Author Topic: The Sims 4 Immortal Dynasty Challenge  (Read 290912 times)

Offline Ravencloud999

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2700 on: March 10, 2020, 10:39:25 PM »
If you don't have the expansion with Scouts/Drama club, are your future generations unable to add the extra 4 items to the museum?

Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2701 on: March 10, 2020, 11:01:43 PM »
If you don't have the expansion with Scouts/Drama club, are your future generations unable to add the extra 4 items to the museum?

1 item if your sim maxes all toddler skills
1 item if your sim completes a childhood aspiration
1 item if your sim  maxes drama/ scouts if you have the pack.
1 item is your sim gets an "A" as a child and teen in school.

So if you don't have the scouts/drama club them you add 3 additional instead of four.



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Offline eunju8

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2702 on: April 27, 2020, 10:34:07 AM »
Hi, just wanted to ask a couple questions.

With the magical realm pack, am I allowed to have a spell caster as my founder? Additionally am I allowed to move in spell casters to my household as is? I know with vampires I have to cure them before I can move them in.

Also, I noticed in my dynasty file that Father Winter was moved into an empty household recently. Should I leave him there or do I need to evict him?

Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2703 on: April 27, 2020, 10:56:40 AM »
Hi, just wanted to ask a couple questions.

With the magical realm pack, am I allowed to have a spell caster as my founder? Additionally, am I allowed to move in spell casters to my household as is? I know with vampires I have to cure them before I can move them in.

Also, I noticed in my dynasty file that Father Winter was moved into an empty household recently. Should I leave him there or do I need to evict him?

Yes, you can a spell caster as your founder and yes you can move then in because they are not immortal like vampires. 

Father Winter is fine to stay in his home. Even he needs a home. :)

EDITED:

Also, make sure you remember these rules for ROM:

Ruleset Updates for Realm of Magic"ROM":

September 12, 2019 ADDED: Rock Ridge Canyon to Lot List
September 12, 2019 ADDED: Spellcasters will be allowed to have a Familiar AFTER eating Ambrosia.
September 12, 2019 ADDED: Potions: Rejuvenation, Immortality, Prompt Resurrection BANNED
September 12, 2019 ADDED: Spells: Necro Call, DeDeathify BANNED
September 13, 2019 ADDED: Magical Artifacts to List of Qualifying Museum Items
September 15, 2019 ADDED: The Vendor/Yardsale table is allowed
September 21, 2019 ADDED: To the FAQ Section about Angelfish and Deathflower

Offline eunju8

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2704 on: April 27, 2020, 01:33:56 PM »
@sdhoey thank you for the quick response and the rule set reminder for rom!  :)
Also, very glad that Father Winter can stay put.  :D

Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2705 on: June 05, 2020, 09:11:01 AM »
Good morning all,

I just wanted to let everyone know that as soon as I and the rest of the team have had a chance to thoroughly do our thing with the new pack, I will update asap. I will be on vacation June 14th-21st; so please be patient and I will update as I get figure things out.

Shannon 

Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2706 on: June 05, 2020, 09:22:06 AM »
Tiny Lot Stuff:

If you wish to start your sim out with a Micro Home, that is fine, but you will need to expand as soon as it is necessary. This is totally the player's decision.



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Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2707 on: June 07, 2020, 12:22:33 PM »
New Lot Additions:

Please made sure to adjust your starting funds accordingly for the smaller lots.

Glimmerbrook -- Brooks Bridge Brough 30x20
Oasis Springs -- Arid Ridge 40x30

Offline Narinn2045

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2708 on: July 04, 2020, 01:33:07 PM »
Is MCC allowed for the story progression elements so the town doesn't die out after the first few generations?
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Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2709 on: July 04, 2020, 08:49:48 PM »
Is MCC allowed for the story progression elements so the town doesn't die out after the first few generations?

No mods allowed in you are going for the Hall of Fame.

Mods, Cheats, and Custom/Premium Content   List of Approved Mods
Custom Content and Premium Content are fine and are to be used at your own risk. No mods or cheats are allowed with a few exceptions: lighting mods that change the look of the game are fine; Moveobjects is fine; some bugs may creep up that a mod could fix, but team permission is always necessary in these cases.

ResetSim Firstname Lastname. You may only use this cheat in the event of a stuck Sim.
Moveobjects. You are allowed to use this cheat at your discretion.
Buydebug cheat (bb.showhiddenobjects) is banned.

The Manage Worlds screen is off-limits unless you need to evict ghosts from households or re-populate town (more rules below).
You are allowed to re-populate your town ONCE per dynasty.
Move-in Sims can be a mixture of YA and/or children.  They can be EA created Sims and/or Sims created from scratch in CAS with a blank slate - no rewards/skills, etc.
You must have at least one bad trait (mean, evil, glutton, insane, lazy, slob, hates children, jealous, noncommittal, squeamish, and unflirty) for each created Sim.
If you are moving in Maxis/EA generated families, leave their traits alone.
You can move in a maximum of 20 Sims, the household number does not matter.
Gallery Sims from other players are not allowed.

Offline Trip

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2710 on: July 04, 2020, 09:28:13 PM »
@Narinn2045: even beyond your one-time repopulation voucher, there are a few kinda-sorta legit ways to generate new sims. Totally dynasty legal, maybe not as effective as I'm making them sound. Oh well.

