Author Topic: The Ten-Gen Townie Dynasty Challenge  (Read 36682 times)

Offline Shewolf13

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #225 on: December 14, 2017, 02:34:39 PM »
@Trip

LOL XD Whoops.  I actually did know that, about hanging out.  Just wanted to double check ^^ Figure it wouldn't hurt to ask.  I've read the rules a half dozens times or more now all the way through.  I think I understand all of them, but there are always those moments of doubt and confusion.

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #226 on: December 14, 2017, 04:37:46 PM »
@MarianT

Thanks ^^ That's what I figured.  Just wanted to check. I'm currently setting up the template now.  One other quick clarification.  We can't count anything for points until after they've moved right?  For instance, if I start with a Sim and they gain 400 aspiration points, we can't count the point for a 1000 satisfaction points until they gain 1400 right?  I understood everything else, I think, but since satisfaction tends to accumulate pretty quickly, wanted to clarify.

Yes, you can't start counting points until after you move the Sim out. So if the Sim starts with 400 than you'd have to wait until 1400. On the flip side, you can buy reward traits like Steel Bladder before your Sim moves out.
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Offline Shewolf13

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #227 on: December 14, 2017, 08:08:53 PM »
@MarianT
Thanks for clarifying.  D'oh!  I wish I had thought about that last part. XD Was so paranoid about doing things right, I didn't buy anything at all...

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #228 on: December 18, 2017, 04:31:38 PM »
I keep going back and forth about asking this question because I feel like it should be obvious to me.  Maybe it's just that time of year for me.  Working retail before Christmas seems to just turn my brain to mush XD  So I am going to ask it as a just in case thing, especially since I'm used to the Immortal Dynasty rules and I think I tend to assume the rules are the same for this one.

For the unique aspiration rule.  Does that apply only to the heirs and not the founder?  My question is: my founder has Painter Extraordinaire as their aspiration and I was toying with the idea that they all had to do Painter Extraordinaire as their aspiration, plus another one.  But if my founder only completes Painter Extraordinaire, does that mean she would not have a unique aspiration?  I think my confusion comes in because there isn't a spot on the spreadsheet for the unique aspiration, just completed aspirations, skills, jobs.  So I'm not sure if it's just referring to the heirs needing to complete a different aspiration from everyone or if it's like the Immortal Dynasty and they must all be unique.  Apologies if this doesn't make sense.

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #229 on: December 18, 2017, 06:47:49 PM »
Hopefully, your brain won't completely turn to mush. Once an adult aspiration has been completed, it's off the table for all subsequent generations. However, your Sims can gain their 50 points without completing any aspirations at all. So if your founder works on Painter Extraordinaire but doesn't complete it, the heir could choose it. Keep in mind, though, that you can't change aspirations until one has been completed.f
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Offline Shewolf13

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #230 on: December 18, 2017, 09:06:54 PM »
Oh, so once an aspiration is completed, it can't be used ever again? I didn't even think of it that way. I just thought of it like the Immortal dynasty where there could be shared aspirations.  Oh my... ok, glad I did ask XD

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #231 on: December 18, 2017, 11:53:45 PM »
I've just read through all the pages in this thread but am still uncertain about how aspirations work for new household members.

If a founder/heir moves in with a new household, are we stuck with the household members' default aspirations until we complete them?
For example, if a founder moved in with the Karaoke Legends household in San Myshuno, would Akira (Curator), Miko (Serial Romantic), and Darling (Chief of Mischief) need to complete their initial aspirations before switching to another?

The answer is no doubt YES, but I'd just like to make sure.




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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #232 on: December 19, 2017, 08:36:51 AM »
I've just read through all the pages in this thread but am still uncertain about how aspirations work for new household members.

If a founder/heir moves in with a new household, are we stuck with the household members' default aspirations until we complete them?
For example, if a founder moved in with the Karaoke Legends household in San Myshuno, would Akira (Curator), Miko (Serial Romantic), and Darling (Chief of Mischief) need to complete their initial aspirations before switching to another?

The answer is no doubt YES, but I'd just like to make sure.



