Author Topic: The Sims 3 4x4 Dynasty  (Read 153554 times)

Offline maisie

  • Occult
  • ****
  • Posts: 267
Re: The Sims 3 4x4 Dynasty
« Reply #50 on: September 01, 2013, 01:11:14 PM »
My generation 1 is now a teen, two days to YA and that are my thoughts so far:

Very early, I decided to give every heir the ambitious trait since that fit in with that family's history (my dynasty is based on the Targaryens from Martin's A Song of Ice and Fire). I only realised through Snuffles' comment the advantage. ^^"
Then, almost every child born into that family will get the genius trait. That really helps through the toddler days.

My founders are both family orientated. The woman has the Surrounded by Family LTW (many happiness points through all the children) and is the one to care for the kids. They will help with the money in their adulthood. Her husband got the LTW that is associated with the ghostbuster job. He is the main-moneymaker in the early days.
Later, they adopted two dogs. They already found two Plutonium.  :)
In the other worlds I will maybe marry a rich spouse and/or move in rich sims.

My first heir is going to be a world renowed surgeon and will do the three most time-consuming Logic challenges. To give him the time, I will send him to University.  I intend to use most of the travels to get more time for completing the challenges (e.g. the writing or sculpting challenges).

As for the other challenges and rewards: I'm doing a little overview for myself. ^^
By now I can say that I won't use any skill certificates so no skill would be limited.
And another career with many rewards would be Jockey with all that trophies.


One question in the end: the potions from Generations do count as a collection, don't they?

Offline Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • *****
  • Posts: 10231
Re: The Sims 3 4x4 Dynasty
« Reply #51 on: September 01, 2013, 01:18:45 PM »
One question regarding the rules -- would it be all right for spouses and spares to buy gems and metals from the Consignment Shop to be sold or used in elixirs? Or is the ban on anything that might be included in a collection, even if you don't use it for that? (My thinking is that the spire-cut tiberium would really help with purchasing some properties.)

Absolutely. I have no problems with you using consignment store purchases to help your household get money as long as the purchases are not tied to the Family 4x4 Collection.



Registered members do not see ads on this Forum. Register here.

Offline KRae

  • Watcher
  • ******
  • Posts: 2358
Re: The Sims 3 4x4 Dynasty
« Reply #52 on: September 01, 2013, 01:20:16 PM »
I'm only using 3 EPs so I have to be really careful, only letting my politician learn charisma, for one. It would be so easy for anyone with the charisma skill to invalidate his skill challenges.
Also keeping use of skill certificates as career rewards to the bare minimum and only ones that are easily controlled (guitar, writing).

Offline Nutella

  • Watcher
  • ******
  • Posts: 2883
Re: The Sims 3 4x4 Dynasty
« Reply #53 on: September 01, 2013, 01:23:44 PM »
I may have the moving heir of a world be a Ghost Buster, use those rewards and then they will birth the Investigator Heir so that heir is tutored in Logic, maxed early on and then able to take up a second skill for the challenges..

The logic skill has 5 skill challenges, you could have your ghostbuster do 3 challenges, and your investigator do the other 2 challenges in logic + 1 skill challenge from collecting maybe.

Also I try to avoid maxing a skill before they hit Young Adult because opportunities doesn't really occur often when you max the skill during Teens. 
That's my experience, not sure if others have the same problem.   Plus with investigator career, you won't have a lot of opportunities from work.

One question in the end: the potions from Generations do count as a collection, don't they?

Yes potions do count as a collection.  Please note potions value is at $0 :(

Offline samoht04

  • Building Contest Coordinator
  • Global Moderator
  • Watcher
  • ******
  • Posts: 9401
Re: The Sims 3 4x4 Dynasty
« Reply #54 on: September 01, 2013, 01:40:36 PM »
I didn't realize that the Inventor received so many career rewards -- thanks, Samoht!

