Author Topic: The Sims 3 Domination Dynasty: Resistance is Futile  (Read 58710 times)

Offline simfulicious

  • Watcher
  • ******
  • Posts: 1035
  • Origin ID: petunia302007
    • Stories By Simfulicious
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #75 on: July 09, 2014, 03:06:27 PM »
My understanding is that you would only count two of the challenges. Having 3 challenges doesn't cause you to fail; it just means that you can't count one of them, ever. But you can wait for a more official ruling.


That's what I'm hoping for...it's not technically stockpiling if you don't ever plan to use it :)

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • *****
  • Posts: 10191
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #76 on: July 09, 2014, 03:10:53 PM »
So I think I already know the answer to this, but I am going to ask it anyways...


My King, Goldbreeze Honeycomb, is working on his last level of the painter career.  So of course, he has to paint.  He already earned Brushmaster and whatever the brilliant painting challenge is.  He just earned himself the Masterpiece challenge too, making 3 skill challenges, and he still has to cash in around $14,000 more to max his career.  He didn't have anything on to make better paintings...no aura of creativity or extra creative LTR...nothing.  Is it possible for me to continue for HOF, if I just don't ever count the masterpiece skill challenge?  I just think that this particular challenge is totally out of the player's control, and I really don't want to start over, but I will understand if that's what you guys decide.

You're fine. I think I said somewhere that sometimes this kind of stuff is totally out of the player's control.

< br/>
Registered members do not see ads on this Forum. Register here.

Offline simfulicious

  • Watcher
  • ******
  • Posts: 1035
  • Origin ID: petunia302007
    • Stories By Simfulicious
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #77 on: July 09, 2014, 03:13:09 PM »
You're fine. I think I said somewhere that sometimes this kind of stuff is totally out of the player's control.


Thank you!  But I do need to not count the challenge, ever...correct?

Offline Nutella

  • Watcher
  • ******
  • Posts: 2883
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #78 on: July 09, 2014, 03:39:25 PM »

Thank you!  But I do need to not count the challenge, ever...correct?

Correct. 

cupcakeunicorn

  • Guest
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #79 on: July 09, 2014, 03:43:10 PM »
I have two questions:
1. Are you allowed to cake up the drones?
2. Once your drones have finished there requirements, do you have to kick them out immediately or can you wait a few generations to move them out?


Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • *****
  • Posts: 10191
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #81 on: July 09, 2014, 04:15:12 PM »
I have two questions:
1. Are you allowed to cake up the drones?

No restrictions.

2. Once your drones have finished there requirements, do you have to kick them out immediately or can you wait a few generations to move them out?

No restrictions other than they cannot leave the hive until they are YA and that they have to finish their requirements (obviously hehe).

< br/>
Registered members do not see ads on this Forum. Register here.

Offline callycat

  • Occult
  • ****
  • Posts: 329
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #82 on: July 09, 2014, 06:56:07 PM »
You're fine. I think I said somewhere that sometimes this kind of stuff is totally out of the player's control.

You can actually avoid this one by not completing paintings, but it's a bit of a pain. Edit: not that it would be useful if you're trying to complete the painter career, but it does work if that's not an issue.
[they/them pronouns please]

Offline Deklitch

  • Nemesis of Reality
  • Watcher
  • ******
  • Posts: 2342
  • Cruising the Danube, Amsterdam=>Budapest Dec 2018
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #83 on: July 09, 2014, 08:14:19 PM »
Just had a thought about artists myself ...

If you are just interested in one painting challenges (perhaps the 30 paintings one), but not the second or third, could you do something like

- Give your proposed artist traits of: Brooding (decreases speed of painting), Perfectionist (takes longer to do paintings). Can't Stand Art (decreased mood around art), Hates the Outdoors (Put the easel outside) and Night Owl (force them to paint in day).
- Get them to paint small paintings.
- Perhaps toss the depressing elixir at them if they need a bigger hit.

This should (theoretically) get them to take longer to get to the levels needed to paint brilliant and masterpiece paintings, and you could well have a longer time available as a result to get the 30 portraits for that skill challenge.

