The Sims 4 Jungle Adventure
Temple Exploration Guide
Click to Enlarge. One of the five temples in Jungle Adventure
Once your Sim has made it through the dense Selvadoradian Jungle, you should come upon a large temple. Inside are many treasures, from archaeological dig sites, to actual treasure chests. See the first part of this guide, "Exploring the Jungle", to get advice on making it here and acquiring supplies. Note the tree of emotions outside, along with the bush your Sim can use for bladder need or take a nap. Additionally, watch for piles of bone dust on the ground which can be used to save a Sim from poison.
Sims must get past gates to explore the temple and find the treasure room. Traps correctly disarmed will allow you to progress.
The Tree of Emotion. I found two on my way to the temple. These provide emotion berries that can be used with emotion puzzles to unseal the gates that block progress.
There are five different temples you may encounter in the jungle. Some have emotional auras associated with them - the 5 temple are evidently named, such as the Temple of Abundance which made my Sim focused. Each vacation you take to the jungle may lead to different temples being found. You can go to a temple multiple times if you just can't clear it in one go - the temples reset after you have made it to the final treasure room and got the notification that you've found everything there. If you fully clear a temple you may go find another one on the same vacation - just wait a day or so before venturing out again and look for areas that are overgrown with vines and need clearing once more. This should be your temple gate.
Dangers Inside & Being Poisoned
Two out of the many temple dangers. Most afflict you randomly. Do not try to walk through poison gas, as it can kill your Sim. You must have bone dust, found via activating temple defenses, at a vendor to get an antidote - you must also be poisoned for the option to be available. Poison kills a sim (sometimes) after three days. Look for the moodlet to change from feeling icky to something worse. Insects can also poison you. Have repellent on hand and your Sim will automatically use it!
Exploring the temple is largely a matter of enduring its inconveniences. Lightning bugs may attack you at random, just as in the jungle outside, you may get hit with a poison dart (dangerous) or simply get a curse that dazes your Sim. Different types of traps are in here, and activating the incorrect lever or saying the wrong thing to one of the guardian masks may cause you a malady. I strongly suggest players get a few levels in Archaeology Skill before attempting the Temples, as the analyze ability is likely better with experience.
Gates and Traps
Progress in exploring the temple is blocked via gates. Each gate has a field or poison cloud that you can attempt to traverse, but most likely will get singed doing so. You definitely don't want to try to walk through the poison gas. It might kill your Sim without an antidote. The proper way to get by is to activate the right floor plate or pillar. The various types are all cleared in similar fashion, whether it be the giant mask you can talk to, emotional plate, or turning pillar. You pick the right one, and in you go. Two things of note that will help you.
Emotion Traps and Tree of Emotion
Sims must be in the correct mood while stepping on this trap. Using analyze and the berries from the tree of emotion will help.
First, Emotional Floor Plates are probably the hardest to get past. However the devs did realize that getting in a specific mood while away from home is difficult. They help with this by providing the emotion berry tree. Outside the temple you'll find one of them. There is at least one more found in the jungle, or at least there was for me. If you have other means - items with emotional auras that may come in handy, such as collectibles, you can place them on the ground and activate their aura to help if you run out of berries. I encountered two of this trap on my first temple run, and it was OK. Look to our Emotions Guide for ways that you might get Sims in a certain mood, but consider those types that may be done from home - foods or drinks you can bring, or collectibles that can be placed in the world. This is if you get blocked and cannot continue because the emotion tree didn't provide what you need.
Analyze with Archaeology
Use Archaeology's Analyze ability (low level) to rule out some of the possible solutions on a trap.
Archaeology Skill: Analyze is available from low level - maybe even level 0, and allows your Sim to potentially rule out one or more of the options available when you click a trap. Those with thumbs down are ruled out. One with a thumbs up is the correct option. Sometimes when you go into a new area, there are more than one options - such as multiple floor plates. You could try up to 7 times before you get it right, but Analyze can fully rule out an entire trap and then knock off two options on the other, meaning you only have to try twice.
Sometimes, none of the solutions are right. Use analyze to rule some (or all of them) out. There must be another puzzle trap nearby!
This is important, because the worst part about the temple is enduring its inconveniences. Your Sim may have their bladder need fall to really low levels, and they may not want to explore if uncomfortable and covered in pox. These are the challenges you must overcome to make it to the final treasure room.
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The treasure room in the first temple I explored. There are sometimes powerful artifacts inside!
Inside the temple are dig sites and treasure chests. Open all of them, and dig them all up. The temple likely has dig sites with better rewards than those found randomly in the jungle. Treasure chests can contain rare artifacts. If you want to complete the two new collections in this pack, this is the way it's done. The final room of the temple contains a great treasure chest. Unlocking this room and opening that final chest completes the temple, so grab that loot before you leave.
Skeletons come out at night, and can be found wandering the temple halls.
At night time you may bump into skeletons in the temple. Most do not seem to be hostile, and you can talk to them to replenish social need. I did not see the friendship bar moving when I talked to my skeleton. Even after a dozen interactions, it was not becoming my friend. However there are apparently skeletons you can befriend. I won't know for sure if I could've made that skeleton my friend or not but will keep trying on any that I meet.
Sims can find a rare relic while adventuring in the jungle, which allows them to turn into a skeleton for a time. The relic's primary use is to summon a skeleton that helps clean house, does repairs, etc. It's very handy for after-party cleanup.
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To make relic "work" you also need a refined crystal (send to jeweler back home) or refine it yourself (archeology skill lvl 7).
Two relics I have at the moment of writing can be used on self and on another sim.
One is called "Golden Zazatototl Chaos Relic and it causes the "Curses of Greedy Needs. This partical curse decreases the amount of need "restored" by doing something, for example eating, your sim will refill its hunger need a bit more slower.
Second relic is called "Zazatototl Watcher Relic and it causes the "Curses of Personal Rain Cloud. This curse causes the small rain cloud to appear near the head of a sim who is under the effect of that curse. I used it on another sim that wasn't the part of family. Her mood changed to tense, then to sad. I didn't see the relationship between my sim and that sim becoming worse.
The relics have 27 possible combos, three bases combined with three relics and then three different quality of crystals inserted (common, uncommon and rare). There's a long list here of all the possible combos Relics and what they do
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