Author Topic: Completing an Immortal Dynasty Hints and Tips (Not Questions)  (Read 99173 times)

Offline Snufflesxx

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #375 on: February 09, 2013, 03:02:36 AM »
The genie lamp is really good value. If you have the choice between that and the inheritance LTR then go for the lamp - you get 10x the amount of inheritance (well, if you use all three wishes on fortune) and/or something else on side. I love the genie lamp!
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Offline Shirin

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #376 on: February 10, 2013, 02:23:06 PM »
And it's also for that very reason that the Inheritance LTR makes a good unique LTR now.



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Offline cathyknits

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #377 on: February 20, 2013, 09:49:05 PM »
If you're upgrading your Property and can't figure out how to squeeze 80k simoleons worth of building value into the place - it's totally valid to dig a basement and fill it with expensive artwork. There is no requirement that there actually be stairs down to this basement...
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Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #378 on: February 25, 2013, 08:06:08 PM »
Until further notice, the use of a dresser to plan an outfit is only allowed between the time a Sim ages up and midnight on his/her birthday.
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Offline Dextra2

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #379 on: February 25, 2013, 08:47:01 PM »
Until further notice, the use of a dresser to plan an outfit is only allowed between the time a Sim ages up and midnight on his/her birthday.
Why can't we use the dresser? Is it gliching?
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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #380 on: February 25, 2013, 08:50:27 PM »
It resets age after patch 1.50.

Offline Dextra2

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #381 on: February 25, 2013, 08:58:38 PM »
It resets age after patch 1.50.
Well then, it's good I only use the dresser once every age state. ;)
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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #382 on: March 01, 2013, 12:35:20 PM »
Well, I can come back with a very important tip.

Some careers are difficult, especially sports and fortune-telling. I am so intent on having a fortune-teller founder, but after a certain point in the career, you don't have a boss, so no one to ask for promotions (at level nine, you work twice a week). And sports has the "can't work hard" problem.
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Offline ombradellarosa

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #383 on: March 01, 2013, 04:32:29 PM »
If you really want to be a fortune teller, specifically mystic branch, I would strongly recommend maxing the self-employed Alchemist career first and then be a fortune teller for fun. You can max the career without pressure, Alchemy is required for the mystic branch anyway and the Alchemist career is really easy to master.
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Offline Lallaith

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #384 on: March 03, 2013, 07:41:34 AM »
today i had one of my extra sims mostly unattended with various gems in his inventory. after being left alone for a while he would autonomously go to the gem cutting machine and try to cut non-tiberium gems into spire cuts, resulting in tiberium dust. i haven't seen or heard of this happening before, i guess it's from the latest patch?
anyway it was real nice, just a couple of days into my dynasty i had 12 large tiberiums grown.

i had my husband consign them at the elixir shop, but then right after that he burnt to death, and i never got paid for all those tiberium  :'( :'( :'( :'(
i had to send my dogs out for more and also use the genie to build my mansion

Offline Rose

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #385 on: March 03, 2013, 12:16:11 PM »
Out of curiosity, does anyone have experience or thoughts on gardening with Seasons while not using a greenhouse?  I'm worried that it might screw up my dynasty.  I do have Supernatural and its pots, but I'm not sure how much that'll help.

Should I just turn off winter, or will I be okay?

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #386 on: March 03, 2013, 12:21:37 PM »
As long as the pots are indoors, you can plant non-trees in them.

Anyways, you don't even need indoor planters or the Greenhouse set from the Store in order to have a greenhouse. All you need is an empty room and MoveObjects on to move plants in there. It's a lot less clunky than using the indoor planters.
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Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #387 on: March 03, 2013, 12:43:41 PM »
Pro Tip: 

Read the Story Rules.    If you fail your dynasty or just don't play it anymore, put the word "graveyard" in your title on the first post.   Or if you finish, don't hesitate to add completed or finished to the title.

This helps bring attention to your stories so that moderators won't miss the needed action until they come across it days or weeks later as life allows us to actually read the story boards.

I also don't mind if anyone ever PM me, but I'm sure most of you know that already. 
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Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #388 on: March 03, 2013, 02:40:01 PM »
Small update for all players that plan on getting University Life.

