Author Topic: Completing an Immortal Dynasty Hints and Tips (Not Questions)  (Read 100567 times)

Offline Snufflesxx

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #450 on: March 23, 2013, 01:57:58 PM »
I've got a tip that got my most recent dynasty off to a good start. Wildflower collecting! Some flowers, such as Cosmos, aren't hard to find (you can find them in parks and other places) and can get 600 Simleons per bunch! And it means that you can buy some more furniture when you are still spouse hunting.
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Offline glassdahl

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #451 on: March 25, 2013, 01:05:31 AM »
I just started a second attempt at a Dynasty, my first one hasn't failed yet but I'll run them both and switch between when I feel like I've had enough of one for the moment. This one is in moonlight falls. My founder married chauncey grimm. I'm considering moving one of two families in with us. The Ivy Family or the Durwood family. Both have two kids a boy and a girl.

Which would you choose. Grimm is friends with Rainflower Ivy and Serena Durwood. Each one could move in and make another child to marry mine.

OH! and I just found a rare snake at the local fishing hole. worth 650 :) I think ima keep it around for now.



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Offline azokka361

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #452 on: March 25, 2013, 01:36:25 AM »
Hmmm . . .

This is a little weird, but I would move in Serena Durwood and her son Zack. If the heir is a girl, the (fantastically handsome) Zack would be able to reproduce with her, or reproduce with female townies to make a few prospective spouses once he's older. Serena has a few points of Alchemy, which would come in handy when making Invigorating Elixirs for the Ice Personality challenge, and depending on what you're having Chauncey do she can garden or fish, and have Chauncey paint and sculpt. Zack, on the other hand, can be kept busy skilling up in painting and sculpting to take over once Chauncey dies.

Of course, Rick Durwood can also be moved in for gardening skill, but then you'd also have to bring Zoe and I don't see what she could do besides take up space, and gardening is easy enough with a lot of breathing space to skill. In addition, Rick dislikes Chauncey, which isn't a huge factor but might make things a little tense. Also, since Serena is (obviously) a girl, she could just invite her husband over and Try for Baby with him if you want a spouse for Gen 2, although I would beware of Rick's lovely ears.

If, on the other hand you were to go with the Ivy's, I'd recommend moving in Annalove and Peanut. Annalove, with her Gatherer trait, would make an excellent gardener while Peanut, with a level 2 painting skill, could take over painting. You could have him skip school for this, since artists generally make plenty of lifetime happiness points for a mid-life crisis. Again, you could move in Rainflower but then you'd have to move in Dreamer Ivy, too, which I can't see as serving any purpose. Chauncey could sculpt with Peanut taking over once he dies, and Annalove could reproduce with Rainflower for a spouse. I don't know what Peanut looks like grown up, but he's a cute kid so he might also be a potential spouse. Check out Sims Wiki for more.

In my opinion, the two families are quite evenly matched. I think it's basically a toss-up between Annalove's Gatherer trait, and Serena's witchery and alchemy skill, while the Durwoods can make quite lovely children but Annalove and Rainflower may have a better chance of producing a decent spouse. Overall, I'd go with the Durwoods as Zack really is a lovely young man capable of producing beautiful children (if you don't believe me, check out ombradellarosa's Callahan Life States Dynasty) and the alchemy skill can really be a lifesaver when trying to crank out 25 ice sculptures, with gardening generally being easy to skill up in no time with a large enough garden.

However, it all really depends on your founder's supermax and what you're planning to have Chauncey do., since you might not need a specific skill from your helpers. I hope this helped! Sorry about all the text--I'm kind of a long-term strategist. Good luck!
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Offline glassdahl

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #453 on: March 25, 2013, 01:46:36 AM »
I know from a different save (not dynasty related) that peanut is a coward. and Yes Chauncey is disliked by Rick and those EARS!  I guess I could always pick two of each. instead of the whole family.

oh and chauncey wanted to learn the gardening skill so while my founder started the garden I'll probably get him to help out.

I know rainflower's daughter is a teen, are the Durwood kids teens aswell? or are they children? if theyre teens, the new baby might not age fast enough for them to mate.

Offline azokka361

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #454 on: March 25, 2013, 01:49:30 AM »
I know from a different save (not dynasty related) that peanut is a coward. and Yes Chauncey is disliked by Rick and those EARS!  I guess I could always pick two of each. instead of the whole family.

oh and chauncey wanted to learn the gardening skill so while my founder started the garden I'll probably get him to help out.

