Author Topic: Completing an Immortal Dynasty Hints and Tips (Not Questions)  (Read 99286 times)

Curveball

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #750 on: September 18, 2014, 04:29:05 PM »
Thanks for the warning. The fruit cart from the store is dynasty-legal though, right? And that one has location-specific fruits, I think even the ones you buy with ancient coins...

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #751 on: September 18, 2014, 04:32:44 PM »
The produce cart is legal to use. I didn't know if you had it or not.
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Curveball

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #752 on: September 18, 2014, 06:34:42 PM »
Thankfully I have :)

Also, I was wondering about the score - is it better, points-wise, to have the founder/gen 2 heir do sculpting/painting/photography, or do death bonuses beat out experience bonuses in the end?

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #753 on: September 18, 2014, 07:39:25 PM »
Combine both methods. Train an immortal as soon as possible, but also use mortal talent while you can. I stopped with having my mortals do museum work after generation four's adulthood, but some people have lasted longer with it.

If you have the time to read a dynasty, I highly recommend reading Artie's Lunar Lunacy by Rica. She had the highest museum score for a while and she actually gives a lot of glimpses into how she did it. Plus it's a great story. :P Though in short, she used mortal talent right until generation six's second wife died, while training her founder in sculpting for generations before she had to use it.

It is a shame that Rica isn't active here anymore, or else you could ask her questions too. You're stuck with me now!
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Offline Deklitch

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #754 on: September 19, 2014, 04:30:27 AM »
In my current attempt, I've decided to keep Painting as a free skill because

1) It can give my elders something to work on once they are elders and
(Gens 1 - 7 supermaxing painting)

2) It is part of a number of LTWs that I like to complete, an
(off the top of my head: Renaissance Sim (not necessary, but I like doing this as one of those ones), Master of the Arts, Illustrious Author, Descendant of Da Vinci, and Visionary).

3) i like the animations they go through with painting.

Gen 1 supermaxed Street Art and did street credible LTW with the forgery track of the art appraiser career.
Gen 2 is supermaxing Sculpting with Descendant of Da Vinci LTW (she used brain enhancing machines for inventing) and Self Employed Sculpting Career
Gen 3 will supermax Photography with Visionary LTW and Self Employed Photographer Career.
Gen 4 will supermax Handiness with Monster Maker LTW and Self Employed Inventor Career.
Gen 5 will superrmax Alchemy with Alchemy Mastery LTW and Self Employed Alchemist Career.
Gen 6 will supermax Gardening with Renaissance Sim LTW (Painting, Gardening & Cooking) and Self Employed Gardening Career.
Gen 7 will supermax Fishing with Master of the Arts LTW (strange combo, I know, but ask anyone who knows me, and they will tel you I am strange) and Self Employed Fishing Career.
Gen 8 will Supermax Writing with Illustrious Author LTW and Self Employed Author Career.

Gen 1 hubby (Gobias) did handiness, gardening, fishing, and picked up a point of alchemy. This was in order for him to get to level 5 in science career, and then go into the SE Gardening, SE Fishing and SE Alchemy Careers for his LTHPs (his LTW was to hit level 5 in four careers), he chugged a Wish Enhancing Elixir and bought the family a food replicator reward. He also caught enough deathfish, angelfish and alley catfish to stock the pond and Grim came for him just after he caught a deathfish. He also upgrade items, especially the food replicators. He was extremely fortunate with his garden - several money trees, life fruit trees and death bushes from the special seeds he found.

Gen 1 helper 1 (Victoria Andrews) did painting and was basically responsible for a lot of the raising of Gen 2, in between her job (which was the basis of her LTW). She achieved her LTW which was to hit the top of the journalism career and also wrote a few books for later generations to read. She died just before my founder hit Elderhood, which was a shame, but my back up was in place. I believe she also picked up a food replicator reward for the family.

Gen 1 helper 2 (Beau Andrews) did sculpting, photography, cooking (all from the brain enhancing machine - I got him to the level to do ice sculptures and then his first 25 sculptures were ice) and ha his LTW changed to Renaissance Sim. At level 10 cooking, he went to the bookstore and purchased himself cooking books, 2 of ambrosia and 1 of all the rest, he read ambrosia, and made it to the mixing bowl stage before stopping and storing it into the upgraded food replicators. He also purchased a collection helper from his lthps). As with Victoria, Beau died just before my founder reached elderhood, and as with painting, my back up plan was in place.

Gen 2 and her husband both did painting and sculpting. Husband focused primarily on Sculpting (he would be the one who would end up doing the Founder's Elder Ice Sculpture and all of his wife's sculptures), and Gen 2 initially focused on painting (to do her mother's elder portrait. Hubby also did photography.