I've never tested this, but I might do so. :)

Online Trip

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • *****
  • Posts: 3982
  • The sun, the moon, the stars all bear my seal
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #84 on: July 09, 2014, 08:44:56 PM »
Or you could put your painter through the Art Appraiser career, if you have University Life, and complete the opportunities that unlock the ability to paint masterpieces and brilliants on command, and on the flip-side, not paint them at all.

Offline Deklitch

  • Nemesis of Reality
  • Watcher
  • ******
  • Posts: 2342
  • Cruising the Danube, Amsterdam=>Budapest Dec 2018
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #85 on: July 10, 2014, 03:12:40 AM »
Or you could put your painter through the Art Appraiser career, if you have University Life, and complete the opportunities that unlock the ability to paint masterpieces and brilliants on command, and on the flip-side, not paint them at all.

That then disqualifies the 30 paintings challenge, however. I'm trying to work out how to get to the 30 paintings without running foul of the other two painting challenges.

Offline callycat

  • Occult
  • ****
  • Posts: 329
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #86 on: July 10, 2014, 05:02:40 AM »
That then disqualifies the 30 paintings challenge, however. I'm trying to work out how to get to the 30 paintings without running foul of the other two painting challenges.

What I've done is to do the Architect career first using the drafting table only and no jobs. I've used it to get the 30 paintings and the 6 brilliant ones and then scrapped all the following sketches until I get to the top of the career, as it will continue giving experience after you max the painting skill. Then I go on to the Painter career and do the masterpiece challenge during that.

You could just start scrapping them after you get the 30 paintings instead if you wanted to only complete one challenge.
[they/them pronouns please]

Offline tirajm

  • Nooboo
  • *
  • Posts: 17
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #87 on: July 10, 2014, 07:46:59 PM »
Can I point out something? Since the couple must be made in CAS, there can't be any alien babies since aliens cannot be made in CAS and you can't turn a human into an alien. The only way you can have alien babies is by alien abduction or moving in an alien, the latter would violate the rules, so only an accidental alien abduction would bring an alien into the house. So that rule about aliens maxing another skill should not be in there as there is no way for your couple to have an alien baby. You'd have to send alien babies to their homeworld.

Mermaid kids are possible if you buy mermaidic kelp or get it from a mermaid but not aliens, you can only get aliens from in-game so there is no point in having the rule about aliens needing to master another skill as there will be no alien babies in the challenge unless your male Sim gets abducted.

It actually is possible to create an alien in CAS.  If you save a YA alien character to the Sim Bin, and that character appears when you first open CAS, then the character will remain an alien.  It's doable, but it takes a lot of patience and/or luck.

That said, I'm not sure why aliens wouldn't be able to use the Future Technology skill, since they don't get any bonuses to learning it or anything.  Sims with the Future Sim hidden trait will have it automatically maxed, but not aliens.

EDIT:  I have some questions regarding the auto-placed lots in most towns.  Is it okay to leave those there, or do we need to delete them?  If you can leave them there, then that's a serious disadvantage for players starting in the newer store towns.  Similarly, can we leave the empty small parks in Moonlight Falls as they are, or do we need to switch them to empty lots?

Finally, this is probably just a matter of laziness on my part, but I'm not entirely sure I get the edit town instructions.  Do we have to fill up all the empty lots with houses, and then go and bulldoze five of the houses we just placed in order to make the five edits?  Would it be okay to reverse the process - do whatever you want with up to five lots, and then fill up the rest with houses?

Danielle Haydis

  • Guest
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #88 on: July 10, 2014, 09:19:07 PM »
@tirajm
You leave auto-placed lots alone. I know it's a disavantage to people who decide to use a town that doesn't have auto-placed lots (Dragon Valley for example) but it's all part of player strategy.

Offline Nutella

  • Watcher
  • ******
  • Posts: 2883
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #89 on: July 10, 2014, 09:52:32 PM »
It actually is possible to create an alien in CAS.  If you save a YA alien character to the Sim Bin, and that character appears when you first open CAS, then the character will remain an alien.  It's doable, but it takes a lot of patience and/or luck.

Do the CAS alien have alien powers (like brain powers)?

