Author Topic: The Sims 4 Immortal Dynasty Challenge  (Read 223445 times)

Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2175 on: November 08, 2016, 08:24:28 PM »
BIG CHANGES ** PLEASE READ **

Lot Traits & Club Perks Rules

Lot Traits Route -- Only one skill boosting lot trait allowed, the other 2 spots can be empty or any non-skill boosting lot traits.  Once all the traits are chosen, they must remain the same for the rest of the dynasty.
Club Perks Route -- Only one adult skill boosting club perk allowed, no limit on other perks.
CHOOSE: Lot Traits OR Club Perks, cannot have both.  No changes once you pick a route, must remain the same route for the entire dynasty.
You may opt to not choose either route, this means NO club perks and only allowed to have non-skill boosting lot traits.


*** NOTE *** If you have already used multiple club perks skill boosts, don't worry you are still qualify for HOF status.  Go with the club perks route and keep all the skill boosts you have, you are exempt from the one skill boosting club perk rule.  If you rather go lot traits, disband and delete your club.

REMEMBER if you are not aiming for Hall of Fame, none of these applies to you as you can do whatever you want in your dynasty.

Offline reggikko

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2176 on: November 09, 2016, 12:46:12 AM »
So, would it be permissible to have a club and get Rally the Troops, not use any club skill boost, and use one of the lot trait skill boosts instead? Only boosts that affect skills are restricted?




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Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2177 on: November 09, 2016, 07:28:25 AM »
So, would it be permissible to have a club and get Rally the Troops, not use any club skill boost, and use one of the lot trait skill boosts instead? Only boosts that affect skills are restricted?

No.  The reason we came up with you must choose either one of the route and not both because clubs have too many good stuff even without the skill boosting ones.  Rally the troops and networked club are way too overpowered.  At least with lot traits, you still have to spend points buying moodlet solver while the club ones just several socials.  Also with lot traits I did not see any career boosting ones and the networked club is much too effective and works even when gathering is not on.

Offline Whirligig

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2178 on: November 09, 2016, 08:38:14 AM »
I'm still kind of confused.

Can we still have additional clubs for things apart from skill building/networking/rallying the troops in the main household?

I'm thinking of the pollinator's club full of women of child-bearing age, or the neighbourhood kids/teens clubs to easily introduce your sims to other sims, or the journalist's club to help him get through interviews so he can write articles. I'm not really using these clubs for skill boosting - are they still allowed? Or is it just that I'm not allowed to buy skill-boosting club perks in these clubs? I feel like these more closely follow the intent behind being in a club in the first place - regularly meeting with sims who share some sort of interest - rather than providing perks and boosts and so forth.
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Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2179 on: November 09, 2016, 10:19:13 AM »
@Whirligig

Yes, you can still have club with bunch of other perks, but can only buy ONE skill boosting perk.  Choose the one skill wisely.  This also means you cannot have any lot traits, leave the lot traits section blank.

Added this to the rule for clarity:
Club Perks Route -- Only one adult skill boosting club perk allowed, no limit on other perks.

Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2180 on: November 09, 2016, 10:31:11 AM »
Added to dynasty starting lot:

San Myshuno -- The Old Salt House (move in to any empty lot then use your phone to move household and bulldoze lot).

@Joria  ;)

Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2181 on: November 09, 2016, 10:46:00 AM »
Added these to the museum list:

Snow Globes
City Posters



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Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2182 on: November 09, 2016, 10:58:17 AM »
Updated Qualified Career List:

http://www.carls-sims-4-guide.com/forum/index.php?topic=22195.msg407941.html#msg407941

Here are the new ones:

Critic: Arts Critic (City Living)
Critic: Food Critic (City Living)
Political: Charity Organizer (City Living)
Political: Politician (City Living)
Social Media: Internet Personality (City Living)
Social Media: Public Relations (City Living)

Offline Joria

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2183 on: November 09, 2016, 01:47:59 PM »
Quote
*** NOTE *** If you have already used multiple club perks skill boosts, don't worry you are still qualify for HOF status.  Go with the club perks route and keep all the skill boosts you have, you are exempt from the one skill boosting club perk rule.  If you rather go lot traits, disband and delete your club.

Thank you so much for that.  My guys have ALL the perks.  Why?  Just so I could use up the points.  I would really hate to lose my shot at HOF because of this.  No lot traits since they live in Willow Brook and I hadn't tried that there so, phew.  My Sims have more than one club they own but only one has used any points since it's mostly to gather folks to the house for party population control.  I take it the child related Club Perks are ok to use? They were not listed as a no-no.  They are, Homework, Mental, Social, Motor, and Creative.

