The Sims 4 Get to Work: Scientist

Inventions, Serums, and Active Career Schedule

Scientist in The Sims 4 Get to Work
A Scientist works with the Invention Constructor

The Sims 4's Scientist Career is a fun new Active Career added with the Get to Work Expansion Pack. While on the job, you'll do a lot of science-y activities and unlock new inventions and serums, upgrade your SimRay, as well as the ability to order your co-workers around. There are loads of lab coats and accessories to unlock for your Sim in CAS as you get promoted, and you'll gradually get the ability to travel to Sixam, the Alien World in The Sims 4! Look to the screenshots here to see the three pieces of equipment you need to properly do your job. Below, you will find a listing of all the serums and inventions, with what those do and what you need to make them.

How to: Scientist Career Cheats
Press Control + Shift + C then type testingcheats on and press enter. You can now get promotions with careers.promote adult_active_scientist - you can also see all Career Cheats or visit a full list of Cheats in The Sims 4.

You'll need no particular traits to be successful as a Scientist, given the negligible boost that Focused provides to active careers. Geek can be good, given the collectibles present at the Science Lab. Something like 'Good' or 'Cheerful' may be handy as a buffer against negative moods, however. The Curator Aspiration is a little easier to complete as a Scientist, given the collecting opportunities afforded by being able to ask your coworkers for crystals, metals, collectible opportunities on the Laboratory lot itself, and the use of the SimRay to transform duplicate items (very random, but can help!).

A lot of little things can happen at work, but I'll leave those up to you to discover! For example there are collecting days, and days where Aliens have infiltrated the lab. On collecting days, you'll learn of the many valuable items that can be found on the Science Lab's lot. You can get the required 10 collectibles very easily by harvesting the plants in the lab. These plants should be tended from time to time if you want to use them, because they can die.

Scientists can earn gobs of money using the SimRay in its upgraded form. Its transform function effectively changes objects into different variants. Sometimes the same type, sometimes not, but when you start with a cheap object and transform it, you're almost guaranteed to have something more valuable to sell in buy mode.

Be aware that if you're running behind on performance for the day, you can stay late. Know however that there's no need to keep going once you've filled the bar. You'll get the maximum performance for that day. Just be sure to stay until your shift is over, because you get a hefty performance penalty for leaving early even if your work is done.

Sixam, the Alien World in Sims 4
The level 10 Scientist Uniform is ultra-futuristic. The arm and eye augmentation are nice touches.

Using the Notebook
You can access your Sim's notebook by clicking the phone, then the notebook button at the top of any of its screens. This will show you the ingredients to make any of the inventions or serums. This handy little section also tracks your progress in gardening by providing combinations of plants used to create new species.

Analyzing Crystals and Metals
Scientists get to skip sending Crystals and Metals to the Geo Council in order to collect Elements. You'll get them faster and don't lose the metal/crystal in the process, which lets you complete these collections faster (along with asking co-workers for these two types). You may need to go to Sixam to finish the collection, but it's a great perk. Simply use the chemical analyzer to do this. Thanks to PrismagramAuthor for the tip on the Elements page and Playalot for bringing it to my attention that this was not in the guide!

Breakthroughs: Eureka! Moments
Scientist Sims can have a Breakthrough any time while doing certain activities. Start with something like Browse Simpedia on the computer, pondering chess moves, studying fossils, or drinking pitch black tea to get a Focused Moodlet. Look for the little light bulb and gear icons next to interactions to know if it will give you a Breakthrough. Just about anything that raises Logic can be used, but reading is also an excellent method. Use a bookshelf and 'Read Something'. You will see a lightbulb over the Sim's head when they've had a Eureka Moment. The Bookworm Trait may be used to read a bit faster and perhaps speed this up.

A Scientist makes a breakthrough
A Eureka! Moment in action. Scientists learn new inventions and serums this way.

The Eureka Moodlet (+2 Focused) can help Sims to make yet another scientific discovery. Tinker (used on Computer, Coffee Maker, Invention Constructor and other Objects) as well as Experiment (on some scientific equipment) are reliable sources of new breakthroughs. Because you'll be seeking to make these Eureka moments happen often and the Nerd Brain Aspiration's focus on Logical activities, it's not a bad Aspiration for your Scientist. You'll get the Quick Learner Bonus Trait as well, which helps with leveling all Skills.

Ordering Co-Workers
As you level, you will be given to order your Co-Workers to do things for you. Whatever they collect or invent is given to your Sim, so you can do quite well for yourself to use this regularly. They can be promoted using 'Praise Work Ethic'. Thanks, Playalot!