Sorry, oshizu, the answer is yes.
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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #233 on: December 19, 2017, 12:33:13 PM »
Thank you for clarifying. I did re-read the first several generations of your TenGen Townie Dynasty story after posting my question.
I realize that I need to get out of the mindset of completing aspirations as a challenge requirement... :)

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #234 on: December 19, 2017, 02:59:46 PM »
@MarianT

Just making sure I understand it completely, so apologies!  So, since my founder starts with Painter Extraordinaire, if she completes it, no other heir can complete it (even if they complete an aspiration before it).  I'm just curious about the rationale behind it.  Especially since we can't change an aspiration until one is complete.  If I'm understanding the ruling on it correctly, that means that no aspiration can be completed by an heir, even if they've completed a unique already?  In other words, even if an heir completes Joke Star where no one else has, they still couldn't complete Computer Whiz if their father (the previous heir) completed it as an extra aspiration?  I get the unique aspect, but think I'm having issues with getting it to go through my head with other aspirations, having shared ones.  So perhaps it's easier to ask if it is possible to have shared aspirations between the heirs?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #235 on: December 19, 2017, 10:50:49 PM »
@MarianT

Just making sure I understand it completely, so apologies!  So, since my founder starts with Painter Extraordinaire, if she completes it, no other heir can complete it (even if they complete an aspiration before it).  I'm just curious about the rationale behind it.  Especially since we can't change an aspiration until one is complete.  If I'm understanding the ruling on it correctly, that means that no aspiration can be completed by an heir, even if they've completed a unique already?  In other words, even if an heir completes Joke Star where no one else has, they still couldn't complete Computer Whiz if their father (the previous heir) completed it as an extra aspiration?  I get the unique aspect, but think I'm having issues with getting it to go through my head with other aspirations, having shared ones.  So perhaps it's easier to ask if it is possible to have shared aspirations between the heirs?

You can have shared aspirations, as long as no heir completes the aspiration. There's no requirement in the Ten-Gen Dynasty to complete an aspiration at all. You could have your founder work on the Painter aspiration up until the point where she is at level 10 with 4 masterpieces, and quit painting at that point. She would pick up the points from gaining satisfaction, but would not get the 2 points for completing the aspiration. Her heir could do the same, and so could the next 7, with the last one completing it, if you wanted. The Ten-Gen Dynasty is more about controlling only one Sim in the household than it is about completing requirements. It's quite possible that your founder could hand off to the next generation without maxing a career or skill or completing an aspiration.
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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #236 on: December 19, 2017, 11:14:41 PM »
I find it easier to just choose a different aspiration for each heir so I don't have to worry about an accidental completion. To be honest, I don't generally even worry much about them completing an aspiration or even getting a lot of satisfaction points at all since with toddlers and the additional time and points they bring, it's hard not to get 50 points too soon. I've even deliberately stopped working on completing childhood aspirations unless I can do it on a free day to avoid the points.

The one thing that I would LOVE is if we could grow heirs up as soon as we have 50 points. The addition of toddlers makes the challenge just a bit too long.


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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #237 on: December 20, 2017, 10:22:58 AM »
@MarianT and @reggikko

Thanks so much for the advice!  I really need to get out of the Immortal Dynasty mindset XD I guess I'm just so used to completing aspirations I can't seem to completely disengage from that part or at least fathom myself disengaging heh.  I appreciate the help.  I'm also having to get used to NOT micromanaging and it's been interesting so far.  May actually let me relax during other games! lol

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #238 on: December 20, 2017, 11:40:14 AM »
I find it easier to just choose a different aspiration for each heir so I don't have to worry about an accidental completion. To be honest, I don't generally even worry much about them completing an aspiration or even getting a lot of satisfaction points at all since with toddlers and the additional time and points they bring, it's hard not to get 50 points too soon. I've even deliberately stopped working on completing childhood aspirations unless I can do it on a free day to avoid the points.

The one thing that I would LOVE is if we could grow heirs up as soon as we have 50 points. The addition of toddlers makes the challenge just a bit too long.



Early age-up is an idea we might consider, reggiko. I'll bring it up with the team.
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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #239 on: December 20, 2017, 11:53:47 AM »
Thanks!