According to my list there should be the following, as far as I know they are all being considered unique? Although I could be wrong.
- Honor Trophy
- Epic Hero Medal
- Hero Medal
- Key to the City
- Inventing Certificate
- Handiness Certificate
- Inventor's Accolade

I just had a major doh moment, gave my Founder the wrong LTW that is money related. I gave him the 100k net worth rather than the 50k that would have been completed by Agnes and her car. *Sigh* Although seeing as how many times it took to even get the puking going I just can't be bothered to start over just to change a LTW.  ::)
Please read the Forum Rules![/center]

Offline ombradellarosa

  • You can call me Rosa :)
  • Global Moderator
  • Watcher
  • ******
  • Posts: 3696
  • Follow Brooke on The Mole!
Re: The Sims 3 4x4 Dynasty
« Reply #55 on: September 01, 2013, 01:45:41 PM »
Anyway, I'd say that Ambitions is necessary for this dynasty, especially if you have Seasons. I'm not sure a female heir can max a rabbit hole career before becoming an elder unless you have the workaholic trait.

Not sure if I'm drawing a connection here you didn't intend, but it should be noted that workaholic is a base-game trait and so Ambitions is not needed for that. And as others have pointed out, it doesn't matter how old she is as long as she's still alive.

As far as the Inventor career--I have not yet been able to max it and I have tried. It's hard and a lot of work. I would much rather combine two careers for the rewards such as Culinary and Film--when you have four or five people to use it shouldn't be a problem to get four rewards.

In the cases of professions, it is advisable to wait to learn the skills necessary until the heir has the career. Tom, not sure if you mean to have the Ghostbuster heir tutor the Investigator heir as a child or a YA, but I would suggest the latter. So much of the career can be done by simply mastering the skill. Especially Firefighter, which has two skills!

Handiness Certificate would not count for the Inventor career. Only skills that are directly tied to the career count, not just anything they learn along the way. The rest are acceptable and unique as long as they all come form Inventor and no other heir does that career.
Please read and follow the Forum Rules.

   
By intl_incident                                                      By samoht04

Offline hazelnut

  • Watcher
  • ******
  • Posts: 1561
Re: The Sims 3 4x4 Dynasty
« Reply #56 on: September 01, 2013, 01:55:26 PM »
Strategy-wise, I'm heading much the same way as everyone else (professions and self-employment mainly, with the faster rabbitholes once I get used to the speed; firefighter, ghost hunter and private eye in different towns).  I'm keeping the playing-for-tips guitar challenge free and planning to use the high-earning Sims as the moving heirs.  My founders are both Renaissance Sims for all of the lovely big wishes.  Given that I'm starting in Hidden Springs, I ought to be moving in all the seriously rich Sims but I probably won't.  Yes, crazy, I know.  Gen 1's about to age up to toddler so this may finally be a real attempt :)

Samoht, I'd agree with Rosa about the inventing career, unless you're going to use the exploit.  I used it (Edit: the career, not the exploit) in the Immortal and DecaDynasties but it was horribly slow and I'm not at all sure it's possible on medium.  (Although motive mobiles might make enough difference.)  I was planning to maybe use it for one or two rewards and opportunities but not as a maxed career.

Edit: Metro, what is the final ruling on founders and careers/opportunities/challenges?  Can they do what they want or will they invalidate them for heirs?  I know I've already asked this but the rules have changed quite a lot in the meantime.



Registered members do not see ads on this Forum. Register here.

Offline samoht04

  • Building Contest Coordinator
  • Global Moderator
  • Watcher
  • ******
  • Posts: 9401
Re: The Sims 3 4x4 Dynasty
« Reply #57 on: September 01, 2013, 01:58:02 PM »
As far as the Inventor career--I have not yet been able to max it and I have tried. It's hard and a lot of work. I would much rather combine two careers for the rewards such as Culinary and Film--when you have four or five people to use it shouldn't be a problem to get four rewards.