Both of them had imaginary friends who were turned real, the female IF took over gardening and fishing and the male IF went into alchemy and dabbled a bit in science and writing as well.

Gen 3 and her future hubby have both been born and are toddlers. As she is supermaxing photography (and I will have a backup when should something go wrong with that skill) her hubby will also learn photography to complete the photos of Gen 3 after the Gen 2 spouse dies.

Pregnancies and Sculpting
I am playing without Seasons, Pets, Island Paradise or Showtime (I didn't get them for my laptop) and so snow days and days off for celebration days do not impact on game play. So, the biggest thing that dictated when I made my sims pregnant was - Beau's progress with ice sculptures. When he got to 20, and I saw there were still a few days before my founder reached Adult, I sent all four adults to their bedrooms. As I wanted both couples to give birth on the same day, I had them do the romantic interactions early morning and chimes were heard first time for both couples. I did the same thing when Gen 3 and her future husband were born. I do that to avoid multiple days off for high school graduations as you can't age up early in this challenge, so the control you have is dates of birth for heirs an spouses and heirs.

Photography Skill
With Beau I just simply got him to level 10 photography skill and had him take the photo of my founder, I was more interested in ensuring it would get taken than with values of his shots. I did send him regularly to the consignment store to look for those most expensive cameras, which I think he got on the second or third try. I also had Gen 1ers pick up things and bring home that would be useful for future photographs.

I gave Gen 2 spouse the lovely camera and he went around the yard photographing the stuff his parents and in-laws brought home and then the various buildings and sights of Sunset Valley. I do want him to get to 75 shots for that bonus and also to photograph 10 landmarks for that bonus before anyone goes anywhere. Once Gen 3 is a teen, she and her parents will be off to France so dad and daughter can get photos of the sights of France, especially the nectary. I will follow that up with trips to China and Egypt for the same purpose.

Offline Lisa46

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #755 on: September 19, 2014, 10:08:14 AM »
That's a good plan Dek. One thing, inventing career is pretty hard. Just be warned!

Gobias is such a great spouse. I've used him so much :)

Also, it is possibly going to be easier for you with no extra expansions. They add lag a lot, don't they.

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #756 on: September 19, 2014, 10:41:26 AM »
The inventing career isn't so bad if you make a lot of Flying Fighters widgets. They have a high base value and are quick to make.

It's been a while since I've had a self-employed inventor, but my last one maxed the career around her adult birthday. Mostly by making Flying Fighters.
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Offline KRae

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #757 on: September 19, 2014, 10:56:52 AM »
I completed the inventing career in the 4x4 with liberal use of the motive mobile so it's very doable in an Immortal Dynasty.

Offline Lisa46

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #758 on: September 20, 2014, 02:44:46 PM »
Trip, just so you know, your museum value for the waverlys in the hall of fame... Is higher than Rica's. So 1) congrats and 2) I think youre qualified to answer museum value questions.

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #759 on: November 10, 2014, 02:42:39 AM »
I just Supermaxed the photography skill in my immortal dynasty. A guide to how:

1) Paparazzi is by far the hardest. Have another person learn social networking, then summon sims. They can also transmogrify your sims' relationships with anyone they want to stranger.

2) Architectural Eye is easy. The hardest part will be getting things to register. Try a town like sunset Valley if you want to avoid this.

3) You don't need to travel for this supermax.

4) Photog will come without you even trying so don't sweat that one. Human Form Expert will fall in the course of getting paparazzi.

I have a lot of specific tips for Shutternut. First of all, know which collections you want to do. I recommend:

1) Animal Kingdom - Buy a bird to get Pet in a Cage and Birdie. Then adopt one pet of each type, take photos for a Dog, A Cat, A Horse. Make at least two of those adopted animals babies for Baby Animals. Then take a photo of them all together for A Zoo. Then have another sim ride the horse for Horse and Rider. My Pet will fall somewhere in here, the only hard photo in this collection is a Deer so use that stray animal gnome to attract them and hope for the best.

2) Home Sweet Home - All pretty easy. There are two home decor, I tried using an ambitions sculpture for the second one and that worked once but in this particular file I got it somehow and I don't even know how. Furniture will come up randomly but don't worry about it. Baby Stuff = a crib, Toys and Hobbies = two easels, Something Yummy = a plate of food, Gadgets Galore = a video game thingie, Cute Teddy Bear doesn't need explaining, neither does A Toilet, Kitchen Kitcsh = a coffee maker, A Party = balloons, Bathroom Stuff = toilet and hand towel. Outdoor stuff is anything from the outdoor tab. A Nice Garden is next to impossible. Do it in either spring or summer, else it will not work. Then just swing the camera around and hope for the best.