I find it easier to just choose a different aspiration for each heir so I don't have to worry about an accidental completion. To be honest, I don't generally even worry much about them completing an aspiration or even getting a lot of satisfaction points at all since with toddlers and the additional time and points they bring, it's hard not to get 50 points too soon. I've even deliberately stopped working on completing childhood aspirations unless I can do it on a free day to avoid the points.

The one thing that I would LOVE is if we could grow heirs up as soon as we have 50 points. The addition of toddlers makes the challenge just a bit too long.



Early age-up is an idea we might consider, reggiko. I'll bring it up with the team.


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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #240 on: December 20, 2017, 12:24:57 PM »
I find it easier to just choose a different aspiration for each heir so I don't have to worry about an accidental completion. To be honest, I don't generally even worry much about them completing an aspiration or even getting a lot of satisfaction points at all since with toddlers and the additional time and points they bring, it's hard not to get 50 points too soon. I've even deliberately stopped working on completing childhood aspirations unless I can do it on a free day to avoid the points.

The one thing that I would LOVE is if we could grow heirs up as soon as we have 50 points. The addition of toddlers makes the challenge just a bit too long.



Early age-up is an idea we might consider, reggiko. I'll bring it up with the team.


Yeah, we never want to have players feel that any challenge (Tournament or Dynasty) is too long because that can result in dropout. So, I am okay with early age-up as long as requirements are finished.

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #241 on: December 20, 2017, 09:34:10 PM »
(1) Regarding skill-based points:
I understand that, for the founder and heir, any levels gained in Homestyle Cooking and Handiness are ignored from the standpoint of earning points.
Does this also hold true for the other household members? They earn no points for autonomously leveling these two skills?

(2) Household funds:
I'm finding the tracking of household funds a bit troublesome.
Whenever I buy anything, I subtract that amount from the starting amount (when my founder moved in), then I earn a point when it's that most recent base amount + $30,000?
Yes, I'm being math-challenged, even though I'm tracking purchases using Excel...

(3) Designated skills:
I'm still unclear about how this works. If, for example, my founder has selected Rocket Science as her designated skill, she's not allowed to build any other skill until it's maxed?
Or is it that she can't start working on a second "for-points designated skill" until the first one's done but, meanwhile, she can do parenting, make friends, and so forth (without earning points for any skill level-ups)?

(4) Maxing a non-designated skill
If she won't be counting Logic as her designated skill, can she level it whenever she wants to? Can she level Logic alongside Rocket Science?
My founder will never be able to complete her Nerd Brain aspiration, but I'd still like her to earn some satisfaction points.
If Logic won't be her designated skill, she can still earn 2 points if she maxes it,  right?

(5) Dynasty museum
In an Apocalypse Challenge game, the kleptomaniac fiance stopped by the house and swiped the founder's portrait. This was merely inconvenient since portraits aren't required for that challenge.
What I'm wondering about, however, is whether I should set my museum lot to "Generic" to prevent non-household sims from visiting.
Do I need to worry about visitors stealing or consuming the museum items?

My apologies if some of my questions have already been answered earlier in this thread.
I'm just trying to understand how the different aspects of this challenge play out within the context of my own game.

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #242 on: December 20, 2017, 10:34:11 PM »
(1) Regarding skill-based points:
I understand that, for the founder and heir, any levels gained in Homestyle Cooking and Handiness are ignored from the standpoint of earning points.
Does this also hold true for the other household members? They earn no points for autonomously leveling these two skills?

Anytime anyone maxes a skill, including homestyle cooking or handiness, that's 2 points.

Quote
(2) Household funds:
I'm finding the tracking of household funds a bit troublesome.
Whenever I buy anything, I subtract that amount from the starting amount (when my founder moved in), then I earn a point when it's that most recent base amount + $30,000?
Yes, I'm being math-challenged, even though I'm tracking purchases using Excel...