- Start but then cancel an adoption (generates children)
- Hang around libraries and gyms so librarians and trainers are generated, you could even try placing extra ones at the start of your file.
- Thanks to more service NPCs being patched in: forget to pay your bills or set things on fire. :P
- The detective and doctor jobs are extremely broken but sims are supposed to get generated for your jobs.
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Offline Narinn2045

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2711 on: July 05, 2020, 07:59:38 PM »
@Trip Okay, thanks for letting me know. Wasn't sure how to repopulate the town without MCC lol
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Offline Narinn2045

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2712 on: July 07, 2020, 10:25:55 PM »
Is Study Spot a valid lot trait?
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Offline Trip

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2713 on: July 07, 2020, 10:52:45 PM »
@Narinn2045 the trait boosts all skilling (though not the main feature). I'm gonna add it to the Skill Boosting Lot Traits list unless someone else stops me, so yes, it would count as your lot's skill boosting trait.
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Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2714 on: July 29, 2020, 01:48:39 PM »
Eco LifeStyle:

When using a smaller Lot be sure to adjust the beginning funds back to 10,000.
Testingcheats on enter
Money 10,000 enter


Lots that have Traits; Unless they are locked, you can change them, unless you want to keep them.

Grims Quarry -- Rockridge Springs 30x20 (Lot Traits - Eco Lot, Natural Well)
Grims Quarry -- Miners Mansion 30x20

 
Conifer Station -- Canal Corner 30x20 (Geothermal, Reduce & Recycle)
Conifer Station -- Pigulock Manor 30x20

Port Promise -- The old Mill 30x20
Port Promise -- The Shipping Views (Lot Traits - Off-the-Grid, Reduce & Recycle)
Port Promise --The Ports mouth Promenade 30x20

Aspirations-- Master Maker
                          -- Eco Innovator


Nifty Knitting

Careers update to include: Civil Planner: Green Technician
                                                                      Planner

Aspirations: Lord/Lady of the Knit


Offline Turoskel

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2715 on: August 07, 2020, 05:55:53 PM »
I recently decided to give this game another look, did the free trial back when it came out and wasn't keen so never bought it, but I did get the free copy when they gave it away a while back but never touched it until the last couple of weeks.

So far I've played a little to see the changes, then I did consider trying this but didn't really know what I was doing so I started a 100 baby challenge because I love the toddlers, had 16 kids so far and learnt a lot of the mechanics (with help from the guide) but I feel like a change, sort of knew I wouldn't last to 100.

The rules say you can add Maxis created lots to Newcrest, apart from the ones in the library there are no Maxis made base game houses on the gallery, are we also allowed to copy empty houses not already in the library from the other two worlds?

I'd like to fill Newcrest up with housing to get more population but the library is more community lots than houses.

Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2716 on: August 07, 2020, 07:42:46 PM »
I don't see a problem with that as long as it a Maxis made home/lot.

Shannon

Offline Turoskel

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2717 on: August 08, 2020, 03:52:15 AM »
Thank you  :)

(Edited for a question)

Because of my poor eyesight, I have been using a mod that removes the depth of field, cannot play without it as the blur messes really badly with my eyes, does this come under the rule of 'lighting mods that change the look of the game are fine' if not can I have permission to use it?

Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2718 on: August 08, 2020, 09:03:36 AM »
Thank you  :)

(Edited for a question)

Because of my poor eyesight, I have been using a mod that removes the depth of field, cannot play without it as the blur messes really badly with my eyes, does this come under the rule of 'lighting mods that change the look of the game are fine' if not can I have permission to use it?

Send me the link and let me check it out.

Offline Trip

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2719 on: August 08, 2020, 09:58:42 AM »
I'm familiar with the mod and IMO it's as inconsequential as a lighting mod. That being said @Turoskel how different is it from turning post-processing effects off in options? That's where the depth of field is though also among other things.

Edit: for reference here's the side by side by side. While I'm overflowing with CC I don't have any lighting or environment mods in at the moment.

Post-processing effects on, no depth of field remover:



Post-processing effects off, no depth of field remover:



Post-processing effects on, using Shimrod's Distance Blur remover (yes you can tell I had to reload and no one behaved):



I didn't find any difference between post-processing effects off and the distance blur remover but I'm open to the argument that during gameplay (and not getting quick and dirty comparison shots) there is a difference where one still triggers migraines or eye strain and the other doesn't but for now it just feels like a redundant mod.
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Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2720 on: August 08, 2020, 10:31:27 AM »
@Turoskel

I got your pm with the link and reason. I am waiting to hear back from metropolis man.

@Trip when i return from the gym, I will forward you the pm.

Offline Turoskel

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2721 on: August 08, 2020, 10:36:52 AM »
I did look at that before and the tool-tip doesn't mention the depth of field although it says global focus, is that what it means then?

It does help actually but you lose the other lighting effects, the mod just removes the blur, I'd prefer to keep it on as I feel it makes everything else look better but it's up to the team.

EDIT: what I noticed is the softness it gives to things when it's on, you can see it on the sims arms here.

 [ You are not allowed to view attachments ]

But it's not enough for me to worry if you rule against it.

Offline sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2722 on: August 08, 2020, 01:06:28 PM »
@Turoskel you are good to go. Good luck.

Shannon


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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2724 on: August 08, 2020, 03:15:43 PM »
And I hope I didn't sound dismissive, if anything I learned something about post-processing effects.
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