The Sims 4: Juice Fizzing
Create Juices in The Sims 4 Eco Lifestyle Expansion Pack
Juice Fizzing is a skill in Eco Lifestyle for The Sims 4.
Juice Fizzing is a new skill in the Eco Lifestyle expansion pack, along with Fabrication. For gardeners, it's a great way to make use of the produce from your garden and turn it into something a bit more profitable (in some cases). Juices are also useful for establishing a particular mood on your Sim. You can, of course, make money with this skill.
How to: Juice Fizzing Cheats
Press Control + Shift + C then type testingcheats on and press enter. You can now set your skill level with stats.set_skill_level minor_juicefizzing x (fill in 1-5, as this is a minor skill). We also have a full listing of Sims 4 Cheats and a master list of Cheats in The Sims 4 Eco Lifestyle
Juice Fizzing Skill Unlocks
At rank 3 juice fizzing, you earn the ability to make Seltzers which can come in a 12-pack.
You unlock the following abilities as you level the Juice Fizzing skill:
- Level 1 - Use the Juice Fizzer
- Level 2 - You can now experiment with herbs, flowers, and soybeans.
- Level 3 - This level unlocks the ability to make Seltzers. You'll see this as an alternate option after you've loaded the fizzer.
- Level 4 - This lets you give others Juice Fizzing tips and unlocks the ability to send off juice for Fizz Enthusiasts for evaluation.
- Level 5 - This gives the Affizionado reward trait and unlocks the ability to craft Grimbucha using Death Flowers at the Juice Fizzer.
The Juice Fizzing machine will be your friend, because you can do something else while the juice brews.
Juice Fizzing requires a Juice Fizzing Station found in Activities and Skills' Creative category. They cost only $735, so it's quite easy to get started. If you don't have any produce, you could also buy seed packets to get a start on the skill while other plants grow.
Making Juice, Seltzer and Kombucha
Load 1 or 2 fruits into the Fizzer, then use a separate option to Start Fizzing. This seems to have changed as at one point it required 5 to get a 6-pack. I am unable to see any benefit to using more than 2, but I'll happily correct this if evidence that is not anecdotal comes up via comments or some other means. As you level this skill, you will unlock new options at the juice fizzer. While at first apple might only let you make fizzy juice, by level 3 you will be able to make Seltzer instead, which comes in 12 packs.
When you use the Fizzing Station, you can actually walk away. It takes about 2 or 2.5 hours for the juice to be done fizzing. A nice little touch is, the screen is actually a progress bar so you are able to tell how much longer it'll be by how full the screen has become.
Juice Fizzing Recipes and Special Effects
A Six-Pack and a Twelve-Pack in Eco Lifestyle
Because Juice Fizzing has so many potential outcomes, I'm going to focus on the recipes by the mood they give. Aside from any special recipes, it's worth noting that for fruits, you'll get regular fizzy juice. For flowers, you'll get Kombucha. Many vegetable-like produce will result in Suspicious Fizz. I'll break down any recipes with unique effects even if it's just an animation. Here are the primary drinks that you can use to influence your Sim's mood.
Important: The effects of drinking Juice vary, but a near universal thing is that drinking 1 bottle gives you a small effect. Drink bottles #2 and #3 give extended power to the moodlets you'll receive. The 4th bottle will knock your wimpy Sim on their butt and put them out. Please Juice responsibly.
|Mood Type||From Ingredients:
|Happy||Apple, Coconut, Dragonfruit, Grow Fruit, Honey, U.F.O.|
|Confident||Blackberry, Elderberry, Plantain|
|Energized (Kombucha)||Basil, Fireleaf, Parsley, Sage|
|Flirty||Pineapple, Pomegranate, Strawberries|
|Focused||Bird of Paradise, Bluebells, Chamomile, Christmas Rose, Chrysanthemum, Daisy, Dahlia, Fang Flower, Holly, Lily, Orchid, Rose, Tulip, Wolfsbane|
|Focused (Kombucha)||Bird of Paradise, Bluebells, Chamomile, Christmas Rose, Chrysanthemum, Daisy, Dahlia, Fang Flower, Holly, Lily, Orchid, Rose, Snapdragon, Snow Drops, Tulips, Wolfsbane|
|Inspired||Lemons, Pears, Quill Fruit|
|Playful||Cherry, Grapes, Huckleberry|
A special thank you to Brian_Z on our Forum who had compiled a list that helped me to fill in several blanks without pursuing the extra ingredients.
Various Juice Recipes do different things. Many just influence mood, but a few have side benefits.
Many things not on this list, such as vegetables, will produce suspicious fizz. There are three ranks of this, based on how much of the suspicious fizz you drink. Your Sim will eventually start vomiting. Certain drinks may start you at a higher rank, but they all lead to the same place.
Honey gives you the exact same immunity to cold and heat that its raw ingredient does, making you immune to averse effects from the weather in the Seasons Expansion Pack.
A darker variety of Kambucha, Grimbucha is made with Death Flowers. This gives increasing sadness when you drink more of it, up to +4 Sad. A hidden benefit of this drink is it makes your Sim deathproof, much like the effect from Realm of Magic.
Best Ingredients for Making Money
Use multiple Juice Fizzing machines if you can afford it. Pop 2 in each and go around grabbing them when the first one is done. You'll make gobs of money.
Several items are listed as making more money when you brew with them. The highest tier are the Orchid, Dragon Fruit, and U.F.O. fruit. The next tier are not as impressive a multiplier but still far beyond others. This one includes grow fruit, fang flowers, and (POSSIBLY) faux meat from the meat wall. Additionally, Pomegranate gets a nice bonus and is the most accessible of the items listed here as they can be caught fishing.
You can make plenty of money without these extremely rare plants, thankfully. This is because the Marketable reward trait does work with Juice Fizzing. Stick it out until rank 5 and you'll get huge multipliers with that in combination with the occasional masterpiece. The best part being you can actually have multiple juice fizzing stations. That's pretty wild. I think you could operate 15 or so based on how long it takes a Sim to walk. You cannot queue the interactions but you can use load ingredients 1x on each one down the line and let time pass. You can then go back to the first and prepare to collect from your money printing machines. Just need a garden that is capable of supporting this nonsense.
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