Also, thanks for the OK for the Old Salt House in San M.  It comes with an unremoveable lot trait, Convivial, so guess any Club Perks will be out for any dynasty done there.
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Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2184 on: November 09, 2016, 02:13:31 PM »
I take it the child related Club Perks are ok to use? They were not listed as a no-no.  They are, Homework, Mental, Social, Motor, and Creative.

Yes, all the child related perks are okay. 

Offline MissZoef

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2185 on: November 09, 2016, 05:15:34 PM »
I have a question about the new changes considering lot traits/ club perks. Well, not really a question but more an interest of opinion. I wonder what other players consider a better pick: lot traits or club perks. I'm still deciding what to do. Generation 5 is on it's way.

Are there people who've already decided and why would you choose the one you have?

Offline reggikko

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2186 on: November 09, 2016, 08:10:40 PM »
I have a family club in my dynasty solely for Rally the Troops. I had decided not to use the skill boosts or Networked because I felt like it made everything too easy. I use Rally the Troops very rarely--usually only if I want to do an extended fishing session. If I were to pick Lot traits, I think I'd go with Convivial, mainly because charisma and comedy are my least favorite skills to build. Repeated social interactions or talking into a mirror are very boring to me. Both ways have their pluses and minuses. Lot traits give a boost on more than one skill, but Rally the Troops allows Sims to skill for many more hours if you use it a lot. More time=more skills gained.

I'm wondering how this rule affects Leader of the Pack. If the player chooses lot traits, does that mean that aspiration is off the table?


Offline MarianT

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2187 on: November 09, 2016, 08:46:26 PM »
@reggiko, I just looked at the requirements for Leader of the Pack. You do have to buy a club perk, but it doesn't have to be a skill-boosting one. I'd say you can still get the aspiration and use lot traits.
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Offline Whirligig

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2188 on: November 09, 2016, 09:27:14 PM »
I have a question about the new changes considering lot traits/ club perks. Well, not really a question but more an interest of opinion. I wonder what other players consider a better pick: lot traits or club perks. I'm still deciding what to do. Generation 5 is on it's way.

Are there people who've already decided and why would you choose the one you have?
My guess is lot traits would be better. With club skill perks, only one skill can be boosted. A lot trait like homey can boost more than one skill.

I am thinking of disbanding my existing club and starting fresh, in accordance with the new rules, though I'll probably still be using club perks as my thing. I mean, I've gotten this far without lot traits, right?

Though this will make it harder for me to hold off on installing city living. At the moment I just have the base game lot traits.





Wait, are Networked and Rally the Troops still allowed?
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Offline MissZoef

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2189 on: November 10, 2016, 06:19:34 AM »
@Whirligig I guess you have a point :)

Another thing occurred to me: since CL is allowed, you can still travel to lot venues in CL that have lot traits to boost your skills, so it would be more useful to use clubs for your IDC. Or am I using a loophole now? :P Also I noticed that you can boost certain skills during the festivals. So that are two ways you can still boost your skills with things from CL without using lot traits on your home lot.

Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2190 on: November 10, 2016, 08:38:14 AM »
@Whirligig

We are trying to balance it out and don't think one is better than another.
Lot Traits -- 50% skill boost to 2/3 skills.
Club -- 250% skill boost to 1 skill plus you get nifty perks like networked club (for careers) and rally the troop (for needs).

@MissZoef

Correct you can still attend festivals to boost certain skills, and can travel to lot venues to boost your skill, not a loophole.  :D  You just won't have the lot traits on your home lot, hey maybe some players don't like to travel and likes the comfort of their own home lot.

I know from own experience that I dislike travelling.  The map screen always freezes my game for a bit and it is slow to load, then while travelling I lose all my environmental buff that I set up for myself on home lot. 

@reggikko

The team is discussing Leader of the Pack aspiration, will update you soon.

Offline Whirligig

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2191 on: November 10, 2016, 09:04:41 AM »
I'm really sorry, no one else seems confused about this rule change, but I kind of actually am. I think I understand it now, but I think the order in which the information was posted was what confused me.

How I thought it worked until I read the latest post: You can still have clubs, you can still have lot traits. But between the two, you can only have one club or one lot trait that boosts a skill. Non-skill-boosting clubs/club perks/lot traits aren't restricted.
This is why I was asking about if different clubs are allowed, or if certain perks are still allowed (people were talking like they were allowed, then like they weren't and I wasn't following). I think the reason I was confused simply had to do with the ordering. If the "choose route" part of the rule had come before the  "one skill boost only" part, I wouldn't have thought the rule applied only to skill boosting perks/traits.