3) Plants and Flowers - White Roses are called 'Semi Roses' in BuildMode and can be found under the Flowers tab. You can also find sunflowers there, but choose the sunflower with multiple heads and when you take the picture make sure the top head is facing you. Red Roses are the Rosey Roses. Hydrangea is also in there. The rest are fairly self explanatory, place the allowed lots in your file and you can get the WA plants easily.

4) Still Life - Almost all of these day what they are outright. Garden Decorations, just use those flamingos from buy mode. Objects will come up at some point there's not any method to it really. The only hard one is Nectar and Food. I got it by placing one single portion of Autumn Salad at a place on a dining table, putting one full bottle of nectar next to it and pouring one glass of another nectar bottle and putting that next to it also. It doesn't work if you put a tray of nectar glasses down - it has to be one glass.

5) Around Town - Simple and self-explanatory. Again Sunset Valley would be best for this but I'm nuts so I did it in Moonlight Falls. Only hard one is Police Car - good luck with that, but you can always just have someone do law enforcement career. I just happened to get lucky with it but I might've had to do that in the end.

For other tips try the guide page
http://www.carls-sims-3-guide.com/skills/worldadventures/photography/

or the tips page
http://www.carls-sims-4-guide.com/forum/index.php/topic,210.msg356870.html#msg356870

JessyWoos post is super helpful.

Offline ombradellarosa

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #760 on: November 10, 2014, 05:01:24 AM »
Thank you for this, Lisa46! I have heard that Photography is a nightmare to SuperMax and now I am less intimidated to try. :)
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Offline Lisa46

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #761 on: November 10, 2014, 03:04:46 PM »
I'm glad I helped! Apart from Paparazzi it's pretty easy, but it does take a ton of micro-managing. I chose to do it as my first immortal's skill, and now no one else will have to worry about it.

Offline KRae

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #762 on: November 10, 2014, 09:51:20 PM »
Funny thing about nice garden, it's always popping up when I'm trying for other things.

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #763 on: November 10, 2014, 10:25:36 PM »
Yeah, Nice Garden comes up any time I point at a place with a lot of plants. Even with Seasons installed.

Also, from a moderator's standpoint, please screencap your evidence of completing Shutternut! The skill challenge doesn't always register in the journal, and in the case of that, please bring it to the relevant dynasty thread with some sort of proof of completion. The easiest way to give proof is to have a screenshot of the five completed collections.

This applies for any buggy challenge. Please give me or anyone else on the Team as much proof of completion as you can.

Don't forget to include the whole Team in PMs when you have a question or something to add into the Hall of Fame. It's become less of an occurrence lately, but sometimes I get left out of PMs, or more often, I tend to be the only one contacted. It saves us a step if you include all Team members in a PM:

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We all have different schedules, and making sure that we're all in on what you need ensures a speedier response. :) This counts for TS4 dynasties too.

Trip, just so you know, your museum value for the waverlys in the hall of fame... Is higher than Rica's. So 1) congrats and 2) I think youre qualified to answer museum value questions.

Kind of late in replying, but I was well-aware of my accomplishment. ;) After I passed the 2.5 million mark (I counted museum value each generation or more), I was looking towards beating Rica's record.

However, I'd much quicker point an aspiring record-beater to her thread before mine. Not only did she actually complete her story and incorporated her strategy into the narrative, but Rica also relied on skill and strategy far more than I did. I got the top score by taking a really freakin' long time with my dynasty. Sure, I tried hard to get my museum score too, but I'd probably be closer to 2 million if I completed my dynasty in 60 weeks rather than 78.

Rica was laser-focused. She made her sims slaves to their art, and I mean that in the greatest way possible. I wasn't anywhere close to that.

Time is a huge factor in high museum scores, however. Rica had a bit of it on her side too (I think her dynasty lasted for 63 weeks). If you're truly striving for the top score, it pays off to space out generations. I mentioned this before, but all but two of my immortals had their children as adults or older. It made for some boring times, but for a much nicer score in the end.
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Offline ombradellarosa

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #764 on: November 11, 2014, 12:45:47 AM »
Trip, I didn't know you were on the team! Congratulations on making it official! You always answer all the dynasty questions anyway and Watcher knows you have a lot of experience, hahaha.
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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #765 on: November 11, 2014, 02:25:33 PM »
Thanks! I should probably put it as my official title. ::) It feels nice to keep helping and to get to levy official rulings too.
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Offline dontmindme

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #766 on: November 12, 2014, 07:32:09 PM »
Once I finish my current ID, I'm planning on working on a hard mode one just for giggles. Therefore, I'd like to know which LTW, Careers, and Skills you think are the most difficult to accomplish here to get some ideas. Thanks!