The challenge team formally asks that all players hold off on using any University life content in their dynasties.  If you are receiving the game and want to explore, please do so in a non dynasty file until some rulings have been made about what is allowed and not allowed.   Using content that later becomes banned or restricted may result in a failure/loss of HOF status. 

If you do come across something that should be addressed, don't hesitate to tell the team in a PM or on one of the dynasty threads so they can look into it.   Please don't hold back any information either in an effort to keep it allowable in dynasties.  Eventually we will know all information about the expansion pack but we don't want anyone to have to start over if they don't have to.  Expansion packs are crazy things for those of us who enforce the rules and this one will be no exception. 
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Offline ve1ocity

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #389 on: March 10, 2013, 09:33:00 AM »
Cant wait to see the University-modified challenge rules!

And In my opinion, it would be great if the challenge rules imposed something more for each specific expansion pack.
e.g. Pets
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Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #390 on: March 10, 2013, 10:37:22 AM »
Cant wait to see the University-modified challenge rules!

And IMO, it would be great if the challenge rules imposed something more for each specific expansion pack.
e.g. Pets

Please spell out IMO in your post please.  We don't use acronyms on the forum because someone may not know what they mean.  Even if it's an internet standard or texting standard acronym - all words must be spelled out if possible for those members who don't speak english and have to translate what you say.


As for the other part - what do you mean?   The dynasties are for everyone to play and we very rarely restrict gameplay unless it goes against the spirit of the challenge.
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Offline ve1ocity

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #391 on: March 10, 2013, 12:00:11 PM »
Please spell out IMO in your post please.  We don't use acronyms on the forum because someone may not know what they mean.  Even if it's an internet standard or texting standard acronym - all words must be spelled out if possible for those members who don't speak english and have to translate what you say.


As for the other part - what do you mean?   The dynasties are for everyone to play and we very rarely restrict gameplay unless it goes against the spirit of the challenge.

Okie I editted it.

I was meaning an updated set of requirements for each expansion. For example, if playing with Pets expansion pack, have one pet per generation or something like that.   
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Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #392 on: March 10, 2013, 12:04:00 PM »
Okie I editted it.

I was meaning an updated set of requirements for each expansion. For example, if playing with Pets expansion pack, have one pet per generation or something like that.

The rules are always up to date with every expansion but the spirit of the challenge is the same no matter how many expansions you have.  Simplicity is always the best policy and adding extra rules just because you have extra expansions would make the rules a mile long and unneccessary.   Not to mention - we want anyone to be able to do a dynasty so the rules stay linear for all of the expansions so that it's the same dynasty.   Why should people who have more expansions have more requirements just because they bought more of the game packs?
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Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #393 on: March 10, 2013, 02:04:52 PM »
Use of a dresser is now allowed on days other than birthdays.   However(!), it is recommended that you check a Sim's age and write it down before sending them to make sure that you don't get the real bug and not just the temporary one.  If you do get a real bug, you have to contact the team immediately - have it written down what the Sim's age was so we can help you figure out how to proceed.  Double check that it's the real thing by saving, exiting the game and then reloading it. 
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Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #394 on: March 10, 2013, 06:46:12 PM »
Not sure where the appropriate place to post this is, but this is my roughdraft plan for my dynasty. I have all EPs including UL so I'll be waiting till those rules are posted before I start this, but I was wondering if any of you guys wouldn't mind giving me feedback on this!

Spreadsheet here

Offline Shirin

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #395 on: March 10, 2013, 07:17:46 PM »
You're missing sections for the best friends, blackops, unique building/property.

Offline smartburn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #396 on: March 10, 2013, 07:19:45 PM »
@Niana, personally I would give your gardener/cook the culinary librarian LTW since you'll only need to have level 5 or 6 to pull it off, and then save the swimming in cash LTW as a reserve. Then again, it's a moot point if you're bringing in Agnes on the first day since it's worth more points than culinary librarian, and just use culinary librarian as a reserve LTW since you're not supermaxing cooking. So...never mind. :]

I would strongly consider leaving the prepared traveler and entrepreneurial mindset LTRs as open for all - prepared traveler will net you 3 extra days per sim with the LTR, and entrepreneurial mindset will help both your ghost hunter and firefighter. Maybe replace the prepared traveler with no bills ever for gen. 2.

Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #397 on: March 10, 2013, 07:20:22 PM »
Niana - Pam had a spreadsheet that's linked into the rules if you want to use that, too.  I also wanted to point out that Mixology doesn't require Bars as mentioned in this thread and the ID thread.   

Check out this page right here http://sims.wikia.com/wiki/Mixology

Also I found Riding very doable as it only needs a 40 x 40 lot that can be placed in many locations or use one of the ones next to Christopher Steel's house.

What expansions do you have because some of the higher LTHP LTRs can be bought several times by some of your first immortals so your family can get them over and over and it will remain unique.   Example: Moodlet Manager, Food Replicator, Teleporter.     They cost a lot but you'll have way too much LTHP over time for the first four immortals in the end.
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Offline Niana

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #398 on: March 10, 2013, 07:48:50 PM »
Wow, thanks, you guys are quick! :)

You're missing sections for the best friends, blackops, unique building/property.
This is just planning, so there's no way I can plan best friends or blackops in advance :) I'll have that when I start playing for real though!

@Niana, personally I would give your gardener/cook the culinary librarian LTW since you'll only need to have level 5 or 6 to pull it off, and then save the swimming in cash LTW as a reserve. Then again, it's a moot point if you're bringing in Agnes on the first day since it's worth more points than culinary librarian, and just use culinary librarian as a reserve LTW since you're not supermaxing cooking. So...never mind. :]

I would strongly consider leaving the prepared traveler and entrepreneurial mindset LTRs as open for all - prepared traveler will net you 3 extra days per sim with the LTR, and entrepreneurial mindset will help both your ghost hunter and firefighter. Maybe replace the prepared traveler with no bills ever for gen. 2.

Thank you! I'll make the swaps - I probably will bring Agnes in, but I'm doing that LTW so early that Sim will probably have LTH coming out his ears, so I'm all for an easy-completion LTW. I'm not the most patient person, so having to re-do a dynasty over and over would drive me crazy (makes for some amazing stories to read on the board, but not for me :P)

Niana - Pam had a spreadsheet that's linked into the rules if you want to use that, too.  I also wanted to point out that Mixology doesn't require Bars as mentioned in this thread and the ID thread.   

Check out this page right here http://sims.wikia.com/wiki/Mixology

Also I found Riding very doable as it only needs a 40 x 40 lot that can be placed in many locations or use one of the ones next to Christopher Steel's house.

What expansions do you have because some of the higher LTHP LTRs can be bought several times by some of your first immortals so your family can get them over and over and it will remain unique.   Example: Moodlet Manager, Food Replicator, Teleporter.     They cost a lot but you'll have way too much LTHP over time for the first four immortals in the end.

I have all the EPs up to UL , so those LTRs are definite options - I was just debating whether to make them unique or not, so any of my Sims that accumulate that many points could buy them? What do you think?

I've never done riding past a few skill points and mixology not at all, so I was tempted to put them in as more unusual gameplay for me. How easy are they to supermax? And I didn't quite understand the whole talk about which lots to buy/use for mixology...?

Edit: I get that certain drinks are available only on certain lots, but there seem to be so many possible combinations. So would I have made sure that one of my previous immortals buy one of each kind and stick a LN bar in it, so my mixology immortal can go learn?

Offline Ricalynn

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Re: Completing an Immortal Dynasty Hints and Tips
« Reply #399 on: March 10, 2013, 08:03:53 PM »
Any Sim in your house could buy the replicator whether it was Agnes or an immortal but if an immortal buys it then you can just have the immortal buy it over and over if you need more than one.  I did that for genie lamps.  One immortal bought lots of genie lamps but the whole house used them.  My founder bought moodlet managers or you could give motive mobiles so everyone has one to drive. 

The mixology thing is basically where those lots will give you drinks that you can use.  If you make your mixologist your last immortal, your unique buildings for the previous 7 could be some of the lot types mentioned in the article. 
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