careful with the following rule...

I was mostly interested in the produce she would get from gardening, would she be able to save that and later do the gardening career, with the produce gathered before the first RD.

Online Metropolis Man

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #4 on: July 01, 2014, 01:50:16 PM »
I was mostly interested in the produce she would get from gardening, would she be able to save that and later do the gardening career, with the produce gathered before the first RD.

You just have to be really careful, Lena. You have your 5 requirements before RD #1. So, your King and Queen finish all their 5 requirements for RD #1 and now they can Try For Baby. They do. Now you're looking for more to do before the offspring and clones arrive. This is where you have to be super careful because you CANNOT finish any more requirements. You can make progress towards the 5 requirements needed for RD #2, but you could not actually complete them — that's stockpiling—capping a career, buying another LTR, finishing more skill challenges, etc.

Offline LenaLJ

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #5 on: July 01, 2014, 02:06:43 PM »
You just have to be really careful, Lena. You have your 5 requirements before RD #1. So, your King and Queen finish all their 5 requirements for RD #1 and now they can Try For Baby. They do. Now you're looking for more to do before the offspring and clones arrive. This is where you have to be super careful because you CANNOT finish any more requirements. You can make progress towards the 5 requirements needed for RD #2, but you could not actually complete them — that's stockpiling—capping a career, buying another LTR, finishing more skill challenges, etc.

Okay i think i got it now thanks.

Offline Lisa46

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #6 on: July 01, 2014, 03:45:12 PM »
I'm in CAS now! I love that we get three pets.  :)



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Offline simfulicious

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #7 on: July 01, 2014, 05:31:56 PM »
Metro- if we can't ACTUALLY complete a requirement before an RD day, I'm wondering if that part of the sentence should be changed from 

The King and Queen can make progress on their next set of requirements after Trying For Baby, but they each can only complete one of each requirement before a RD.


to

The king and queen can make progress on their next set of requirement after Trying For Baby, but they cannot complete any requirements until after the RD occurs (baby(ies) are born). 

I interpreted the way it's written now to mean that the king and queen would be allowed to complete one requirement only in the interim time period, but you told Lena that they cannot complete anything.

Offline Lisa46

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #8 on: July 01, 2014, 05:35:03 PM »
Simfu, he means that for example you could max the fishing skill and catch 300 fish, but not catch the required 250.

Offline simfulicious

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #9 on: July 01, 2014, 05:36:11 PM »
I understand what is meant now, but it took him explaining it to Lena before it sunk in. 

Offline Ferretmania

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #10 on: July 01, 2014, 06:16:32 PM »

Regarding the purchase and upgrading of businesses and properties : Are the King and Queen allowed to purchase and upgrade too or is it only drones that are allowed to do so ?

I only live in real life when my sims need a break ;)

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Online Metropolis Man

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #11 on: July 01, 2014, 06:16:45 PM »
Ah, I see the confusion. You have 5 requirements needed to qualify for a RD. What I meant is you can only accomplish one of each of those five. So, let's take the job part — one of the requirements. You cap the business career, but could not also cap the self employed painter career before a given RD because that would be stockpiling and you'd be doing more than one of the five requirements.

If someone has a better way of what the rule should say, by all means let me know.

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #12 on: July 01, 2014, 06:18:36 PM »
Regarding the purchase and upgrading of businesses and properties : Are the King and Queen allowed to purchase and upgrade too or is it only drones that are allowed to do so ?

They can but it is a drone requirement — drones have to purchase in order to move out so be careful. If you start having the King and Queen buy stuff there may be nothing left for drones to buy.

Offline Ferretmania

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #13 on: July 01, 2014, 06:21:43 PM »
Sending you a PM
I only live in real life when my sims need a break ;)

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Offline IllusoryThrall

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #14 on: July 02, 2014, 12:36:54 AM »
Question.. as it's not specifically stated.. age-reducing things (like life fruit) are allowed, or disallowed?

Offline EtnaFan666

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #15 on: July 02, 2014, 02:04:06 AM »
Quote
**Mermaids would need to max a skill other than scuba diving
   **Aliens would need to max a skill other than advanced technology

Can I point out something? Since the couple must be made in CAS, there can't be any alien babies since aliens cannot be made in CAS and you can't turn a human into an alien. The only way you can have alien babies is by alien abduction or moving in an alien, the latter would violate the rules, so only an accidental alien abduction would bring an alien into the house. So that rule about aliens maxing another skill should not be in there as there is no way for your couple to have an alien baby. You'd have to send alien babies to their homeworld.