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #767 on: November 13, 2014, 05:45:50 PM »
LTRs
Surrounded by Family is difficult due to the space it takes up
Those Uni ones - perfect GPA/All Degrees/All Social Groups - particularly if you have a restriction on that sim not being able to use certain LTRs eg Social Group Influence/Honorary Degree
The ones that need you to travel - World Class Gallery, top level passport with all destinations, and isn't there a complete x number of adventures LTW? Due to time. Once again, additional restrictions on your sim can increase the difficulty.
I personally find the ones that require you to reach level 5 in chess tournament and level 5 in simfu tournament difficult as I always seem to get paparazzi as my next opponent in both.
One sim band - particularly for founder (no  3 skill levels from toddler experiences on the instruments or music after school activity in high schoo) and if you restrict your sim in terms of not using brain enhancement machines and the multi tab/relevant elixirs

Difficult Skills to Supermax
I always find Martial Arts and Logic impossible to supermax because of my bad luck with opponents.
Photography can be difficult, but not impossible
Not difficult but I do find that Fishing and Gardening take a long time to supermax
Instruments

Difficult Careers
Writing can take a while.
Gardening if you restrict items you can use (eg no use of money trees/those gardening stations/no purchasing harvestable items from store
I tend to keep away from the criminal career because my each of my two sims I have ever put in that career tend to get sent to jail at the end of each day.
I really dislike the Medical Career

In fact, the only reason why I have a sim in medical and one in criminal careers is for the best in class photo collection.

Offline Lisa46

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #768 on: December 07, 2014, 12:52:31 PM »
Mixology is also a tricky supermax. If you really want to make a hard dynasty, have your sims do all the socializing themselves, without allowing vials of friendship and the rest. 

I'm also working on a hard mode dynasty right now and this time I actually care about museum value. I'm going to take my time with this instead of rushing, and I'm playing with all ghosts. so far the number of ghosts in the cemetery is not quite as high as I want it to be, but I think I will make it.

The point of all ghosts is to try and get unique subjects. If I can get a mortal to complete photog, give them the loves outdoors perfectionist and photographers eye traits, and then make them take a photo of My Ghostly Spouse outdoors... Wow! The photos are so expensive.

I'm planning on doing Supermaxes that aren't done as often by me. Nectar Making, Alchemy, Mixology, Science, and others.

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #769 on: January 19, 2015, 03:25:36 PM »
It's a crying shame that I can't patch Sims 3 anymore and that client won't let my play Sims 3 without updating it which I can't do since Origin Client has issues. All of these tips, especially the one of quick and easy Supermaxing of Photography, which I never did, are amazing!  :'(
I play The Sims 4 for fun, so I don't care if I never end up being interviewed for the Dynasty Hall of Fame; people who play for keeps burn out too easily and don't enjoy playing the games, so I am going to not sweat the details.

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #770 on: March 13, 2015, 10:48:39 PM »
So far I'm finding that leaving cooking/gardening/fishing/athletics/painting as free skills for all to learn is making things less difficult for me to keep my founder occupied.

He maxed logic as his supermax. Painting and Athletics were also worked on by him for his career in the forensic branch of law enforcement. Subsequent to his immortality he managed to supermax painting and is now working towards Athletics.

I gave fishing/gardening responsibilities to my helpers/mortal spouses (well except for Agnes) to do. My daily process for them is one of them starts tending garden from one end, the second one starts from the other end and they meet in the middle. The third of them begins in the 'perfect plants' garden that was his supermax and then they fish for the rest of the day. Deathfish, Angelfish, Alley Catfish and a few other fish swim in the family pond, and together with the cheese purchased from the local store, the helpers fish with cheese/alley catfish and the Gen 2 Spouse (self employed fishermen) catches deathfish. They get cured with the moodlet manager of stench/need for sleep/loneliness/going stir crazy/hunger so they garden and fish until they die ... well, at least they aren't sculpting. :D

As I've said in the Immortal Dynasty thread on the challenge board, I have enough space for Gen 4, so this looks like my most successful attempt ever!

Offline Lisa46

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #771 on: March 31, 2015, 12:00:05 AM »
I was doing research for my dynasty and I decided to compile all these tips in a list.