How it actually works: If your dynasty lot has lot traits, you cannot have clubs or club perks full stop, skill boosting or otherwise.
If your dynasty family has a club, you cannot have lot traits full stop, skill boosting or otherwise. You choose one feature and essentially play as if the other feature doesn't exist.

Am I on the same page now as everyone else?

And, going back to this question:
Quote
Can we still have additional clubs for things apart from skill building/networking/rallying the troops in the main household?

I'm thinking of the pollinator's club full of women of child-bearing age, or the neighbourhood kids/teens clubs to easily introduce your sims to other sims, or the journalist's club to help him get through interviews so he can write articles. I'm not really using these clubs for skill boosting - are they still allowed? Or is it just that I'm not allowed to buy skill-boosting club perks in these clubs? I feel like these more closely follow the intent behind being in a club in the first place - regularly meeting with sims who share some sort of interest - rather than providing perks and boosts and so forth.

If someone has lot traits, can they still form clubs for the social aspect of them - meeting sims and inviting them over/out places, but not buy any perks for those clubs? Just add sims and select activities? Or are clubs completely banned from use?

If going with the lot traits route means clubs are completely banned, then @MissZoef , I redact my previous position and think that absolutely clubs are the better pick.
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Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2192 on: November 10, 2016, 09:16:09 AM »
@Whirligig

Thank you for the feedback, I revised the rules to make it less confusing.  Please read through this and let me know if anymore changes needs to be made.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lot Traits & Club Perks Rules

CHOOSE: Lot Traits OR Club Perks, cannot have both.  No changes once you pick a route, must remain the same route for the entire dynasty.

Lot Traits Route -- Only one skill boosting lot trait allowed, the other 2 spots can be empty or any non-skill boosting lot traits.  Once all the traits are chosen, they must remain the same for the rest of the dynasty.  You are still allowed to have clubs and form clubs, but not allowed to buy any club perks. 

Club Perks Route -- Only one adult skill boosting club perk allowed, no limit on other perks.  You are not allowed to have any lot traits. 

You may opt to not choose either route, this means NO club perks and only allowed to have non-skill boosting lot traits.

Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2193 on: November 10, 2016, 11:16:26 AM »
I'm wondering how this rule affects Leader of the Pack. If the player chooses lot traits, does that mean that aspiration is off the table?

Leader of the Pack -- If you choose lot traits route, you are allowed to buy benign (banner, hat, handshake, etc.) club perk for milestone #1 and capacity upgrade club perks for milestone #4.

Offline reggikko

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2194 on: November 13, 2016, 12:21:11 PM »
I'm fairly certain I read this somewhere in this thread, but I can't find it. Grilled Cheese aspiration counts for heirs, correct?

Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2195 on: November 13, 2016, 12:44:58 PM »
@reggikko

I found it for you, page 70.  ;)

Are we allowed to use the new Grilled Cheese aspiration for the requirements even though it only has 3 levels instead of 4?

Allowed.

Offline reggikko

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2196 on: November 13, 2016, 01:23:03 PM »
Thanks, @Nutella.

I have another question. My heir is using Sturgeon as his museum items. I was keeping the mounted fish in the basement before moving them to the museum so I could keep the highest value fish. Anyway, when I moved them (I think I must have moved them all to his personal inventory and then put them in the museum) they are all now showing the same value--that of the fish that was worth the most. I have all the real values recorded in my spreadsheet. He's about to blow out his candles to become an elder. Do the fish still count, or do I need to start over with them? I am kicking myself for doing such a boneheaded thing but I honestly did not think of it at the time I was moving the fish.

Offline Nutella

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2197 on: November 13, 2016, 01:24:29 PM »
They still count, use the real values you recorded in your spreadsheet.

Offline reggikko

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2198 on: November 13, 2016, 01:31:02 PM »
They still count, use the real values you recorded in your spreadsheet.

That's a relief! Thank-you.

Offline Whirligig

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Re: The Sims 4 Immortal Dynasty Challenge
« Reply #2199 on: November 15, 2016, 08:53:01 PM »
Sorry if this is a pedantic question, but:

Quote
It's really important to understand that each heir must put in all the work for their collection items.
If my sim wants to contribute harvests (from gardening) which includes going to Sixam to get alien plants, do they also have to build the rocket/wormhole to get to Sixam themselves? Or can they use a rocket or wormhole that was built by another sim?

I guess in a similar vein, can a chef use ingredients from the family garden, or do they also have to grow/fish/obtain all the ingredients for whatever it is they're cook themselves?
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