Author Topic: 4x4 Dynasty Workbench  (Read 29851 times)

Offline ombradellarosa

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Re: 4x4 Dynasty Workbench
« Reply #150 on: August 12, 2013, 05:56:01 AM »
What EPs do you have?
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Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #151 on: August 12, 2013, 12:39:44 PM »
World Adventures, Ambitions, Generations, Pets, Showtime and University Life.  That seems to mean 34 fish (21 from the base game, 10 from WA and three starfish from Showtime) - or 33, according to the skill journal :).



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Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #152 on: August 14, 2013, 12:08:12 AM »
So I thought I would add on a spreadsheet of the various items in the collections that are most likely going to be permitted (based on Rosa's and Marian's suggestions, and the collection journal thing).

Has anyone been able to confirm if the LN Will o' the wisp is still around, or have they been replaced by fireflies?

Offline ombradellarosa

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Re: 4x4 Dynasty Workbench
« Reply #153 on: August 14, 2013, 02:26:29 AM »
I haven't seen a Will o' the Whisp out in the world. I have a few but they were all hunted by werewolves, which are not allowed.
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Offline Turoskel

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Re: 4x4 Dynasty Workbench
« Reply #154 on: August 14, 2013, 03:06:26 AM »
I can confirm they are still around, I got curious about them after they were mentioned here so did some research, most people assume they are broken because they used to come out at night and now butterflies get turned off but they will come out in the day instead according to some.

Only there's a catch, I had a look at the spawner code and they are not included in butterfly spawners like fireflies only their own specific spawner so you will only ever find them in Bridgeport. The fact people still considered them broken got me wondering if they truly were so I put 36 spawners on an empty lot in Riverview, for 3 weeks I saw nothing then the very day I caught my tenth butterfly one appeared, after that they were spawning regularly but they only hang about for about 4 hours, so I can see why people still assume they don't exist. Tested that 3 times and it seems butterfly collector triggers them somehow.

So there you have it they do exist but only in Bridgeport, same applies to all the other late night collectibles as they too have their own spawners but there are other ways of finding those, I've never come across a will-o-wisp in a dumpster but I have the others, and there are alternatives for getting gems and such.

Butterflies would be a collection of choice for me personally but four generations in Bridgeport is not overly appealing just to get those wisps  :-\

Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #155 on: August 14, 2013, 05:27:57 AM »
I assume that spares, spouses and other housemates (and founders?) are free to max any skills and careers they like, as usual.  Although, as Marian pointed out earlier, any money they earn is technically contributing to the property-buying goal.  Are they also free to complete skill challenges without invalidating them for the heirs?  And would any career objects they earned then not be allowed as unique ones?

Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #156 on: August 14, 2013, 06:02:05 AM »
I assume that spares, spouses and other housemates (and founders?) are free to max any skills and careers they like, as usual.  Although, as Marian pointed out earlier, any money they earn is technically contributing to the property-buying goal.  Are they also free to complete skill challenges without invalidating them for the heirs?  And would any career objects they earned then not be allowed as unique ones?

Pretty much yes to everything as far as I can tell at the moment. It's always been the bloodline heirs that we're mainly concerned with in a Dynasty.



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Offline hazelnut

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Re: 4x4 Dynasty Workbench
« Reply #157 on: August 14, 2013, 07:38:04 AM »
Thanks.  So I can aim to get a chef's fridge for every house :).

Offline saltpastillen

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Re: 4x4 Dynasty Workbench
« Reply #158 on: August 14, 2013, 07:53:22 AM »
A question about the collections, are we supposed to show a pic from the collections journal to show we completed it, or is it enough to just take a picture of the collection?

Offline MarianT

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Re: 4x4 Dynasty Workbench
« Reply #159 on: August 14, 2013, 10:02:07 AM »
Although most of the questions about the collections have been asked earlier, I'm putting them together here to make them easier to address:

1. What collections are permissible? Are we limited to what is in the collections journal -- gems, metals, space rocks, beetles, butterflies, fireflies, mushrooms, and shells?
     Would we also be able to include what can be found with the Collection Helper -- fish, plants, birds, lizards, turtles, snakes, and rodents?
     Would it be possible to have a collection of made objects -- potions, elixirs, and inventions?

2.  Are there restrictions on how we collect? Buying objects is out, but will any of the following be allowed: dumpster diving, using the miner, using the transfiguration table, using the witch's conversion ritual?

3.  Sometimes objects that have been collected don't show up in the journal -- for example, the plasma bug, fireflies, and mushrooms seem particularly buggy. Will we have to get permission to count our collection each time?
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Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #160 on: August 14, 2013, 11:24:39 AM »
Awesome, Turoskel, thank you so much!

I have the spreadsheet I was working on completed, but I didn't want to link it until I had confirmation of the will o' the wisp. I'll try and put it up tonight when I get home from work.

I basically broke it up into three sections - ones that shouldn't pose any objections, ones that may (for whatever reason), and then the minor pets that Marian had mentioned.

Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #161 on: August 14, 2013, 12:10:46 PM »
On collections — the last time I had a pow wow with Rica we were thinking the only allowed collections would be what is in the Collection Skill journal plus plants and fish. So basically the same deal as the current We're Coming to Collect event.

Offline Turoskel

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Re: 4x4 Dynasty Workbench
« Reply #162 on: August 14, 2013, 12:28:11 PM »
It's just 4 collections correct, one per world, so am I right in assuming any stats in the journal wont matter it's just having all the items listed? so if the founder finds say 4 beetles, next gen finds 2 plus Egyptian ones, next gen french and Chinese, and finally the remainder by yet another generation as long as you have them all it's a complete collection?