File Size and Bugs
If you need to travel for some skills, do it as early as possible since the larger the save file is, the more likely it is to be buggy. Make sure to have multiple save files in case something happens. If you are planning to SuperMax Martial Arts or Nectar Making, place the Nectary, the Scholar's Garden, and the Martial Arts Academy. Then you can get everything except for the Martial Arts tournament done. The Al Fresco Street Market Cart will give you all the different plants.
Problems - check that your dynasty world runs on your computer, don't use many custom objects, disable memories. Build a small house. Recoloring sucks up a lot of memory & the file can only last 15 minutes before crashing. Try not to have more than one outfit of each category. Use save as to avoid save problems.
There is an ITF bug - the phone rings for an op but it is rejected automatically.

Museum
When the creator of a portrait/photograph/sculpture dies, a death bonus is applied to all of their artwork.  Photographs can be buggy but for paintings and sculptures it always works.
Use teens and children for art skills. Skill up painters + sculptors at UV in case of emergency.
Use the cerebralizing brain enhancement machine to level artists and change their traits. Save Midas-ed Ambiguity Itself in your inventory, and when you move someone in, change their LTW, chug a Wish-Enhancing Serum and sell a couple of statues. You will have 30k LTHP to get the Extra Creative LTR. Traits — Artistic + Perfectionist + Avant Garde for painting, Savvy Sculptor + Avant Garde + Perfectionist for sculpting, and Photographer's Eye + Perfectionist + Loves Outdoors for photography. LTR — Extra Creative and Artisan Crafter.
Photography — Level 10 painting and photog challenge means a faster photo appreciation rate. The photography tabcasts are bugged and only take 2 hours for every level.
Sculpting — If you have your founder sculpt, have them sculpt another elder all day.  The more Ice Sims they get under their belt, the higher value they will be. TIP: Queue your sculptor to Sculpt a sim on multiple stations. After posing begins, cancel the action so the ice block pops but the sim won't start sculpting.  Later, go into buy mode, put on MOO, move the ice blocks to reveal the product, and pick it up. With a supermax, Goods are §1000-§1600, Greats are §1800-§2500, Brilliants are §3000-§4000, & Masterpieces are above §4500. Reverse all actions, then go into live mode and scrap the useless ones.
Painting — When leveling painters, only accept brilliants/masterpieces (learn which ones are which). Finishing off those two skill challenges will raise the value of their paintings and the chance of portraits being masterpieces. Switching between 3-4 paintings of each size kept the quality between Masterpiece and Brilliant.

