Author Topic: The Ten-Gen Townie Dynasty Challenge  (Read 36642 times)

Offline Metropolis Man

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #300 on: January 12, 2018, 06:27:21 PM »
I wouldn't see the violins and guitars as a separate category, but others on the team might differ. Team?

According to the list, all woodworking items requiring handiness are lumped into one category.

Offline wa-wa-world

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #301 on: January 13, 2018, 01:37:46 PM »
Hi, When you get 50 points do you need to being controlling the next heir immediately or is it when they age up to YA?
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Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #302 on: January 13, 2018, 01:43:21 PM »
Thank you for your feedback, MarianT and Metropolis Man! :-)

*goes back to planning future museum collections

Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #303 on: January 13, 2018, 01:49:56 PM »
@wa-wa-world

The exchange below from this thread between MarianT and reggikko answers your question:

Do we begin controlling the heir once 50 points are accumulated, regardless of age, or do we wait until they are a YA? If we can control them before YA, can they start on their collections or do they wait?

Yes, you have to switch over to the heir at 50 points. They can start on their collection and portraits at any age.

Offline wa-wa-world

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #304 on: January 13, 2018, 02:15:59 PM »
@oshizu Thank you! I might give this a go now
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Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #305 on: January 13, 2018, 09:06:30 PM »
@h4r13y

Hello and welcome to the forum!
Just wanted to share that my completion of the 8-generation Immortal Dynasty Challenge took me nine attempts; twice, I even failed at the sixth generation which was frustratingly close!
imho, the tournament challenges are a fantastic way to learn skills for playing all of this forum's dynasty's challenges.
Regardless of the finishing score, we always end up learning something new about The Sims 4 and become better at the dynasty challenges.
Reading the strategies of the winning players is also enlightening.

If a low score bothers you, though, you might try and do what I'm trying to do this year.
I plan to finish each tournament challenge soon after it's announced and submit my score right away.
That way, I can enjoy the learning/playing process of a tournament challenge without stressing over higher scores (because no one else has posted yet, lol).

Hope you'll give the tournament challenges another try, because the more the merrier!  :D

Offline h4r13y

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #306 on: January 14, 2018, 10:17:49 AM »
@MarianT, @Metropolis Man, @oshizu - Thanks a bunch for the welcome and the guidance! I will try the tournament challenges. They do seem fun.

Oshizu, I like your idea of submitting early. I may just do that.



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Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #307 on: January 15, 2018, 01:51:18 PM »
I have a couple of questions.

Are we strictly tied to moving the elder Sim into Crick Cabana or could we possibly move them into any available house or apartment they can afford in any neighborhood?

Has the team come to a decision regarding aging up heirs early if all requirements are met?

Offline Tipi

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #308 on: January 16, 2018, 11:30:41 AM »
In the challenge set-up, what does "Aging -- Normal" mean? I take it to mean "Lifespan -- Normal" but what about the other settings for in the Game Options?

Offline Shewolf13

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #309 on: January 16, 2018, 11:38:18 AM »
Hello team,

Sorry to bring it up again, but just saw that the issue of dead Sims appearing back as alive sims is indeed a bug.  They are traitless and severely glitched.  In other games, they have caused some issues.  There doesn't seem to be a work around as of yet.  I was wondering if I could attempt to delete them as I would a ghost? Here's the Bug Thread (which I did click "me too" on).  If that doesn't work, may have to wait for a patch.  Just thought I'd give a heads up, in case anyone else experiences it.

Offline Metropolis Man

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #310 on: January 16, 2018, 01:27:38 PM »
In the challenge set-up, what does "Aging -- Normal" mean? I take it to mean "Lifespan -- Normal" but what about the other settings for in the Game Options?

Hi Tipi -- yes, by aging we mean lifespan...the other Game option settings are:

The following options should be chosen: Autonomy -- Full; Aging -- Normal; Fill Empty Houses -- Checked.


@Shewolf13 (and any others plagued by the dead Sims bug) -- go ahead and delete them given there has not been a fix yet.

Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #311 on: January 16, 2018, 01:50:59 PM »
@Tipi and the Challenges Team

Please correct me if I'm wrong, but I've also set two other Game Options settings as follows:
Auto Age (Played Sims): Yes
Auto Age (Unplayed Sims): checked

@Metropolis Man
Thank you for your quick decision about the dead sims bug!

Offline Shewolf13

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #312 on: January 16, 2018, 02:34:41 PM »
@Metropolis Man

Thank you!  I hope it works. Or there's a fix to it soon.

Offline christinal3106

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #313 on: January 16, 2018, 06:32:19 PM »
I have the dead sim bug too.  It's Gavin Richards from the roomies household. 

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #314 on: January 16, 2018, 06:47:55 PM »
I have the dead sim bug too.  It's Gavin Richards from the roomies household. 

We've been telling people that it's okay to delete them.