Don't worry about subtracting funds for purchases. Whenever your household funds is at $30,000 more than what your household started with, that's 2 points. It goes up by 30,000 increments, and if you drop below base + 30,000 and get to base + 30,000 again, then you can't count that. So if your household starts with $10,000, you can get 2 points and $40,000, $70,000, and $100,000.
Quote

(3) Designated skills:
I'm still unclear about how this works. If, for example, my founder has selected Rocket Science as her designated skill, she's not allowed to build any other skill until it's maxed?
Or is it that she can't start working on a second "for-points designated skill" until the first one's done but, meanwhile, she can do parenting, make friends, and so forth (without earning points for any skill level-ups)?
The latter. Your founder or heir can work on all the skills available, but can only earn a point at each level for one. When that one has been maxed, she can choose a second "designated" skill, but not a third. She can get 2 points for any maxed skill, including ones that were designated skills for previous heirs.
Quote

(4) Dynasty museum
In an Apocalypse Challenge game, the kleptomaniac fiance stopped by the house and swiped the founder's portrait. This was merely inconvenient since portraits aren't required for that challenge.
What I'm wondering about, however, is whether I should set my museum lot to "Generic" to prevent non-household sims from visiting.
Do I need to worry about visitors stealing or consuming the museum items?

I've not had a problem with portraits being stolen, but if it can happen, I'd suggest keeping a copy of each of your founder and heirs in personal inventory, to be passed along to each generation. Or you can make it a generic lot, in which case it needs to meet the requirements for a Museum before being made generic. As for other items, I wouldn't worry about them. As long as the collections and portraits are complete when placed, that's good enough.

As for the rocket ship, Liberty could buy a retail lot or restaurant and set the rocket there.
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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #243 on: December 20, 2017, 11:33:35 PM »
Thank you so much for your detailed responses to my confused questions.

The subjects of skill-based points and tracking household funds are both very clear to me now.
As for the museum, I'll need to decide whether I like visitors to roam the museum or not, since I only need to document each museum collection with a screenshot.

What a terrific solution to my Nerd Brain dilemma! My founder will need to make a lot more simoleons before she can afford both the rocket ship kit and an empty lot.
Nevertheless, it's a great workaround for apartment dwellers!

Thank you very much!

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #244 on: December 21, 2017, 12:42:06 PM »
So... I have an odd instance.  My founder and her spouse both had to go to work.  I hired a nanny for the day.  But after the Nanny arrived, the spouse wouldn't go to work.  He got dressed in his uniform and everything, even headed toward the door, but then came right back to tend to his toddler.  Now, my question is... I still count the -1 for the nanny right?  I've never seen a sim not to go work like that before...

Offline Metropolis Man

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #245 on: December 21, 2017, 12:59:32 PM »
So... I have an odd instance.  My founder and her spouse both had to go to work.  I hired a nanny for the day.  But after the Nanny arrived, the spouse wouldn't go to work.  He got dressed in his uniform and everything, even headed toward the door, but then came right back to tend to his toddler.  Now, my question is... I still count the -1 for the nanny right?  I've never seen a sim not to go work like that before...

You would count it, yes, but you also have permission to rewind to your last save if you want to do that given it might be a weird bug, and we don't want you to possibly get a demotion due to a bug.

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #246 on: December 21, 2017, 01:37:57 PM »
@Metropolis Man
Thanks for the quick response!  Luckily, he was high enough in his performance bar that it didn't affect his performance overly much.  Was just weird.  I wouldn't have hired the nanny if I had known he'd just stay XD Then again, if it is a weird bug or glitch, wouldn't really know it would work that way.  I've just never had that happen before.  I mean, I have the odd sim that might sleep too long or something, but unless I cancel an action, never seen them stay home on their own heh.

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #247 on: December 22, 2017, 12:13:31 AM »
Lot traits for community lots:

Is the rule for choosing lot traits identical to that for residential lots? That is, we may only select one skill-boosting lot trait plus two others?

That is how I've set up my simverse (one skill-boost lot trait per community venue) but, when rereading the rules on community venues, I find no restrictions on lot traits for community venues.

I'd just like to make sure I'm in the clear here. :D

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #248 on: December 22, 2017, 08:25:00 AM »
Lot traits for community lots:

Is the rule for choosing lot traits identical to that for residential lots? That is, we may only select one skill-boosting lot trait plus two others?

That is how I've set up my simverse (one skill-boost lot trait per community venue) but, when rereading the rules on community venues, I find no restrictions on lot traits for community venues.

I'd just like to make sure I'm in the clear here. :D

It's up to you what lot traits you give to community lots.
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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #249 on: December 22, 2017, 02:01:40 PM »
Thank you!

 

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