Supermaxing Skills
I would recommend gardening, sculpting, painting, or cooking (with culinary career) for a founders supermax. These are all easily completed and help immensely with ambrosia requirements. A lot of painting opps require travel, so you might want to save that Supermax. But if you have your founder supermax Painting or Sculpting, you never have to force your spouses to do the museum (except for one sim at the beginning). Remember that cooking and fishing aren't going to be an issue until your founder has become an adult - elders have at least 10 days of life left so it's not like the instant they grow old they die.
Advanced Technology: If you have someone supermax this skill, nobody else can use wavecarvers, holodiscs, or food synthesizers. If you want to supermax this skill, you'll need to give the holodiscs to spares or go to Oasis Landing to Catch 'Em All. The Synthesized challenge is easy - program 20 food synthesizers. Digital Dreamer — half of them involve other skills, so don't let your heir touch a skill object until the moodlet has passed.
Athletic: Treadmill does count as jogging. Go on treadmill, then work out on iron bench.
Bot-Building: Not good for a founder because one of the challenges requires you to earn tips from tuning up Plumbots and the rules ban you from owning them. Micro-Master is to craft 1000 simoleons in Nanites  The last challenge is like Menu Maven for Bot Building.
Charisma: Charisma skill gain is easy to limit if you control their friends.
Handiness: If anything breaks, put it in inventory. Your supermaxing sim can just do a load of repairs and then upgrade 10 items.
Gardening: If you have UL, gardening as a supermax is easy because there are 11 new harvestables and you only need 19. Plant 19 seeds of different kinds, then just spend time harvesting. If you have spares let them water, weed, and talk to plants.
Inventing: For Diabolic Detonator, line up dishwashers side by side, then blow 'em up.
Logic: The chess challenge can be tricky if you can't get opponents to show up. Have two chess tables: one outside, the second inside for vampires. Tutor the paperboy.
Mixology: Go here for mixology: http://www.carls-sims-3-guide.com/forum/index.php/topic,12247.msg274763.html#msg274763 Make them a Night Owl and Neurotic (Mixology is stressful when making custom drinks.) Choose a career with daytime hours (Business + Politics + Law Enforcement). Even if you place all clubs, place bar on open-24-hours lot so your mixologist can moonlight anytime. Bars placed on community lots have hours ranging from about 15:00 to exactly 4:00. Grab Observant LTR, which helps with learning recipes.
Nectar Making: Have your gardener store fruits in a chest to use later. For Vizard of Vine, you need to turn 400 bunches of grapes that you harvested yourself into nectar without traveling. Renoit Grapes are best, with a short grow time (4 days with life fruit), and combined with 5 apples it makes an amazing nectar. Cherimola Blan and Avolarino are fine. Start with making your Nectar maker plant 15-16 bushes of grapes, fertilize the grapes with life fruits (If you have gardening supermaxed by previous immortal, use the immortal to fertilize the grapes), use "Harvest" when collecting grapes.
Riding: You need a lot of horses in the house or a lot of friends who have horses (Appaloosa Plains). If you're going to do riding, do it early so you have enough space in the house.
Social Networking: Depends on luck. You would have to get your blog up to 5 stars and sell 5 of them (you don't always get that option). You need a blog to really start cranking out the experience, so other immortals won't max the skill.
Writing: Be Hates the Outdoors & Neurotic. Start to write 4 of each genre to get 20 novels, then Master Masterpieces or children's books, which are very easy to get the make $30k challenge. Have a non-immortal write children's books (Writing 3 Painting 4) so the writer can read them, as reading 50 books boosts writing speed. If you have UV, try reading comics. If you have UL, just write Sports Books, as they are short (125 pages) and cost $600-1500.
Skills to avoid — Instruments (Star), Charisma (talking raises it), Photography (Paparazzi)
Careers:
Alchemy and Nectar — count any elixirs/nectar sold, so stockpile nectar throughout the dynasty, appreciate, & max nectar career. Or transfigure some gems and metals and create a bottle of nectar worth 50,000 simoleons. Flip elixir shop to max Alchemy.
Art Appraiser — you can force opportunities through the Warehouse, and the ops give an instant career performance boost.
Architectural — All you have to do is not learn painting until YA, buy entrepreneurial mindset, join profession, & research architectural design on drafting table until level 10.
Fishing — Once your fisherman gets lvl 7, send them to the graveyard, catch 10 death fish, and stock your own pond to get death fish whenever you want. Death fish = $200-300 each.
Gardening — the key is money trees and red berry beans.
Ghost Hunter — can be maxed by reading logic books and maybe doing a few jobs.
Painting — When your sim starts painting, save every single one. Then when they join the painting career sell them all. The longer you wait to sell them the more they will appreciate.
Sculpting — Turn sculptures to gold with the Midas Touch Elixir.
If you get to work at least 30 minutes before your shift, you get a performance boost.
Self-Employed — sell stuff at the consignment store.

Other requirements
Lifetime Wishes for each skill that automatically complete by SuperMaxing — Alchemy: Alchemy Artisan, Charisma: Super Popular, Cooking: Culinary Librarian, Logic: Chess Legend, Martial Arts: Martial Arts Master, Riding: The Jockey, Street Art: Street Credible, Writing: Professional Author. The following complement SuperMaxes — Fishing: Presenting the Perfect Private Aquarium, Gardening: The Perfect Garden, Instruments: One Sim Band (ops for Star challenge apply across instruments), Inventing: Monster Maker, Mixology: Master Mixologist, Nectar Making: Bottomless Nectar Cellar, Scuba Diving: Deep Sea Diver, Social Networking: Blog Artist. Money-related LTWs are easy.
Building a house should be the last priority. First buy the venue and business.
Use the potent friendship elixir from alchemy or the Social Networking relationship transmogrifier. Befriend Teens, Vampires, Werewolves, Fairies, UV Professors, and NPCs.
Be wary of crossover LTR. Make a list of universal LTR and don't forget it!

Ambrosia
To replicate Ambrosia: Stop the cooking at the bowl stage, click on the bowl, and click on replicate. A replicator holds thirty portions of Ambrosia but an upgraded one holds sixty.
Once you catch two deathfish and put them in a tank, they have a baby every four sim days. If you catch 10 deathfish and make a mini pond on your lot, you can catch them all day long. Level ten fisherman catch death fish without using bait. You can use cats to fish.
Don't leave uneaten ambrossia plates lying around or in fridge, a ghost or mortal could eat it.
For a greenhouse: Move plants indoors onto the floor with moveobjects on. If you add the roof sections on top of an existing roof of a greenhouse (ie build your greenhouse with a roof over it and add the sections afterward) you can actually garden inside the greenhouse without cheating. For the greenhouse store content: You have to place a roof under the "roof decorations" that came with the greenhouse set. They will hide the roof as soon as they are placed but I think it only works with the flat roof.  Once you have all walls closed in and a roof over top, weather won't effect the plants.