@reggiko, @oshizu, we haven't reached a consensus yet, but we probably won't allow early age-up for heirs. It makes sense for the Rival Dynasties because those Sims are in a race, and also for the Life States Dynasty because the player's score is based on the length of time.
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Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #315 on: January 16, 2018, 07:13:13 PM »
@reggiko, @oshizu, we haven't reached a consensus yet, but we probably won't allow early age-up for heirs. It makes sense for the Rival Dynasties because those Sims are in a race, and also for the Life States Dynasty because the player's score is based on the length of time.

Fair enough. Thanks!

Offline Annabec

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #316 on: January 16, 2018, 08:06:36 PM »
since the Cats and Dogs expansion, we were given Brant and Brent Hecking, another childless married couple. Are we allowed to use them together in the same way that we are allowed to use the Pancakes?

Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #317 on: January 16, 2018, 09:00:12 PM »
Thank you @MarianT for letting us know the decision on and reasoning against early age-ups.

I have two more questions.

(A) Restricted to free days?
For the actions below, I have been waiting until free days. Is that the correct timing?
*Claim beds
*Adopt as caregiver/adopt as dependent <--in case of other non-parent adults in the house
*Lock/unlock doors or fences by non-heir sims

(B) Butlers
What is the scoring for a butler? Do I tally -1 for each day the butler's around, unless it's after the fifth free day?

Offline Tipi

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #318 on: January 18, 2018, 11:07:41 AM »
Quote
Please correct me if I'm wrong, but I've also set two other Game Options settings as follows:
Auto Age (Played Sims): Yes
Auto Age (Unplayed Sims): checked

Yes, it was these Auto Age -settings that I meant in my earlier question. These have not been specified in the rules. So, is @oshizu right with her interpretation?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #319 on: January 18, 2018, 11:29:58 AM »
Quote
Please correct me if I'm wrong, but I've also set two other Game Options settings as follows:
Auto Age (Played Sims): Yes
Auto Age (Unplayed Sims): checked

Yes, it was these Auto Age -settings that I meant in my earlier question. These have not been specified in the rules. So, is @oshizu right with her interpretation?

Yes. I added Auto Age all Sims to the rules.

@oshizu, Yes, it's -1 for each day you have a butler except on free days. The other actions are restricted to free days, too.
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Offline reggikko

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #320 on: January 18, 2018, 11:45:13 AM »
@MarianT , I think this part of my question may have been overlooked:

Quote
Are we strictly tied to moving the elder Sim into Crick Cabana or could we possibly move them into any available house or apartment they can afford in any neighborhood?

Also, I was thinking about your Straud Dynasty a bit last night. Assuming we take the 10 point hit for a controllable vampire, are we allowed to turn Sims? I know your Straud Dynasty was an unofficial attempt, but that would solve the problem of running out of occupied houses. If we can't, it's fine, but I had to ask!

Offline Tipi

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #321 on: January 18, 2018, 12:01:04 PM »
@MatianT, thanks for the clarification regarding the Auto age -settings.

I have another question about the challenge set-up:
Quote
You MAY NOT bulldoze the Willow Creek Archives

Since we can use buildings by Maxiscreator_01, would it be allowed to replace the Willow Creek Archives with the Maxiscreator_01's version which has battle stations etc form the Kids Room Stuff?

Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #322 on: January 18, 2018, 12:50:43 PM »
@MatianT, thanks for the clarification regarding the Auto age -settings.

I have another question about the challenge set-up:
Quote
You MAY NOT bulldoze the Willow Creek Archives

Since we can use buildings by Maxiscreator_01, would it be allowed to replace the Willow Creek Archives with the Maxiscreator_01's version which has battle stations etc form the Kids Room Stuff?

Yes
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Offline MarianT

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #323 on: January 18, 2018, 12:54:29 PM »
@MarianT , I think this part of my question may have been overlooked:

Quote
Are we strictly tied to moving the elder Sim into Crick Cabana or could we possibly move them into any available house or apartment they can afford in any neighborhood?

Also, I was thinking about your Straud Dynasty a bit last night. Assuming we take the 10 point hit for a controllable vampire, are we allowed to turn Sims? I know your Straud Dynasty was an unofficial attempt, but that would solve the problem of running out of occupied houses. If we can't, it's fine, but I had to ask!

We put in Crick Cabana because it's a small house that you probably wouldn't want a future heir to move into and also to prevent your founder marrying your "starter" Sim. So I'm going to say that the Crick Cabana rule stands.

As for vampires -- sure, you can turn anyone.
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Offline oshizu

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Re: The Ten-Gen Townie Dynasty Challenge
« Reply #324 on: January 18, 2018, 01:04:25 PM »
Thank you for your responses regarding restricted actions and scoring, MarianT!

@reggiko
Your question took me a while to think through, but what a brilliant strategy--putting your prospects "on ice" until later.