That said, I'm not sure why aliens wouldn't be able to use the Future Technology skill, since they don't get any bonuses to learning it or anything.  Sims with the Future Sim hidden trait will have it automatically maxed, but not aliens.

I read somewhere in one of the dynasty thread that aliens have advantages to advanced tech skill, I think it was the lifestate dynasty.  Aliens are actually banned from doing advanced tech skill challenge in life state dynasty, there must be a reason somewhere, I just can't find it.  :(

EDIT:  I have some questions regarding the auto-placed lots in most towns.  Is it okay to leave those there, or do we need to delete them?  If you can leave them there, then that's a serious disadvantage for players starting in the newer store towns.  Similarly, can we leave the empty small parks in Moonlight Falls as they are, or do we need to switch them to empty lots?

Danielle Haydis is right regarding auto placed lots and player strategy.  As for the small parks in moonlight falls, you need to change the lot designation to -- Hangout, Beach, Big Park or Cat/Dog Park.  This way you can purchase those lot as property instead of just those small parks sitting there in your town doing nothing.

Moonlight Falls

    41 N Falls Ave
    71 N Falls Ave
    96 Horseshoe Bend
    99 Horseshoe Bend
    149 Horseshoe Bend
    205 Valley View Drive
    206 Valley View Drive
    270 Valley View Drive
    302 Knott Street
    305 Knott Street
    Moonlight Point
    Playful Park
    Zoomsweeper Test Track

Finally, this is probably just a matter of laziness on my part, but I'm not entirely sure I get the edit town instructions.  Do we have to fill up all the empty lots with houses, and then go and bulldoze five of the houses we just placed in order to make the five edits?  Would it be okay to reverse the process - do whatever you want with up to five lots, and then fill up the rest with houses?

Do what you want with 5 empty lots -- you can put houses or commercial buildings.  Remember there are still general restriction on edit town, example you can't add "into the future" buildings into your town, you can't delete any of the town original buildings, etc.  If you know what is your plan for edit town, you can post it here so we all can check to see if you are doing anything wrong.

Online MarianT

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 6259
  • Everything in life is here to drive you crazy. R.T
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #90 on: July 10, 2014, 10:22:56 PM »
Nutella, where does it say that you can't add buildings from Into the Future in your town? I was under the impression that anything in the bin could be added.
When the Zombies Come(Completed)--The Wisewoman of Forgotten Hollow




Enjoy writing stories? Please check the Rules for Stories before posting.

Offline GlazeyLady

  • Challenge Board Moderator
  • Occult
  • ******
  • Posts: 457
  • I'm not home alone.  My sims are all here.
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #91 on: July 10, 2014, 10:39:35 PM »
Remember there are still general restriction on edit town, example you can't add "into the future" buildings into your town, you can't delete any of the town original buildings, etc.  If you know what is your plan for edit town, you can post it here so we all can check to see if you are doing anything wrong.

I'm confused about not being able to delete one of the the original buildings.  It says

Edit Town

Next, you are allowed to take up to 5 lots in your neighborhood and do whatever you want with them — convert residential to commercial, put in missing lots such as the elixir shop, change 2 small lots to one large lot, whatever it is you want to do. But, 5 lots is the limit.


If I want to delete a building and replace it with something else, why would I not be able to do that as one of my 5 lot changes?  In my case, I want to delete the Equestrian building in Moonlight Falls because I don't really like that career, and there's no horse training lot, so I'd have to add that as one of my five, which I don't want to do.  But I want to do the Showtime careers, so I want to replace the Equestrian building with a building where my magician, singer and acrobat can perform.  I don't understand why that wouldn't fit within "do whatever you want with them." 

Offline GlazeyLady

  • Challenge Board Moderator
  • Occult
  • ******
  • Posts: 457
  • I'm not home alone.  My sims are all here.
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #92 on: July 10, 2014, 10:41:50 PM »
Do the CAS alien have alien powers (like brain powers)?

As for the small parks in moonlight falls, you need to change the lot designation to -- Hangout, Beach, Big Park or Cat/Dog Park.  This way you can purchase those lot as property instead of just those small parks sitting there in your town doing nothing.