Miscellaneous
The order I do things in is: 1) Move in the help. I recommend a painter/photographer, a sculptor/cook, and a gardener/fisherman. 2) Have the gardener/fisherman garden, start the sculptor/cook on never melting ice sculptures, and start painting with your painter/photographer. 3) Have founder work on supermax skill and sign up for the career. Start your photographer on photography. 4) Concentrate on career once supermax is about half-done. 5) Wait until you've reached level 10 in a career (females only), painter is ready to paint portraits, and sculptor is ready to do sculptures before having a kid. 6) Start your fisherman/gardener on fishing, and your sculptor/cook on cooking. 7) Complete LTW, buy three LTR, purchase property, and make sure you have all ops in place. If not, learn a new skill and pray. 8) Make best friends towards the last week of adult stage.
Planning — Use the Biography page in the Scrapbook to keep a track of what needs to happen for each immortal to become immortalized. Deciding which skills are open to everyone is very important in the beginning. Knowing ahead of time what you can't do makes deciding what you can do a bit easier.
Needs — dragon eggs! For energy - PI elixirs (24), Perfect Energy Drinks (8 hrs), and sleep potions. Also buy the beds with an energy rating of 10 (Sleep-Slave Double Bed). There is a Showtime bed that is cheap & has a sleep value of 7 for the beginning of the dynasty.
Money Making — 1) Gems & metals from consignment or a dog can provide income, and the gem cutting machine from Supernatural is free (plus you can grow Tiberium from gem dust). 2) Pick wildflowers - Sweet William ($200), Indian Blanket ($400), & Cosmos ($600). 3) Make your spouse join the Architect profession, and your family will receive a 40% discount on build and buy mode. 4) In the Chicken Coop, almost every day I found an egg worth $1500 (price will drop throughout the day) If you want to get LTP, keep the egg in your inventory, as it adds a nice mood boost.  5) Ask the Orb of Answers "Will I be rich?", & it can give you $50,000. After a while you won't need cash, and you can feel free to splurge.
Elders — Accept opportunities for elders to keeps new ops from popping up. You can extend immortals' sleep time until six, then make them eat, shower, and go back to sleep (Hardly Hungry, Steel Bladder, and Dirt Defiant help). If your sims don't have any skill points in cooking, and they watch Cookin' Cable, nothing will happen, but if they get a point they'll start learning from the TV.  Elders can clean house, care for the garden & toddlers, make money, start a band, learn skills you know aren't going to be maxed, consign, run errands, cook meals, do things for the heirs, & work on collections (dogs can collect WA gems & they turn up at the consignment store). If you lock up immortals, make them insane so they can talk to themselves and hates the outdoors so they don't get stir crazy. Give each of your immortals a room for their supermax.
Childhood — If you have Seasons your kid can get sick, & if you keep them home, you get a day off without school performance dropping. When teaching a teen to drive, use the Motive Mobile so no one will get stressed out. If you use the cake in the morning of the birthday, you have all day to tutor the kid. Make sure needs are maxed, then sit down for tutoring. If you have trouble with snow days reducing your kids' performance at school, get the weather machine LTR and set the weather to sunny continuously.
Use the miner to dig transport holes, or buy strategic properties to place LLAMAs.
Don't max skills at UV, as the abilities that are unlocked with skilling up sometimes don't work. (Not for Sculpting, Painting, Street Art, Science, Alchemy, Handiness, and Athletics.)
Keep horses corralled or they could eat special seeds.
Get original townie blood from these tips: https://docs.google.com/a/menloschool.org/document/d/15E_DUR1VOvPLMrYOM55tFwlsBSAdd2a76JjotKFYiwE/mobilebasic
Sims autonomously listen to tabcasts on the MultiTab, and it messes with wishes and ops, so don't give it to immortals. Give it to your non-ID sims and have them learn necessary skills via the tabcasts. If you shower or sleep the tabcast will stop playing, but rocking chairs and the all-in-one-bathroom help you get around that. Rocking chairs are so useful! You don't get robbed while a Sim sleeps in one and they get more sleep than they would on cheap beds.
If you get the first Alchemic Mastery op, you get shown the bugs by type.

