Author Topic: The Sims 4 Immortal Dynasty Challenge  (Read 323381 times)

Offline Ravencloud999

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2700 on: March 10, 2020, 10:39:25 PM »
If you don't have the expansion with Scouts/Drama club, are your future generations unable to add the extra 4 items to the museum?

Online sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2701 on: March 10, 2020, 11:01:43 PM »
If you don't have the expansion with Scouts/Drama club, are your future generations unable to add the extra 4 items to the museum?

1 item if your sim maxes all toddler skills
1 item if your sim completes a childhood aspiration
1 item if your sim  maxes drama/ scouts if you have the pack.
1 item is your sim gets an "A" as a child and teen in school.

So if you don't have the scouts/drama club them you add 3 additional instead of four.



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Offline eunju8

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2702 on: April 27, 2020, 10:34:07 AM »
Hi, just wanted to ask a couple questions.

With the magical realm pack, am I allowed to have a spell caster as my founder? Additionally am I allowed to move in spell casters to my household as is? I know with vampires I have to cure them before I can move them in.

Also, I noticed in my dynasty file that Father Winter was moved into an empty household recently. Should I leave him there or do I need to evict him?

Online sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2703 on: April 27, 2020, 10:56:40 AM »
Hi, just wanted to ask a couple questions.

With the magical realm pack, am I allowed to have a spell caster as my founder? Additionally, am I allowed to move in spell casters to my household as is? I know with vampires I have to cure them before I can move them in.

Also, I noticed in my dynasty file that Father Winter was moved into an empty household recently. Should I leave him there or do I need to evict him?

Yes, you can a spell caster as your founder and yes you can move then in because they are not immortal like vampires. 

Father Winter is fine to stay in his home. Even he needs a home. :)

EDITED:

Also, make sure you remember these rules for ROM:

Ruleset Updates for Realm of Magic"ROM":

September 12, 2019 ADDED: Rock Ridge Canyon to Lot List
September 12, 2019 ADDED: Spellcasters will be allowed to have a Familiar AFTER eating Ambrosia.
September 12, 2019 ADDED: Potions: Rejuvenation, Immortality, Prompt Resurrection BANNED
September 12, 2019 ADDED: Spells: Necro Call, DeDeathify BANNED
September 13, 2019 ADDED: Magical Artifacts to List of Qualifying Museum Items
September 15, 2019 ADDED: The Vendor/Yardsale table is allowed
September 21, 2019 ADDED: To the FAQ Section about Angelfish and Deathflower

Offline eunju8

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2704 on: April 27, 2020, 01:33:56 PM »
@sdhoey thank you for the quick response and the rule set reminder for rom!  :)
Also, very glad that Father Winter can stay put.  :D

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2705 on: June 05, 2020, 09:11:01 AM »
Good morning all,

I just wanted to let everyone know that as soon as I and the rest of the team have had a chance to thoroughly do our thing with the new pack, I will update asap. I will be on vacation June 14th-21st; so please be patient and I will update as I get figure things out.

Shannon 

Online sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2706 on: June 05, 2020, 09:22:06 AM »
Tiny Lot Stuff:

If you wish to start your sim out with a Micro Home, that is fine, but you will need to expand as soon as it is necessary. This is totally the player's decision.



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Online sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2707 on: June 07, 2020, 12:22:33 PM »
New Lot Additions:

Please made sure to adjust your starting funds accordingly for the smaller lots.

Glimmerbrook -- Brooks Bridge Brough 30x20
Oasis Springs -- Arid Ridge 40x30

Offline Narinn2045

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2708 on: July 04, 2020, 01:33:07 PM »
Is MCC allowed for the story progression elements so the town doesn't die out after the first few generations?
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Online sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2709 on: July 04, 2020, 08:49:48 PM »
Is MCC allowed for the story progression elements so the town doesn't die out after the first few generations?

No mods allowed in you are going for the Hall of Fame.

Mods, Cheats, and Custom/Premium Content   List of Approved Mods
Custom Content and Premium Content are fine and are to be used at your own risk. No mods or cheats are allowed with a few exceptions: lighting mods that change the look of the game are fine; Moveobjects is fine; some bugs may creep up that a mod could fix, but team permission is always necessary in these cases.

ResetSim Firstname Lastname. You may only use this cheat in the event of a stuck Sim.
Moveobjects. You are allowed to use this cheat at your discretion.
Buydebug cheat (bb.showhiddenobjects) is banned.

The Manage Worlds screen is off-limits unless you need to evict ghosts from households or re-populate town (more rules below).
You are allowed to re-populate your town ONCE per dynasty.
Move-in Sims can be a mixture of YA and/or children.  They can be EA created Sims and/or Sims created from scratch in CAS with a blank slate - no rewards/skills, etc.
You must have at least one bad trait (mean, evil, glutton, insane, lazy, slob, hates children, jealous, noncommittal, squeamish, and unflirty) for each created Sim.
If you are moving in Maxis/EA generated families, leave their traits alone.
You can move in a maximum of 20 Sims, the household number does not matter.
Gallery Sims from other players are not allowed.

Online Trip

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2710 on: July 04, 2020, 09:28:13 PM »
@Narinn2045: even beyond your one-time repopulation voucher, there are a few kinda-sorta legit ways to generate new sims. Totally dynasty legal, maybe not as effective as I'm making them sound. Oh well.

- Start but then cancel an adoption (generates children)
- Hang around libraries and gyms so librarians and trainers are generated, you could even try placing extra ones at the start of your file.
- Thanks to more service NPCs being patched in: forget to pay your bills or set things on fire. :P
- The detective and doctor jobs are extremely broken but sims are supposed to get generated for your jobs.
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Offline Narinn2045

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2711 on: July 05, 2020, 07:59:38 PM »
@Trip Okay, thanks for letting me know. Wasn't sure how to repopulate the town without MCC lol
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Offline Narinn2045

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2712 on: July 07, 2020, 10:25:55 PM »
Is Study Spot a valid lot trait?
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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2713 on: July 07, 2020, 10:52:45 PM »
@Narinn2045 the trait boosts all skilling (though not the main feature). I'm gonna add it to the Skill Boosting Lot Traits list unless someone else stops me, so yes, it would count as your lot's skill boosting trait.
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Online sdhoey

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2714 on: July 29, 2020, 01:48:39 PM »
Eco LifeStyle:

When using a smaller Lot be sure to adjust the beginning funds back to 10,000.
Testingcheats on enter
Money 10,000 enter


Lots that have Traits; Unless they are locked, you can change them, unless you want to keep them.

Grims Quarry -- Rockridge Springs 30x20 (Lot Traits - Eco Lot, Natural Well)
Grims Quarry -- Miners Mansion 30x20

 
Conifer Station -- Canal Corner 30x20 (Geothermal, Reduce & Recycle)
Conifer Station -- Pigulock Manor 30x20

Port Promise -- The old Mill 30x20
Port Promise -- The Shipping Views (Lot Traits - Off-the-Grid, Reduce & Recycle)
Port Promise --The Ports mouth Promenade 30x20

Aspirations-- Master Maker
                          -- Eco Innovator


Nifty Knitting

Careers update to include: Civil Planner: Green Technician
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Aspirations: Lord/Lady of the Knit


 

anything