Offline Nutella

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Re: 4x4 Dynasty Workbench
« Reply #163 on: August 14, 2013, 02:06:32 PM »
It's just 4 collections correct, one per world, so am I right in assuming any stats in the journal wont matter it's just having all the items listed? so if the founder finds say 4 beetles, next gen finds 2 plus Egyptian ones, next gen french and Chinese, and finally the remainder by yet another generation as long as you have them all it's a complete collection?

The rule says: only founders and heirs can contribute to family goals -- so I'm thinking the answer is yes.  As long as only the founders and the heirs (not their spouses) capture the beetles, all of them adds up to make one complete beetle collection.

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #164 on: August 14, 2013, 02:36:19 PM »
So going off recollection, Metro, the allowed collections that you are thinking (I've not had the chance to look at the collection journal since pre-IP, strangely):

Metals
Gems
Space Rocks
Butterflies
Beetles
Fireflies
Mushrooms
Plants (is this produce plus herbs, or are those to be separated as plantables, since mushrooms are also plantable?)
Fish
Shells/Diving Collectibles (based on Marian's post above)

I'm sure I'm forgetting something(s), but that seems to be the gist of it, yes? What about wildflowers? Yes, they aren't in the journal (last I saw), but as they're also physically collected with no noticeable shelf life (they don't die like minor pets would), and have roughly the same number of items as mushrooms do, I'd like to ask you to consider them.

Offline Metropolis Man

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Re: 4x4 Dynasty Workbench
« Reply #165 on: August 14, 2013, 02:59:58 PM »
Based on the Collection Journal stats we have:

Gems
Metals
Rocks
Butterflies
Beetles
Fireflies
Mushrooms
Seashells

plus...Fish and Plants

As I said it will pretty much be like the current collecting challenge. You're seeking a 100% stat for a collection to be complete.

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #166 on: August 14, 2013, 03:16:42 PM »
Okie dokie, I'll update what I have tonight before putting it up for approval (I basically just added a second worksheet to what Deklitch already made).

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #167 on: August 14, 2013, 05:25:27 PM »
How would one take a picture of unique plants planted (is this what you mean by plants), or in particular space rocks? They pretty much all look the same except for size. And what about leaving them permanently on display? I don't recall any photo requirements in the rules, just a spreadsheet, or did I miss something?

Offline Crazylittleloon

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Re: 4x4 Dynasty Workbench
« Reply #168 on: August 14, 2013, 05:28:36 PM »
What if you only have three towns? Would you be allowed to return to one of the towns you have already used? I'm interested in attempting this once I'm done with my Immortal Dynasty, but I only have Twinbrook, Riverview, and Sunset Valley, and I don't know if my machine can handle Union Cove.

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #169 on: August 14, 2013, 05:30:44 PM »
It was explained earlier that one could play with as few as two towns alternating between them.

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #170 on: August 14, 2013, 05:51:39 PM »
How would one take a picture of unique plants planted (is this what you mean by plants), or in particular space rocks? They pretty much all look the same except for size. And what about leaving them permanently on display? I don't recall any photo requirements in the rules, just a spreadsheet, or did I miss something?

Well technically, a spreadsheet isn't required either, it's just to help make things easier for you. At this time, there is no specific photo requirement, but that is something that was being tossed around a couple of pages back.

This is a workbench still, so go ahead and add your suggestions! Metro and the rest of the Challenge team is very good at listening to suggestions (and if they're not accepted, they're equally good at explaining why).

Offline KRae

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Re: 4x4 Dynasty Workbench
« Reply #171 on: August 14, 2013, 06:12:41 PM »
Just asking it doesn't really affect me as with my 3 EPs, I only have a total of 51 skill challenges including the 3 consignment and 6 collections available to me. That's only 3 to spare so I'll be completing at least 3 collections using only one sim each. That will be quite a challenge considering the time constraints.

Offline Crazylittleloon

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Re: 4x4 Dynasty Workbench
« Reply #172 on: August 14, 2013, 10:33:16 PM »
It was explained earlier that one could play with as few as two towns alternating between them.

Oh, whoops.

Well, at least now I know I can attempt this!  ;D

Offline Shirin

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Re: 4x4 Dynasty Workbench
« Reply #173 on: August 15, 2013, 01:11:11 AM »
Ok, I am hoping this works as I've never used Google docs before :)

Deklitch's 4x4 Dynasty Spreadsheet - now updated to include permitted collectibles, and what expansion packs are associated with them.

Should be pretty easy, but here's a key to the EP list anyway:
TS3 = The Sims 3 (base game)
WA = World Adventures
ST = Showtime
SN = Supernatural
UL = University Life
IP = Island Paradise

Note: There are two tabs, located at the bottom. Requirements is all of the requirements for adding an heir and/or moving neighborhoods. Collections is the sheet I was working on, and is, well, the collectibles.

Offline maisie

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Re: 4x4 Dynasty Workbench
« Reply #174 on: August 15, 2013, 05:10:12 AM »
That's what you want to see when you return after some weeks without simming: a new dynasty challenge that sound absolutely awesome!  ;D
I do have some questions:

1. I think I'm allowed to move in and out every sim I would like (except for heirs who have to stay), is that correct?

2. Are we allowed to run around town and extend the life of townies we want to include in our dynasty later by throwing elixirs at them or give them makeovers if we cure them from a forbidden life state before trying for the next heir?

3. I would love to have a cemetary where all dynasty members can be buried and which I can take with me to every new world. That would give me access to the genetics of former generations what I would love. Could that be allowed?


By the way, the new edited spreadsheet really is great. That prevents me from forgetting any requirements without my usual paper chaos.  ;)

 

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