In the cases of professions, it is advisable to wait to learn the skills necessary until the heir has the career. Tom, not sure if you mean to have the Ghostbuster heir tutor the Investigator heir as a child or a YA, but I would suggest the latter. So much of the career can be done by simply mastering the skill. Especially Firefighter, which has two skills!

Handiness Certificate would not count for the Inventor career. Only skills that are directly tied to the career count, not just anything they learn along the way. The rest are acceptable and unique as long as they all come form Inventor and no other heir does that career.

Ah, that could be an issue then if it's hard to reach level 10 on a normal life span.. Hmm. May have to go Military on that one but then will have to find rewards in there somewhere. I have inventing pegged for my fourth world so maybe by then I'll know which skill certificates can still be used if any.

Good point, hadn't thought about the performance boost, am I right in thinking tutoring is often faster anyway?

Oh right, it was early when I made my list (as in I woke at 4.30am). Still that leaves six options there to choose from.

Typically for me the hardest part so far has been trying to build the house..  :P

Samoht, I'd agree with Rosa about the inventing career, unless you're going to use the exploit.  I used it in the Immortal and DecaDynasties but it was horribly slow and I'm not at all sure it's possible on medium.  (Although motive mobiles might make enough difference.)  I was planning to maybe use it for one or two rewards and opportunities but not as a maxed career.

Yeah, last time I played an inventor with that career she did max it but then it was a legacy and well.. life extending was quite common in that file. I've never played the career under pressure so now is probably not a good time to try!
Please read the Forum Rules![/center]

Offline Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • *****
  • Posts: 10231
Re: The Sims 3 4x4 Dynasty
« Reply #58 on: September 01, 2013, 02:02:52 PM »
Edit: Metro, what is the final ruling on founders and careers/opportunities/challenges?  Can they do what they want or will they invalidate them for heirs?  I know I've already asked this but the rules have changed quite a lot in the meantime.

The "uniqueness" tag of the various requirements for heirs means those things must be unique...period — i.e. if a founder maxes a given career or completes a certain opportunity, then it no longer would be unique for an heir.

Offline KRae

  • Watcher
  • ******
  • Posts: 2358
Re: The Sims 3 4x4 Dynasty
« Reply #59 on: September 01, 2013, 02:05:18 PM »
I've completed the inventing career pretty quickly using the motive mobile and having a spouse sell everything through consignment. 24/7 inventing!

Online Trip

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • *****
  • Posts: 4020
  • Oh, she wanna creep like ivy?
Re: The Sims 3 4x4 Dynasty
« Reply #60 on: September 01, 2013, 02:06:18 PM »
I maxed the inventing career in an immortal dynasty before my inventor was an adult. Granted, I used every trick up my sleeve. She maxed the skill and the Widget Challenge as a child, signed up for the career as a teen, made localized static testers and little else, either consigned her wares or downed liquid job boosters before selling a batch of widgets, abused the moodlet manager, and bought scrap straight from the workbench to save time. And I was on the normal lifespan.

Still, I'm in the minority who thinks it's possible in a 4x4. In fact, I'd be crazy enough to do it.
No respect, no chance, cease and desist when I chant-

Forum Rules / DecaDynasty

Offline hazelnut

  • Watcher
  • ******
  • Posts: 1561
Re: The Sims 3 4x4 Dynasty
« Reply #61 on: September 01, 2013, 02:43:57 PM »
The "uniqueness" tag of the various requirements for heirs means those things must be unique...period — i.e. if a founder maxes a given career or completes a certain opportunity, then it no longer would be unique for an heir.
OK, that's what I thought.  The founders have been turning down opportunities but I suddenly wondered whether they could have accepted them after all :).

Offline MarianT

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 6299
  • Everything in life is here to drive you crazy. R.T
Re: The Sims 3 4x4 Dynasty
« Reply #62 on: September 01, 2013, 02:45:48 PM »
I don't know whether this is a tip or an exploit, but every time you send a gift to another player, you pick up 600 LTHP for the Sim who's highlighted. Maximum total per day is 3000 pts (5 gifts).
When the Zombies Come(Completed)--The Wisewoman of Forgotten Hollow




Enjoy writing stories? Please check the Rules for Stories before posting.