I know rainflower's daughter is a teen, are the Durwood kids teens aswell? or are they children? if theyre teens, the new baby might not age fast enough for them to mate.

Cowards are easy enough to handle--just lock them in their bedroom when Bonehilda comes around. Personally, I try to move in as few people as possible, since space is everything in a dynasty house. Everyone has a different strategy, though.

The Durwoods are children, but even if they were teens, the age difference would be quite creepy but the older male sim could marry the young female heir--that is, if the heir is a girl!
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Offline ombradellarosa

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #455 on: March 25, 2013, 05:17:20 AM »
I was about to step in and put a good word in for Zack but Azo-chan beat me to it! Thanks for the reference to my story as well ;D I have been looking down the line at the future generations not in the story yet and let me tell you, Zack has some lovely contributions to make to the gene pool ;) I agree though, try not to have too many people in the house as that has failed dynasties before when someone failed to die and they couldn't reproduce in time. That said, my Immortal Dynasty house currently has 7 people in it, including two generations. Just make sure you plan it well enough that you don't fail.
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By intl_incident                                                      By samoht04

Offline glassdahl

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #456 on: March 25, 2013, 06:10:58 AM »
I tried getting Annalove Ivy to move in but her and Chauncey are stranger's and they got bored way too fast. I ended up taking in the entire Durwood household. So once the new baby is born the house will be full. The Durwood's include an elder woman who I am assuming is Serena's mother. I'm considering eating lots of watermelons to ensure this baby is a girl. With the two teens in the house I won't need to make the Durwood's try for another kid. and before the baby is a YA the elder should have died already.

then later on. when the baby and one of the durwood kids makes a baby they'll just have to wait for the 3 mortal parents to die. any kid of the other sibling wouldnt be allowed to mate to make gen 3 so a new person will have to come in. etc etc.

edit: RIGHT NOW. the baby is about to come out and Zoe just got grounded by Chauncey. She's evil rofl

(fixed my problem :) )



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Offline ombradellarosa

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #457 on: March 25, 2013, 06:21:25 AM »
Glassdahl, you want to avoid what is called double-posting. If no one comments on the thread after your last post (especially if they are only three minutes apart) just use the Modify button to add an Edit to your post. This keeps the Forum from becoming cluttered.

Edit: It can look like this, although I didn't actually go through the whole process, this is just to show you.

Good luck having enough space!
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By intl_incident                                                      By samoht04

Offline glassdahl

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #458 on: March 25, 2013, 08:01:40 AM »
Oops, my bad. I might have gotten a little bit excited.

Edit: Is it just me or is Seasons just annoying for a dynasty attempt? Your plants go dormant and it rains etc. Oh, I found the life fruit bush in Moonlight Falls. It wasn't harvest ready.

Offline Shirin

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #459 on: March 25, 2013, 07:24:04 PM »
Seasons shouldn't be a huge challenge for gardeners. Just build a greenhouse. If you plant during the dormant season, they'll stay dormant for about a day, then should be fine.

Offline Eldridge

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #460 on: March 25, 2013, 07:42:01 PM »
I'm sorry for asking this question. But, how do I build a greenhouse? I never have experience with this before.
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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #461 on: March 25, 2013, 07:44:50 PM »
The short answer is "however you want."

The long answer is that you just need a room and moveobjects on to move plants indoors onto the floor. I like to add windows too, but those are optional.
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Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #462 on: March 25, 2013, 07:46:17 PM »
I'm sorry for asking this question. But, how do I build a greenhouse? I never have experience with this before.

It's actually covered a couple of times in this thread and the immortal dynasty one.    All you have to do is build a room you plan on only using for plants.  I never use flooring.

Then either with the MoveObjects on cheat or with one wall temporarily missing - plant the plants within the room.   You can also plant them outside and move them inside by either removing a wall or using MoveObjects on.   Then just close up the wall or turn off MoveObjects and you've got a greenhouse.