Career Tasks

Chemical Analyzer
The Chemical Analyzer is one object you'll use frequently

Here are some of the things you are called to do while working as a Scientist, with brief instructions on how to do them should you get stuck:

  • Invent the Momentum Conserver, SimRay, etc. - Use the Invention Constructor
  • Use Inventions - Drag them from the Invention Constructor after built
  • Upgrade Inventions - Drag from your Sim's inventory to the Invention Constructor
  • Synthesize Serums - Use the Chemistry Lab
  • Practice Analysis - Use the Chemical Analyzers (look like a PC work station)
  • Analyze Plant Sample - Take from any plant, use Microscope. Note that this can raise the quality level of a plant sample one time.
  • Need Metals? Ask Co-Workers or look about the huge lab lot, which has loads of metal spawners.
  • When you need a common plant ingredient to make a Serum at work, you can sometimes get it by ordering the appropriate type of seed packet by clicking a garden planter in the lab. The computers have the 'Order' function disabled while at work, but this is a little workaround.
  • With regard to Serums, give them to Co-workers so you don't get your Sim into a bad mood!
Scientist in Get to Work
Scientist' basic uniforms in Get to Work. Interaction with colleagues is a common task related to job performance.

Scientist Work Schedule

Scientists will see their career performance boosted by going in to work in a Focused Mood. Look for objects on the job that can help you get there. Some of the early inventions, like the Momentum Conserver, can help immensely with this. Consider decorating work areas with collectibles that give off a focused moodlet - see here for your options.

RankJobWagesSchedule$/DayDaily Task & Promotion RequirementsReward for Promotion
1Lab Technician$24/hourMon-Fri 10AM-7PM$216Have 2 Breakthroughs (Synthetic Food Serum + Momentum Conserver)N/A
2Apprentice Inventor$32/hourMon-Fri 10AM-7PM$288/dayHave 4 Breakthroughs (Red Hot Serum + SimRay)$192, Journey to the Stars, New Clothes
3Junior Tinkerer$39/hourMon-Fri 10AM-7PM$351/dayHave 6 Breakthroughs (Rose Perfume Serum + Hover Lamp)$256, Flying Saucer Table Lamp, New Clothes
4Serum Sequencer$48/hourMon-Fri 10AM-7PM$432/dayHave 8 Breakthroughs (Snake Oil Serum + Satellite Dish)$312, Chemistry Lab
5Technological Innovator$72/hourMon-Fri 10AM-7PM$648/dayHave 10 Breakthroughs (Slimify Serum + Cloning Machine)$384, SIM5-4 Test Tube Pedestal, New Clothes
6Ufologist$102/hourMon-Fri 10AM-7PM$918/dayHave 12 Breakthroughs (Ghost Goo Serum + Electroflux Wormhole Generator)$576, Cautionary Tale Door, X-180 Shatterproof Window
7Laboratory Leader$142/hourMon-Fri 10AM-7PM$1278/dayHave 14 Breakthroughs (Need Fixer Serum + Embiggen Serum)$816, Hygienic Decontamination Pod
8Pioneer of New Technologies$187/hourMon-Fri 10AM-7PM$1683/dayHave 16 Breakthroughs (Spark Drive Serum + Ox Strength Serum)$1136, New Clothes
9Mad Scientist$215/hourMon-Fri 10AM-7PM$1935/dayHave 18 Breakthroughs (Smart Serum + Fixer's Luck Serum)$1496, New Clothes
10Extraterrestrial Explorer$247/hourMon-Fri 10AM-7PM$2223/dayGo to Work! Can discover Reaper's Friend Serum, Alien Aura Serum, and Age-Away Serum$1720, Out of this World Desktop, New Clothes, Mystery Science Laboratory styled room (costs $28,286).

Inventions

Momentum Conserver (Level 1)
When turned on and viewed, the momentum conserver sometimes gives Sims a Focused Moodlet.

Sixam, the Alien World in Sims 4
The Simray is a portable device with freeze, transform, and mind control options

SimRay (Level 2, 1 Common Metal, 1 Common Crystal)
The SimRay is the main invention you'll get to upgrade over time as a Scientist. With each level beyond its invention, you'll unlock a new upgrade that you're often prompted to try on co-workers. At first, it can only freeze Sims for a time, locking them in ice that must be chiseled to set them free. Otherwise, you've just got to wait it out. Here are the various SimRay upgrades you get, along with the level my own Sim unlocked them:

  • Transform Objects (Level 3) - Changes an object to another. Use on cheap objects to make lots of money
  • Mind Control: Change Clothes (Level 4) - Pick a Sim and the outfit type you'd like them to wear
  • Mind Control: Clean (Level 5) - 'Inspires' a Sim to clean
  • Mind Control: Sit (Level 6) - Makes a Sim take a seat
  • Mind Control: Eat (Level 7) - Makes a Sim inspired to eat
  • Mind Control: Sleep (Level 8) - Put a Sim to sleep
  • Mind Control: Panic (Level 9) - Freak a Sim out for a time
  • Transform Sim (Level 10) - Give a Sim random hair and other cosmetic adjustments. Can have wildly unpredictable outcomes.