Moonlight Falls

    41 N Falls Ave
    71 N Falls Ave
    96 Horseshoe Bend
    99 Horseshoe Bend
    149 Horseshoe Bend
    205 Valley View Drive
    206 Valley View Drive
    270 Valley View Drive
    302 Knott Street
    305 Knott Street
    Moonlight Point
    Playful Park
    Zoomsweeper Test Track


Thank you for posting this.  I didn't realize this was an option.  I thought I had to change all those small parks to residential lots and put houses on them.

Offline Nutella

  • Watcher
  • ******
  • Posts: 2883
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #93 on: July 10, 2014, 11:45:30 PM »
Nutella, where does it say that you can't add buildings from Into the Future in your town? I was under the impression that anything in the bin could be added.

I was just looking at edit town and it does not mentioned anything about "into the future" buildings.  I will check with Metro and the team regarding adding the future buildings to your town.


On 3/12/2013, the following rule change was made:

The following lots are the only lots allowed to be placed from a vacation world into a homeworld:  Phoenix Martial Arts Academy,  The Scholar's Garden,  Champ Les Sims Nectary, Keith's Komics, B's Bowlarama, The Grotto and Roasted Toasted Beans Coffee Shop.

Offline Nutella

  • Watcher
  • ******
  • Posts: 2883
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #94 on: July 10, 2014, 11:48:20 PM »
I'm confused about not being able to delete one of the the original buildings.

I am thinking more on the line of you can't delete the town's ORIGINAL community lot, like the library, city hall, etc.  Equestrian is not original community lot, so I don't see any problem in moving or deleting it.  Again I'll check with Metro and the team regarding this.

Offline simfulicious

  • Watcher
  • ******
  • Posts: 1035
  • Origin ID: petunia302007
    • Stories By Simfulicious
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #95 on: July 11, 2014, 04:20:20 AM »
It was also mentioned in the workbench thread that this dynasty didnt fall under the edit town rules established for the other dynasty challenges.  I would even take to mean you dont just change the lot type in MF...I interpret it to mean you have to change to residential and put houses on.

Offline Turoskel

  • Watcher
  • ******
  • Posts: 1122
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #96 on: July 11, 2014, 05:20:38 AM »
Do the CAS alien have alien powers (like brain powers)?

I read somewhere in one of the dynasty thread that aliens have advantages to advanced tech skill, I think it was the lifestate dynasty.  Aliens are actually banned from doing advanced tech skill challenge in life state dynasty, there must be a reason somewhere, I just can't find it.  :(

That might have been me who mentioned that, I do remember pointing out they should have been added to the ruleset like mermaids as they come with level 10 advanced tech, I have an alien from abduction I kept and he got level 10 advanced tech on teen age up, I didn't play with him long enough to test all his abilities, I did however save him to the bin so I could see what happens in a new game, also be interesting to see what happens with any children he has.

I'll report back later.

Online Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • *****
  • Posts: 10191
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #97 on: July 11, 2014, 06:32:20 AM »
I was really hoping that the Edit Town 5 lot rule would simplify things. I guess not. :( Guys, look...you have 5 lots you can change. It does not matter what you change. It can be anything — even a ITF building. I mean who cares? If someone wants to reduce their time by not traveling to the future, that's fine. This is not hard core competition with a world ranking like the Tournament.

But, you can only change 5 lots. Period. Everything has to be filled up in your town -- you look at all auto placed lots, everything, and then you can change 5 things.

Offline Turoskel

  • Watcher
  • ******
  • Posts: 1122
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #98 on: July 11, 2014, 06:38:22 AM »
Okay aliens in CAS, when I loaded him up it showed as human so I wasn't sure what would happen in game but he had all his usual alien powers plus brain power instead of energy.

Like any sim from CAS he had no skills, I also made him a human wife while I was in there and had them try for baby, the child looks alien but with mums features and became a full alien when he grew to teen, same powers as dad but no instant advanced tech skill. Perhaps the instant skill only happens to abduction babies not natural birth babies.

Offline _Annika_

  • Immortal
  • *****
  • Posts: 727
Re: The Sims 3 Domination Dynasty: Resistance is Futile
« Reply #99 on: July 11, 2014, 08:19:41 AM »
Can the 5 lots changed all have the same thing placed on them?

 

anything