The Sims 4 Jungle Adventure: Relics
Bases, Tops and Crystal Rarity for Better Outcomes
Click to Enlarge. Relics are powerful but must be assembled. Different combinations offer different powers to the Sim who possesses it. There are 9 in total, 27 if you count the different power grades.
Relics are a powerful new feature available to players who own The Sims 4 Jungle Adventure, distinct from artifacts that are purely for hoarding and money-making purposes. Assembling all of the relics requires quite a bit of time due to randomness, but high levels of Archaeology will make it much easier to form a full collection. These are not simply decorations - each one has a useful (or troubling) feature that can be enabled at will by the Sim who holds it. Here's how it works and what the relics do for your Sims.
Relics are found while you use the Archaeology Skill that comes with Jungle Adventure. Digging up excavation sites and opening temple treasure chests will yield the two components you need to form a Relic. Establishing dig sites and using the skill's ability to look for more (and establishing/excavating them) as you go will likely be the fastest way to get relics. Temples do contain relics in chests and have dig sites as well, so doing this within the temple is likely the top means of locating all the bases and top combinations.
Bases and Tops
Click to Enlarge. Refined Crystals (made with Archaeology) are required to harness the power of relics in The Sims 4 Jungle Adventure.
There are three types of bases on which to make a relic - Death, Chaos, and Watcher. Each has a rune symbol. These can be assembled with relic tops in your inventory. The top relics come in three flavors: Balampalsoh (a cat), Totecallam (a llama), and Zazatotl (a bird).
Click to Enlarge. Don Lothario, cursed with poison, has three days to live unless he finds a cure.
Each base and top combination produces a different relic. You may get a Chaos Balampalsoh or a Death Totecallam, meaning there are nine possible combinations. This is done via the inventory. Simply click one of the two when you have a base and top in your inventory, and select the other from the menu that comes up. Your Sim will click 'em together and watch in awe as the relic powers up. But it cannot be used yet. There is one more necessary step before a relic can be used!
Refined Crystals to Activate
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Click to Enlarge. You can send crystals off to be refined for a fee, or do it yourself with the Archaeology Skill. I suggest the latter. It's faster and you'll need archaeology anyway!
Along with high level Archaeology, your Sim learns to produce refined crystals. These are the regular crystals from the base game, tinkered by the Archaeologist to be more pure. This is done at the Archaeology Table you use to dust off artifacts. The crystal that you use to refine does not matter, but its rarity does. There are three categories of rarity, viewable by hovering over the crystal in your inventory: Common, Uncommon, and Rare. The more rare the crystal, the more powerful it will make your relic. Relics can be clicked from the inventory to activate them once you have a refined crystal. Common relics can fail or have inferior effects, and may even backfire. Rare relics are extremely powerful.
Click to Enlarge. A finished relic with refined crystal displayed.
With the three bases, tops, and rarities of crystal, you get 27 total possible combinations. Here are the relics, assorted by the type of relic, which base you use, and what common, uncommon, and rare crystals will do when you use them to activate the relic. Relics are initially named, for example, Golden Totecallam Relic, while a base is Death Base Relic. Combine them and you'll get a Totecallam Death Relic. The appearance also changes, with the relic featuring the crystal prominently. There are golden varieties of all of them, which comes with the benefit of never breaking.
In general, Relics seem to recharge in about four to six hours. They can be broken. Higher archaeology skill may reduce the chance of this occurrence.
Balampalsoh (Cat) Relics
Balampalsoh - Cat Relics
|Balampalsoh Chaos Relic - Blessing of New Relationships||Your Sim will make one random friend.||The Sim will make two random friends.||This is even more powerful, bringing your Sim a total of four new friendships.|
|Balampalsoh Death Relic - Blessing of Skeletal Transmogrification||Your Sim transform into a skeleton. Others may fear you, but you've got a strong benefit: hunger, bladder, energy, and hygiene are locked. You'll be in this form for 12 hours.||The blessing now lasts a full day.||The blessing is further extended to two days.|
|Balampalsoh Watcher Relic - Blessing of Wealth||Activating the relic gives the Sim $25... Might be better just to paint.||Now you're talking - $125.||$500 Simoleons, just for activating a relic. That should take care of the bills.|
Totecallam (Llama) Relics
Totecallam - Llama Relics
|Totecallam Chaos Relic - Curse of the Food Mirage||The Sim will be heavily dazed. They're seeing food everywhere, but none of it is edible! The curse can be cured by eating what they crave. For this level, it's Selvadoradian food.||The Sim may want higher quality Selvadoradian food instead.||The Sim's curse can be removed by eating pancakes.|
|Totecallam Death Relic - Blessing of the Skeleton Assistant||A skeleton assistant will arrive to help you at home. It makes your Sim tense, but has the ability to repair objects, clean, and take care of many things around the home.||The skeleton will no longer make your Sims tense while nearby.||Instead of making Sims tense, your Sims are happy to have the Skeletal Assistant around and even get a bonus of faster skill gains!|
|Totecallam Watcher Relic - Curse of the Ancients||This is contagious. The Sim will sneeze at random, possibly interfering with activities. See bottom of guide for the cure.||The afflicted Sim will occasionally scream.||The rare version of the curse puts Sims to sleep at random times throughout the day.|
Zazatotl (Bird) Relics
Zazatotl - Bird Relics
|Zazatotl Chaos Relic - Curse of Greedy Needs||The Sim will suffer occasional motive drops.||The curse worsens, now slowing need recovery by 20% in all cases, worse for hygiene and social but even crazier for bladder. You'll need to pee twice as long!||This is nuts. Your needs decay twice as fast, and in order to dispel the curse you either wait it out (3 days meanwhile the Sim is uncomfortable) or need to get your Sim to max/super happy all at once. Tip: do social > sleep > fun > hygiene > food and hit up a toilet. Something like that should help. Higher fun objects would speed it up a tad.|
|Zazatotl Death Relic - Marked for Death||The target Sim is marked with a curse that electrocutes them. One zap might not do it, but many can. Use Faraday Fizz to help the Sim, or see if the statue at the marketplace (the girl with a basket near the vendors) can help. You may also order antidote with a computer.||The Sim may burst into flames after a time. Again, antidote from the computer can be helpful according to the game code.||The Sim is poisoned and has but three days to live, as if bitten by a spider in the jungle.|
|Zazatotl Watcher Relic - Curse of the Personal Raincloud||A cloud of sadness follows the Sim. Make them happy to cure it.||An even worse cloud, now with lightning!||The cloud causes mood swings in the Sim. The Sim must be made Very Happy to cure it, or else seek some other means (see below).|
Curse Cures, Ancient's Sickness, and Marked for Death
Click to Enlarge. Visit the statue at the market in Selvadorada to cure curses for $250.
As mentioned, Antidote from the computer can cure Marked for Death, or you can talk to locals until ask about antidote comes up, provided you have bone dust (read on). Ancient's Sickness (the one from Totecallam Watcher Relic's, "Curse of the Ancients") can be cured with a special ingredient. This requires bone dust and level 1 cooking - just be near a stove with both on hand. You can get bone dust talking to skeletons, from excavating in the jungle and opening treasure chests. You can buy bone dust with level 5 Selvadoradian culture skill. The statue in the marketplace can be used to cure some curses, just give it an offering.
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