It's weather proof if the walls are all connected and there is a roof overhead.
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Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #463 on: March 25, 2013, 09:06:42 PM »
Does building a greenhouse that way present anyone with problems regarding money trees? One of mine is stuck at "harvest" for 3 Sim days now, and the option to actually harvest it doesn't appear (nor does my gardening immortal-to-be harvest it when he goes around the garden). If it doesn't work in another couple of days I'm going to have to pick another career track, I think... not a game-breaker, just need to know for sure!

Offline Magz from Oz

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #464 on: March 25, 2013, 09:10:09 PM »
Does building a greenhouse that way present anyone with problems regarding money trees? One of mine is stuck at "harvest" for 3 Sim days now, and the option to actually harvest it doesn't appear (nor does my gardening immortal-to-be harvest it when he goes around the garden). If it doesn't work in another couple of days I'm going to have to pick another career track, I think... not a game-breaker, just need to know for sure!

I had a few plants like that.  They never became harvestable.  I hoped they'd be good in spring or summer but no such luck.  After those seasons, I just disposed of the plants.
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Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #465 on: March 25, 2013, 09:12:20 PM »
Aw, bummer, thanks!

Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #466 on: March 25, 2013, 09:29:22 PM »
Getting stuck in the harvest state seems to be accompanied by using bloom, unicorn's blessing and the greenhouse item to make plants grow faster within a single day.
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Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #467 on: March 25, 2013, 09:37:56 PM »
None of those apply to me, but I'll keep an eye out in the future :)

Offline glassdahl

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #468 on: March 26, 2013, 03:11:41 AM »
I'll have to try the greenhouse option sometime.

Offline Eldridge

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #469 on: March 26, 2013, 09:12:33 AM »
Thank you, Trip. Thank you, Rica ^^
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Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #470 on: April 02, 2013, 11:02:42 PM »
I've made two aborted attempts that couldn't get past third gen because of computer issues :(, but I did learn a few things --

The dynasty lot is really out of the way for much, so I found that using the miner to dig transport holes, or buying out strategic properties to put LLAMAs on helped cut down travel time - especially to the library to skill up early, and the beach for early fishing.

I happened to be reading Quest for Solaris by SimBlip right before I started my dynasty, so I was able to test it - switching between 3-4 paintings of one size, then painting 3-4 of another size helped keep the quality between Masterpiece and Brilliant for most of them. By the time I was done supermaxing painting (Agnes comes with 7 in painting, but with zero paintings done), 24/30 paintings were Brilliant or Masterpiece - the most insane run I've ever seen by a painter.

Midas Touch, is of course, game breaking and amazing - after a couple hundred thousand, though, instead of letting the rest of the time go to waste, I started saving the Midas-ed Ambiguity Itself in the family inventory. That way, when I moved someone in, their first 10k LTHP went to changing their LTW. Chug a Wish-Enhancing Serum, sell a couple of statues, and 70k LTHP just like that.

For someone like me who doesn't like micromanaging without cheats, it makes dealing with the art slaves household members' motives so much simpler. Of course, it means food replicator and other fun things come sooner too.

Offline cathyknits

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #471 on: April 03, 2013, 09:38:47 AM »
The dynasty lot is really out of the way for much, so I found that using the miner to dig transport holes, or buying out strategic properties to put LLAMAs on helped cut down travel time - especially to the library to skill up early, and the beach for early fishing.

For the same reason, I usually try to have someone get a Teleporter as soon as I can manage it - it's a lot of lifetime happiness points, but it lets you go anywhere on the map without worrying about whether you've put a miner tunnel or a LLAMA at the other end.
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Offline Ilessthan3TheSims

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #472 on: April 03, 2013, 10:32:15 AM »
Also, I've heard of unfortunate side affects to using the LLAMA ;)

Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #473 on: April 03, 2013, 11:09:54 AM »
Haha yup, my founder decided to keep passing out for a Sim hour, and got turned into a tragic clown once..but that's nothing the moodlet from a spa package can't fix! (Or a moodlet manager, obviously). In fact, I try to send the whole family once a week for the best package, so they generate LTHP even if they're doing nothing

It's worth the occasional negative moodlet to me compared to all that time in commute, but that's why there's so many ways to play the game :D

Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips (Not Questions)
« Reply #474 on: April 03, 2013, 11:22:25 AM »
There are a lot of lots that aren't always so out of the way too.   Nothing the fastest cars can't fix or motive mobiles!  Towards the end I'm always dying to find something for them to do to the point I'd make them walk to the park.
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