Offline Nutella

  • Watcher
  • ******
  • Posts: 2883
Re: The Sims 3 4x4 Dynasty
« Reply #63 on: September 01, 2013, 03:14:45 PM »
I don't know whether this is a tip or an exploit, but every time you send a gift to another player, you pick up 600 LTHP for the Sim who's highlighted. Maximum total per day is 3000 pts (5 gifts).

There is a forum post about this already -- Lifetime Happiness Points earned from gifting elixirs, you can get 3k happiness points from one gift.  Not sure if Metro wants to ban this.


Offline smartburn

  • Occult
  • ****
  • Posts: 321
Re: The Sims 3 4x4 Dynasty
« Reply #64 on: September 01, 2013, 03:50:57 PM »
Regarding the uniqueness aspect for the founders, does this essentially mean that I need to treat them the same as heirs, even though the skill challenges and maxed careers won't count for dynasty completion purposes? I was going to have them both do the potion challenge for free YA potions and earn money using instruments and collecting. I was also toying with making one of them a cook for early access to a fridge. If this isn't an option without possibly invalidating a future heir's requirements,  that's fine, but I'll have to rethink things a bit as well as see who the rich and motivated sims are in IP (starting there with the diving skill so that I don't have to worry about curing future spouses of mermaidism).

Offline Nutella

  • Watcher
  • ******
  • Posts: 2883
Re: The Sims 3 4x4 Dynasty
« Reply #65 on: September 01, 2013, 04:02:53 PM »
Regarding the uniqueness aspect for the founders, does this essentially mean that I need to treat them the same as heirs, even though the skill challenges and maxed careers won't count for dynasty completion purposes? I was going to have them both do the potion challenge for free YA potions and earn money using instruments and collecting. I was also toying with making one of them a cook for early access to a fridge. If this isn't an option without possibly invalidating a future heir's requirements,  that's fine, but I'll have to rethink things a bit as well as see who the rich and motivated sims are in IP (starting there with the diving skill so that I don't have to worry about curing future spouses of mermaidism).

Yes, you have to treat the founders just like heirs, even though the skill challenges and careers won't count for dynasty completion.  If your founder did the potion skill challenge, then you cannot claim that potion skill challenge for any one of your heir in the whole dynasty as requirement.   It will be free for all.
 

Offline smartburn

  • Occult
  • ****
  • Posts: 321
Re: The Sims 3 4x4 Dynasty
« Reply #66 on: September 01, 2013, 04:44:06 PM »
Thanks - I guess I'll replace genius and virtuoso with more socially oriented traits and focus more on moving helpers in for money and potion making.  I don't plan to use skill certs as rewards so no problem there, and I was thinking of leaving the gem and metal challenges as free for all anyway, which I'll more than likely do in light of this info.

Offline Turoskel

  • Watcher
  • ******
  • Posts: 1122
Re: The Sims 3 4x4 Dynasty
« Reply #67 on: September 01, 2013, 05:16:51 PM »
I have an inventing tip for the insane, almost got my dynasty sim kicked out of China but was worth it for the sheer fun, did the same thing in Rica's challenge but at home.

Basically buy a lot of the cheap portable stereos, line them all up, I put them in rows of ten then detonate somewhere near the middle, don't do it too near anything you wish to keep as fires break out and keep your sims well clear, for Rica's challenge I lined up the full amount for diabolical detonator and I think it was just 38 that didn't go up first go, serious fire hazard but such fun watching them go off like dominoes  ;D

Had a job getting her to collect the scrap though as her motives bombed from the vile surroundings but if it's your home lot dragging them into inventory still counts them on the scrap collected total.

It does take a while to max as a career but for the two challenges, scrap collector and diabolical detonator, they can be got fairly fast this way, but it is a bit dangerous so best done well away from everything and everyone.