Mermaid kids are possible if you buy mermaidic kelp or get it from a mermaid but not aliens, you can only get aliens from in-game so there is no point in having the rule about aliens needing to master another skill as there will be no alien babies in the challenge unless your male Sim gets abducted.
I play The Sims 4 for fun, so I don't care if I never end up being interviewed for the Dynasty Hall of Fame; people who play for keeps burn out too easily and don't enjoy playing the games, so I am going to not sweat the details.

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Offline dontmindme

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #16 on: July 02, 2014, 02:18:23 AM »
I would like to ask why vampires are allowed for this challenge as the skill bug for born vampires still exist (thereby making one requirement of this challenge rather moot) and that made vampires still get the double skill bonus during the night, thus rendering skill challenges which rely on levels (ie paint X paintings of X quality) much easier and making ladder-climbing in some rabbit-holes much faster.

Offline Shirin

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #17 on: July 02, 2014, 02:21:27 AM »
I would consider a vampire to be challenging to play, because of the skill requirement - maybe I just have an unruly bunch of glittersparks, but I would have to micromanage to make sure that the vampire(s) doesn't wind up stockpiling skills. Plus, they still have to do the challenges, and avoid the sunlight, and all that other fun stuff.

Offline Deklitch

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #18 on: July 02, 2014, 02:41:22 AM »
Regarding collections:
- Does the 'time travel' items mean items from Oasis Landing or items acquired through use of the time machine?
- Can stuff you get from rumaging count towards collections?

Online Metropolis Man

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #19 on: July 02, 2014, 05:52:43 AM »
Can I point out something? Since the couple must be made in CAS, there can't be any alien babies since aliens cannot be made in CAS and you can't turn a human into an alien. The only way you can have alien babies is by alien abduction or moving in an alien, the latter would violate the rules, so only an accidental alien abduction would bring an alien into the house. So that rule about aliens maxing another skill should not be in there as there is no way for your couple to have an alien baby. You'd have to send alien babies to their homeworld.

Mermaid kids are possible if you buy mermaidic kelp or get it from a mermaid but not aliens, you can only get aliens from in-game so there is no point in having the rule about aliens needing to master another skill as there will be no alien babies in the challenge unless your male Sim gets abducted.

Good point. I think someone mentioned as much in the workbench thread and I forgot about it. Thank you.

Regarding collections:
- Does the 'time travel' items mean items from Oasis Landing or items acquired through use of the time machine?

Time Machine.

- Can stuff you get from rumaging count towards collections?

Sure, I do not see why not.

EDIT: Stolen Items are already in the list and basically you are stealing from someone's trash, so just look at it that way. So, items obtained from rummaging can just be under that umbrella.

Offline dontmindme

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #20 on: July 02, 2014, 10:39:48 AM »
Hi, I have a quick question, there are two 20x20 lots and one 25x25 lot in DV and I can't find any EA made houses that will fit in it. What should I do?

Offline MarianT

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #21 on: July 02, 2014, 11:09:12 AM »
dontmindme, Dealing with the 20x20 lot counts as one of your 5 lots. You can merge it with a nearby lot or make it big enough for a house or community building.

Metro, in the Workbench, I asked whether the founders could buy businesses and properties, and you said definitely not, that had to be reserved for the drones. So maybe you should state either way.

Also, if you make best friends with 2 people before Reproductive Day 1, but you let one of the friendships decay to good friend, could that person still be eligible to count as best friend for a future day? Or is he off the list forever?
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Offline simfulicious

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #22 on: July 02, 2014, 11:18:14 AM »
Dontmindme...if you have IP you can place houseboats on regular land and they are small enough for the small lots

Offline dontmindme

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #23 on: July 02, 2014, 11:25:41 AM »
Thanks for the replies, Marian and Sim.

Online Metropolis Man

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Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #24 on: July 02, 2014, 11:46:11 AM »
Metro, in the Workbench, I asked whether the founders could buy businesses and properties, and you said definitely not, that had to be reserved for the drones. So maybe you should state either way.

Yeah what I want to avoid is the King and Queen making millions quickly with the guitar exploit or something similar, buying up all properties, and then the drones simply do not have the requirement anymore. I do not want to outright ban the King and Queen buying properties because maybe in some towns there would be enough of them to go around — every natural child and clone could buy one as part of moving out as well as some being left over. It's just something the player is going to have to figure out on their own. I am just not sure how to phrase it — maybe someone could help me in as few words as possible. The drones have to be the ones to buy properties because it's one of their requirements. You'd only be able to have the King and Queen buy properties if you knew for sure that all drones in the future would be able to do so.

Also, if you make best friends with 2 people before Reproductive Day 1, but you let one of the friendships decay to good friend, could that person still be eligible to count as best friend for a future day? Or is he off the list forever?

I know it sounds crazy, but strictly speaking if either King or Queen had 2 BF not on the family tree before RD 1, then they'd be stockpiling. So, just don't let it happen.