Towns
Moonlight Falls: Serena Durwood and her son Zack. Zack can get his genes in and be an artist. Serena has a points of alchemy. You could move in Annalove and Peanut Ivy. Annalove (Gatherer) could garden while Peanut (2 painting) could paint.
Appaloosa Plains: Alouette Bird has high fishing and painting skills and is gorgeous. Child Chantrelle Riffin has level ten painting. Teen Maisy Miller has level ten cooking.
Dragon Valley: Most of the homeless townies have high points in cooking, gardening, and some other skill, plus good traits. Nuala O'Ryan is a YA with 9 logic and 7 gardening who has traits for gardening and the arts. Also move in one townie with a high paying job to give funds a boost. Aislin (cooking) and Bradan (promotion fulfills LTW) are good choices. For painters - Nessie, Siobahn, and Jennifer have painting skill 3.
Sunset Valley: The working friends (Monika =fishing & Tori=cooking), Sekemotos (Yumi= cook & Sam=artistic), Claire Ursine (fisherman with gen 2 spouse in the making).
Monte Vista: Gino Ferrari has Culinary 9 (fridge), Cooking 8, Gardening 8, Fishing 3, and is Artistic. Carlo Mancini has level 7 painting and is a green thumb. Luigi Ricardo is Cooking 8, Fishing 3, Gardening 5. Chan Seng is Painting 7, Cooking 1, and an angler. Carlotta GilsCarbo is Cooking 10, Culinary Librarian, Fishing 9, Artistic, & Green Thumb.
Hidden Springs: Emmaline Roehn has cooking maxed, and her Culinary Librarian LTW achieved. Hidden Springs glitches by the Science facility, which sucks when trying to get seeds.
Riverview: Billy Caspian and Elaine Joy have high painting and the Grisbys have some skills.
Twinbrook: Harwood Clay — sculpting 7, painting 3, eco-friendly, 73 days old. Marshall Curious — gardening 6, some fishing, handsome, married, 5 days to elder. Rich Whelohff — gardening 5, some fishing, savvy sculptor, 13 days to elder, married. Skeet and Gwayne Bayless — fishing 7, about 16 days to elder. Gala Ball — cooking 4, eco-friendly, 15 days to adult. Buddy Bailey — eco friendly, painting 2. Mary Baker — cooking 6, unmarried, good traits, 10 days to elder. Lolly — some cooking, 7 days to young adult. Julienne Knack — cooking + painting 1, 9 days to adult. Amy Bull — painting 3, 19 days to adult. Marc Brandt - painting 4, 21 days to elder, commitment issues. Juan Darer - 4 painting, 1 sculpting, 82 days old, hard to woo, ugly, and red-skinned.

Offline Deklitch

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #772 on: May 08, 2015, 08:26:48 PM »
Thought this might be helpful for anyone who is trying an ID in a town they haven't used before. This is a basic list, with town name, and then location of deathfish. I believe in all places that Deathfish are located they appear there between midnight and 6:00am.
Of course, cats can fish deathfish once they become skilled enough at fishing at any location.
Once you get ten of any fish, you can put all ten into your backyard pond and fish away to your heart's content (and can catch deathfish 24/7).
Deathfish can be cloned using science machine, and these cloned deathfish can be used for ambrosia, provided the deathfish that provided the sample was caught by someone in your family.
The Old Mill Waterwheel from the Store allows for all fish to be caught (just at a slower rate).
Deathfish can also be caught from the Wishing Well.

Deathfish should never be used as fertilizer.

'Homeworld'
Sunset Valley - Graveyard pond
Riverview - Riverbend at the point behind Graveyard (where 'no fishing' sign is)
Twinbrook - Graveyard pond
Bridgeport -
Moonlight Falls - Graveyard pond
Starlight Shores - Graveyard pond
Appaloosa Plains -
Dragon Valley - Graveyard pond
Aurora Skies -
Barnacle Bay - Under the ruined pier on the beach below the art gallery and library (however there are no freshwater spawners)
Lunar Lakes -
Union Cove -
Midnight Hollow - Pond at the Science Centre
Roaring Heights - No spawners, however deathfish spawner is allowed to be added to the fountains in the graveyard for ID
Monte Vista - Near the striped lighthouse in the sea
Sunlit Tides - Graveyard Pond (however there are no piranhas)

If you know the locations of deathfish spawners in the other towns above, please let me know, and I'll further update.

If I've missed any towns (or used incorrect spellings), let me know and I'll amend.

Thanks to the following people for their help - Trip, Hazelnut and Dontmindme.

Offline Trip

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #773 on: May 08, 2015, 10:00:04 PM »
I know that Twinbrook, Starlight Shores, and Moonlight Falls all have their Deathfish spawners at the Graveyard.
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Offline hazelnut

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #774 on: May 09, 2015, 04:29:09 AM »
Sunlit Tides - also has a deathfish spawner in the graveyard pond (but there are no piranhas, which slightly limits the possibilities for anglers).
Monte Vista - the deathfish spawner's in the sea, by the stripy lighthouse.

Edit: Barnacle Bay - under the ruined pier on the beach below the art gallery and library.  (I had to go into the game to check that one.)  Again, not a great town for fishing, since there are no freshwater spawners.

 

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