Hover Lamp (Level 3)
Another invention that when turned on and viewed may give Sims a +2 Focused Moodlet.

The satellite for scientists in Sims 4
Neighborhood Hivemind options on the Satellite Dish can be amusing, and are rather powerful.

Satellite Dish
(Level 4, 3 Common Metals, 3 Common Crystals)

Can be upgraded at level 8. Satellite dishes can be used to detect aliens (when upgraded) for a time, and even prevent abductions for 24 hours. You may contact aliens, which will seemingly increase the likelihood of an abduction as well. The main fun here lies in the neighborhood hive mind abilities that can be used, namely:

  • Knockout - puts everyone to sleep
  • Bladder Epidemic - Makes everyone need to relieve themselves
  • Happy Town - Makes everyone Happy, with a +2 Inexplicably Happy Moodlet
  • Angry Town - Inflicts everyone with an Angry Moodlet
  • Dance Party - You can imagine!

Cloning Machine
(Level 5, 2 Common Metals, 2 Common Crystals)

Can be upgraded at level 8. The cloning machine requires you to place an object upon it. When a valid item, such as a collectible is placed, that object can be cloned. This can be very handy to making serums, as well as any other item in the game that you need more than one to make something. You can save a lot of money on food with this, as meals can be cloned, as well! To clone an object multiple times, just take the new one off and clone the original again. When upgraded, it will let you clone a Sim! The new Sim will join your household and have the same traits and appearance as the original, though there is a chance they get some evil clone traits, like mean or evil. They will not, however, have any of the Skills of the original, nor a Career.

Sixam, the Alien World in Sims 4
Travel to Sixam is one of the major benefits of pursuing the Scientist Active Career

Electroflux Wormhole Generator
(Level 6, 2 Uncommon Metals, 2 Uncommon Crystals, 2 of Any Element

Can be upgraded at level 10. The normal Calibrate, Attempt Alien Contact, and Test Alien Environment abilities this features seem primarily to help your Sim to get more breakthroughs as well as Focused Moodlets. When upgraded at level 10, the Wormhole Generator allows travel to Sixam, the Alien World.

Serums

These are another great feature of being a Scientist. They take ingredients, but don't cost money. In fact, you can make some money off the serums in some cases. The value listed is the sell value, which is often way more than the cost of the ingredients. Keep in mind that you can find the option to give Sims a Serum under the Friendly menu. When you've tested a Serum three times, you can make a tainted version to trick Sims into taking it and getting bad effects. Drinking too many Serums can knock your Sim out, so wait on the effects to wear off before taking more than one or two.

Chemistry Lab
The Chemistry Lab allows the creation of Serums. You'll unlock one for your home later in the Career.
LevelSerum NameValueIngredientsWhat it Does
1Synthetic Food$100Any Plant (2)Satisfies Hunger
2Red Hot$200BasilMakes a Sim Angry
3Rose Perfume$300RoseMakes a Sim Flirty
4Snake Oil$400DaisyShould your Sim get sick, this will cure them of the illness.
5Slimify$500Parsley (2), Carrot (2)Makes a Sim slimmer
6Ghost Goo$600Mushroom (3)Temporarily turns a Sim into a Ghost
7Need Fixer$650Spinach, Any Common Metal (2)Fixes all of a Sim's Needs
7Embiggen$700Plantain (2), Apple (2)Fatten up a Sim
8Spark Drive$750Strawberry, Any Common CrystalMakes a Sim Energized
8Ox Strength$800Spinach (2), Any Common CrystalMakes a Sim more fit, increasing muscle mass
9Smart$850Chrysanthemum (2), Apple (2)Provides a 6h Moodlet - may be Inspired, Bored, and possibly others.
9Fixer's Luck$900Any Upgrade Parts (2)For 8 hours, Tinkering and Salvaging give extra Upgrade Parts, while you may also repair broken objects super fast.
10Reaper's Friend$950Death Flower, Alien CrystalHelp Sims avoid death - but given it takes a Death Flower, it's not that useful.
10Alien Aura$1000Alien Metal, Alien Crystal, Alien PlantGives a Sim access to alien powers for a time, without the tense moodlet holding them back. Thanks to dodi for pointing out my mistake on this one.
10Age-Away$1050Quill Fruit, Xenopetrium, Alien Crystal (2)Resets the Sim's current Age back to day 1

