The Sims 4 Eco Lifestyle
New Traits and Aspirations for Your Sims
There are four new traits accessible in Create-a-Sim, along with two aspirations.
For once in our lives, and Expansion for The Sims 4 has launched with not zero, not one, but rather four new traits! It also has two Aspirations. Eco Lifestyle knocks it out of the park in this area, even if these turn out to be simplistic. Why? More traits makes you think. More traits that are not utterly useless like Goofball and Confident. Those that reward activities or have a unique depth, like Freegan, are totally wanted and help players get more enjoyment out of the game. Traits are necessary to make Sims feel unique.
Eco Lifestyle Guides
Four New Traits in Eco Lifestyle
Note that you can cheat your Sim's traits for Eco Lifestyle. Just go here to my Eco Living Cheats page to get these traits along with a few reward traits not accessible in CAS.
Game Description: These Sims reject consumerism and prefer to reduce wasteful spending by any means. They enjoy finding re-used or thrown away goods and foods. In fact, they have the best luck at finding the highest-quality treasures in Dumpsters! They may become tense or uncomfortable if they spend too much time earning or spending Simoleons
Trait Mechanics: Freegans get the ability to check the freshness of food, which may make the food edible despite being past its timer. They get upset if they spend more than 800 Simoleons with a bad deal moodlet that has +1 stressed but only lasts an hour and a half. That is not all, however. They may get buffs from lucky finds in the dumpster, like eating cheap meals, saving money, rummaging, and getting an NPC to lower their price via bartering. If every trait were like this, we'd be a happier community.
Game Description: These Sims are happiest when living on a green street and will continuously work towards making their environment more eco-friendly.
Trait Mechanics: Gets a 4 hour inspired buff when doing green activities.
Game Description: These Sims become happy when making things. They become sad when it's been too long since completing a project on a Fabricator, Candlemaking Station, Juice Fizzer, or Woodworking Table. They do not receive negative effects from crafting or repair failures.
Trait Mechanics: One of those timer traits, which tracks how long it's been since your Sim crafted something. If you go too long, they may get a 2 hour +1 sad moodlet, a laughably bad punishment that will only mildly inconvenience you. T hey seem quite OK getting over this not making stuff thing huh. They get a +1 focused moodlet for 60 minutes when they see a high quality crafted object. Finally, there's also a 4 hour +1 happy buff when they make something. This trait is not well thought out and not deep.
Game Description: These Sims are rabid recyclers that benefit from recycling and rummaging for bits and pieces, but should they go too long without indulging in their hobby...
Trait Mechanics: This trait has a lot going on - they enjoy salvaging and rummaging for parts. They get stressed when they don't do so. After a time, they will go mad and get more stressed about the lack of stuff to recycle, and many end up recycling something without permission. There are multiple timers invovled in both re-purposing (fabrication) and salvage (using recycling machine) and finally, doing things in dumpsters like scavenging for parts.
New Aspirations in Eco Lifestyle
The pack also features 2 new Aspirations, both of which are kind of a tutorial to using new features, rewarding baby steps but nothing too difficult. By the time you get Master maker, you are not likely to need its reward. Eco Innovator's reward may be a bit more interesting.
Master Maker Aspiration
Total Satisfaction Gained: 4,650
Reward Trait: Master Maker Master makers have learned all the tricks necessary to fabricate items at a reduced cost.
Milestone I: Jerry Rigger
- Reach Level 3 Fabrication Skill (50)
- Recycle Items 5 Times (50)
Milestone II: The Better Builder
- Reach Skill Level 5 in Fabrication (250)
- Fabricate a total 5 items (250)
- Have a total 5 Dyes (250)
Milestone III: Competent Crafter
- Achieve Level 7 in Fabrication (450)
- Collect Insects from an insect farm 3 times (450)
- Craft 5 Candles (500)
Milestone IV: Master Maker
- Achieve level 10 in Fabrication Skill (800)
- Make 20 Candles (600)
- Complete a total 5 Gigs as a Freelance Crafter (1000)
Eco Innovator Aspiration
Total Satisfaction Gained: 2,100
Reward Trait: Influential Individual When Influential Individuals speak, everyone listens. They can get the community to cheer on a local hero, or cancel them on a whim.
Milestone I: Eco-Economist
- Own 1 Solar Panel or Wind Turbine (100)
- Sell Power or Water on a Utility Bill (100)
Milestone II: Clean City Civilian
- Have 5 Community Influence Points (200)
- Vote on 1 Neighborhood Action Plan (200)
- Become a Civil Designer (250)
Milestone III: Civil Citizen
- Attempt to Convince a Sim to Vote on a Neighborhood Action Plan (350)
- Vote on Neighborhood Action Plans two separate times (500)
- Reach level 10 of the Civil Designer Career (1000)
Eco Lifestyle Guides
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