Offline ombradellarosa

  • You can call me Rosa :)
  • Global Moderator
  • Watcher
  • ******
  • Posts: 3696
  • Follow Brooke on The Mole!
Re: The Sims 3 4x4 Dynasty
« Reply #68 on: September 01, 2013, 05:41:36 PM »
Another inventing tip--blowing up the rocket at the the military base yields more than enough scrap in three easy-to-pick-up piles.

Tom, I wouldn't recommend Military. Not when there are many other careers that provide rewards. Why choose one where you have to use skill certificates when you could use any number of other careers?
Please read and follow the Forum Rules.

   
By intl_incident                                                      By samoht04

Offline Metropolis Man

  • Tournament/Dynasty Coordinator
  • Administrator
  • Watcher
  • *****
  • Posts: 10231
Re: The Sims 3 4x4 Dynasty
« Reply #69 on: September 01, 2013, 05:54:20 PM »
There is a forum post about this already -- Lifetime Happiness Points earned from gifting elixirs, you can get 3k happiness points from one gift.  Not sure if Metro wants to ban this.

Yeah I forgot about gifting. What's everyone think? A ban on gifting?

Offline simfulicious

  • Watcher
  • ******
  • Posts: 1035
  • Origin ID: petunia302007
    • Stories By Simfulicious
Re: The Sims 3 4x4 Dynasty
« Reply #70 on: September 01, 2013, 06:06:25 PM »
I vote to keep it...I like getting presents from people, and it's not like the 3,000 LTH is going to be TOO beneficial.  You can only do it 5 times in one human day.  You could play almost a whole generation before you're allowed to gift again.  I just don't think it's worth taking something enjoyable away when it's not giving TOO much of an advantage.

Offline samoht04

  • Building Contest Coordinator
  • Global Moderator
  • Watcher
  • ******
  • Posts: 9401
Re: The Sims 3 4x4 Dynasty
« Reply #71 on: September 01, 2013, 06:14:55 PM »
Tom, I wouldn't recommend Military. Not when there are many other careers that provide rewards. Why choose one where you have to use skill certificates when you could use any number of other careers?

I may reorganise to make sure I have the rewards for that world. I'm so far planning to have a unique Gardener and Guitarist who will end up going Symphony as Logic is free-for-all. I can maybe switch culinary in that lot for the Inventor as that has three rewards: Fridge, Processor and Certificate.  ???

Yeah I forgot about gifting. What's everyone think? A ban on gifting?

I vote keeping it. Not sure about everyone else but I'll be more likely to keep the best elixirs I make. :P Also for me, it's a 50:50 chance as to if gifting crashes my game anyway.
Please read the Forum Rules![/center]

Offline MarianT

  • Challenge Board Assistant
  • Global Moderator
  • Watcher
  • ******
  • Posts: 6299
  • Everything in life is here to drive you crazy. R.T
Re: The Sims 3 4x4 Dynasty
« Reply #72 on: September 01, 2013, 06:41:05 PM »
I forgot that it was human day rather than Sim day. Yes, let's keep gifting. The points and gifts will be helpful, but not overly so.
When the Zombies Come(Completed)--The Wisewoman of Forgotten Hollow




Enjoy writing stories? Please check the Rules for Stories before posting.

Offline Shirin

  • Watcher
  • ******
  • Posts: 1497
Re: The Sims 3 4x4 Dynasty
« Reply #73 on: September 01, 2013, 06:50:20 PM »
I also vote for keeping the gifting.

Offline KRae

  • Watcher
  • ******
  • Posts: 2358
Re: The Sims 3 4x4 Dynasty
« Reply #74 on: September 01, 2013, 07:39:18 PM »
I think I'm going to have to try the inventing career. The only other careers I have left interfere with something else and I need to use those skill challenges. The only other career would be childcare. Hmm...that might work if spouses and spares did most the work with the kids while the heir invented.