Other Get to Work Guides

Expansion Guide
Retail Guide
Retail: Customers and Sales
Retail: Employees and Managing
Retail Perks in Get to Work
Aliens
Baking Skill Guide
Photography Skill Guide
Detective Career
Doctor Career, Diseases and Diagnosing Patients
Scientist Career
Planet Sixam (Alien World)



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1 2 3 4 > Last
Katastrophe1112
So . . . what happens when you push the big red button? lol
15th July 2015 9:50am
GreenQueen
You get dazed Smile
16th July 2015 5:20am
Ollie146
My sim died
28th July 2015 9:45am
DanielleT
The "big red button" electrocutes your sim. It's a good way to collect an electrocution ghost for challenges, or to bring back and have as a playable ghost. In fact I've never been able to get an electrocution ghost the usual way; my sims just learn handiness so fast.
18th October 2015 10:43pm
Galadrax
Protip, working out gets rid of being dazed!
28th June 2017 3:56pm
Katastrophe1112
I cloned my Scientist sim and she now resides at the science facility. I have the option to switch controls between the original and the cloned sim, but I can't bring her home (which is fine. I could cheat her home if I wanted to) - is this typical game behavior or did I just hit a marvelous glitch?
16th July 2015 9:30am
jlc
how do you clone ?
3rd November 2015 9:32am
Katastrophe1112
Update: The Sim went home with her clone after work today. ShockedLaugh
16th July 2015 9:47am
Juno Beach
I was told to Search Alien Crater. Where is it?
16th July 2015 8:43pm
Andipandi
I think the alien craters are the tree-stump looking things around the edges of the science complex. I found collectible aliens in them.
20th July 2015 12:25pm
Kathleen
My rose plant died at work, I live in Newcrest, how do I get a rose to make the rose perfume?Sad
25th July 2015 8:47pm
Juneberry
click on the planter you will have the option to order seeds, order flower seeds and you should get roses.
27th July 2015 12:48am
SusanLyn
My sim has gotten to the end of the career path and seems to be doing well. I've gotten to the day when the only task listed is to travel to the Alien planet, but when I use the Electroflux Wormhole Generator to do that, the game hangs. Any suggestions?
30th July 2015 10:31pm
Playalot
It's a known bug. Sad It also can effect your sim going to the Alien Party. Unfortunately there doesn't seem to be a work-around just yet.
14th January 2016 8:04pm
wynell
same thing happened to my sim at the end of the career path got to the travel to the alien planet,but it also hangs so what to do next?
2nd August 2015 10:35am
Alvaro Benavides
my sim is on the top of the career and he got a task to travel to Sixam and went to an Alien Party!!!
10th August 2015 5:25pm
Fran Helmer
Mine went to the alien party......it was cool.
22nd August 2015 7:55pm
Madeye
When I click on the Invention Constructo, the only option I have is to talk to the robot. I can't invent anything Sad
16th August 2015 7:07am
Anon
Did you have any breakthroughs? Breakthroughs let you invent things and create potions, you can see if you did using the career tab. You can have breakthroughs by using the toilet, taking a thoughtful shower, reading and other things (they have a light bulb next to the action)
23rd August 2015 1:16pm
Georgia
I've had 4 breakthroughs but it still won't let me do anything but chat to the robot
27th August 2015 6:26am
Doxi13
I also couldn't because my coworker has invented something and it was still in the machine, try to look if there is something in the middle or buy a new machine Smile
30th August 2015 6:10am
Fran Helmer
If you clone yourself.....can you get rid of him later or get him to move out?
22nd August 2015 7:58pm
Leah
I just killed the girl I cloned. Now she's haunting my house.
23rd November 2015 6:01pm
MrsFlynn
To get rid of clones - Use Household Management through Manage Worlds, to find clone and delete them.
16th January 2016 11:56pm
DarkWalker
I just found out that you can clone plants. Not just the produce, but the bushes and trees. You obviously need to move the plant into the Cloning Machine, and remove the cloned plant, in build/buy mode, and any cloned tree will appear instead in your household's inventory due to lack of space. Also, any produce on the plant will not be cloned.
23rd August 2015 10:18pm
1 2 3 4 > Last
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